FOnline: Reloaded

General => News and Announcements => Topic started by: Kilgore on September 01, 2017, 12:23:55 pm

Title: 3rd Session Info
Post by: Kilgore on September 01, 2017, 12:23:55 pm
We are about to start 3rd session.



Changelog

Changelog will be posted below when server is up.



Getting started

Make sure to read updated Game Rules (http://forum.fonline-reloaded.net/index.php?topic=4.0).

In order to play the game, you have to download and use new client (http://forum.fonline-reloaded.net/index.php?topic=1.0). Old client will not work.

Please DO NOT download client from other sites for your own safety.



Server status

Updated server will be available at 18.00 UTC. https://time.is/UTC

We hope you will enjoy new session and changes.
Title: Re: 3rd Session Info
Post by: Kilgore on September 01, 2017, 12:24:02 pm
Changelog

Important:
There are lots of new and very experimental stuff and that's why this session should be considered as a beta test. New possible bugs, exploits and broken parts of the game are to be expected. I didn't add (WIP) note to changelog but most of changes are WIP.
Due to nature of changes previous builds, guides, wiki content will be outdated for some time.
Changelog is only partial and doesn't include many changes, especially tens of new quests and jobs.

Server has been wiped as it was far behind what we are working on and therefore maintaining an outdated game was becoming pretty much pointless and stalled the development process.


General changes:

- Game now uses newer FOnline SDK revision, downloading new client is required,
- Minimum character length is now 3;
- Character level is now visible for all players;
- Added new crafting materials;
- Completely reworked crafting recipes, requirements and resulting experience - it's now based on requirements;
- Removed resources from bases, added more in towns;
- Removed low-level player protection in encounters;
- Character can have more than 10 tents;
- Private mines are no longer private, but visible to all players on worldmap;
- Encounters have a chance to spawn powerful enemies - they might drop items with bonus;
- Encounter NPCs drop only broken armors if any, they drop weapons in good condition 30% of time, and have a chance to drop other items.
- Poison is now dangerous and also stops HP regeneration.
- Sneaked characters are now partially transparent for every player;
- Smoking animation added for few character models (male);
- Smoking no longer requires a lighter; but if someone has cigarette pack in his hand, you can use ligher on him/her,
- Changed experience for lockpicking doors/containers;
- Elevators are now usable in Turn-Based mode;
- Elevators can transport up to 3 people, who tagged person using elevator, are not in combat, in his/her sight and in max. 5 hexes distance - Real-Time only;
- Radio channel 1 is now Caravan broadcast channel, gives info about arrivals & departures, receiving-only.
- Radio channel 2 is now Hinkley broadcast channel, gives info about started matches, kills and winners, receiving-only.
- Deleted characters are now removed from factions terminals,
- Accepted members can be demoted now,
- Traders now pay 20% price for items they wouldn't accept otherwise,
- New player faction names added.


Interface:

- Displaying faction emblems - they are managed via updater;
- Namecolorizing is now managed and updated via updater; if you want to use your custom namecolorizing, change PublicNamecolorizing.txt to CustomNamecolorizing.txt which overrides public file;
- Ability to change walls/roofs transparency without editing graphic files, as an alternative to hiding them completly.
  Reloaded.cfg->[Reloaded]->WallRoofTransparency : transparency percentage (default: 25%)
  Reloaded.cfg->[Bindings]->ToggleWallRoofTransparency : turns transparency on/off
- Ping/FPS is now visible on screen - can be configured;


Combat:

- New burst mechanics for weapons with burst spread; bullets distribution now depends on distance;
- New bypass mechanics;
- Player is always desneaked at the end of his turn in TB battle;
- Single shot attacks using weapons with aim mode disabled by Fast Shot has a chance to hit random body part;


No drop:

- Players no longer drop carried items on death;
- Weapon "drops" now transfer items to inventory instead of dropping them on the ground,
- Armors are no longer destroyed by some death effects;
- Players above 24 level lose some experience points on death (less if killed by player),
- Added armor/weapon deterioration penalty on player's death, depending on death type,


Town Control:

- timer removed; faction takes control instantly, requires 5 geared members in TC zone to take town and 3  to maintain control; town can't be taken if controlled by other faction that has at least 3 geared members in TC zone,
- there is a check for maintaining control every minute, control is lost after 3 failed checks in a row,
- min. armor condition for captors changed from 20 to 50,
- max militia changed to 10; every 5 minutes 1 militia will spawn up to max 10;
- control is taken with existing militia if no player gang is controlling it;
- locker is not cleared on taking/losing town,
Town Control rewards:
- some items typical for town spawn every 5 minutes,
- 10% of trade value with NPC;
- 10% value of items crafted in town;
- 25% of scavenged items in town;
Members of controlling faction get following rewards when present in town:
- experience points every 5 minutes,
- additional 10% experience from items crafted in town,
- ...other rewards are on todo, like experience from quests finished in town, discounts on town services etc.
More changes coming.


Content:

- A LOT of new quests (also repeatable) and jobs; discover them on your own.
- Starting location changed (map made by Cerberix, thank you very much, great work);
- Lander's Point added as Tutorial location where new players can learn how to play the game; it is optional though very recommended for new players,
- Main quest added;
- Brotherhood of Steel chain quest and new locations added;
- Town containers now spawn some low-level stuff randomly;
- Various quest encounters added;
- Music is now included in client;
- New player bases;
- Depot and Trapper Camp can be bought for bottle caps in Klamath, Scrapheap in Redding, Outpost in Junktown;
- Added player farms;
- Blackjack and hookers added;
- New skins added;
- Large map changes, various mobile NPCs and town microevents added,
- Raiders farm location added;
- Train stations are now visible,
- Homesteaders hired in base can now gather Xander Root and Broc Flower;
- Disabled spawning predators in encounters;
- Various gambling minigames added (Pool, Risk and others);
- Player-driven caravans - buy a caravan cart and sell it in another location for profit - keep in mind that every encounter is forced, you can get caravan-only encounters and caravans in encounters are visible from WM.
- Added gear check for caravans
- Added sounds for unarmed combat,
- Stranded Ship quest is now repeatable,


Skills:

- Scavenging passive skill added; you can find materials using tool on various objects,
- Sneak skill cap changed to 270%
- Disabled steal on players and followers


Other character stats:

- Armor Class completely reworked,
- Base poison resistance changed to 3% per each Endurance point;
- Characters with odd value of Agility will get +1 Move AP in TB combat;


Traits:

- Small Frame removed;
- One Hander - +20% to chance to hit when using 1-handed weapons, -40% when 2-handed weapons. Adds +5 flat damage for 1-handed, range weapons.
- Kamikaze - +10% final damage, -10 DR every type
- Heavy Handed - +5 flat damage, -20 critical power, strength roll to knock down your opponent
- Fast Shot - -1 AP cost for 1-handed aimed weapons, -2 AP cost for 2-handed aimed weapons, not possible to make aimed shots, attack have a chance to hit random body part,
- Bloody Mess now causes targets to die at 0 and less HP (but it applies to Bloody Mess character as well)
- Chem Reliant - doubled duration of drug effects, but -1/3 to current hit points healed with items,
- Chem Resistant removed.


Perks:

- Explorer perk now reveals whole worldmap;
- Field Medic perk allows to see First Aid/Doctor timer on players; when having this perk, FA/Doc timer is applied to target instead of healer; this allows to heal whole team in short time.
- Players are now able to heal knockout with Doctor skill if Doctor cooldown is not in effect; players with Medic perk can heal knockout despite active timer;
- Removed Awareness perk, it's built-in functionality now;
- Removed Bonus Move perk, now every character has +2 move AP;
- Removed Earlier Sequence perk, now every character has +2 base sequence;
- Fixed In Your Face perk;
- Stealth Girl support perk now works for both Stealth Boy and Motion Sensor
- Pyromaniac is now leveling perk;
New support perks: Fortune Finder, Scrounger, Kama Sutra Master, Alcohol Raised HP, Vault City Inoculations, Way of the Fruit,
- More Critical - can now be taken also with Close Combat 100%
- Quick Pockets level requirement lowered to 3
- Toughness - changed from normal type damage to all damage, DT bonus lowered from 2 to 1
- Even More Criticals - can now be taken also with Close Combat 125%
- In Your Face! - perk level requirement lowered from 9 to 6
- Closed Combat Master - merged Bonus HtH Damage and Bonus HtH Criticals
- Bonus Ranged Damage - merged 9 and 12 lvl Bonus Ranged Damage
- Sharpshooter - merged Sharpshooter, Hit The Gaps and Right Between The Eyes
- Medic - merged Healer and Medic
- Field Medic - merged Living Anatomy and Healer+,
- Heave Ho! - merged Heave Ho! and Heave Ho!!
- Pyromaniac - is now leveling perk, requires lvl 9 and 100% of any combat skill, gives +25% fire damage boost
- Better Criticals - merged Better HtH Criticals and Better Criticals
- Lifegiver - each rank gives 30 HP, endurance requirement removed,
- Gain SPECIAL - bonus increased from 1 to 2 points
- Dodger - merged Dodger and Dodger+, has 2 ranks instead;
- Dodger perk now lowers final hit chance by 5% (works when unarmed and melee/throwing weapons);
- Iron Limbs - merged Tree Trunk Thighs and Iron Grip
- More Ranged Damage - damage per bullet increased from 3 to 4
- Livewire - doesn't work with two-handed guns from SG, BG, EW class
- Bonus Rate of Attack - merged Bonus HtH Attacks and Bonus Rate of Fire


Items:

- Items can be now upgraded (+1 bonus) at NPCs for 10.000, but with a chance of destroying item, fixing item or no result;
- Ammunition can be now dismantled for resources;
- Dermal, Phoenix and Nemean implants have effect lowered by 50%;
- Advanced Power Armor/Helmet can be obtained, with stats of previous Hardened Power Armor/Helmet
- Explode DT/DR bonus removed from helmets;
- Stealth Boy is no longer stackable, gives +30% Sneak skill when active, is recharged with MFC/SEC
- Marked Deck of Cards now shows one of two cards randomly (red Queen),
- Deck of Cards now shows one of 52 cards;
- Magic 8-Ball has now 20 possible answers instead of Yes/No;
- Use bottle cap to flip it;
- Removed batch limit from Still, Nuka-Cola Machine and Cigarettes crafting machine;
- XL70E3 is now rare weapon (has been boosted),
- Assault Rifle has previous stats of XL70E3,
- HK G11E is now a rare weapon (has been boosted),
- Minigun has previous stats of Avenger Minigun,
- Avenger Minigun has now +10% min/max damage bonus, not craftable,
- HK CAWS has previous stats of Pancor Jackhammer,
- Pancor Jackhammer has now +10% min/max damage bonus, not craftable,
- FN FAL Night Sight was removed,
- FN FAL changed to no-spread rifle,
- FN FAL HPFA is now like FN FAL with 10% min/max damage bonus, not craftable,
- HK P90 has now Accurate weapon perk;
- HK G11 is now like HK P90 but with 10% min/max damage bonus,
- Pulse Pistol added to crafting table,
- Molotov Cocktail damage type changed to fire;
- Rad-X now gives 20% radiation resistance,
- Cars parked in towns now have 2-minutes lockpick protection,
- There is a warning displayed when armor's condition is low.
- Added new Blueprints: Incendiary Grenade, Laser SMG, Pulse Pistol, Thermal Leather Armor.
- Added fire on ground effect for Fire Grenades and Molotov Cocktails.


New items:

- Poisoned Throwing Knife,
- Incendiary Grenade,
- Laser SMG,
- Laser Support Weapon,
- Anti-Personnel Mine,
- Thermal Leather Armor,
- Black Robe,
- Binoculars.


Other:

- A lot of fixes everywhere.
- Probably lots of bugs, exploits and broken stuff.
Barber/skin changes:
Reworked the way how critter animations are assigned; introducing system which allows to prepare skins for players in more comfortable way (by automatic some of common tasks) and allows easy spotting of possible mistakes.
Whenever possible, similiar animations was merged into one skin; different animations activate depending on currently equipped armor. Lot of human skins starts fusing player animations when wearing fitting armors - usually Metal/Combat Armor or better, but that's not a strict rule. Animals keep base animation (with few exceptions) despite of armor used.
In few cases running limitation is enforced - ghouls won't be able to run even when wearing Combat Armor or better; remember to read skin description before buying.


