FOnline: Reloaded

Development => Bugs => Topic started by: Henry on September 14, 2017, 02:08:19 am

Title: Farm Settlers Not Unlocking
Post by: Henry on September 14, 2017, 02:08:19 am
I unlocked the Church so the "priest" talks with me and shows me Settlers health/happiness, but i am unable to unlock the Settlers. When i click them, they have their normal floatover texts, but dialogue does not open.
Title: Re: Farm Settlers Not Unlocking
Post by: Pocierucha on September 14, 2017, 03:27:05 am
I got the same...
Title: Re: Farm Settlers Not Unlocking
Post by: Pocierucha on September 15, 2017, 05:30:52 pm
No respond?
Title: Re: Farm Settlers Not Unlocking
Post by: General Devon Oliver on September 16, 2017, 12:54:55 pm
Yep I have the same issue I assuming that settlers are bugged or not in use
Title: Re: Farm Settlers Not Unlocking
Post by: Pocierucha on September 18, 2017, 01:44:59 am
Any reason?
Title: Re: Farm Settlers Not Unlocking
Post by: badmaw on September 18, 2017, 12:58:23 pm
I confirm this, settlers doesn't have any dialog option.
Title: Re: Farm Settlers Not Unlocking
Post by: Veinn on September 23, 2017, 08:38:33 pm
Same for me.
Title: Re: Farm Settlers Not Unlocking
Post by: Pocierucha on September 24, 2017, 11:47:17 pm
Still no one cares?
Title: Re: Farm Settlers Not Unlocking
Post by: Henry on September 25, 2017, 01:54:43 am
Cares? Yes. Figured it out yet? No.
Title: Re: Farm Settlers Not Unlocking
Post by: Corosive on September 29, 2017, 05:23:51 am
Yeah... looking at the code today I don't see an issue. It should work, and it worked on the test server. It looks like I might've used the wrong var when having the npc "remember" you. Guess the var I used is a universal var and marks the npc a "unique", rather than a generic mimic. I'll fix soon. Thanks for the report. For all we know whoever was the first to buy a farm must have a perfectly working version  ;D ;D ;D ;D ;D ;D
Title: Re: Farm Settlers Not Unlocking
Post by: Mad Matt on September 29, 2017, 06:24:13 am
Yeah... looking at the code today I don't see an issue. It should work, and it worked on the test server. It looks like I might've used the wrong var when having the npc "remember" you. Guess the var I used is a universal var and marks the npc a "unique", rather than a generic mimic. I'll fix soon. Thanks for the report. For all we know whoever was the first to buy a farm must have a perfectly working version  ;D ;D ;D ;D ;D ;D

What about NPCs defending our bases, tents, etc. They are supposed to shoot strangers player-chars in this session, or not? Cause I didn't saw any info in changelog, or I've just missed it.