FOnline: Reloaded

Other => Toxic Caves => Topic started by: Parabellum on May 20, 2018, 07:14:39 am

Title: Advertising FOnline Reloaded.
Post by: Parabellum on May 20, 2018, 07:14:39 am
Hey fam,
I had a conversation with a monsieur Infernal Green recently who had a great idea.
I had the urge of doing this ever since I started playing here half a year ago, but whenever I brought it up, people kinda demotivated me on it tbh. and it never been "THAT" bad, until recently. Also, I never had a clear roadmap for this in the back of my head thus I never gave this a shot..

But Infernal Green came up with the idea of advertising the game to some big youtubers and I think this might indeed be worth a shot, "if" whoever involved into this, is passionate enough in his/her attempts.
I think it might realitistically work for the following reasons... retro is modern currently sadly enough lol, pixelart is a thing and modern nowadays and many people dig it (not including myself but beggars cant be chosers lol) and last but not least... I, myself, have not heard of the project FOnline Reloaded until "recently" myself, when I started playing here and have not stopped since, for now, although I had concrete plans to quit or take a break for real, but figured, it doesn't make much of a dif., whetever I grind here, or somewhere else, whilst waiting for better days lol (needless to say, read it with a grain of salt).

What do you guys think ?
Anyone down for giving it a shot ?
Personally I'm not big on YT "at all", I don't think am even having an acc there, but I'm fluent with the steam community, some collaborate efforts might be fruitful.
Imagine some.. idk.. pewdiepengpeng or whatever would advertise the game and houndreds of thousand gamers saw it ? We "could" instantly have like 500 new players.

Best regards u cucks.
-Para
PS:. Sry for my inabillity of being serious recently, idk what cuck is driving me, but am having a blast, so it's hard to stop - and don't take anything to the heart, I luve ya'll, some more, some less, ya'll know it.

EDIT: Also, feel free to send them freshmen my way, if they need guidance, or throw my discord at them, I don't mind it.
Title: Re: Advertising FOnline Reloaded.
Post by: Henry on May 20, 2018, 03:53:01 pm
Game is awesome. Real fans love it. Summer is also awesome. Summer wins. Happens every year.

Big-time advertising is going to happen at some point. I'm into it. I have my own personal plan for this, but i think getting more people into advertising will do wonders. However, i believe devs prefer to get the game into a more finalized state, which is after these things:

1) the new update is added and verified as stable
2) a major update where tier 3 is back (which will likely be when Talchem is done)
3) stability is re-verified and some minor updates are done to tweak the major update
4) all code is painstakingly analyzed line-by-line and cleaned up to optimize performance

That last one is a doozey. Should it even be done? Maybe that answer is driven partially by funds.

That said, here is what the ad should say imo:

"Did you love Fallout 2? Did you want an MMO version? Here it is, and it's free. And It''s harsh. And it has no money. It is unique. Driven only by fans who love it, and not by profits or greed. It is barely monitored, so you can't call a GM to fix your problems, just like real life. Try FOnline: Reloaded, and embrace the harsh. Pain is just weakness leaving the server."

 
Title: Re: Advertising FOnline Reloaded.
Post by: Parabellum on May 20, 2018, 04:56:00 pm
I respect your opinion, thus I will not attempt to put it asunder.
But in my opinion, summer isn't the explantation for the current situation.
People also play during summer and sometimes people are not even given the choice, meaning, when someone wakes up during night, when everybody else sleeps, he can't do overly much else lol. However, he can play other games.
I won't deny that spring affects player numbers, but spring, nor summer, are known to annihilate entire player bases and a player count, of 16, of wich 2 being me alone (not counting glitched logins), on a saturday night is a rather "bad" sign, no matter winter or summer.

But I also don't feel like doing some kinda solo effort, or something that is unwelcome due to strategic reasons.
It would have to be a team effort.
Title: Re: Advertising FOnline Reloaded.
Post by: Henry on May 20, 2018, 05:13:38 pm
So you want to advertise but those people will come here and read your negativity, so you defeat your own work. How 'bout delete all of your negative posts, and let us who love this game do the posting? I mean at least until summer is over.
Title: Re: Advertising FOnline Reloaded.
Post by: Parabellum on May 20, 2018, 05:15:38 pm
You are right Rinzler, I'm playing the game actively, I know the issues.

And I also know how some things sound nice on the paper but are terrible in the practice.
I know all of it and I don't use discord (anymore) since ages, but, it doesn't help turning this into another rant, for two reasons alone, critiszim seems to be ignored entirely, handing it out in rants, would just annihilate the whole attempt to begin with without the context reaching anyone, second off, even if the proper critizim, wich rather seems to be common consensus (talking big picture) reaches open ears.. it won't change the topic.

Maybe the player numbers would return back to 100 alone with T4 and implants.. maybe.. maybe not, but it doesn't change the intial idea of contacting a big youtuber with the corresponding game(s) genre and fanbase, in attempts of creating awareness of the project and eventually bringing in a wave of fresh blood.
Title: Re: Advertising FOnline Reloaded.
Post by: Parabellum on May 20, 2018, 05:16:04 pm
Henry, stop being ridiculous, we ain't 7 are we ?
Title: Re: Advertising FOnline Reloaded.
Post by: Henry on May 20, 2018, 05:20:44 pm
I dunno what 7 means. I'm saying what should be obvious:

Don't yell to a crowd, "Hey come over here! It's awesome" and then when the crowd gets here, you tell them, "too bad it sucks over here". That doesn't work. It is self-defeating.