Further plans:

+ Additional PvP modes/locations (Base control, Domination);
+ Further map modifications (some of current maps are *VERY* temporary);
+ Large dungeon with full loot enabled;
Title: Re: 3rd Session Info
Post by: Kilgore on September 01, 2017, 12:24:07 pm
Some more info about changes in perks/armor class/etc. from mojuk, in a raw form:

https://www.fonline-reloaded.net/wiki/index.php?title=TmpPage

Additional notes:

FO2238Config.exe at the moment saves bindings in wrong file, FOnline2238.cfg.
Game reads bindings from Reloaded.cfg.
To make them work, rename FOnline2238.cfg to Reloaded.cfg or just copy what's needed into Reloaded.cfg. Sorry for inconvenience.
Title: Re: 3rd Session Info
Post by: gauvaran on September 01, 2017, 12:26:57 pm
Thank Mr. Kilgore
Title: Re: 3rd Session Info
Post by: Urukhai on September 01, 2017, 12:37:46 pm
Nice ! Can't wait to test it  ;)
Title: Re: 3rd Session Info
Post by: Stonerturtle9 on September 01, 2017, 02:38:57 pm
Gonna be interesting :)
Title: Re: 3rd Session Info
Post by: Jim Smith on September 01, 2017, 03:15:18 pm
Thanks for that information.

I can't wait to start playing.
Title: Re: 3rd Session Info
Post by: General Devon Oliver on September 01, 2017, 03:58:47 pm
what about keybinds, 2nd session there were a new set of keys do we need to copy those keys as we did with 2nd session or there is whole new keys with the client?
Title: Re: 3rd Session Info
Post by: jokeusa on September 01, 2017, 04:27:01 pm
OH YOU NASTY TROLL!!!!!!

THANK YOU!
Title: Re: 3rd Session Info
Post by: Mad Matt on September 01, 2017, 05:34:33 pm
Fonline: Reloaded will  be back <3

I can be a no-life and loser again <3
Title: Re: 3rd Session Info
Post by: denisgrad on September 01, 2017, 05:46:10 pm
One new feature that will probably be in 3rd session is running your own farm. Remember that little game Killgore made during last Christmas?
Title: Re: 3rd Session Info
Post by: Mad Matt on September 01, 2017, 05:47:35 pm
One new feature that will probably be in 3rd session is running your own farm. Remember that little game Killgore made during last Christmas?


It wasn't Kilgore...
Title: Re: 3rd Session Info
Post by: Kilgore on September 01, 2017, 05:47:47 pm
Not me, but Corosive.

Btw I've posted changelog right now.
Title: Re: 3rd Session Info
Post by: Pieskov on September 01, 2017, 06:21:26 pm
Impresive changelog. Some things are copied from Fonline2 (good things at least), really happy about that.
Title: Re: 3rd Session Info
Post by: jokeusa on September 01, 2017, 06:32:34 pm
Sweeeet!

NoDrop being the most epic change of them all! Ossum!
Pity about steal though  :'(

Just a few questions:
1) Which bases do we have access to now? Do we have a bunker like in FOnline2?
2) - Fast Shot - -1 AP cost for 1-handed aimed weapons, -2 AP cost for 2-handed aimed weapons, not possible to make aimed shots, attack have a chance to hit random body part,
How can we read this, are all attacks always hitting random body parts?
3) - Fixed In Your Face perk;
Again, how can we understand this - is this perk finally giving 50% miss chance, even against bursts?
Title: Re: 3rd Session Info
Post by: C.H.A.R.L.I.E on September 01, 2017, 06:33:15 pm
whats this new bypass mechanic?
Title: Re: 3rd Session Info
Post by: runboy93 on September 01, 2017, 06:49:40 pm
Yup, I need tomorrow work on Wiki (I tried to play, but yeah too low FPS... I need really get new PC)
Title: Re: 3rd Session Info
Post by: The Trooper on September 01, 2017, 06:59:56 pm
So how long is this "beta" going to last?
Title: Re: 3rd Session Info
Post by: Kilgore on September 01, 2017, 07:01:55 pm
You mean when wipe?  :D
Title: Re: 3rd Session Info
Post by: hotsauce on September 01, 2017, 07:20:25 pm
"Players no longer drop carried items on death"  :o This just means items in inventory (caps, drugs, blow up doll..) but equipped armor and weapons still drop eh?
Title: Re: 3rd Session Info
Post by: Cheech on September 01, 2017, 07:59:46 pm
but what purpose of adding no drop feature ? already on my eyes 3 guys left ts saying its shit.
Title: Re: 3rd Session Info
Post by: Elizabeth on September 01, 2017, 08:18:25 pm
but what purpose of adding no drop feature ? already on my eyes 3 guys left ts saying its shit.
Im sure nobody will miss them.
Title: Re: 3rd Session Info
Post by: Ina Blackwood on September 01, 2017, 08:48:16 pm
So epic, thank you developers!

We can still configurate the old key bindings as usual (Fonline2238.cfg / Fonline.cfg) or we have to add them in another place?
Title: Re: 3rd Session Info
Post by: mojuk on September 01, 2017, 08:51:55 pm
whats this new bypass mechanic?

Some more info about changes in perks/armor class/etc. from mojuk, in a raw form:

https://www.fonline-reloaded.net/wiki/index.php?title=TmpPage
Title: Re: 3rd Session Info
Post by: Elizabeth on September 01, 2017, 09:01:22 pm
Its just me or arent aim bindings working properly?
Title: Re: 3rd Session Info
Post by: Leim on September 01, 2017, 09:27:19 pm
can't steal from NPCs in encounters, can't steal from players, time to scrap stealing from the skill list ;)
Title: Re: 3rd Session Info
Post by: C.H.A.R.L.I.E on September 01, 2017, 10:56:33 pm
Some more info about changes in perks/armor class/etc. from mojuk, in a raw form:
https://www.fonline-reloaded.net/wiki/index.php?title=TmpPage

thanks mojuk. Game seems fine so far one thing though guards in klamath attacked me cause gecko attacked me... 
Title: Re: 3rd Session Info
Post by: Muzk on September 01, 2017, 11:07:25 pm
no drop is shit :facepalm
Title: Re: 3rd Session Info
Post by: C.H.A.R.L.I.E on September 01, 2017, 11:21:41 pm
its too early to say
Title: Re: 3rd Session Info
Post by: Mad Matt on September 01, 2017, 11:48:25 pm
No drop will make people play less cowardly with hoarding shitload of items.
Title: Re: 3rd Session Info
Post by: Mad Matt on September 01, 2017, 11:59:48 pm
nothing beats driving your nothing out of ordinary trough the radiated sea!

(https://i.gyazo.com/9668aa1ca605ae6381ef40e6b0622284.png)

(and running out of fuel too,please help)


Hahahaha, you made my day xD
Title: Re: 3rd Session Info
Post by: AtomicWrangler on September 02, 2017, 12:04:48 am
nothing beats driving your nothing out of ordinary trough the radiated sea!

(https://i.gyazo.com/9668aa1ca605ae6381ef40e6b0622284.png)

(and running out of fuel too,please help)
Heh, now thats a thing
Title: Re: 3rd Session Info
Post by: Gooseberry on September 02, 2017, 12:05:24 am
No drop will make people play less cowardly with hoarding shitload of items.

Unfortunately items dropping are a big factor in my pvp-enjoyment. I've always considered Hinkley as the place to go for quick and safe action. I otherwise expect the people I kill to explode like loot pinata's and spark my excitement as new goodies appear on the floor. Not to mention the increased adrenaline rushing through you as you put your own equipment at stake (though let's not claim that loot and equipment is worth that much in reloaded in the first place).
I'll be giving this new era a shot I guess. I however doubt I will find much enjoyment in it. But perhaps this will attract new people to the game and be the way to go. Only time will tell. 
Title: Re: 3rd Session Info
Post by: C.H.A.R.L.I.E on September 02, 2017, 12:16:20 am
i think all craftable loot should be visible so i dont have to relog my 10 pe junklooter every time ..
Title: Re: 3rd Session Info
Post by: Bastian on September 02, 2017, 05:06:17 am
Thanks a lot, looks like really interesting...

I was really like "wtf" but this changes are awesome.


Good games to everyone and let us enjoy this game once again!


Thanks Kilgore and everyone who plays this server  :) :)
Title: Re: 3rd Session Info
Post by: jokeusa on September 02, 2017, 05:31:13 am
- New player bases;
Which ones are new? Did we get the ones that FO2 has?
Title: Re: 3rd Session Info
Post by: Wichura on September 02, 2017, 06:10:26 am
I'm pretty sure the Trader Mansion might be one of them as I've shared it on fodev.net and also I've been asked by Reloaded team if they can use it.
Title: Re: 3rd Session Info
Post by: jokeusa on September 02, 2017, 08:46:24 am
I'm pretty sure the Trader Mansion might be one of them as I've shared it on fodev.net and also I've been asked by Reloaded team if they can use it.
Thanks! Anyone else got any knowledge regarding the remaining bases?
I would really want an Old Abandoned Shelter or something similar.
Title: Re: 3rd Session Info
Post by: Kilgore on September 02, 2017, 09:05:50 am
They will be added gradually, for now Trader Mansion was added I think, maybe some other bases, I'm not sure.
Some bases that could be only constructed before now can be also bought for caps.
Title: Re: 3rd Session Info
Post by: jokeusa on September 02, 2017, 09:14:48 am
They will be added gradually, for now Trader Mansion was added I think, maybe some other bases, I'm not sure.
Some bases that could be only constructed before now can be also bought for caps.
Aight, so a different type of a question - will we get a bunker or a bunker-like base? Something similar to this (https://wiki.fonline2.com/Old_Abandoned_Shelter) ?
Title: Re: 3rd Session Info
Post by: kravar on September 02, 2017, 09:16:37 am
Hello! I am a bit confused about a a quest from the new tutorial. Thunder Joe, the Armorer of the vault outpost wants you to craft some ammo, including 300 rounds of 5mm JHP. As far as I've seen you can't craft this just like that and it requires Gunsmith profession. Is there some way to obtain that during the tutorial?
Title: Re: 3rd Session Info
Post by: Gooseberry on September 02, 2017, 09:21:16 am
Hello! I am a bit confused about a a quest from the new tutorial. Thunder Joe, the Armorer of the vault outpost wants you to craft some ammo, including 300 rounds of 5mm JHP. As far as I've seen you can't craft this just like that and it requires Gunsmith profession. Is there some way to obtain that during the tutorial?

It's a bug. I actually had to make an alt and check the real requirements. He tells you them correctly the first time. It's 200 .44 JHP, 200 Shotgun shells and 50 10mm JHP
Title: Re: 3rd Session Info
Post by: swinglinered on September 02, 2017, 09:56:01 am
New session seems ok.

Notes/impressions:

1 Junk per Gunpowder is a bit harsh and also silly, maybe move that over to the ammo (1 per batch, to simulate all the other details that are not being simulated).

"No Drop" should maybe be until Level 10, or when Barter hits 100. Whichever comes first.
So people don't just make low level barter alts.

Otherwise this seems decent.

I got very bored with Fonline 2, and I hope this iteration of Fonline Reloaded doesn't have the same tedium.

Antidote making? How does that work? Is this an easter egg for medical alts?

Also, what the hell is meat for? Can we make jerky? There is a Food Table in Settlement, but I don't know how to use it.

PS The ammo requirements for the Armorer Quest in Settlement need fixing, as has been noted.


-SwinglineRed
Title: Re: 3rd Session Info
Post by: jobany on September 02, 2017, 10:15:30 am
hexing is disabled completely ?
Title: Re: 3rd Session Info
Post by: mojuk on September 02, 2017, 11:01:55 am
hexing is disabled completely ?

Yes, more detailed info about spread bursts added:
https://www.fonline-reloaded.net/wiki/index.php?title=TmpPage_Misc#BURST_ATTACK (https://www.fonline-reloaded.net/wiki/index.php?title=TmpPage_Misc#BURST_ATTACK)
Title: Re: 3rd Session Info
Post by: Dank Anel on September 02, 2017, 11:06:26 am
no more skillfull 1hex fights... Time of noobs  8)
Also, no loot just pissing off, but number of quests is nice, but still some of them got bugs.
Title: Re: 3rd Session Info
Post by: kravar on September 02, 2017, 11:21:11 am
It's a bug. I actually had to make an alt and check the real requirements. He tells you them correctly the first time. It's 200 .44 JHP, 200 Shotgun shells and 50 10mm JHP

Thanks a bunch!
Title: Re: 3rd Session Info
Post by: bayer monsanto on September 02, 2017, 01:00:19 pm
no more skillfull 1hex fights... Time of noobs  8)
Also, no loot just pissing off, but number of quests is nice, but still some of them got bugs.

