The only thing to make PvP satisfying is being able to loot your opponent/kill. Yes this is literally what people care about.
learning to avoid getting killed is part of the games learning curveand a lot of the time when you are new it is because you are doing something wrong and/or not learning from mistakes.
And what's the point of karma system if it can easily be fixed. Nobody cares about that crap and the only thing to make PvP satisfying is being able to loot your opponent/kill. Yes this is literally what people care about.
Quotelearning to avoid getting killed is part of the games learning curveand a lot of the time when you are new it is because you are doing something wrong and/or not learning from mistakes.
yeah, but now there is a learning curve, right? You just forgot how it feels to be a noob. You don't know anything, you haven't visited 95% of the locations, you realized you need some junk to craft your first shotgun aaand, now you need to learn how to avoid being killed? On this stage it's a lot easier for you to ragequit the game and be done with it.
On the other hand, when you have your t2 intact and start learning about t3, it's a good time to make occasional PK happen.
New sugestion for PVP because i heard many pvp players complane about this game.
I belive we can make compromise here...no drop loot but killing player can be awarded with xp like formula: killed player level x 50 Xp, also karma drop like 50 in all cityes per kill(you are bad guy, police want you dead)
I don´t see the connection between "loot" and "good PvP".
Looking at all those PvP computer games out there... From Counter Strike to Star Craft, from Battlefield to League of Legends... there is nothing comparable to "full loot". And those games still attract PvP oriented players.
So, please spare me with equating "good PvP" with "full loot". Those are things which have nothing in common with each other.
PKs and APKs don't exist. It's just a title people brand themselves. Look at UVs post, anti pk for justice crap while they kill some noob farming gecko pelts.
And what's the point of karma system if it can easily be fixed. Nobody cares about that crap and the only thing to make PvP satisfying is being able to loot your opponent/kill. Yes this is literally what people care about.
I don´t see the connection between "loot" and "good PvP".
Looking at all those PvP computer games out there... From Counter Strike to Star Craft, from Battlefield to League of Legends... there is nothing comparable to "full loot". And those games still attract PvP oriented players.
So, please spare me with equating "good PvP" with "full loot". Those are things which have nothing in common with each other.
If your car broke down, would you let it be fixed by a highschool student who has recently started learning vehicle engineering, or a car mechanic who has been fixing cars for many years?
The player base is most definitely toxic. A good starting point is to not compare FOnline to majorly known video games!
Also one month isn't much time for a player of 1+ year(s) to take note on your subjective ideas on how to change the game etc:QuoteIf your car broke down, would you let it be fixed by a highschool student who has recently started learning vehicle engineering, or a car mechanic who has been fixing cars for many years?