FOnline: Reloaded

General => General Game Discussion => Topic started by: MasacruAlex on September 26, 2017, 10:05:43 am

Title: Armor class as of season 3
Post by: MasacruAlex on September 26, 2017, 10:05:43 am
so since it has been totally engineered can someone shed some light on how it works now?
Title: Re: Armor class as of season 3
Post by: Fantastic on September 26, 2017, 10:22:32 am
Armor Class modifies the chance for a particular character to be hit by an attack. The defender's AC is directly subtracted from the attacker's chance to hit.

Armor Class is no longer working only when running.

Armor Class = (3 * Agility) + Livewire + armor

https://www.fonline-reloaded.net/wiki/index.php?title=TmpPage_Misc
Title: Re: Armor class as of season 3
Post by: MasacruAlex on September 26, 2017, 10:37:14 am
thx a lot. So if i got 80 armor class and the enemy's chance to hit is 90, he only gets 10%?
Title: Re: Armor class as of season 3
Post by: Mrs. Fixit on September 26, 2017, 10:54:59 am
Right. But only usefull for PvE. In PvP your Enemys have a higher weapon skill. That means you can compansate a 80 AC.

https://www.fonline-reloaded.net/wiki/index.php?title=Hit_Chance (https://www.fonline-reloaded.net/wiki/index.php?title=Hit_Chance)
Title: Re: Armor class as of season 3
Post by: Mad Matt on September 26, 2017, 03:33:32 pm
Right. But only usefull for PvE. In PvP your Enemys have a higher weapon skill. That means you can compansate a 80 AC.

https://www.fonline-reloaded.net/wiki/index.php?title=Hit_Chance (https://www.fonline-reloaded.net/wiki/index.php?title=Hit_Chance)

Not on bigger distances with aiming eyes/groin/head.