No more hex bots. It had to happen
Title: Re: 3rd Session Info
Post by: MarcoESP on September 02, 2017, 01:51:41 pm
it is possible to rebuild with exp book like last season?
Title: Re: 3rd Session Info
Post by: The Trooper on September 02, 2017, 01:55:29 pm
poke me when the pvp update arrives (1hex + loot drop) bye
Title: Re: 3rd Session Info
Post by: Kilgore on September 02, 2017, 01:58:03 pm
No more hex bots. It had to happen

Correct.

poke me when the pvp update arrives (1hex + loot drop) bye

Old 1hex won't be back, bye.
Title: Re: 3rd Session Info
Post by: Data on September 02, 2017, 02:44:47 pm
 8)
Title: Re: 3rd Session Info
Post by: jokeusa on September 02, 2017, 02:46:43 pm
poke me when the pvp update arrives (1hex + loot drop) bye
The (http://cdn-css.thealternativedaily.com/wp-content/uploads/2016/11/Drink-Warm-Salt-Water-Without-Refined-Table-Salt.jpg) is strong in this one.

NoDrop, No1Hex, we can finally start implementing some tactics into the fights?
Title: Re: 3rd Session Info
Post by: chabes on September 02, 2017, 02:48:52 pm
1hexing was the only way a smaller team could fight a bigger one in smaller places. i hope grenade launchers at least still broken as fuck with their 5 ap usage, 3 magazine and 6 hex explosion radius, so i can make a 14 ap stonewall tank again.
Title: Re: 3rd Session Info
Post by: Knuckle on September 02, 2017, 04:04:45 pm
1hexing was the only way a smaller team could fight a bigger one in smaller places. i hope grenade launchers at least still broken as fuck with their 5 ap usage, 3 magazine and 6 hex explosion radius, so i can make a 14 ap stonewall tank again.

Not really, C4 was the main reason
Title: Re: 3rd Session Info
Post by: C.H.A.R.L.I.E on September 02, 2017, 04:44:22 pm
Poison is too strong. If i get poisoned the only solution is ~suicide
Title: Re: 3rd Session Info
Post by: Cheech on September 02, 2017, 04:56:58 pm
new client abit bad couse any interfaces u install will work bad(wich is fucking annoying.)
and defoult interface is uncofrotable as fuck and impossible to scroll world map on it.
Title: Re: 3rd Session Info
Post by: intruders on September 02, 2017, 05:04:13 pm
Old 1hex won't be back, bye.

Will there be any kind of 1hex?
Noobs need it for pve, cmon
Title: Re: 3rd Session Info
Post by: Knuckle on September 02, 2017, 05:53:50 pm
Kilgore,

If npcs drop only broken armors what is the point in them dropping armors at all? (I know u can science armors but hardly get anything)

Is CA MK2 craftable like in 2238?
Title: Re: 3rd Session Info
Post by: Kahrbo on September 02, 2017, 06:02:24 pm
poke me when the pvp update arrives (1hex + loot drop) bye
The (http://cdn-css.thealternativedaily.com/wp-content/uploads/2016/11/Drink-Warm-Salt-Water-Without-Refined-Table-Salt.jpg) is strong in this one.

NoDrop, No1Hex, we can finally start implementing some tactics into the fights?

"The team with more people wins" kind of tactics?
Title: Re: 3rd Session Info
Post by: Mad Matt on September 02, 2017, 06:35:24 pm
Poison is too strong. If i get poisoned the only solution is ~suicide

What 'bout antidote?
Title: Re: 3rd Session Info
Post by: C.H.A.R.L.I.E on September 02, 2017, 06:46:05 pm
What 'bout antidote?

its not that effective and i need to take one every time a floater or centaurs hits me. I even got 80% posion ressist from the support perks (which is suspect isnt working) if i get hit 2-3 times i can spam healing powders for 15 minutes or just suicide

2 things right now is almost game breaking 1: is the poison and 2: is the goddamn npcs i cant escape from
Title: Re: 3rd Session Info
Post by: bish001 on September 02, 2017, 06:58:34 pm
needler fastshot spam build ftw? thx for tip  ::)
Title: Re: 3rd Session Info
Post by: Mad Matt on September 02, 2017, 07:01:33 pm
What 'bout antidote?

its not that effective and i need to take one every time a floater or centaurs hits me. I even got 80% posion ressist from the support perks (which is suspect isnt working) if i get hit 2-3 times i can spam healing powders for 15 minutes or just suicide

2 things right now is almost game breaking 1: is the poison and 2: is the goddamn npcs i cant escape from

Thx to know, about that poison.
Title: Re: 3rd Session Info
Post by: jobany on September 02, 2017, 07:57:06 pm
yes its indeed a bit OP, maybe wont be so destructive at high hp?

anyway. combat timer is 10s now instead of 8 as used to be. bug?
and why cyrillic names are disabled?
Title: Re: 3rd Session Info
Post by: Ina Blackwood on September 02, 2017, 09:57:03 pm
I'm on the side of those who think that the worse change made on this session is the No Drop on death. It's one of the main features that make fonline a very exciting game. For the rest of the changes, they really look nice despite the some fixes they need.

Quote
its not that effective and i need to take one every time a floater or centaurs hits me. I even got 80% posion ressist from the support perks (which is suspect isnt working) if i get hit 2-3 times i can spam healing powders for 15 minutes or just suicide

I suggest antidotes to increase your poison resist for a short period while it heals your poison level, or creating a new drug/medicine to increase it.
Title: Re: 3rd Session Info
Post by: VSB DEATH on September 02, 2017, 10:19:28 pm
I would like to ask some other gangs, to try to take controll over any city, so they can come with their feedback.

Because so far it looks like that gang Unknown will be in charge of all cities.

If you want to know the reasons, try and share your experiences and ideas after.

Title: Re: 3rd Session Info
Post by: Marihuana on September 03, 2017, 04:15:19 am

- Private mines are no longer private, but visible to all players on worldmap;

What's the point of buying one then?
Title: Re: 3rd Session Info
Post by: Mad Matt on September 03, 2017, 07:11:22 am

- Private mines are no longer private, but visible to all players on worldmap;

What's the point of buying one then?
Being a socialist ;)
Title: Re: 3rd Session Info
Post by: swinglinered on September 03, 2017, 07:49:01 am

- Private mines are no longer private, but visible to all players on worldmap;

What's the point of buying one then?

Traps?
Maybe they only appear when other players are near?

Title: Re: 3rd Session Info
Post by: OldBoy on September 03, 2017, 08:03:57 am
I'm on the side of those who think that the worse change made on this session is the No Drop on death. It's one of the main features that make fonline a very exciting game.

No Drop on death is the best feature in this session  :P
Title: Re: 3rd Session Info
Post by: Jarmen on September 03, 2017, 08:33:11 am

- Private mines are no longer private, but visible to all players on worldmap;

What's the point of buying one then?

Traps?
Maybe they only appear when other players are near?

What sense in traps without drop at death?
Title: Re: 3rd Session Info
Post by: Kilgore on September 03, 2017, 08:50:12 am

- Private mines are no longer private, but visible to all players on worldmap;

What's the point of buying one then?

Traps?
Maybe they only appear when other players are near?

What sense in traps without drop at death?

What sense in drop at death if the game gets wiped some day?
Title: Re: 3rd Session Info
Post by: Jarmen on September 03, 2017, 10:46:06 am

- Private mines are no longer private, but visible to all players on worldmap;

What's the point of buying one then?

Traps?
Maybe they only appear when other players are near?

What sense in traps without drop at death?

What sense in drop at death if the game gets wiped some day?
Reward for domination(just "kill" is not enough, its not counter-strike);
Ability to "take candy from this bastard"(making cry somebody in important part of FOnline);
For balance reason: with this feature PvP will have sense only in top gear because you just can't deprive stated top stuff from 10 guys control some town in HPA with bozars in arms, you need get gear in other way, before you can try have fair fight, not directly in PvP win(noobs only lose from this feature, they will must fight with top geared players and even if they win - no reward for this);

May be i just stupid blind piece of shit, but i still don't see any pluses provided by this feature in alltime gameplay. There is no so awesome world for endless exploring PvE stuff enjoy safe play. As i already post:  i respect lot of devs work and still prefer this server to play(don't need recommend me do something else, we talking about FOnline reloaded gameplay here, not about ability to not play), but i hope this experimental feature just unsuccessful experiment and will be corrected in further.
Title: Re: 3rd Session Info
Post by: Kilgore on September 03, 2017, 11:20:54 am
Reward for domination(just "kill" is not enough, its not counter-strike);
Ability to "take candy from this bastard"(making cry somebody in important part of FOnline);
For balance reason: with this feature PvP will have sense only in top gear because you just can't deprive stated top stuff from 10 guys control some town in HPA with bozars in arms, you need get gear in other way, before you can try have fair fight, not directly in PvP win(noobs only lose from this feature, they will must fight with top geared players and even if they win - no reward for this);

May be i just stupid blind piece of shit, but i still don't see any pluses provided by this feature in alltime gameplay. There is no so awesome world for endless exploring PvE stuff enjoy safe play. As i already post:  i respect lot of devs work and still prefer this server to play(don't need recommend me do something else, we talking about FOnline reloaded gameplay here, not about ability to not play), but i hope this experimental feature just unsuccessful experiment and will be corrected in further.

I see your points.
But we'll keep working on game and changing what's necessary. This time we wanted to check something totally different and see how it works.

Of course all kinds of fonline prophets and experts already say the game is dead, but it's nothing new; people kept saying the same thing even before Reloaded was actually launched in 2013 ("because who would play 2238 clone with few changes?!??!!?").

Some people kept saying in 2009 that FOnline is dead and nobody will play it in 2 weeks.

So what? Caravan goes on.
Title: Re: 3rd Session Info
Post by: Apostle on September 03, 2017, 12:01:32 pm
My feedback in the short time of playing the third session and only getting to about level 8 while playing off and on, it's a mixed bag. Good and bad, but expected.

I'm enjoying the more quests and fresh start, I like some additions here and there.

Private Mines being visible to everyone? Haven't seen it in practice, but the "on paper" sound of it is prettttty bad. Wasting thousands of caps to allow everyone to waddle over and poke through your stuff? Who'd do that? I wouldn't. I rather grab a sledge and head to a PVP mine. I really suggest rolling this back. The main reason people bought mines because it offered a safe way to get higher quality resources.

No Drop. Mixed reception both publicly and personal. I'm a veteran here, but not anyone note-worthy, just a random shmuck, so I'll give my random shmuck 2-cents. It has goods and bad. The good is it does allows people to be less cowardly since there's less risk involved. The downside is, because it becomes more casual, it loses a lot of the charm. A lot of charm. when I was new, the compulsive need to hide every 10mm and leather jacket was both exciting and terrifying. Kept me interested and gave the game a charming feel. The rage of losing my stuff certainly existed, but it never had me rage quit, just be a coward.

If you ever do roll back the no drop, PLEASE roll back the metal/gunpowder/alloy resource requirements. Having to add junk to everything is extremely tedious. Right now, it's okay because no drop. But if you bring back drop, remove roll back those resource requirements.

Other than those, I'm enjoying it, so far.
Title: Re: 3rd Session Info
Post by: Mad Matt on September 03, 2017, 12:33:35 pm
Kilgore, I don't have 2nd SG level on crafting I can not see full list of craftable guns, and I didnt see the 9mm PM on changelog list. There were plans to give us 9mm UZI, you skipped it for now or scrapped it?
Title: Re: 3rd Session Info
Post by: Kilgore on September 03, 2017, 01:08:59 pm
Scrapped it for now, people complained about 9mm ammo being useless but you can disassemble it now.
Title: Re: 3rd Session Info
Post by: Cheech on September 03, 2017, 02:21:23 pm
I agree with apostle, i just yesterday mined 2 k resourses like autist and then i realize i have to add junk to craft...  that was a rq af. + no drops as we see is thing most ppl dont like, i made poll yesterday and only in half a hour it filled like was 80% ppl against it, and its not just random ppl but some of them people that i play more than a year, in some cases 3.
Plus early game is struggle as fuck, i play 2 days but i got only level 9 even doe im hard as fuck and played it long time.. guess u just need alot of things to level (outdoorsman, repair, fa , barter all together) but u can't get it all at once. Well maybe its just couse i pref to not to do quests. but other changes is hella good! can't w8 to make new builds or use that juicy laser smg or what its called? 8)
Title: Re: 3rd Session Info
Post by: Data on September 03, 2017, 03:08:01 pm
its all about the benjamins baby   8)
Title: Re: 3rd Session Info
Post by: Kaso on September 03, 2017, 03:49:11 pm
I like the no drop-thing.

If people really want loot, we could think about giving the killer (kill shot) the opportunity to loot 1 item of his choosing.

About the junk: Needing junk for everything is indeed a lot of work.

