FOnline: Reloaded

Development => Suggestions => Closed suggestions => Topic started by: Vater on February 02, 2018, 01:29:49 am

Title: Personal Suitcase
Post by: Vater on February 02, 2018, 01:29:49 am
I think that good compromise between loot-drop and no-loot-drop is a Personal Suitcase.

Something like a backpack, where you can hide your stuff deeper. When you die, you do not drop this suitcase, but everything else. So in average fight, you loose your equipment that you wanted to involve in the battle like weapon, armor, ammo , stimpaks, etc, but you save everyting that you hid in the suitcase, things you find valuable, and do not want to risk.
So careful players, could still save everything. What do you think about it?
Title: Re: Personal Suitcase
Post by: Programmer on February 02, 2018, 09:19:49 am
Personally, I prefer enabling full drop in several PvP oriented locations (for example Reno), during Town Control and in some public dungeons. PvP players will be happy because they could get what they really want, and PvE players will be happy too because they won't afraid of losing some items.

Introducing the new feature isn't easy solution and ihmo it's meaningless because everyone will hide their stuff.
Title: Re: Personal Suitcase
Post by: Vater on February 02, 2018, 10:10:04 am
Personally, I prefer enabling full drop in several PvP oriented locations (for example Reno), during Town Control and in some public dungeons. PvP players will be happy because they could get what they really want, and PvE players will be happy too because they won't afraid of losing some items.

Introducing the new feature isn't easy solution and ihmo it's meaningless because everyone will hide their stuff.

I know its not easy, so i dont want to enforce anything. Discussion is open. Your solution looks quite good too, but what if I would like to do a quest in for example Klamath during PvP battles? I dont want to interrupt PvP actions, but i got killed anyway.
Title: Re: Personal Suitcase
Post by: Wichura on February 02, 2018, 12:36:20 pm
what if I would like to do a quest in for example Klamath during PvP battles?
Do you attempt to order a beer in a bar full of fighting rednecks?
Title: Re: Personal Suitcase
Post by: Vater on February 02, 2018, 01:04:42 pm
Do you attempt to order a beer in a bar full of fighting rednecks?

In real life? Rather not :) But the rednecks should focus on themselves, like football hooligans mostly do.
I just want to explore north cities content without fear of every move i make, I like places like Klamath and Modoc,
so i dont want them to be only PvP. I think that no-loot-drop helped many players who thinks like me, so the suitcase is
mainly for satisfaction of PvP players. I dont mind be dead ocassionaly, but certain death and robbery isnt fun for long.
Title: Re: Personal Suitcase
Post by: Joe Lavender on February 02, 2018, 01:32:36 pm
I just want to explore north cities content without fear of every move i make, I like places like Klamath and Modoc,
so i dont want them to be only PvP. I think that no-loot-drop helped many players who thinks like me, so the suitcase is
mainly for satisfaction of PvP players. I dont mind be dead ocassionaly, but certain death and robbery isnt fun for long.

Before, anyone who wanted to enter unguarded towns had to be EXTRA careful and find ways to not get blasted sight. Whether this means to make a sneak crafter/trader, or just play later in the day to avoid PvP apes. This was one of the many aspects that made the game fun and exciting, and made it feel like a real wasteland.
Title: Re: Personal Suitcase
Post by: Vater on February 02, 2018, 03:15:38 pm
Before, anyone who wanted to enter unguarded towns had to be EXTRA careful and find ways to not get blasted sight. Whether this means to make a sneak crafter/trader, or just play later in the day to avoid PvP apes. This was one of the many aspects that made the game fun and exciting, and made it feel like a real wasteland.

Do you know what real wasteland means to me? When im 4lvl, have only spear and pipe rifle, and get bitten to death by
bunch of geckos. Not by a pvp ape running across the shithole Klamath in perfect conditioned combat armor. It just looks
so unnatural. Im so glad that now i can do some quests in leather jacket, not caring much about these guys. You have your
feel of wasteland, and you have right for it, but there are more and more people like me, and our voice should be heard.
Goal of the game isnt the same for everyone. Im not interested in boosting my character to MAX, and then start the
"real PvP game". However, i understand what you like in your style, and there should be some space for you too.
What about navarro, sierra army depot, and bases like that? Sneaking to a base guarded by pvp apes - that would be
something! Not to Klamath for trade.
Title: Re: Personal Suitcase
Post by: Joe Lavender on February 02, 2018, 04:45:02 pm
but there are more and more people like me, and our voice should be heard.
Goal of the game isnt the same for everyone. Im not interested in boosting my character to MAX, and then start the
"real PvP game".

"More and more people like you"...