You know it's the same utter stupidity i have watched for 6 years in FOnline; people cause others to quit and then complain there's fewer people. Well dummies! Either stop being the cause of the problem, or stop complaining there's a problem (that you caused) lol! Pick one! Else everyone sees how stupid you are.
Title: Re: Advertising FOnline Reloaded.
Post by: Parabellum on May 20, 2018, 05:29:21 pm
You put your opinion as if it were ultima ratio.
Let me assure you, that your perception isn't, what you asume it to be.
Title: Re: Advertising FOnline Reloaded.
Post by: Henry on May 20, 2018, 07:57:43 pm
There are 3 big things involved now with declining player population:

1) General FOnline Decline
Add all player counts for all FOnline servers and you get a FOnline Grande Total. That total has been declining for 6 years. I don't know why, but it has nothing to do with updates, servers, developers, crafting options or other features. It's just a number that is slowly going down over time. So it's ridiculous when players of one server yell taunts at other servers saying "yours is dying" since they are all experiencing the same decline. This is a bad thing.

2) Jackass Migration
The PvP-No-Loot-Drop update, combined with some account bans (because jackasses were cheating and devs caught them and did what devs are supposed to do), led to a migration of the worst type of players in online gaming: jackasses who do not play the game for its intended content, but instead use the game to express their own personal hatred issues. This reason is a good thing.

3) It's Summertime
Every summer, as said before, we see a temporary decline. This is a good thing too, since it's healthier to play outside.

Now if you combine all of these together, you might get the illusion that "this server sucks", but use your brain, dissect the problem, and realize your role in this story.

Meanwhile, someone is using his brain. His name is Corosive and he's a developer busy working his aspartame off to add more content and features. The guy never stops here, slaving to improve the game, while some people just can't stop talking crap and misdirecting blame.

This game is awesome. And it's slowly getting better (population decline not withstanding), and you can help: log off of this forum and go do some advertising, or learn to dev and design new content, or make maps with the mapper tool or write dialogues with that editor - all free for download now, but you gotta stop posting on forum to get that work done.

Now if you'll excuse me, i'm off to edit this game's wiki (for you!)
Title: Re: Advertising FOnline Reloaded.
Post by: Parabellum on May 20, 2018, 09:33:18 pm
You shouldn't treat everything towards the project as an assault, your lion heart in honor, but critizim isn't always hailing from a desctructive direction, rather than a constructive one. People who tend to perform critics, tend to sacrifice their limited life time doing so, the more elaborate an rational critics, the more so.

It's a great project, a very enjoyable one, but that doesn't make it immune to flaws.
And nothing is perfect, perfection is an illusion that may only exist on the paper, we all (I asume) know it and cope with it, but that doesn't cancel out room for improvements.
Title: Re: Advertising FOnline Reloaded.
Post by: cthulchu on May 21, 2018, 06:59:00 pm
Besides good points Henry outlined, I want to mention the following:

1. It's not easy to advertise. It's not free either. You always pay. One way or another. Try it.

2. You can overdo the advertising.

If you, by some miracle, get thousands of players flowing in, the server will go down for sure. Our codebase requires some real optimizing. The engine haven't been made with a thought about high loads. And I really doubt the engine will change. Ever. Don't wish/aim for too many players.

I want to add a bit more. Saying that interest in fallout is declining is not helpful. Treat it as a good noname game. Like CDDA, Dwarf Fortress, Elona, etc. People play games with crappy graphics because they offer something else. Fonline does offer something else. Drop of interest in fonline is not an argument. There's no such thing.

Bad player treatment and poor administrative decisions is though.

Anecdotal evidence.

I have an old friend who, turns out, tried fonline many years ago. I suspect he tried the 2238. He liked the idea and even told us about it back then. More like "hey guys, people actually work on f2 online. It's not playable yet, but it's good that they work on it". We never tried it back then cuz he described it as an ongoing project. But now we play some dnd game (blah-blah divinity or whatever it's called) once a week and I tell them about fonline. The friend mentions that he tried it a while ago, but doesn't express a wish to try again.

TBH, the difference between 2238 and current Reloaded is _HUGE_. And I believe Reloaded is really good for new players, but I know too much about the game.

What we should do is get some real feedback from completely brand new fonline players and act on it. They will find many important things that we miss. Until we make sure there's nothing vital to fix about the game process for noobs.
Title: Re: Advertising FOnline Reloaded.
Post by: Parabellum on May 22, 2018, 05:50:48 am
The idea wasn't paid/bought/rent advertisement(albeit interesting thought, yet unrealistic af.), rather than community/volunteer driven ones.
Furthermore, there was a concrete idea given by a player (that I named in the first post), that I thought to be worthy of discussing here.