Suggestion: make scavenging skill rise till 300 (and not cap at 100) and eneble it to find much more junk with higher levels. At the same time, lower the weight for junk.
Title: Re: 3rd Session Info
Post by: Gooseberry on September 03, 2017, 05:18:10 pm
From my very limited time spend playing this new wipe:

The junk addition to crafting is a fantastic change. However I believe you forgot to balance certain other factors (such as caveloot) to go along with it. and with balancing I mean nerfing it/making it harder.
Lets not deny it, Fonline Reloaded is by FAR the easiest server to play on. In previous sessions loot very quickly lost its value as you progressed. CA was thrown around by teams and more veteran players. The more valuable gear being the rare stuff or the gear with good bonusses. If any changes should be done, it should be done to make things take more time, not make them cost less time.
Though keeping lower tier gear easily craftable IS a good idea. This isnt about making the life of newbies harder, but making the game more tense and making finding CA a moment of excitement.

On personal mines: I completely agree that they were made public for all to enter. Honestly, I see no reason why they are even in the game. They serve for nothing but a method for rich/veteran players and large groups to easily get hold of tons of resources without any sort of risk. This is not in the spirit of the game whatsoever. If you want your precious ore, you should risk your ass trying to get it.

Just my two cents on the matters.
Title: Re: 3rd Session Info
Post by: Mad Matt on September 03, 2017, 08:12:40 pm
Scrapped it for now, people complained about 9mm ammo being useless but you can disassemble it now.

Well, 9mm UZI could be usefull on lower levels even with that ammo, eventually bringing 9mm JHP/9mmAP would bring more life to this as well. Anyway, thx for info :)
Title: Re: 3rd Session Info
Post by: Spidercat on September 04, 2017, 02:44:34 am
I am somewhere between ambivalent and happy with most of the changes this season. I have been playing on and off since early in 2238, and I think that one of the things that keeps me coming back over the years is the thrill I get when players interact. I have vivid memories about the thrill of success and failure in Fonline. I don't get that with other games. I think implementing no-drop system is a mistake because it changes one of the core concepts that makes this game special.

I don't agree with the argument that losing your items does not matter because everything will go away eventually. I think the science is in about players valuing temporary digital things. I personally value those things proportionately to my experience within the game. For example, when I play Super Mario Bros. I value 1ups for the length of the game. It is true that after the game is done I no not value them, but during the game the loss of a 1up can slightly upset me just as much as earning one can slightly make me happy. I recognize that no-drop is not an evil thing, however, I believe the price paid for it in loss of immersion and exciting game play is too high.

I would also like to address this:

"But we'll keep working on game and changing what's necessary. This time we wanted to check something totally different and see how it works. "

Thanks for this. This is important, and it is a good reason to try something like no-drop. I may disagree with the developer(s) on this topic, but I recognize that there are valid and logical arguments for it, and that I may be wrong. I am very appreciative for all the work they do.
Title: Re: 3rd Session Info
Post by: Ivic777 on September 04, 2017, 09:55:16 am
I think its good no-drop idea, cuz some people dont have much time to farm and they just come to pvp, and also there will be more pvp, cuz no fear of losing gear.

For now only bad thing is that you cant run away from armed npcs in encounters.
Title: Re: 3rd Session Info
Post by: Kilgore on September 04, 2017, 01:09:19 pm
Ok I see some people lose control when bitching about no drop change, I suggest you to play the game instead of wasting time for posting. Especially if you're not even lvl 24 and all pvp you're doing is forum pvp. And if you don't play the game at all then don't spam, thanks.

Thanks to those for constructive feedback (even if negative), not even 72 hours passed since wipe and I think it's still too early to draw conclusions, what I don't understand is the desperation of some players who want "full loot back nao!!!" as I said it won't happen, we want to try it for longer time so stop spamming whole forum if you don't like it because such behaviour is simply childish. From now all cryposts will land in River of Tears or will be simply removed.

If you have something new and interesting to post, then go on.
Title: Re: 3rd Session Info
Post by: HeatSource on September 04, 2017, 02:13:09 pm
What do you mean with "Pyromaniac is now leveling perk" is the perk it self leveling or is it meant to be used for leveling?
Title: Re: 3rd Session Info
Post by: mojuk on September 04, 2017, 02:33:04 pm
What do you mean with "Pyromaniac is now leveling perk" is the perk it self leveling or is it meant to be used for leveling?

It means that it's not a support perk but nornal perk you take while you are leveling character.

It's a little mistake in changelog... In S2 it was leveling perk with 2 ranks, at some point of developing S3 Pyromaniac was changed to suppprt perk and some time ago it was changed back to leveling perk with 1 rank and % damage instead of flat damage bonus.

So a little bug in changelog ;p
Title: Re: 3rd Session Info
Post by: Cheech on September 04, 2017, 02:34:40 pm
What do you mean with "Pyromaniac is now leveling perk" is the perk it self leveling or is it meant to be used for leveling?

It means that it's not a support perk but nornal perk you take while you are leveling character.

It's a little mistake in changelog... In S2 it was leveling perk with 2 ranks, at some point of developing S3 Pyromaniac was changed to suppprt perk and some time ago it was changed back to leveling perk with 1 rank and % damage instead of flat damage bonus.

So a little bug in changelog ;p
in s 2 leveling perk? i did 3 thousand damage in reno pvp with that "leveling perk" :D
Title: Re: 3rd Session Info
Post by: mojuk on September 04, 2017, 03:07:35 pm
Read again, with understanding this time.
Title: Re: 3rd Session Info
Post by: Knuckle on September 04, 2017, 04:40:30 pm
The experience thing is cool
Title: Re: 3rd Session Info
Post by: sellmaru on September 04, 2017, 06:18:41 pm
Amazing!  Thanks Kilgore!  I am studying programming just for this awesome game!
Title: Re: 3rd Session Info
Post by: Napalm on September 04, 2017, 06:47:03 pm
This game is great now. Thanks a lot!
Title: Re: 3rd Session Info
Post by: elemenope on September 04, 2017, 11:42:26 pm
WTS caravan cart
Title: Re: 3rd Session Info
Post by: OldSparky on September 05, 2017, 09:59:21 am
As I was browsing wiki I noticed the inconsistency of Toughness and Even Tougher perks. As Toughness now gives 1DT and 5DR across all resistances while Even Tougher affects only Normal DT and DR, was actually hoping to see it go 2DT and 10DR across all resistances. Is this an actual intended inconsistency, balance thing or was it just overlooked?
Title: Re: 3rd Session Info
Post by: Seva on September 05, 2017, 09:00:54 pm
Could we have some more info on "reworked AC"? Thanks in advance!
Title: Re: 3rd Session Info
Post by: mojuk on September 05, 2017, 09:14:57 pm
Could we have some more info on "reworked AC"? Thanks in advance!

https://www.fonline-reloaded.net/wiki/index.php?title=TmpPage_Misc#ARMOR_CLASS (https://www.fonline-reloaded.net/wiki/index.php?title=TmpPage_Misc#ARMOR_CLASS)
Title: Re: 3rd Session Info
Post by: jokeusa on September 08, 2017, 09:30:56 pm
Q: Apparently CAWS is supposed to have stats of Pancor but the in-game description mentions STR6 req as well as 15 ammo mag.
What's going on here?

Also: is re-rolling still possible? And if so, is it available even after taking the tutorial?
Title: Re: 3rd Session Info
Post by: Mad Matt on September 08, 2017, 09:50:56 pm
Q: Apparently CAWS is supposed to have stats of Pancor but the in-game description mentions STR6 req as well as 15 ammo mag.
What's going on here?

Also: is re-rolling still possible? And if so, is it available even after taking the tutorial?

I took tutorial, and I re-rolled without any problems. So it's safe as hell :)
Title: Re: 3rd Session Info
Post by: jokeusa on September 08, 2017, 10:08:01 pm
Hmm, did you actually get any exp at tutorial? I assume that if I exceed level 1 in the tutorial, I won't be able to use the exp book from a rerolled character?

Also, what about CAWS?
Title: Re: 3rd Session Info
Post by: Seki on September 08, 2017, 10:14:15 pm
if I exceed level 1 in the tutorial, I won't be able to use the exp book from a rerolled character?
yes, you can go to tutorial but if you level up then you cant use book
Title: Re: 3rd Session Info
Post by: jokeusa on September 08, 2017, 11:47:35 pm
yes, you can go to tutorial but if you level up then you cant use book
Thanks!
So two more questions left:
1) What's with CAWS having half of the stats of CAWS and half of the stats of Pancor?
2) Is it true that Sharpshooter now requires 3 INT? If so - why? This has not been announced anywhere, neither in the patch notes nor in the wiki.
Title: Re: 3rd Session Info
Post by: mojuk on September 09, 2017, 01:58:53 am
So two more questions left:
1) What's with CAWS having half of the stats of CAWS and half of the stats of Pancor?
2) Is it true that Sharpshooter now requires 3 INT? If so - why? This has not been announced anywhere, neither in the patch notes nor in the wiki.

@1: It has dmg/ap stats of old pancor but it's not a pancor.
@2: https://forum.fonline-reloaded.net/index.php?topic=12578.msg103808#msg103808 (https://forum.fonline-reloaded.net/index.php?topic=12578.msg103808#msg103808)
Title: Re: 3rd Session Info
Post by: RACK on September 09, 2017, 03:08:58 am
monk cant use hammer, last session it was possible
and what happent with sneak?
Title: Re: 3rd Session Info
Post by: jokeusa on September 09, 2017, 04:26:23 am
So two more questions left:
1) What's with CAWS having half of the stats of CAWS and half of the stats of Pancor?
2) Is it true that Sharpshooter now requires 3 INT? If so - why? This has not been announced anywhere, neither in the patch notes nor in the wiki.

@2: https://forum.fonline-reloaded.net/index.php?topic=12578.msg103808#msg103808 (https://forum.fonline-reloaded.net/index.php?topic=12578.msg103808#msg103808)
Sweet, so it's no longer possible to create a decent EW sniper. Or any sniper at all, for that matter.
What the heck is with the snipers nerf this round?  :facepalm
Title: Re: 3rd Session Info
Post by: Johnny on September 09, 2017, 05:02:26 am
Sweet, so it's no longer possible to create a decent EW sniper. Or any sniper at all, for that matter.
What the heck is with the snipers nerf this round?  :facepalm

If you look sharpshooter is basically right between the eyes, sharpshooter and hit the gaps combined, for aimed shots. So 3 perks in one.
Lower your luck by 2 its no big deal.
Not like theres pvp anymore anyway.
Title: Re: 3rd Session Info
Post by: jokeusa on September 09, 2017, 05:07:48 am
sniper
Lower your luck by 2 its no big deal.
:facepalm
Title: Re: 3rd Session Info
Post by: Johnny on September 09, 2017, 05:14:43 am
:facepalm

Lower something else then you animal.
Title: Re: 3rd Session Info
Post by: jokeusa on September 09, 2017, 05:25:47 am
Lower something else then you animal.
Which part of "A decent EW sniper" is hard to understand?
Title: Re: 3rd Session Info
Post by: mojuk on September 09, 2017, 08:26:22 am
It seams that very old change (2-3 years old I think) to Hit Points/Level for odd values of Endurance is missing from changelog... (sorry)
It was added that if you have odd (1, 3, 5, 7, 9) base Endurance you get +1 HP every 2 levels, that gives +12 HP more on level 24 then before wipe for such characters.
Title: Re: 3rd Session Info
Post by: jokeusa on September 09, 2017, 09:02:12 am
So, aside from my prev. "What the heck is with the snipers nerf this round? " question, I have another one.

Is the sneak penalty applied for characters holding H&K CAWS? It is, after all, a two handed weapon but on the other hand, it is not a rifle so technically there shouldn't be any penalty here, right?
Title: Re: 3rd Session Info
Post by: Perteks on September 09, 2017, 09:25:34 am
Automatic shotgun with bullpup type rifle is rifle
Title: Re: 3rd Session Info
Post by: jokeusa on September 09, 2017, 09:27:10 am
Not according to wiki.