Player count at January of this session 3 vs Player count of January session 2.

(https://i.imgur.com/ceegkXy.png)

"People like you" is the reason this server died. Kilgore catered to your kind and listened to your constant whining and crying, and look what happened. "People like you" is why you see an average player count of 35. "People like you" is why there is no fun anymore. I don't need to say more.
Title: Re: Personal Suitcase
Post by: Vater on February 02, 2018, 07:28:07 pm
Lets not turn another topic into accusations. Maybe i shouldnt present any ideas. It seems that you know better what went
wrong. Sorry for that. Anyway, good that you still playing. Bye.
Title: Re: Personal Suitcase
Post by: SFRJ on February 03, 2018, 02:21:13 pm
Actually i dissagree, you can't blame some PvE noobies for killing the game, they are actually still here playing it while the majority of pvp apes (including me) is gone. The stale of waiting for wipe in such a long time and the big kick in the dick is what killed this game really, so many players came back at wipe but many also left after that first day.
Title: Re: Personal Suitcase
Post by: Joe Lavender on February 03, 2018, 05:41:45 pm
Actually i dissagree, you can't blame some PvE noobies for killing the game, they are actually still here playing it while the majority of pvp apes (including me) is gone.

You missed the whole point. The PvE noobies are indeed the reason for reloaded dying. Whether or not they are still playing is irrelevant, as the server population as a whole has went down to a third of what it was in season 2. Also, if you want to be statistical, this would mean that almost 70% of the server was PvP apes? I dont think so. The only people still playing are noobs who just discovered the game, and those who want to try to help make it better. My point being... You're wrong.
Title: Re: Personal Suitcase
Post by: Vater on February 04, 2018, 03:12:38 pm
My point is.. We ALL are wrong in one thing.

Trying to put players into two categories and blaming one of them is just too simple explanation.

I've played reloaded since 2013. I love fallout 1&2. So i wanted to have a look how online game based on my
favourite universe looks like. I really liked reloaded, but i had time to play only for about 1 hour per day.

So when i was a newbie, i often visited unguarded quarries to mine some HQ ore and minerals. But there was always
someone inside or outside the quarry, wearing CA, waiting for weak players to kill them. Just for fun. Whatever, i
sometimes menaged to sneak into and run with some ore, but  my work was mostly ruined.
When i was stronger, i menaged to defend myself in the quarry sometimes. But against two or more
players i was always lost, becouse i played alone. It was annoying because i havent had enough time during my real time
day for play, so i couldnt wait until those apes are gone. Whatever, i still liked this game. I'd love to do some PvP,
but when im ready for it. What happened to me it was like AvN (ape vs. newbie - the worst kind of interaction) :).

I killed some newbies in the desert too, but felt so bad about it, and stopped doing it. It was very stupid. If someone
dont want to PvP at the moment, he shouldnt be forced to. Maybe someday he will, but let him be more experienced.

Once, there was an implant event announced by devs. I brought about 40x rubber dolls. (implant was given for special
items). I won least wanted implant - Intelligence inplant, but i was very happy. Dev (I think it was kilgore) gave it to
me personally. I jumped to my car and went straight to San Francisco. It was guarded town so i  thought it is safe.
I was wrong. Inside the clinic, they were waiting for someone - they new that someone would appear. It was Kirkor with
one of his friends (i dont remember his name). Kirkor menaged to kill me, and put my implant on the floor until guards
shoot him to death. But his friend took the implant from the floor, and escaped, so the trap went brilliant.
I said to myself: "FUCK THAT SHIT." It was too much. I didnt had time to do the surgery later, but those guys spend a
lot of time online just to spoil others efforts. I thought its not a game for me, and its not worth my time, so i quit.
I didnt post a single negative post on the forum. I've just left for a few years.

I entered the game after a few years, and noticed that game didnt changed much, so i quit again, waiting for wipe.

Now i see big hope in this game. There is no longer satisfaction for ruining others progress, but i dont feel hurt for
past abuses. So i suggested this Private Suitcase for satisfaction of every player.

We are all responsible for this game, but players who play it since the begining - we are responsible the most.
So stop being blind, and divide people into two categorries. It doesnt make sense, because everybody has a little
different story.