Also the idea wasn't creating another rant thread or discussing the games quality, but I cannot and do not wan't to stop anyone from doing so. I will not, I would make a seperate thread, but for what ? It's pointless at this stage and I don't want to drift off into ass licking because this Rinzler appearently gotten rid off, but from the looks the lattest (attempt) of patch deployment, they (as in, Corosive, Kilgore and Docan) seem to be doing what they can, with limited time and manpower at hand. Albeit I cannot and do not wan't to judge that tbh.

Have a good one,
Para.
Title: Re: Advertising FOnline Reloaded.
Post by: Parabellum on May 22, 2018, 06:04:47 am
And with doing what they can, I did NOT mean you Henry, also, I think you haven't actually played the game in it's current stage, extensively.
I, aswell as most of the remaining active player base, however, have spend hundreds upon hundreds of hours, on the "CURRENT" season.
The fact, that I have seen you ingame once, during 6 months, kinda speaks for itself.

So much, for giving your opinion freely. But you can think of me as you wish, you do NOT and WILL not know the actual Parabellum, as you have not spend any time with my actual persona. You might be suprised, but people actually value my company. The reflections of trolls and trash, are not a person, but I won't sell myself under value here, nor suddenly delve into caring.
Title: Re: Advertising FOnline Reloaded.
Post by: cthulchu on May 23, 2018, 01:49:10 am
Quote
community/volunteer driven ones.
Very-very low results. Aaaand... admins don't give a crap really. I offered a while ago to help with SEO approach to make it rank better (which would involve purely technical changes to the site and maybe some more). Nobody cares really.

I, aswell as most of the remaining active player base, however, have spend hundreds upon hundreds of hours, on the "CURRENT" season.

Nope. Dude, you're ALWAYS in-game. Like frighteningly often. Every time I go to Hub, you're there. I think there just was one time you were not there.

I wanted to ask... Why are you standing there AND being online, responding to chat? What's the point? Are you like playing in a different window while keeping one screen devoted to hub chatting?

[/offtop]
Title: Re: Advertising FOnline Reloaded.
Post by: Parabellum on May 23, 2018, 02:36:17 am
Seeing me there frighteningly often, prerequisite you, being there, frighteningly often aswell. You see, one thing you are alarmed about, is something, you are doing yourself, thus, you are alarmed about ? Wait.. what ? Yeah.. right.
Yeah, what a cuckery...

However, I will not justify myself before you, at all. You are not my boss.
Also, I will not further heat up the "Parabellum obsession train", consciously, as it's getting kinda objectionable every now and than.
I mean, I won't lie, I embraced it sometimes and even heated it up for the luls, but the tact seems to be changing, it's partially extremely personal (and always has been) wich you gotta expect when you are open minded.. but geez.. it might be the lack of other input/people, but it's really, really annoying (again) currently.

And it's also partially responsible, for me having deleted like 20 (former, obviously, with 10 active atm.) players from my disc. friendslist, as theres been cuckery like "we know you are online para" lmfao.
But whatever.. really, sometimes, some things just get super tiresome. And yeah, I ain't perfect (well, almost lmfao), I know I prolly done some tiresome stuff too.

But please.. geez.. I ain't asking you where you work, what country PLUS state PLUS city you live in neither, or how long per day you play, do I ? It really... ain't none of ye buisness, unless, we both would knew eachother, or you were my neighbour, or I considered you pal or even friend, right ?

Regarding the "very-very low results." Yeah... thats more of a useful information *sighs* thank you and all.
Title: Re: Advertising FOnline Reloaded.
Post by: cthulchu on May 23, 2018, 05:03:28 am
However, I will not justify myself before you, at all. You are not my boss.

HOW DARE YOU! PEASANT!

But really, you're amusing :)

We used to troll cans. Now they left. Para, thanks for being around.
Title: Re: Advertising FOnline Reloaded.
Post by: Big Hat Logan on August 15, 2018, 02:16:52 am
I dunno what 7 means. I'm saying what should be obvious:

Don't yell to a crowd, "Hey come over here! It's awesome" and then when the crowd gets here, you tell them, "too bad it sucks over here". That doesn't work. It is self-defeating.

You know it's the same utter stupidity i have watched for 6 years in FOnline; people cause others to quit and then complain there's fewer people. Well dummies! Either stop being the cause of the problem, or stop complaining there's a problem (that you caused) lol! Pick one! Else everyone sees how stupid you are.
Then the true moron is not Parabellum, but instead, the people who have the negative IQ to listen to anything he says and take it with a grain of salt, if one singular person tells you a game is shit, do you listen to them? No, unless you're a retard.
Title: Re: Advertising FOnline Reloaded.
Post by: Parabellum on August 15, 2018, 02:29:46 am
I dunno what 7 means. I'm saying what should be obvious:

Don't yell to a crowd, "Hey come over here! It's awesome" and then when the crowd gets here, you tell them, "too bad it sucks over here". That doesn't work. It is self-defeating.

You know it's the same utter stupidity i have watched for 6 years in FOnline; people cause others to quit and then complain there's fewer people. Well dummies! Either stop being the cause of the problem, or stop complaining there's a problem (that you caused) lol! Pick one! Else everyone sees how stupid you are.
Then the true moron is not Parabellum, but instead, the people who have the negative IQ to listen to anything he says and take it with a grain of salt, if one singular person tells you a game is shit, do you listen to them? No, unless you're a retard.