Could we please get an official answer on how Shotgun+Sneak works?
Moreover, the changes to Pyromaniac - is this now affecting the Gecko's Breath ammo?
Title: Re: 3rd Session Info
Post by: mojuk on September 09, 2017, 11:11:00 am
And in some small African village they call shotguns booboos. It's a 2-handed weapon/rifle/booboo, sneak penalty applies.
Pyromaniac doesn't work with Gecko shotgun shells.
Title: Re: 3rd Session Info
Post by: jokeusa on September 09, 2017, 11:42:04 am
This aint some third world country we're talking about - until now, I thought that our wiki is accurate and up to date  ::)
Title: Re: 3rd Session Info
Post by: Perteks on September 09, 2017, 12:03:59 pm
Its post apo where you can kill childs for quest, are you retarded ofc its 5rd world country
Title: Re: 3rd Session Info
Post by: Henry on September 10, 2017, 12:35:20 am
I bet in 221 years from now, wikis will be just as inaccurate as they are today. So an inaccurate wiki here is only realistic :)
Title: Re: 3rd Session Info
Post by: Perteks on September 10, 2017, 01:15:10 am
Wiki is out of date even after actualization
Title: Re: 3rd Session Info
Post by: Geckyou on September 10, 2017, 06:41:38 am
where to buy implants?
can't see the dialog option from doctor fung
Title: Re: 3rd Session Info
Post by: jokeusa on September 10, 2017, 06:46:32 am
where to buy implants?
can't see the dialog option from doctor fung
Buying implants is not possible in this session.
Title: Re: 3rd Session Info
Post by: gauvaran on September 10, 2017, 07:46:20 am
Lower something else then you animal.
Which part of "A decent EW sniper" is hard to understand?
Take raise IN /LK perks (+2 IN/LK) before taking SharpShooter
Title: Re: 3rd Session Info
Post by: jokeusa on September 10, 2017, 07:56:43 am
Take TWO increase SPECIAL perks? To make an EW sniper playable?

I want a DECENT sniper not a paperweight
Title: Re: 3rd Session Info
Post by: Wichura on September 10, 2017, 09:36:43 am
Snipers are gay anyway.
Title: Re: 3rd Session Info
Post by: Mad Matt on September 10, 2017, 10:56:14 am
Snipers are gay anyway.

It hurts my feelings pal :(
Title: Re: 3rd Session Info
Post by: Wichura on September 10, 2017, 11:19:13 am
I'm offering hugs 5 caps each, no homo.
Title: Re: 3rd Session Info
Post by: Mad Matt on September 10, 2017, 12:04:35 pm
With delivery to my place?
Title: Re: 3rd Session Info
Post by: gauvaran on September 10, 2017, 12:08:19 pm
Take TWO increase SPECIAL perks? To make an EW sniper playable?

I want a DECENT sniper not a paperweight

- Gain SPECIAL - bonus increased from 1 to 2 points
Title: Re: 3rd Session Info
Post by: jokeusa on September 10, 2017, 12:11:45 pm
- Gain SPECIAL - bonus increased from 1 to 2 points
And you still need to take TWO of these perks.
You call that viable? I don't.
Title: Re: 3rd Session Info
Post by: Mad Matt on September 10, 2017, 12:14:46 pm
- Gain SPECIAL - bonus increased from 1 to 2 points
And you still need to take TWO of these perks.
You call that viable? I don't.

Why do you need 4 points? I think he ment to take one gain, to have enough INT etc.
Title: Re: 3rd Session Info
Post by: gauvaran on September 10, 2017, 12:18:52 pm
- Gain SPECIAL - bonus increased from 1 to 2 points
And you still need to take TWO of these perks.
You call that viable? I don't.

Why do you need 4 points? I think he ment to take one gain, to have enough INT etc.
Yeah. 2nd session: Sharpshooter + RBTE + Hit the gap
3rd session: sharpshooter + gain Luck (or IN)
==> you earn a free perk (and 3 IN --> more SP)
Title: Re: 3rd Session Info
Post by: Seki on September 10, 2017, 12:30:54 pm
Yeah. 2nd session: Sharpshooter + RBTE + Hit the gap
3rd session: sharpshooter + gain Luck (or IN)
==> you earn a free perk
not exactly, because last sizooon you picked either RBTE or Hit The Gaps.. you cant aim both arms and eyes at same time anyways so you benefit from one or other, not both
so you get one perk but you lose one perk because you need to have 3 int instead of 1 for sharpshooter (2 special points = 1 perk) so you are at same point where you was before and then you lose one special point from removal of small frame and then you also need some ST to fix your hit chance considering AC changes which are very unfriendly especially for EW snipers which was already very on edge with hit chance before
on the other side it makes accuracy bonus and ST more useful, both were ignored before, now they have some value
Title: Re: 3rd Session Info
Post by: sam6321 on September 10, 2017, 12:56:42 pm
Just out of interest, why are we sometimes forced into player encounters now? I don't remember that being a thing before s3 but I can't see it mentioned anywhere in the patch notes.
Title: Re: 3rd Session Info
Post by: Seki on September 10, 2017, 01:06:58 pm
Just out of interest, why are we sometimes forced into player encounters now? I don't remember that being a thing before s3 but I can't see it mentioned anywhere in the patch notes.

Changelog is only partial and doesn't include many changes
Title: Re: 3rd Session Info
Post by: sam6321 on September 10, 2017, 01:08:18 pm
I'm curious about the reasoning behind it, because it's a fairly significant change but I haven't seen it discussed yet.
Title: Re: 3rd Session Info
Post by: Johnny on September 10, 2017, 01:29:17 pm
Whats the problem with this session maybe explain ...
Title: Re: 3rd Session Info
Post by: Geckyou on September 10, 2017, 02:04:31 pm
get sharpshooter n make AG less. Have no problem because some gears with AP n agil can be obtained on mutiks location n farm caravans  ;D
Title: Re: 3rd Session Info
Post by: Dank Anel on September 10, 2017, 10:57:31 pm
inb4 salty

I tried some TC/PvP between the factions and smaller groups have no chance against bigger teams, becuase of deleted 1hex. You can have just more guns and you win. Close fight is not so dangerous as it was before.
Title: Re: 3rd Session Info
Post by: Geckyou on September 11, 2017, 02:26:42 am
what happend with server tonight?
i made 5 good assault rifles with good stats and now its gone n my resourses back upd on prev place
Title: Re: 3rd Session Info
Post by: fallensoldier123 on September 11, 2017, 02:35:04 am
The dev roll back servers too 8 hours ago.
Title: Re: 3rd Session Info
Post by: Geckyou on September 11, 2017, 02:46:44 am
4 AR with +5 crit chance gone  ???
Title: Re: 3rd Session Info
Post by: Geckyou on September 11, 2017, 10:40:47 am
someone find ruined military bunker in this session? some poeple said there is nothing, and ares rocket silo also same
Title: Re: 3rd Session Info
Post by: Mad Matt on September 11, 2017, 10:48:24 am
Yes, ST has now more use except Adr.Rush or Stonewall, btw I hope they will find some use for INT.


Guys, is it my luck or armors from killed NPCs are now very, very hard to find in cond. other than beyond repair?
Few minutes ago I found my first "working cond." improved jacket and superior leather helmet lol.
Title: Re: 3rd Session Info
Post by: RACK on September 12, 2017, 07:43:33 am

is it bones rar item? find it in redding\

http://rgho.st/6R6gjYMVh
Title: Re: 3rd Session Info
Post by: Seki on September 12, 2017, 07:05:52 pm
- Character level is now visible for all players;
just small note, you have to examine other player to see his level

- Character can have more than 10 tents;
what means more then 10 ? is there some other cap or its unlimited now ?

- Traders now pay 20% price for items they wouldn't accept otherwise;
i dont see the point in this change, why would players aware of how barter work sell stuff for 20% of price ? only thing it does is that it makes new players suffer
before if new player wasnt able to sell some certain item he started looking for reasons why and eventually found out that he has to sell it to different mechant
now he will most likely sell it for that 20% price and lose 80% of item's value
i think it should be either increased to like 50% or removed.. but maybe there is some other reasoning behind it

- Players above 24 level lose some experience points on death (less if killed by player),
makes sense for pve but not for pvp
can be completely avoided by getting your pvp alt to level which you need to have all needed skills for pvp and then ignoring exp loss while players which do pvp on their main char are being punished alot

- Added armor/weapon deterioration penalty on player's death, depending on death type,
can we know by how much different death types deteriorate gear ?

- Cars parked in towns now have 2-minutes lockpick protection,
for which towns does this apply ?
Title: Re: 3rd Session Info
Post by: Mad Matt on September 12, 2017, 07:58:51 pm
1. About lockpick protection in cars. Is it only in un/guarded towns, or all maps as un/guarded mines, dungeons, places as  trainstation, farm near Modoc etc?

2. Seki has a good point about prices, making it around 50%-75% would make sense. For now it only make sense for things like low level ammo or some low value miscs that are sold for 1 cap anyway.
Title: Re: 3rd Session Info
Post by: sam6321 on September 12, 2017, 11:35:02 pm
I believe it's only in towns. I've seen cars being stolen in encounters, and the thieves are able to immediately lockpick the car.
Title: Re: 3rd Session Info
Post by: Mad Matt on September 12, 2017, 11:38:39 pm
What's the heck with those war between religions? Can we join this without exiting our player driver faction?
Title: Re: 3rd Session Info
Post by: swinglinered on September 13, 2017, 12:21:43 am
20% for things the traders don't want is reasonable.

Sometimes people are just in a hurry to keep playing and don't care about optimal logistics.

A player could just scavenge and explore across the world, getting what they can as they go along.

Like an RP mode where getting ripped off is just part of "Wasteland Harsh".

As for Wasteland Harsh, no drop should end at Lv24, when the "Real Game" starts.
In this case lv1-23 would also be a sort of "tutorial".



Title: Re: 3rd Session Info
Post by: Seki on September 13, 2017, 12:22:58 am
As for Wasteland Harsh, no drop should end at Lv24, when the "Real Game" starts.
In this case lv1-23 would also be a sort of "tutorial".
would be abusable, players could make 23 lvl chars for trolling or pvp
Title: Re: 3rd Session Info
Post by: Awgy on September 13, 2017, 01:27:51 am
Sweet baby Jesus could all this nodrop river of tears end already. It is here it will stay... Deal with it.

Wysłane z mojego SM-G900F przy użyciu Tapatalka

Title: Re: 3rd Session Info
Post by: RACK on September 13, 2017, 02:58:36 am
(http://rgho.st/8GPzMx7YX/thumb.png) (http://rgho.st/8GPzMx7YX.view)
01:20:42 • Kilgore was hit for 335 hit points by you and was killed.
Title: Re: 3rd Session Info
Post by: skejwen on September 13, 2017, 10:15:51 am
someone find ruined military bunker in this session? some poeple said there is nothing, and ares rocket silo also same

I did once
Title: Re: 3rd Session Info
Post by: jobany on September 13, 2017, 01:07:17 pm
Quote
- Displaying faction emblems - they are managed via updater;

just a note: would look much better if it was closer to the nickname
Title: Re: 3rd Session Info
Post by: Pieskov on September 13, 2017, 06:58:53 pm
I have ruined military bunker on map, just need more Science to go there.
Title: Re: 3rd Session Info
Post by: swinglinered on September 13, 2017, 08:11:59 pm
I have ruined military bunker on map, just need more Science to go there.

You get one day.

Grind that Science, buy books.
Title: Re: 3rd Session Info
Post by: swinglinered on September 13, 2017, 08:52:25 pm
As for Wasteland Harsh, no drop should end at Lv24, when the "Real Game" starts.
In this case lv1-23 would also be a sort of "tutorial".
would be abusable, players could make 23 lvl chars for trolling or pvp

So make under 24 lvl chars unable to loot players.
2-way street.
Title: Re: 3rd Session Info
Post by: Awgy on September 14, 2017, 03:01:14 am
As for Wasteland Harsh, no drop should end at Lv24, when the "Real Game" starts.
In this case lv1-23 would also be a sort of "tutorial".
would be abusable, players could make 23 lvl chars for trolling or pvp

So make under 24 lvl chars unable to loot players.
2-way street.
this way it would change literally nothing. either all teams would fight as level 23 characters or one team would stay on lv 23 characters and have one lvl 24 mule on wm to loot after winning fight. Solution to this problem is simple af. Stop bitching about no loot and just play damn game instead.

Wysłane z mojego SM-G900F przy użyciu Tapatalka
Title: Re: 3rd Session Info
Post by: swinglinered on September 14, 2017, 06:43:02 am
As for Wasteland Harsh, no drop should end at Lv24, when the "Real Game" starts.
In this case lv1-23 would also be a sort of "tutorial".
would be abusable, players could make 23 lvl chars for trolling or pvp

So make under 24 lvl chars unable to loot players.
2-way street.
this way it would change literally nothing. either all teams would fight as level 23 characters or one team would stay on lv 23 characters and have one lvl 24 mule on wm to loot after winning fight. Solution to this problem is simple af. Stop bitching about no loot and just play damn game instead.

Wysłane z mojego SM-G900F przy użyciu Tapatalka

1.) Town Control is only one facet of the game. Both sides could use the workaround, thus negating it in effect.
Also the patience to keep only Lv23 alts for this would wear thin.