Now im playing without feel of wasted time (still haven't got much time for play).
We all can use our brain to not looking only from one perspective, so just do it, its simple if we want it.
If i said something wrong - then answer precisely, not blaming my whole speech that "i'm completly wrong"
I know that we can be wise community guys.
Title: Re: Personal Suitcase
Post by: Mrs. Fixit on February 04, 2018, 06:37:25 pm
@Vater
Nice Story. But maybe you had make a little mistake. You tryed to play alone. In a faction you would surely be more sucsesfull.
Title: Re: Personal Suitcase
Post by: jobany on February 04, 2018, 07:27:52 pm
FOnline always constisted of these two groups of people, i see no point in denying this, but i also don't see a point in building a server that is based around only one group, out of a game that was going in a different direction not so long ago. It seems that the PVP population was always larger than the ones that are coming to roleplay in a fallout-like environment, despite of those so called "statistics" made a few years ago. PVP players kept playing the game because they liked PVP. Those who did not like it have quit as early as they realized there is little to no actual PVE content in the game. With season 3 they added *some* PVE content but in the same time ruined the whole gameplay for people who played mostly for pvp.

It must make a good first impression for a newcomer that even Hub is empty and they probably wont meet anyone in the wastes either.


your story in a nutshell (no offence)

(https://iamessex.files.wordpress.com/2017/08/802.jpg?w=326&h=443)
Title: Re: Personal Suitcase
Post by: Vater on February 04, 2018, 11:40:13 pm
You can make this division: PvE and PvP oriented people, but blaming whole group is inproper generalisation.
Its like blaming atheists for communism. Atheists are very diverse people, so most of them are not
responsible for it. Id like to combine PvE and PvP styles in my play.

But you are right about server, it shouldnt be builded around one group, thats why i suggested Privte Suitcase,
because i think it perfectly combines expectations of those groups. I still dont know, why you guys dont even
want to talk about it, its a hand reached to PvP. Someone said before that "it's meaningless because everyone
will hide their stuff." But when you see someone in armor and weapon, then you know for sure that you will grab
at least those items. You could also expect to loot some ammo, because your opponent cuoldn't reload his weapon
with ammo hidden in suitcase.

I talked with some tough players in Hub about it, and they liked the idea.
I know its only a step, and there are more issues, but isnt it better than complaining, and wanting everything back?
Title: Re: Personal Suitcase
Post by: POWERPUFF on February 05, 2018, 09:55:49 am
best solutions (repeated multiple times):

full loot / drop during TC.
full loot / drop in T4 dungeons. (Reno, Warehouse, Glow and new ones if they implement any)

other, not so viable solutions are:

- no loot/drop protection until level 15/18. (18 level still prevent others in creating PvP viable char and abuse this feature)

- no loot/drop protection in low level locations.


I don't like the bag idea. Imagine killing slags in warehouse while someone rush in and take your loot and place it into his bag immediately. Or a sneaker stealing stuff from dead bodies during TC, doing the same "backpack" thing as mentioned in previous example.
Title: Re: Personal Suitcase
Post by: Vater on February 05, 2018, 05:06:42 pm
To protect this kind of situations, i suggest "hiding in bag" option only while combat clock is off. So sneaker would pack
items only until he's spotted and shot. Otherwise, he take benefit form his proffesion.

I like solutions you sumed up, but mine is more universal (same rule for everyone, regardless of level and place)
Title: Re: Personal Suitcase
Post by: Joe Lavender on February 06, 2018, 02:54:54 am
But against two or more players i was always lost, becouse i played alone. It was annoying because i havent had enough time during my real time day for play, so i couldnt wait until those apes are gone.

Do you realize that the WHOLE FUCKING POINT of Fonline is to join factions right? The very first FOnline was first known as "Fallout 2 Factions Mod" Then when the Rotators Dev group took over, it became FOnline:2238. From the very start, it was a team based mod for Fallout 2. So the reason you died is because you didnt play the game it was meant to be played. If you wanted to play solo, just fucking play fallout 1 or 2.

I killed some newbies in the desert too, but felt so bad about it, and stopped doing it. It was very stupid. If someone
dont want to PvP at the moment, he shouldnt be forced to. Maybe someday he will, but let him be more experienced.

Player hunting has also always been there. There is a tough learning curve, thats just how the game is. Its another reason to join a faction, that way your friends have your back.

*long implant story*

Yeah, he had a FACTION member to take advantage of a very wasteland-like situation. Something of value happens in the wasteland, there will be raiders or scavengers looking to take advantage and make profit. If you HAD A FACTION to help you, you would have been fine. Thats an old scheme. Wait for someone with something valuable to come and then kill them and let your friend take it. Split profit. IMO, he did a good job roleplaying a terrorist.

So i suggested this Private Suitcase for satisfaction of every player.