Yeah, I did not quite get that post back than.
The thing is..

If people held back their opinion about their countries, due to people thinking shit about it or avoiding imigration, than all countries would look like a brothel with tons and tons of coke all over the place and turds before the doorstep.

Critizim is fundamental to improvements and progress, especially in the right direction.
In this case, Kilgore is the patron, he's boss here (+DoCAN) he decides the path. All good and nice.
But without critizim, the path my lead off road and things like the annoying minigun meta can happen, if noone talks about it.. nothing changes.

Can't tell me not everyone in this game would prefer more viable weapons, such as flamers, rocket launchers, plasma rifles with viable range or mid range dmg. Etc. etc..

It's a no no and I was alil suprised to hear such bs from an otherwise smart person.
But he was also refering to me as a bot, so he might not be as smart as the words he uses.
Took hella lot of experimenting, back than in the third reich, to create me in that shabby laboratory. Kek
Title: Re: Advertising FOnline Reloaded.
Post by: Parabellum on August 15, 2018, 02:35:29 am
(Oh and you see all these memes about me ? fascinating isn't it ? Lol. But I do not take it too serious, I know am a loud and polarizing person, people are also entitled to dislike me, couldn't care less. as long as the balance is somewhat given, it's k with me.)

EDIT: And I do not know why you are acting so bae, but it's pretty damn hot AF.
Allthough, am really confused af. no idea the hell is going on and this V***** thing is also strange af..

EDIT2:

SANDRA
I know chances are slim you read this (sry for the meme btw. lol) but I also know you don't go here often.
So incase you see this, plz check u PMs, nothing dramatic but I will 100% forget it, if I move on from here, cuz 6am.

EDIT3:

When you send yourself a pm by accident.. and think... man did he answer fast !! .... jeez haha.
Title: Re: Advertising FOnline Reloaded.
Post by: Joe Lavender on August 15, 2018, 04:58:33 am
Its easy for anyone to see that this server has hit rock bottom, and the server owners aren't really active to listen to the pleas of the straggling leftover community. But if anyone is here to listen, I'll spew my opinion on the matter. And I'll back it up with some facts.

Season 1 Reloaded - Average player count - 149
This session was the start of reloaded, and it was a fresh new server after 2238 had collapsed. The people who didn't like Fonline 2 came here and made it their home. It was far from perfect, but it was awsome and everyone loved it. It was the best server after 2238.

Season 2 Reloaded - Average player count - 112
Season 2. Tons of new awsome changes. The initial hype had died down, so all the passersby had left. But the count was still waaay up and steady at 100+ every day. The hardcore players planted their feet and made this their home game. PvP was HUGE, TC, Reno, the combat system was great! There were the complainers, but they still stayed and worked around the faults they had with the game. The roleplayers still roleplayed, and the factions still did their shit. It was perfect! Every now and again the occasional casual would happen by, get shredded, then make a cry post on the forum. This was normal, and people loved it. The server was getting hearty donations every month. Entire factions were dumping loads of cash into the server, and it was going fine.

Season 3 Reloaded (Current Time) - Average player count - 35
After the wipe, there was a nice influx of players. (I think 200+ on the first day). But as allways, the fresh wipe hype died in 2 or 3 days. The combat system was completely changed to something foreign and unwanted. The Majority of the players were left confused and disgusted. The biggest and hardest to master skill mechanic; one-hexing, was gone. Looting? Gone. TC as we knew it? Gone. Sooo many players' playstyles were eradicated without much warning. And even with the warning we had, there was nothing we could do but watch out favorite game change into something else. After about a month, the player count PLUMMETED. There was no sense of reward, and Fallout 2 factions mod (AKA FOnline) was reduced to a literal desolate wasteland. Inititally, Kilgore said that this is what he wanted. He didn't want the "Toxic" PvP apes on reloaded anymore. "They caused 90% of the problems here." He stated somthing along those lines before the wipe. And low and behold, they all left. And with them all gone, there was nothing to stimulate the game. Sure there is some people who still play (even me) in hopes that there will be some miraculous update to fix things and get the server going again. But as of now, there are those fundamental things that need to be fixed in order to revive this server. (If the developers even WANT it revived...)

1. Town Control. As we all know, TC was drastically changed with this 3rd season. There is little to no reward, and there is no "Control". If TC (which was NOT broken in season 2) was changed back, that would be a huuuge step in the right direction.

2. I don't even need to say it, but - Looting. Killing a player and taking his shit was a HUGE part of the livelihood of this game. The fact that you could get fucked up by a swarm of players, (or even NPCs for that matter) made people play cautiously and gave them that sense of danger. So anything they did was done very carefully. This also encouraged people to join groups and play together for more protection. Now there is nothing to lose, so hell, go to warehouse and punch those damned slages in the mouth with your brass knuckles. They can't even pry your weapon from your cold dead hands.