2.) I don't actually do much PvP. It is the atmosphere of danger that I am after.
I'm just wandering, looking for adventure.
In almost complete safety :(

Title: Re: 3rd Session Info
Post by: Awgy on September 14, 2017, 07:26:04 am
Quote
I don't actually do much PvP. It is the atmosphere of danger that I am after.
I'm just wandering, looking for adventure.
In almost complete safety :(

Ton of other servers there. TBH nowadays they grow like mushrooms after rain. Nodrop is here to stay as far I noticed from dev posts, and i see no reason to talk about it anymore. Imho it is not only a new player protection but a way to "Drain the swamp" as well.
Title: Re: 3rd Session Info
Post by: Gooseberry on September 14, 2017, 10:34:38 am
this way it would change literally nothing. either all teams would fight as level 23 characters or one team would stay on lv 23 characters and have one lvl 24 mule on wm to loot after winning fight. Solution to this problem is simple af. Stop bitching about no loot and just play damn game instead.
[/quote]

It would solve everything with the right tuning. There's many things you could do eg:
1. TC would require characters to be level 24
2. TC would give characters XP on participation (doesn't this already happen?)
3. Loot could start at 21, meaning teams with <21 level chars will have to do with two perks less.

There's also the aspect that you just have to accept that things will not be perfect. Yes SOME people will try to avoid this. You can't stop it, you can hinder them but you can't really stop it.
Don't shoot a potential solution down so quickly without taking two seconds to think about it. In addition telling somoene to stop bitching isn't going to make you sound creditable either.

Anyway the no drop feature is here to stay this era. It has been said many times by the devs. So let's just see how this plays out in the long run.
Title: Re: 3rd Session Info
Post by: Wichura on September 14, 2017, 11:10:43 am
No drop feature serves great purpose to loners, small groups, casual players and madmax wannabes, struggling to gather some decent gear, and these support it.
No drop feature bothers organized groups with loads of spare gear everywhere, participating in massive (20-30+ people at once) fights, including TC, and these are against it.

So bearing in mind technical problems that may occur and necessary testing, to keep as much people as possible happy no drop could be removed while TC fight is going on in town and/or in certain locations, purely designed for big organized groups. Removing it completely from unguarded towns will result in same old story again - deserted locations barely anyone visits.
Title: Re: 3rd Session Info
Post by: Slowhand on September 14, 2017, 11:42:36 am
No drop feature serves great purpose to loners, small groups, casual players and madmax wannabes, struggling to gather some decent gear, and these support it.
No drop feature bothers organized groups with loads of spare gear everywhere, participating in massive (20-30+ people at once) fights, including TC, and these are against it.

So bearing in mind technical problems that may occur and necessary testing, to keep as much people as possible happy no drop could be removed while TC fight is going on in town and/or in certain locations, purely designed for big organized groups. Removing it completely from unguarded towns will result in same old story again - deserted locations barely anyone visits.

It's the opposite.

I'm a loner and a casual, yet no drop does not serve me. No drop serves those who don't like full loot, but I do like it, even if I loose more than gain, if I gain at all. The suspense has been integrated out of the game for me.

No drop should serve organized groups with lots of spare gear everywhere much more, as they get more fights and less gear, but since they got lots of gear, that's not an issue.

Regardless, this full loot change is only a switch if I am correct, the real changes were the content added, and that, due to the nature of the game and the players who plays this, cannot be upheld, like it takes 2 years to generate content for 1 week ~ 1 month, only for people to cry about a switch: No drop.
Title: Re: 3rd Session Info
Post by: RACK on September 14, 2017, 01:09:59 pm
do pls monk will can use hummer. i cant loot mine diggers and i need use another character to mining ore
Title: Re: 3rd Session Info
Post by: Wichura on September 14, 2017, 01:12:04 pm
It's the opposite.

I'm a loner and a casual, yet no drop does not serve me. No drop serves those who don't like full loot, but I do like it, even if I loose more than gain, if I gain at all. The suspense has been integrated out of the game for me.
I consider myself a loner and a casual too, and for me this feature is a massive favor, helping me to save loads of time I'd normally spend gathering stuff (which is fun as dental treatment without painkiller). As far as I know only AoP have tried that feature before, but since thier popularity is close to none (server based on PvP, weird huh?), the jazz about this hasn't been heard community wide.

Lack of thrilling feeling while entering Modoc or New Reno is gone, I agree. Instead there's a good feel deep in tummy after funny/interesting chat with random stranger about whatnot or cooperative fight in random enco. It's called interaction and socialising, not that you've seen too much of it around since 2009.

No drop should serve organized groups with lots of spare gear everywhere much more, as they get more fights and less gear, but since they got lots of gear, that's not an issue.
By simple math any organized group will be able to get more and better gear than small group or lone wolf. So for these big groups items are not a problem no matter what rules and restrictions are applied to the server. They never were, any feature put in place to stop items overflooding the Wasteland hurts loners only.
Still I've seen posts and spoke to people being really amazed with the amount of random strangers involving into fight just for shits and giggles, not concerning their precioussss pixelssss. Strangers that normally won't be even there, either hiding in tents or playing something else after a ragequit.

Regardless, this full loot change is only a switch if I am correct, the real changes were the content added, and that, due to the nature of the game and the players who plays this, cannot be upheld, like it takes 2 years to generate content for 1 week ~ 1 month, only for people to cry about a switch: No drop.
Content like quests or features last for a limited period, as you've noticed. Change like no drop feature turns the game into something similiar to other MMO's, and since these seem to be more popular, I'd say this is step into right direction. The pool of masochists with supreme kinds of autism is limited after all. No game will ever flourish if it relies on those freaks to keep rolling.

I can't see this feature being switched off one day because screw you, but I'm not here to tell anyone how to make a game.
Title: Re: 3rd Session Info
Post by: Ina Blackwood on September 14, 2017, 01:33:23 pm
Quote
Content like quests or features last for a limited period, as you've noticed. Change like no drop feature turns the game into something similiar to other MMO's, and since these seem to be more popular, I'd say this is step into right direction. The pool of masochists with supreme kinds of autism is limited after all. No game will ever flourish if it relies on those freaks to keep rolling.

I can't see this feature being switched off one day because screw you, but I'm not here to tell anyone how to make a game.

It's not about masochism, it's about challenge. I think I'm as casual as you are, but the main feature of this game is that this is not like most popular MMOs, specially when we're talking about loot. And as many other reasons, the rewarding point of looting your enemy is also exciting. It's just a drastic change that many of us don't see as an improvement, that's all.
Title: Re: 3rd Session Info
Post by: OldBoy on September 14, 2017, 03:18:49 pm
Quote
It's not about masochism, it's about challenge.

Challenge - play another 8 years with no loot. Can you?
Title: Re: 3rd Session Info
Post by: Johnny on September 14, 2017, 08:52:55 pm
i think no drop is good feature.
 I laugh at people who say they are pvp player when they say i play for fun not for loot, and then they say uh no loot i quit.
Title: Re: 3rd Session Info
Post by: RACK on September 15, 2017, 12:15:57 am
somethink wrong on this session and this not about dropping stuff.
my english bad but i tell what game lost tooths
developers need play to see it
Title: Re: 3rd Session Info
Post by: Bison on September 15, 2017, 02:24:02 am
somethink wrong on this session and this not about dropping stuff.
my english bad but i tell what game lost tooths
developers need play to see it

There's definitely an issue if Rack isn't having fun blowing everyone up!  ::)
Title: Re: 3rd Session Info
Post by: RACK on September 15, 2017, 03:08:56 am
coz i cant blowup - guards in towns, tank builds, rar and weak landmines, difficult to drop explosives. i use c4 only when throw it in tb lel. i dont want to kill 1lvl noobs, i wanna kill good and interesting players and i bored after 2 weeks of this session. everybody wanna survive by builds and rules and gear, nobody wanna be attention and careful
when fonline was original here was cool players with insects in his minds - now, let me see, what rp u play? fat army man in implants who fight in atomic war like hundreds same, with many serves character on his base
Title: Re: 3rd Session Info
Post by: Beer on September 15, 2017, 07:24:54 am
coz i cant blowup - guards in towns, tank builds, rar and weak landmines, difficult to drop explosives. i use c4 only when throw it in tb lel. i dont want to kill 1lvl noobs, i wanna kill good and interesting players and i bored after 2 weeks of this session. everybody wanna survive by builds and rules and gear, nobody wanna be attention and careful
when fonline was original here was cool players with insects in his minds - now, let me see, what rp u play? fat army man in implants who fight in atomic war like hundreds same, with many serves character on his base

Haha this is actually really funny. You of all people complaining about not being able to kill anyone. You dont deserve to be able to kill anyone but lvl 1 noobs because you are on the same level as them. You literally do nothing but sneak and drop c4 and i thought it was a joke but now i see you actually think you arent bad and that makes me laugh. Hope c4 and mines are removed lol.

As far as this game being made like other mmos, it wont work. There are far more impressive games aimed at casuals and most of that group will be turned off by fonline. The thing that made it different from those other games is what attracts people to it. So then you will end up with just a couple fallout casuals who miss interplay that like to do erp in hub and collect ball gags like wichura. Relying on a pool of masochists is a tried and true model that keeps most fighting games and ALL competitive games period alive for decades.

Fonline is a niche market and that is what should be catered to. It will never have a broad appeal no matter how carebear it is made. Notice how.no purely pve or rp servers had any extended life.
Title: Re: 3rd Session Info
Post by: Wichura on September 15, 2017, 07:53:47 am
As far as this game being made like other mmos, it wont work. There are far more impressive games aimed at casuals and most of that group will be turned off by fonline. The thing that made it different from those other games is what attracts people to it. So then you will end up with just a couple fallout casuals who miss interplay that like to do erp in hub and collect ball gags like wichura.
Stay away from my ball gags collection, you filthy freak!
Indeed there's plenty of MMO's for casuals and carebears, yet none of them is set in FOnline/Fallout universe. How about we try something new for a change?

Relying on a pool of masochists is a tried and true model that keeps most fighting games and ALL competitive games period alive for decades.
Yeah, that's why we are all heading to a point when there's more FOnline servers than players.

Fonline is a niche market and that is what should be catered to. It will never have a broad appeal no matter how carebear it is made. Notice how.no purely pve or rp servers had any extended life.
Simply because making pure this or pure that server is pure nonsense and shouldn't be the case ever. By the way - pure PvP servers didn't work either.
Niche of FOnline is full of rotten stagnant smell and same faces over and over. You meet someone and first thought is "who's alt is this?". Newcomers are coming and fleeing soon after with a ragequit, not much of a fresh air in this swamp. I'm really not sure if current no loot carebear feature does the trick in a longer period, but I'll love to see what happens. Just out of curiosity.
Title: Re: 3rd Session Info
Post by: Beer on September 15, 2017, 08:25:09 am
As far as this game being made like other mmos, it wont work. There are far more impressive games aimed at casuals and most of that group will be turned off by fonline. The thing that made it different from those other games is what attracts people to it. So then you will end up with just a couple fallout casuals who miss interplay that like to do erp in hub and collect ball gags like wichura.
Stay away from my ball gags collection, you filthy freak!
Indeed there's plenty of MMO's for casuals and carebears, yet none of them is set in FOnline/Fallout universe. How about we try something new for a change?

Relying on a pool of masochists is a tried and true model that keeps most fighting games and ALL competitive games period alive for decades.
Yeah, that's why we are all heading to a point when there's more FOnline servers than players.

Fonline is a niche market and that is what should be catered to. It will never have a broad appeal no matter how carebear it is made. Notice how.no purely pve or rp servers had any extended life.
Simply because making pure this or pure that server is pure nonsense and shouldn't be the case ever. By the way - pure PvP servers didn't work either.
Niche of FOnline is full of rotten stagnant smell and same faces over and over. You meet someone and first thought is "who's alt is this?". Newcomers are coming and fleeing soon after with a ragequit, not much of a fresh air in this swamp. I'm really not sure if current no loot carebear feature does the trick in a longer period, but I'll love to see what happens. Just out of curiosity.

Dont worry i have no desire for ball gags  :)
There have been more casual fonline servers and they didnt do that hot. All pve/rp is as casual as it gets so i dont see this as much of a change so much as choosing to go the way of fonline australia or AOP. i also never said to make it all pvp. i guarantee you 95% of pvpers also like pve and also rp occasionally.

We are heading to where theres more servers than players because most servers are actually just shitty. Not just for pvper apes but also for casuals because they are flat out badly made. Only a couple have anything going for them and everyone knows it.