No. There are so many better options. Like Powerpuff said for example,

full loot / drop during TC.
full loot / drop in T4 dungeons. (Reno, Warehouse, Glow and new ones if they implement any)

Perfect solution. Problem solved, PvPers will return to game and server will be back on its feet. Literally the ONLY problem is that PvE whiners got what they wanted.
Title: Re: Personal Suitcase
Post by: Wichura on February 06, 2018, 06:40:14 am
I also like the idea of the loot drop feature during TC and T4 dungeons. This should satisfy those crybabies yapping about omg ded gaem!!!!111. Personally I'm not interested in TC, and T4 is gay, so won't bother me.

Do you realize that the WHOLE FUCKING POINT of Fonline is to join factions right?
Well, no. Of course it's way easier to carry on within a faction, providing a supply chain and support in fights. But it's not mandatory to join one.

The very first FOnline was first known as "Fallout 2 Factions Mod" Then when the Rotators Dev group took over, it became FOnline:2238. From the very start, it was a team based mod for Fallout 2. So the reason you died is because you didnt play the game it was meant to be played.
Yeah, but then I'm afraid they couldn't make up their minds if it's still a faction mod, a Mad Max Wannabe paradise or whatnot. For sure it was a simulator of waiting later on.

If you wanted to play solo, just fucking play fallout 1 or 2.
And if you want to pew-pew people, play CS:GO or something.

We've been through this kind of discussions numerous times already, booooring.
Title: Re: Personal Suitcase
Post by: Programmer on February 06, 2018, 10:04:54 am
Do you realize that the WHOLE FUCKING POINT of Fonline is to join factions right? The very first FOnline was first known as "Fallout 2 Factions Mod" Then when the Rotators Dev group took over, it became FOnline:2238. From the very start, it was a team based mod for Fallout 2. So the reason you died is because you didnt play the game it was meant to be played. If you wanted to play solo, just fucking play fallout 1 or 2.

That's bullshit man.

In Fallout 1 and Fallout 2 I can't craft or fight in real time, there isn't merged worldmap and in overall I can't do many things which I can do in FOnline. WHOLE FUCKING POINT of FOnline is everything what you imagine - factions are only one imagined way which some developers did. If I went back in time to 2008 (or earlier when full development process started), I would introduce another way for FOnline - and today some guys would write that the WHOLE FUCKING POINT of FOnline is coop mode with original Fallout's storylines, not some new shit stories.

Player hunting has also always been there. There is a tough learning curve, thats just how the game is. Its another reason to join a faction, that way your friends have your back.

I play alone for 4 years and I don't want to play with others because I can and I don't care about PvP or TC. I enjoy PvE activities such as caravan runs, few repeatable quests, crafting, exping and selling some items. Sometimes I can talk with random people or fight if I want to but in general I prefer some casually experience. Ihmo every game is better if it gives more possibilities and ways for playing. If it game is only about PvP then nobody will play it. You can't agree - well tell me then why people really bored FOnline: Ashes of Phoenix or 2238/Reloaded clones based on PvP. Many times I said the game should focus both on PvE and PvP playerbase and introduce features which make happy both groups.


No. There are so many better options. Like Powerpuff said for example,

full loot / drop during TC.
full loot / drop in T4 dungeons. (Reno, Warehouse, Glow and new ones if they implement any)

Perfect solution. Problem solved, PvPers will return to game and server will be back on its feet. Literally the ONLY problem is that PvE whiners got what they wanted.

Exactly, I can agree in 300%. I was writing about the same solution few months ago and still in 2018 we don't have it. I can understand that developers wanted to change something and introduce new gameplay style but we can see that current state isn't good. Game is dying, there are many bugs and unblanaced stuff and it looks like nobody wants to fix it. There is silence, empty forums and we wait.

Title: Re: Personal Suitcase
Post by: Veki on February 15, 2018, 06:38:42 pm
Why PVE players get no droploot ? Also they have many quests, jobs what is like private dungeons where other players cant enter if they dont folow you. One mutie quest per day and you are good like new. Mutie quest don't have a lots of gear to spend or trade for what you need? I garantie every pvp "ape" how you call pvp players, are also pve player like you, many PVP players play PVE too...but they don't cry when they lose gear. Because people who wants to hunt geckos in leather jacket remove group of people from game? I was play after wipe... exploring only hub and get 10 levels not even get out in wasteland. Let me see also others protected cityes? how many levels and gear you can get if you play main quest? if you do quests you will have gear or money to get good gear even on begining and level up your character... Here you dont need compromise, thing is claer... droploot is more than ok if you ask me except you need to set up dificulty of game on very very very easy and not give any chalange to player to acomplish. PVP is chalange...you dont know players moves like NPC shames. If they dont have chalanges they dont play...
Title: Re: Personal Suitcase
Post by: Vater on February 17, 2018, 12:20:07 am
@Veki
Hi. Sorry, im confused.. do you adress your post to someone?