3. One-Hexing. Like I mentioned before, this was one skill that soooo many players wanted to master. It was a goal, consciously or subconsciously set by nearly everyone. No one wanted to get humiliated by someone stuffing a minigun in your ass and shredding you apart. So what did you do? You tried to get good at it too, to fend off those nasty apes. It was an amazing incentive to keep playing and get better at PvP. As mentioned by others, now its just minigun point and click. May the faster mouse win. But for this, I have some idea that maybe would work? Give some weapons "One-hex" perk. That should be self explanitory. Some weapons have the ability to peform a one-hex, just like in the old days. Maybe a P90, or an M60. This way, the minigun meta would NOT be the only option, and these other weapons could see the light of day. And since those weapons are NOT extremely powerful, a one-hex wouldn't be as devistating as an avenger hex, but it would still give the player a use for the skill they acquired over years of PvP.

Sorry for the wall of text, but anyways, that is my 2 cents on the matter.

Title: Re: Advertising FOnline Reloaded.
Post by: Big Hat Logan on August 15, 2018, 07:17:44 pm
Its easy for anyone to see that this server has hit rock bottom, and the server owners aren't really active to listen to the pleas of the straggling leftover community. But if anyone is here to listen, I'll spew my opinion on the matter. And I'll back it up with some facts.

Season 1 Reloaded - Average player count - 149
This session was the start of reloaded, and it was a fresh new server after 2238 had collapsed. The people who didn't like Fonline 2 came here and made it their home. It was far from perfect, but it was awsome and everyone loved it. It was the best server after 2238.

Season 2 Reloaded - Average player count - 112
Season 2. Tons of new awsome changes. The initial hype had died down, so all the passersby had left. But the count was still waaay up and steady at 100+ every day. The hardcore players planted their feet and made this their home game. PvP was HUGE, TC, Reno, the combat system was great! There were the complainers, but they still stayed and worked around the faults they had with the game. The roleplayers still roleplayed, and the factions still did their shit. It was perfect! Every now and again the occasional casual would happen by, get shredded, then make a cry post on the forum. This was normal, and people loved it. The server was getting hearty donations every month. Entire factions were dumping loads of cash into the server, and it was going fine.

Season 3 Reloaded (Current Time) - Average player count - 35
After the wipe, there was a nice influx of players. (I think 200+ on the first day). But as allways, the fresh wipe hype died in 2 or 3 days. The combat system was completely changed to something foreign and unwanted. The Majority of the players were left confused and disgusted. The biggest and hardest to master skill mechanic; one-hexing, was gone. Looting? Gone. TC as we knew it? Gone. Sooo many players' playstyles were eradicated without much warning. And even with the warning we had, there was nothing we could do but watch out favorite game change into something else. After about a month, the player count PLUMMETED. There was no sense of reward, and Fallout 2 factions mod (AKA FOnline) was reduced to a literal desolate wasteland. Inititally, Kilgore said that this is what he wanted. He didn't want the "Toxic" PvP apes on reloaded anymore. "They caused 90% of the problems here." He stated somthing along those lines before the wipe. And low and behold, they all left. And with them all gone, there was nothing to stimulate the game. Sure there is some people who still play (even me) in hopes that there will be some miraculous update to fix things and get the server going again. But as of now, there are those fundamental things that need to be fixed in order to revive this server. (If the developers even WANT it revived...)

1. Town Control. As we all know, TC was drastically changed with this 3rd season. There is little to no reward, and there is no "Control". If TC (which was NOT broken in season 2) was changed back, that would be a huuuge step in the right direction.

2. I don't even need to say it, but - Looting. Killing a player and taking his shit was a HUGE part of the livelihood of this game. The fact that you could get fucked up by a swarm of players, (or even NPCs for that matter) made people play cautiously and gave them that sense of danger. So anything they did was done very carefully. This also encouraged people to join groups and play together for more protection. Now there is nothing to lose, so hell, go to warehouse and punch those damned slages in the mouth with your brass knuckles. They can't even pry your weapon from your cold dead hands.

3. One-Hexing. Like I mentioned before, this was one skill that soooo many players wanted to master. It was a goal, consciously or subconsciously set by nearly everyone. No one wanted to get humiliated by someone stuffing a minigun in your ass and shredding you apart. So what did you do? You tried to get good at it too, to fend off those nasty apes. It was an amazing incentive to keep playing and get better at PvP. As mentioned by others, now its just minigun point and click. May the faster mouse win. But for this, I have some idea that maybe would work? Give some weapons "One-hex" perk. That should be self explanitory. Some weapons have the ability to peform a one-hex, just like in the old days. Maybe a P90, or an M60. This way, the minigun meta would NOT be the only option, and these other weapons could see the light of day. And since those weapons are NOT extremely powerful, a one-hex wouldn't be as devistating as an avenger hex, but it would still give the player a use for the skill they acquired over years of PvP.

Sorry for the wall of text, but anyways, that is my 2 cents on the matter.
Can someone send this to every Dev and force them to memorize its every word, minus the hexing part, because point and click games require so much SKILL!!! Have fun hexing someone in 1v1 lol, but in TC it's quite easy, while they're stuck in shooting animation go over there and eat their ass, or they are focused on shooting someone else and don't notice you eating their ass.
Title: Re: Advertising FOnline Reloaded.
Post by: Rinzler on August 15, 2018, 07:26:50 pm
Its easy for anyone to see that this server has hit rock bottom, and the server owners aren't really active to listen to the pleas of the straggling leftover community. But if anyone is here to listen, I'll spew my opinion on the matter. And I'll back it up with some facts.