The biggest thing that made people quit wasnt the looting or open pvp it was the lack of content, which has to a degree been fixed now. Now the biggest thing is keeping the players that come for the content instead of them just finishing it and quitting like its a singleplayer game as most casuals do. For that you need a competitive and open ended lategame which is why im a fan of the no loot til like lvl 20 or so. Lack of people knowing this game exists is also a barrier so advertising would reaaallllyyy help a lot.

The best idea is to actually integrate pvp with some quests or something for more low level people that would still have no drop enabled just so they can get their feet wet, get comfortable, and get hooked on the adrenaline rush. Rather than oppose each other these 2 sides of the game should complement each other.
Title: Re: 3rd Session Info
Post by: Old Death on September 15, 2017, 09:16:43 am
Beer have strong point.Maybe i'm crazy but to me is more autistic no drop feature then drop like before.Game with graphic style like this and old fallout lovers who are born just after Woodstock doesen't have much chance in this time exept that adrenaline charm what was taken away.Quests are nice just like tits on women, u enjoy them but if no charm in her, u go search another.
Title: Re: 3rd Session Info
Post by: Perteks on September 15, 2017, 09:18:46 am
I meet a lot of player because of that change, most of nessies came out of caves because they can actually play this game and no run for their lives. Like Wichuj said there is less of ghosts town (but still its only because of overall low player count)
Title: Re: 3rd Session Info
Post by: RACK on September 15, 2017, 09:23:24 am
advertising not help coz follaut  is "old pice of shit" be realistic here play very specified contingent and half of players we lost forever when babys like u crying all this fixes
Title: Re: 3rd Session Info
Post by: Beer on September 15, 2017, 10:12:55 am
Stfu rack. Go make c4 and sneak in a cave. Everyones opinion here has value except for yours dipshit.
Title: Re: 3rd Session Info
Post by: Eclair on September 15, 2017, 10:29:46 am
Another "drop" compromise is to let players turn on the drop permanently via command line or support perk/quest.

Example:
If player with drop on meets player with drop off - last player will not drop his stuff (if dies) but will get the stuff of the first player (if wins). It should stimulate PVP drastically.

To make the system non-abuseable - stuff from the dead player (with drop on) should be only available to the player who did the max damage on him.
Title: Re: 3rd Session Info
Post by: danivalus on September 15, 2017, 10:51:31 am
No drop on = 50% exp. No drop off = 100% exp...
Title: Re: 3rd Session Info
Post by: Wichura on September 15, 2017, 11:01:14 am
advertising not help coz follaut  is "old pice of shit" be realistic here play very specified contingent and half of players we lost forever when babys like u crying all this fixes
Advertising can help (it did a lot to FOnline2 the other day), but first you need to be sure your product is worth advertising and spreading the word.

No drop on = 50% exp. No drop off = 100% exp...
So for the sake of saving time (leveling quicker) you'd expect people to spend more time (gathering pixels to replace dropped gear)? How's that suppose to work?
Title: Re: 3rd Session Info
Post by: danivalus on September 15, 2017, 11:15:56 am
If you want to fill a fear, you no need no droped gear!!! )))
Title: Re: 3rd Session Info
Post by: Wichura on September 15, 2017, 11:19:48 am
If you want to feel a fear, get yourself a 150k EUR mortgage loan.
Title: Re: 3rd Session Info
Post by: danivalus on September 15, 2017, 11:29:58 am
Allready done! 150k EUR on 13.5% per year!!! 15 years was, 7 years remind. )))
Title: Re: 3rd Session Info
Post by: Wichura on September 15, 2017, 11:32:09 am
Pale face brave man, howgh!
Title: Re: 3rd Session Info
Post by: Kilgore on September 15, 2017, 03:00:45 pm
You can forget about full loot enabled from certain level or "loot switch" turned on/off by players because it would be abusable and/or confusing, dunno how many times I have to repeat this.

As said in changelog there will be locations with loot enabled and that's it.

All talking about "old fallout game with shitty graphics that relies fully on adrenaline" is worth absolutely nothing, a bit of advertisement and there will be many more players, but yeah, the game needs to have less bugs than atm. If you're not playing games since yesterday then you'd know that many people don't give much shit about graphics but they care about overall gameplay, content, immersion, competition or achievements (whatever they may be). Stop thinking that everyone plays games in the way you do.
Title: Re: 3rd Session Info
Post by: antalope on September 15, 2017, 08:02:58 pm
Kilgore is smart guy, I can agree with all that he said. No drop was a smart decision and cry from old players, that are used to old mechanics, was expected. More advertising, more players, for sure.
Title: Re: 3rd Session Info
Post by: Kron Solo on September 16, 2017, 04:51:27 am
What about auto-aiming for snipers? FO2238Config's binds don't working in this session i think (on my computer with Widows 10 didn't)
Title: Re: 3rd Session Info
Post by: AtomicWrangler on September 16, 2017, 05:05:14 am
It is working u just need to copy-paste your binds between two folders, as stated on first page of this thread.
"FO2238Config.exe at the moment saves bindings in wrong file, FOnline2238.cfg.
Game reads bindings from Reloaded.cfg."
Title: Re: 3rd Session Info
Post by: Kron Solo on September 16, 2017, 07:11:56 am
It is working u just need to copy-paste your binds between two folders, as stated on first page of this thread.
"FO2238Config.exe at the moment saves bindings in wrong file, FOnline2238.cfg.
Game reads bindings from Reloaded.cfg."
THANKS  :D
Title: Re: 3rd Session Info
Post by: Beer on September 16, 2017, 07:17:13 am
No i actually dont play new games i stick to retro games as they were made to be difficult where only skilled/knowledgeable players may succeed(that competition and gameplay you mentioned).And i wouldnt play this game if all i cared about was adrenaline, you used to play games so you know the endless hours of work in between. You missed my entire point which is that when content is lacking you need a solid core endgame to actually retain players for extended amounts of time.

I wasnt telling you how to run your server because i know that you will do as you like regardless and maybe if you played thus game you would have a different view than you do. You havent played since 2013. Thats fair because your server your decisions. Doesnt mean that you always make the right decision and that i cant discuss it with other players. Maybe such discussion would get someone to make another server which you love when people make more servers.

Also i was just toying around with idea of lvl based drop. There is always a way to fight abuse if you are creative enough but drop through locations is fine too. Definitely easier to implement. As long as there is some kind of endgame because if you rely on "immersion" and content(that is made far more slowly than people complete) player retention will be low.
Title: Re: 3rd Session Info
Post by: Kilgore on September 16, 2017, 07:59:21 am
maybe if you played thus game you would have a different view than you do. You havent played since 2013.

You are deeply wrong.

But I agree, developers should play their games, it's the easiest way to check what's wrong and doesn't depend on (mostly biased) feedback. However, there is not much time for it.
Title: Re: 3rd Session Info
Post by: Geckyou on September 16, 2017, 11:56:18 am
why t4 n implants not spawning anymore on ares/glow/ruined military bunker? and why a cant see this changes in changelog?
please response
Title: Re: 3rd Session Info
Post by: emrebnk on September 16, 2017, 01:24:12 pm
so it actually happened. damn.
Title: Re: 3rd Session Info
Post by: ninjaijk on September 17, 2017, 01:49:44 pm
Btw, i just want to tell you all how this "no drop" bullshee is to bee handed. This is not personal opinions, it is how it works. Do it or dont, but there is an elepant in the room.
First, you dont ask people what they want, they will adapt. Think dark souls, tink buttsex etc.
Second, I came here for the wastelands, and i found disney land. I still play, i like this server, content is great, classes are more belanced imo, and i like the first fallouts anyway, every once in a while I return here no matter what. But i want the wastelands not disney land, not for loot, or flame the forum, or what ever. Because this is a game about the wastelands. If I want disney land I go play bethesda, much better graphic. FO4 is just a click away. I came here expecting some real feelings. Lets face it, other mmorpgs are shee, with a few exception.
Third, do you know what a "trammel" is? It's an ancient word from a distant past, that means "the beginning of the path that leads to the end", ie "the wrong way". This session is becoming a "trammel". Just to say, if you know what i mean.
Last, what to do: do a "blessing", every character can "bless" one item in his inventory. This can be changed freely at any time, but just one item at a time. The "blessed" item dont drop, everything else does. Problem solved.
Title: Re: 3rd Session Info
Post by: Perteks on September 17, 2017, 02:01:03 pm
I love how randoms have solution for everything and knows better :D
Title: Re: 3rd Session Info
Post by: Wichura on September 17, 2017, 02:04:49 pm
Last, what to do: do a "blessing", every character can "bless" one item in his inventory. This can be changed freely at any time, but just one item at a time. The "blessed" item dont drop, everything else does. Problem solved.
It's already done - one server is "blessed", items don't drop. Every other server does have drop. Problem solved.
Title: Re: 3rd Session Info
Post by: ninjaijk on September 17, 2017, 02:54:18 pm
Among the various kids, I hope at least one developer is aknowledged over gaming history, and know what i mean. (someone said rikktor?)

Edit: even insurance would be better, if you must go that route.
Title: Re: 3rd Session Info
Post by: Wichura on September 17, 2017, 06:00:41 pm
Not sure what are you trying to say mate, but if you hope for loot drop to come back, it's been clearly said you can abandon this hope (https://forum.fonline-reloaded.net/index.php?topic=12578.msg104228#msg104228).
Title: Re: 3rd Session Info
Post by: LagMaster on September 17, 2017, 07:14:54 pm
Makes me want to come back to play
Title: Re: 3rd Session Info
Post by: Mad Matt on September 17, 2017, 07:24:40 pm
So come back.
Title: Re: 3rd Session Info
Post by: RACK on September 18, 2017, 12:19:17 am
in my country says: better enemy of good
Title: Re: 3rd Session Info
Post by: Pieskov on September 18, 2017, 01:14:12 am
Is BoS quests still bugged? Can't turn quest to gun runners after scouting towns.
Title: Re: 3rd Session Info
Post by: Perteks on September 18, 2017, 08:20:31 am
just make sure that LA have like 2 or more scouted zones around them
Title: Re: 3rd Session Info
Post by: Pieskov on September 18, 2017, 03:28:04 pm
Boneyard is scouted, just like every single town. I have 0 problems with Glow. Did someone actually do that quest?
https://i.imgur.com/gTcXnVu.png
Title: Re: 3rd Session Info
Post by: Perteks on September 18, 2017, 04:07:45 pm
you didn't scouted LA, boneyard is not only LA
Title: Re: 3rd Session Info
Post by: Geckyou on September 20, 2017, 11:17:32 am
someone find scientist for BoS quest? cant finish that quest
Title: Re: 3rd Session Info
Post by: Perteks on September 20, 2017, 01:43:22 pm
He is inside cave in locked room
Title: Re: 3rd Session Info
Post by: Geckyou on September 20, 2017, 03:19:57 pm
which cave?
Title: Re: 3rd Session Info
Post by: Perteks on September 20, 2017, 06:40:08 pm
Follow what npc told you
Title: Re: 3rd Session Info
Post by: RACK on September 22, 2017, 04:31:32 am
(https://netpics.org/images/2017/09/22/4f6cN.png)
i find rar item
i wanna endless holyhand granades and do respawn pvp zone pls
Title: Re: 3rd Session Info
Post by: Geckyou on September 22, 2017, 11:37:53 am
Follow what npc told you
from san fran i start to search around nrc, i need to know where next dialogue npc. iv been in ncr and around... cant find, thinking - the quest line is bugged
Title: Re: 3rd Session Info
Post by: Perteks on September 22, 2017, 11:57:25 am
It is in NCR
Title: Re: 3rd Session Info
Post by: Geckyou on September 22, 2017, 02:00:44 pm
nothing is there~!!! just tell me where n i'll reroll my char.
Title: Re: 3rd Session Info
Post by: smokey1 on September 23, 2017, 09:47:58 am
(https://image.ibb.co/jZGD65/Untitled_2.png)

Has this happened to anyone else? Do i have to wait for the time to be up?
Title: Re: 3rd Session Info
Post by: Perteks on September 23, 2017, 09:48:46 am
go to hinkley
Title: Re: 3rd Session Info
Post by: smokey1 on September 23, 2017, 09:49:06 am
NVM it all cleared after I posted
Title: Re: 3rd Session Info
Post by: Kilgore on September 23, 2017, 10:24:35 am
I added changelog entry which wasn't there somehow but it looks like it's important:

- control is taken with existing militia if no player gang is controlling it;

Don't report it as bug because it's working as intended.
Title: Re: 3rd Session Info
Post by: Mrs. Fixit on September 23, 2017, 01:20:30 pm
(https://image.ibb.co/jZGD65/Untitled_2.png)

Has this happened to anyone else? Do i have to wait for the time to be up?