Season 1 Reloaded - Average player count - 149
This session was the start of reloaded, and it was a fresh new server after 2238 had collapsed. The people who didn't like Fonline 2 came here and made it their home. It was far from perfect, but it was awsome and everyone loved it. It was the best server after 2238.

Season 2 Reloaded - Average player count - 112
Season 2. Tons of new awsome changes. The initial hype had died down, so all the passersby had left. But the count was still waaay up and steady at 100+ every day. The hardcore players planted their feet and made this their home game. PvP was HUGE, TC, Reno, the combat system was great! There were the complainers, but they still stayed and worked around the faults they had with the game. The roleplayers still roleplayed, and the factions still did their shit. It was perfect! Every now and again the occasional casual would happen by, get shredded, then make a cry post on the forum. This was normal, and people loved it. The server was getting hearty donations every month. Entire factions were dumping loads of cash into the server, and it was going fine.

Season 3 Reloaded (Current Time) - Average player count - 35
After the wipe, there was a nice influx of players. (I think 200+ on the first day). But as allways, the fresh wipe hype died in 2 or 3 days. The combat system was completely changed to something foreign and unwanted. The Majority of the players were left confused and disgusted. The biggest and hardest to master skill mechanic; one-hexing, was gone. Looting? Gone. TC as we knew it? Gone. Sooo many players' playstyles were eradicated without much warning. And even with the warning we had, there was nothing we could do but watch out favorite game change into something else. After about a month, the player count PLUMMETED. There was no sense of reward, and Fallout 2 factions mod (AKA FOnline) was reduced to a literal desolate wasteland. Inititally, Kilgore said that this is what he wanted. He didn't want the "Toxic" PvP apes on reloaded anymore. "They caused 90% of the problems here." He stated somthing along those lines before the wipe. And low and behold, they all left. And with them all gone, there was nothing to stimulate the game. Sure there is some people who still play (even me) in hopes that there will be some miraculous update to fix things and get the server going again. But as of now, there are those fundamental things that need to be fixed in order to revive this server. (If the developers even WANT it revived...)

1. Town Control. As we all know, TC was drastically changed with this 3rd season. There is little to no reward, and there is no "Control". If TC (which was NOT broken in season 2) was changed back, that would be a huuuge step in the right direction.

2. I don't even need to say it, but - Looting. Killing a player and taking his shit was a HUGE part of the livelihood of this game. The fact that you could get fucked up by a swarm of players, (or even NPCs for that matter) made people play cautiously and gave them that sense of danger. So anything they did was done very carefully. This also encouraged people to join groups and play together for more protection. Now there is nothing to lose, so hell, go to warehouse and punch those damned slages in the mouth with your brass knuckles. They can't even pry your weapon from your cold dead hands.

3. One-Hexing. Like I mentioned before, this was one skill that soooo many players wanted to master. It was a goal, consciously or subconsciously set by nearly everyone. No one wanted to get humiliated by someone stuffing a minigun in your ass and shredding you apart. So what did you do? You tried to get good at it too, to fend off those nasty apes. It was an amazing incentive to keep playing and get better at PvP. As mentioned by others, now its just minigun point and click. May the faster mouse win. But for this, I have some idea that maybe would work? Give some weapons "One-hex" perk. That should be self explanitory. Some weapons have the ability to peform a one-hex, just like in the old days. Maybe a P90, or an M60. This way, the minigun meta would NOT be the only option, and these other weapons could see the light of day. And since those weapons are NOT extremely powerful, a one-hex wouldn't be as devistating as an avenger hex, but it would still give the player a use for the skill they acquired over years of PvP.

Sorry for the wall of text, but anyways, that is my 2 cents on the matter.

They don't want it fixed, it could be fixed in a few minutes by simply returning the features that existed prior to "update" and we all know it. It's their way or no way at any cost and arguably has been even before the wipe. There were many broken or simply retarded things before wipe that would have taken 5 minutes to fix and many that even now after the legendary wipe still aren't fixed or were exaggerated into "features".

If I'm honest, I don't think I want to see this server fixed, I would much rather see it shut down to give other servers a shot because people just will not stop playing it because the name is familiar even if the game doesn't even remotely resemble the one they used to play and the rest will play fonline2 because that's what everybody else does now.
Title: Re: Advertising FOnline Reloaded.
Post by: Joe Lavender on August 16, 2018, 01:05:10 pm
because point and click games require so much SKILL!!! Have fun hexing someone in 1v1 lol, but in TC it's quite easy, while they're stuck in shooting animation go over there and eat their ass, or they are focused on shooting someone else and don't notice you eating their ass.

Well as it is now, it IS just point and click with the minigun or Gatling range burst being the only option.

Waiting for the right moment when someone would accidentally miss a hex, then you shred them IS THE DEFINITION of skill. You have to wait for the perfect moment and click at the perfect time, otherwise it will happen to you. Hexing was probably the biggest (and maybe only) skill mechanic in the game.
Title: Re: Advertising FOnline Reloaded.
Post by: Big Hat Logan on August 16, 2018, 01:38:16 pm
because point and click games require so much SKILL!!! Have fun hexing someone in 1v1 lol, but in TC it's quite easy, while they're stuck in shooting animation go over there and eat their ass, or they are focused on shooting someone else and don't notice you eating their ass.

Well as it is now, it IS just point and click with the minigun or Gatling range burst being the only option.

Waiting for the right moment when someone would accidentally miss a hex, then you shred them IS THE DEFINITION of skill. You have to wait for the perfect moment and click at the perfect time, otherwise it will happen to you. Hexing was probably the biggest (and maybe only) skill mechanic in the game.
As someone who has 1000+ hours in DS3, I think I know what skill is. Correcting upon your enemies fuckups isn't skill. Skill is winning shit like 1v4
Title: Re: Advertising FOnline Reloaded.
Post by: Joe Lavender on August 16, 2018, 02:35:25 pm
As someone who has 1000+ hours in DS3, I think I know what skill is. Correcting upon your enemies fuckups isn't skill. Skill is winning shit like 1v4

Comparing FOnline to Dark Souls is just plain stupid. Not even close to the same genre or playstyle or anything for that matter.
And correcting on your opponents mistakes - How the fuck is that not skill? Please explain that one to me. If someone is attentive and fast enough to do so, then that is EXACTLY what skill is in this game. Knowing what to do is one thing, but actually being able to do it is what seperates skill from knowledge.
And I agree, it does take skill to win a 1v4. I've done so many times in this game. I remember one time, when I was pretty new to khans, we were fighting UV in Modoc, and I killed 9 of them. I did it by running around in their swarm and making them shoot each other, and hexing the fuck out of them when the oppertunity arose. That is what skill is (for this server anyways).
Title: Re: Advertising FOnline Reloaded.
Post by: Big Hat Logan on August 17, 2018, 05:34:23 am
As someone who has 1000+ hours in DS3, I think I know what skill is. Correcting upon your enemies fuckups isn't skill. Skill is winning shit like 1v4

Comparing FOnline to Dark Souls is just plain stupid. Not even close to the same genre or playstyle or anything for that matter.
And correcting on your opponents mistakes - How the fuck is that not skill? Please explain that one to me. If someone is attentive and fast enough to do so, then that is EXACTLY what skill is in this game. Knowing what to do is one thing, but actually being able to do it is what seperates skill from knowledge.
And I agree, it does take skill to win a 1v4. I've done so many times in this game. I remember one time, when I was pretty new to khans, we were fighting UV in Modoc, and I killed 9 of them. I did it by running around in their swarm and making them shoot each other, and hexing the fuck out of them when the oppertunity arose. That is what skill is (for this server anyways).
When it comes down to reactionary skills etc, there both the same, same for every game actual. Because DS3 PvP is all about reactionary playstyles, as one of the best players on Xboner I know what i'm talking about. Like in FOnline Reloaded, using your logic of correcting upon other peoples mistakes I must be some kind of fucking PvP god.
Title: Re: Advertising FOnline Reloaded.
Post by: Parabellum on August 17, 2018, 06:49:58 am
As someone who has 1000+ hours in DS3, I think I know what skill is. Correcting upon your enemies fuckups isn't skill. Skill is winning shit like 1v4

Comparing FOnline to Dark Souls is just plain stupid. Not even close to the same genre or playstyle or anything for that matter.
And correcting on your opponents mistakes - How the fuck is that not skill? Please explain that one to me. If someone is attentive and fast enough to do so, then that is EXACTLY what skill is in this game. Knowing what to do is one thing, but actually being able to do it is what seperates skill from knowledge.
And I agree, it does take skill to win a 1v4. I've done so many times in this game. I remember one time, when I was pretty new to khans, we were fighting UV in Modoc, and I killed 9 of them. I did it by running around in their swarm and making them shoot each other, and hexing the fuck out of them when the oppertunity arose. That is what skill is (for this server anyways).
When it comes down to reactionary skills etc, there both the same, same for every game actual. Because DS3 PvP is all about reactionary playstyles, as one of the best players on Xboner I know what i'm talking about. Like in FOnline Reloaded, using your logic of correcting upon other peoples mistakes I must be some kind of fucking PvP god.

You are like one of the worst losers I have ever seen in my entire life.

EDIT: Btw. I was obviously messing around.
Just tired AF and busy AF.. spend more time writting here the past week(s), than actually playing something lmfao. I write like fkin idk.. writting robot, should consider some smug level writting job at this rate... man... I could wear a french mustache and eat baguette while simpin expensive and shitty tasting wine before a chimney.
Reporter.. yeah... yeah man... I will become a flippin reporter boi.

No, I like my job as hitman merc.
Title: Re: Advertising FOnline Reloaded.
Post by: Joe Lavender on August 17, 2018, 04:20:11 pm
When it comes down to reactionary skills etc, there both the same, same for every game actual. Because DS3 PvP is all about reactionary playstyles, as one of the best players on Xboner I know what i'm talking about. Like in FOnline Reloaded, using your logic of correcting upon other peoples mistakes I must be some kind of fucking PvP god.