Yes, i have the same cooldown with First Aid after server restart.
Title: Re: 3rd Session Info
Post by: Sergeant Granite on December 01, 2017, 05:39:56 pm
Any plans for new races in the 3rd session. Ghoul, Super mutant, Death Claw? and I don't mean just skins.
Title: Re: 3rd Session Info
Post by: Sperber on January 16, 2018, 02:33:25 am
Came back today to check out how much the game changed while I was gone.

I am sad to see that there is nothing left of what made the game unique and fun.
Title: Re: 3rd Session Info
Post by: Corosive on January 16, 2018, 11:36:51 am
I made a Trello page to show off some of the new stuff

https://trello.com/b/ypDJvVIl

Title: Re: 3rd Session Info
Post by: Troll on January 18, 2018, 05:06:03 pm
Came back today to check out how much the game changed while I was gone.

I am sad to see that there is nothing left of what made the game unique and fun.

Ze gam ve lov iz ded

(http://i0.kym-cdn.com/photos/images/original/000/053/748/Best-Cry-Ever.gif)
Title: Re: 3rd Session Info
Post by: Sperber on January 19, 2018, 04:53:19 pm
I guess the autism level of the playerbase is the one thing that hasn't changed.
Title: Re: 3rd Session Info
Post by: killer1986chris on January 22, 2018, 04:17:41 pm
I guess the autism level of the playerbase is the one thing that hasn't changed.

Technically on a percentage basis it has gone up with the exodus of the PvP community.
Title: Re: 3rd Session Info
Post by: Corosive on January 25, 2018, 06:46:48 am
Actually, things are going great over Discord. It's only the Forums that suffer from such negativity. Most people now are very pleasant to deal with, and interact with. It's very refreshing. In game atmosphere has improved a lot too! We've even started hosting regular Player Events with the Community! We've having a blast!

http://www.dailymotion.com/video/x6dhg5j (http://www.dailymotion.com/video/x6dhg5j)



Title: Re: 3rd Session Info
Post by: 2238mudcrab on January 25, 2018, 11:21:16 am
Actually, things are going great over Discord. It's only the Forums that suffer from such negativity. Most people now are very pleasant to deal with, and interact with. It's very refreshing. In game atmosphere has improved a lot too! We've even started hosting regular Player Events with the Community! We've having a blast!

http://www.dailymotion.com/video/x6dhg5j (http://www.dailymotion.com/video/x6dhg5j)

Lol.

(https://i.imgur.com/H1NG3KK.png)
Title: Re: 3rd Session Info
Post by: Corosive on January 26, 2018, 05:44:02 am
I still see life in game and people having an absolute blast! FOnline Reloaded is a great MMORPG, and it's only getting better with the new massive updates we have planned for everybody.
Title: Re: 3rd Session Info
Post by: Corosive on February 03, 2018, 05:00:49 am
lol yes sirs
Title: Re: 3rd Session Info
Post by: Shamessa on March 10, 2018, 05:10:30 pm
Actually, things are going great over Discord. It's only the Forums that suffer from such negativity. Most people now are very pleasant to deal with, and interact with. It's very refreshing. In game atmosphere has improved a lot too! We've even started hosting regular Player Events with the Community! We've having a blast!

http://www.dailymotion.com/video/x6dhg5j (http://www.dailymotion.com/video/x6dhg5j)

Lol.

(https://i.imgur.com/H1NG3KK.png)

That's it - number says it all. 2017 January it was 88 average and 2016 102 average players. And it was with season that lasted long time. I spoked with two friends I've played S1 and S2 if they still play and response was "no lot - no thanks" in both cases. Also we spoke about crafting and junk usage (I don't mind it). basically, I logged onto forums to see If I was wrong. If I would see same +/- number of average players It would mean me being pissed-off for no loot system is just pure ranting and I didn't understood changes. but seeing playerbase dropped by 70% shows clearly that that was Bad decision. Pity, becuase I still wanted to play the game with new features...
Title: Re: 3rd Session Info
Post by: Troll on March 15, 2018, 05:14:42 pm
That's it - number says it all. 2017 January it was 88 average and 2016 102 average players. And it was with season that lasted long time. I spoked with two friends I've played S1 and S2 if they still play and response was "no lot - no thanks" in both cases. Also we spoke about crafting and junk usage (I don't mind it). basically, I logged onto forums to see If I was wrong. If I would see same +/- number of average players It would mean me being pissed-off for no loot system is just pure ranting and I didn't understood changes. but seeing playerbase dropped by 70% shows clearly that that was Bad decision. Pity, becuase I still wanted to play the game with new features...

We (apes) all feel the same. The game had all sorts of problems, caused both by the game itself and it's players, but it was unique. Now it all feels like a generic Not Massively Multiplayer Online game. It looks the same but the spirit is dead. The few apes around for the years that lasted S1 and 2 liked it and had it nowhere else so they stayed. The players around now could play anything else (dunno, like dofus for instance) and be happy. Wasteland ain't harsh anymore.
Title: Re: 3rd Session Info
Post by: Wichura on March 15, 2018, 05:52:43 pm
Oh, you are still chewing the same smelly old rag?

number says it all
Last time I've checked there was absolute zero fucks given about numbers (https://forum.fonline-reloaded.net/index.php?topic=12602.msg104065#msg104065). Unless I've missed some official info anywhere that states opposite?
Title: Re: 3rd Session Info
Post by: Henry on March 15, 2018, 09:13:28 pm
All my friends love this game, love all the changes since this new season began, love to see jackasses leave, love it love it love it. Now more than ever, this game is the best. Quests! Locations! Features! And now we can enjoy them more because aforementioned jackasses have mostly left. Finally! Finally, the game got way way better. Thank you, devs!
Title: Re: 3rd Session Info
Post by: Rinzler on March 16, 2018, 01:02:15 pm
Oh yes the game has achieved a level of divine perfection never even dreamed of by it's humble player-base. Although it could be taken as criticism to suggest that it was not perfect in it's previous incarnation and as we know, criticism is synonymous with apostasy so perhaps we ought to say that finally the game has brought us to a new level of perfection which is in a harmonious parallel with the state of sublime perfection it was in previously? That way we can kiss arse and not upset anybody.

Anyway, let's look at the joyous gifts which season 3 has bestowed upon us!

Fetch Jobs! - Seriously, this is what fonline is all about and by the grace of god it now accounts for 50% of player activity in the game. And people are seriously complaining about this? Well, we all know where complaints end up so stop spoiling it for everybody. Players are having a blast, somewhere anyway, probably in a quest map. Which brings us to:
Quests as replacement for PvP People only ever did PvP due to no quests in fonline, it's been proven in tests. Now there is almost no excuse to be caught in a public location by another player and even the unlikely event of that happening has been written out of exsistence by divine providence! (see below)
'The No Loot Miracle" Yes! Praise be! The heresy of risk in PvP has been abolished! Now we can pose in places other than the hub with absolutely no risk at all, ever! Even stealing has been taken care of to ensure that we can all do what we always wanted and not have to risk that horrible sense of mourning when our precious gear was stolen looted by evil heathens other players. And as if our cup wasn't already pissing it's contents all over the floor, just wait until T4 is enabled! I know you're already picturing yourself running around everywhere, not giving a shit in your HPA. Go on, picture it, it's okay.
Destiny of Town Control as Crafting and Bartering Activity Realised! Perhaps the greatest gift of all, for years the town control timers were misinterpreted as an invitation to barter and craft and many noobs holy children were killed and worst of all, they lost their fucking gear! Never again will this be tolerated! Plus for absolutely no reason when you go to fight craft you will instantly have a gang of NPCs ready to defend you so it's not as if there is no PvP it's just that PvP has been reworked to give NPCs a bigger a role in it, which of course is what PvP has always been about.

So there you go, there's the evidence and in case there is any further heresy confusion: Player numbers are in no way an indication of the success of these glorious updates and any suggestions to that effect are, in fact, witchcraft.

Title: Re: 3rd Session Info
Post by: jobany on March 16, 2018, 03:25:41 pm
Oh, you are still chewing the same smelly old rag?

number says it all
Last time I've checked there was absolute zero fucks given about numbers (https://forum.fonline-reloaded.net/index.php?topic=12602.msg104065#msg104065). Unless I've missed some official info anywhere that states opposite?

Sure, we all know that online games are meant to be played alone. It's totally OK to not meet anyone in the wastes. According to Corosive, all the life is on Discord and not on the forums, and now it seems it neither is in game.


All my friends love this game, love all the changes since this new season began, love to see jackasses leave, love it love it love it. Now more than ever, this game is the best. Quests! Locations! Features! And now we can enjoy them more because aforementioned jackasses have mostly left. Finally! Finally, the game got way way better. Thank you, devs!
You seem to have very few friends then.
But worry not, the 80-90% of playerbase leaving is totally the sign of your good work.

"B-But we can advertise the server and we get 400+ people easily as we did before !!!1!11!!1!"

At the start of the current session 200+ people already knew about the wipe and have seen the changelog, still only 20-30 stayed. You managed to turn an already unsuccessful game into a total failure and you are trying to convince everyone that it's totally okay. Delusion at its finest.
Title: Re: 3rd Session Info
Post by: intruders on March 16, 2018, 03:30:34 pm
All my friends love this game, love all the changes since this new season began, love to see jackasses leave, love it love it love it. Now more than ever, this game is the best. Quests! Locations! Features! And now we can enjoy them more because aforementioned jackasses have mostly left. Finally! Finally, the game got way way better. Thank you, devs!

Spoiler: show
(https://i.imgur.com/2300pMU.jpg)
Title: Re: 3rd Session Info
Post by: Wichura on March 16, 2018, 07:15:11 pm
Sure, we all know that online games are meant to be played alone.
I've never said so. I just pointed out how player count is important for devs of this particular server. Therefore moaning about low players number is invalid in this case.
Title: Re: 3rd Session Info
Post by: Old Death on March 16, 2018, 08:02:26 pm
Hahaha Rinzler u kill it, man!
Title: Re: 3rd Session Info
Post by: Rinzler on March 16, 2018, 08:07:13 pm
Sure, we all know that online games are meant to be played alone.
I've never said so. I just pointed out how player count is important for devs of this particular server. Therefore moaning about low players number is invalid in this case.

Or the numbers could be a valid indicator of success however they try to spin it. Nobody likes to admit they fucked up but the facts are changes were made and most players didn't like them as evidenced by their lack of presence and living in a discord bubble surrounded by 20 or so groupies doesn't change that.
Title: Re: 3rd Session Info
Post by: Wichura on March 16, 2018, 08:15:49 pm
Depends on the goals they've set for themselves. None of us can tell for sure. Having a server with narrow pool of players, focused on killing geckos and shit, could be the goal as well.
Title: Re: 3rd Session Info
Post by: Rinzler on March 16, 2018, 08:28:48 pm
Depends on the goals they've set for themselves. None of us can tell for sure. Having a server with narrow pool of players, focused on killing geckos and shit, could be the goal as well.

I'd say the numbers are valid regardless, there clearly was an expectation that people would like the game and play it. But if the goal is a narrow pool of players killing geckos then I think that's been achieved, so stage 2 must surely be to make the server private so that nobody comes back and spoils it?
Title: Re: 3rd Session Info
Post by: Wichura on March 16, 2018, 09:03:29 pm
Private server is not an issue since FOnline SDK has been released years ago. There is or was a few 2238/Reloaded clones over years, none of them became superpopular. And as far as I know all of them had full loot drop and hexing features enabled.
Title: Re: 3rd Session Info
Post by: Melt on July 24, 2018, 12:02:41 am
I come back for one day and see that FOnline has turned into carebear land. Unsurprising actually.
Title: Re: 3rd Session Info
Post by: Parabellum on July 25, 2018, 03:32:25 am
I come back for one day and see that FOnline has turned into Toilet land. Unsurprising that people actually only come here to leave their shit in and onto it, before going back home to moma succing her breasts and crying hard about changes, whom appear worse to them than cancer in their sensory cortex.

Fixed.
Title: Re: 3rd Session Info
Post by: Melt on August 11, 2018, 07:41:40 pm
Date Registered: January 06, 2018, 07:15:33 pm

Nothing to see here folks.
Title: Re: 3rd Session Info
Post by: Joe Lavender on August 11, 2018, 08:24:51 pm
Yyoooo Melt! Long time no see.
Title: Re: 3rd Session Info
Post by: Big Hat Logan on August 12, 2018, 07:54:21 pm
Date Registered: January 06, 2018, 07:15:33 pm

Nothing to see here folks.
Is that what your escort said, when you pulled down your pants.