You said it yourself... Reactionary SKILLS. Yes it is a skill, and since reloaded doesn't have many options for skills (Leading in TC, Using terrain/locations, Reacting to opportunities, and Hexing) no matter how small of a skill it may seem, Hexing was one of the only skills you could actually learn on this server. Those who practiced hexing and using opponents mistakes against them got better at it and eventually became good at PvP. Hexing is an action that you practice and learn in order to get better at it - A skill.
Title: Re: Advertising FOnline Reloaded.
Post by: Parabellum on August 17, 2018, 06:16:25 pm
Can't say I feel like doing anything skillful, LET ALONE lol (I'm not fkin around, I say what I feel) doing anything at all gameplay vise, while playing the game in it's current stage.

Yeah.. it is strategy, absolutely.. that time when you start out and think mutie quest is undoable in RT, solo.
Than you end up with a glass cannon, 3 burst, kami, fast shot, brd/mrd with 30% crit chance, that get's lucky during one or two runs, bursting down the entire cave wave that get's triggered during one visit.. and you are like.. "I remember..." lmfao.
But yeah, feels like memory is the key skill here..

Than in contrast.. I play BDO, don't grind for 4 weeks actively with my char and feel like I have absolutely forgotten every combo and how to execute it properly lol.
I remember how I used to be godlike with my strokers grabbing combo, when timed right, it get's "upgraded" into a stronger grabbing/cc version, in which animation you grab the opponent in the face lmfao and drag them through the dirt.
I used to use that combo so often, that I learned it so well, that I been constantly dragging people around on their face when they tried to fuck with my grinding spot rotation.
Damn man..
Thats the kinda shit you remember. And damn.. was it fun to drag people around on their face like a complete apeboiyo.

https://www.youtube.com/watch?v=7N9lyeYIXRw
Title: Re: Advertising FOnline Reloaded.
Post by: Big Hat Logan on August 18, 2018, 03:56:08 am
When it comes down to reactionary skills etc, there both the same, same for every game actual. Because DS3 PvP is all about reactionary playstyles, as one of the best players on Xboner I know what i'm talking about. Like in FOnline Reloaded, using your logic of correcting upon other peoples mistakes I must be some kind of fucking PvP god.

You said it yourself... Reactionary SKILLS. Yes it is a skill, and since reloaded doesn't have many options for skills (Leading in TC, Using terrain/locations, Reacting to opportunities, and Hexing) no matter how small of a skill it may seem, Hexing was one of the only skills you could actually learn on this server. Those who practiced hexing and using opponents mistakes against them got better at it and eventually became good at PvP. Hexing is an action that you practice and learn in order to get better at it - A skill.
Let me catch my son getting hexed in a 1v1, i'll do a after-birth abortion.
Title: Re: Advertising FOnline Reloaded.
Post by: Programmer on August 19, 2018, 10:19:32 am
There is no point in advertising FOnline Reloaded at current stage. The game is glitchy, raw, bugged, non completed and lack of communication between players <-> creators. You can't advertise something like that because it'll do more harm than good.

We have to wait for the next milestones in development but from week to week waiting is getting more and more annoying.
Title: Re: Advertising FOnline Reloaded.
Post by: Rinzler on August 19, 2018, 04:44:39 pm
There isn't a lack of communication, I think many players have been very forthcoming with feedback and suggestions but for some reason the blanket responses of 'stop crying' and 'game is awesome' have failed to resonate with everybody. It's a real mystery where the problem is.
Title: Re: Advertising FOnline Reloaded.
Post by: Joe Lavender on August 19, 2018, 06:10:48 pm
It's a real mystery where the problem is.

Honestly, its not a mystery at all. Owners of the server want it to die. They got bored with it, and stopped giving a shit hoping it will die. Plain and simple.
Title: Re: Advertising FOnline Reloaded.
Post by: Big Hat Logan on August 20, 2018, 06:00:33 am
It's a real mystery where the problem is.

Honestly, its not a mystery at all. Owners of the server want it to die. They got bored with it, and stopped giving a shit hoping it will die. Plain and simple.
I don't think you understand what sarcasm is, seriously, you thought Rinzler MEANT that it was a mystery? We all know why the devs are doing this gay shit.
Title: Re: Advertising FOnline Reloaded.
Post by: Programmer on August 20, 2018, 09:22:30 am
There isn't a lack of communication, I think many players have been very forthcoming with feedback and suggestions but for some reason the blanket responses of 'stop crying' and 'game is awesome' have failed to resonate with everybody. It's a real mystery where the problem is.

Yes, there isn't lack of communication from ONE side (players) but there's lack of communication from BOTH sides. That's the problem which should be somehow solved.
Title: Re: Advertising FOnline Reloaded.
Post by: Wichura on August 20, 2018, 01:22:20 pm
(https://i.pinimg.com/474x/ef/16/63/ef16632a3cd563b46e1072e6357690f8--electrical-safety-turn-light.jpg)
Title: Re: Advertising FOnline Reloaded.
Post by: Big Hat Logan on August 21, 2018, 01:37:33 am
(https://i.pinimg.com/474x/ef/16/63/ef16632a3cd563b46e1072e6357690f8--electrical-safety-turn-light.jpg)
The fuck?
Title: Re: Advertising FOnline Reloaded.
Post by: Wichura on August 21, 2018, 07:51:45 am
Appropriate advertising poster.