FOnline: Reloaded

Development => Suggestions => Closed suggestions => Topic started by: Raynor on May 24, 2017, 06:51:19 pm

Title: turn mode combat running
Post by: Raynor on May 24, 2017, 06:51:19 pm
please enable turn mode combat running. Its very frustrating being limited to walk speed considering the quantity of random encounters we want to join.

obs: as a new player i did a search for this question and asked few people online, but none seem to know if turn mode running was possible. So here`s my suggestion.

thanks.
Title: Re: turn mode combat running
Post by: S.T.A.L.K.E.R on May 25, 2017, 05:44:31 am
UUuhhhhh.........play in real time?

Title: Re: turn mode combat running
Post by: Lucky man on May 25, 2017, 07:32:36 am
If you want just running instead of walking there is a solution but I don't know if you meant that
Title: Re: turn mode combat running
Post by: Programmer on May 25, 2017, 01:00:14 pm
UUuhhhhh.........play in real time?

It isn't solution.

please enable turn mode combat running. Its very frustrating being limited to walk speed considering the quantity of random encounters we want to join.

obs: as a new player i did a search for this question and asked few people online, but none seem to know if turn mode running was possible. So here`s my suggestion.

thanks.

In short you suggestion is good suggestion which will make turn based combat faster. If mobs can move faster player should run too.
Title: Re: turn mode combat running
Post by: Fork.cz on May 30, 2017, 08:32:26 am
I do not see what the problem is here in regards to restricting Turn Based to walking.

It is called Turn Based since everything is taken in turns, and in each individual turn there are "steps" being taken.

Walking would be counted as a "step" in a turn. To make this easier imagine each step as an action point.

Walking makes sense in TB since one step of movement is equal to one action point: 1S = 1AP

Running, however, just makes this formula complicated. How many steps do we take when running? The same as walking yes, but what about the required effort? It would not just be 1 AP since that is how much it takes when walking, therefore you will need more AP to run. So for argument sake let's just say it is 2AP to run.

To try and justify this concept of running in TB, let's say that running, costing 2AP, will let you move two hexes instead of just the one. However this is just useless since walking would get you the same distance at the same AP cost:

Walking to 2 hexes:
2 steps, 2 action points

Running to 2 hexes:
1 Step, 2 action points

Running is simply unnecessary in TB, and implementing it would be nothing more than a hassle. If you want to have the ability to run, then simply play in Real Time.

Real Time is where you always want to run and never want to walk.
Turn Based is where you walk because you are too afraid to run.
Title: Re: turn mode combat running
Post by: Knife_cz on June 06, 2017, 12:20:10 am
I do not see what the problem is here in regards to restricting Turn Based to walking.

It is called Turn Based since everything is taken in turns, and in each individual turn there are "steps" being taken.

Walking would be counted as a "step" in a turn. To make this easier imagine each step as an action point.

Walking makes sense in TB since one step of movement is equal to one action point: 1S = 1AP

Running, however, just makes this formula complicated. How many steps do we take when running? The same as walking yes, but what about the required effort? It would not just be 1 AP since that is how much it takes when walking, therefore you will need more AP to run. So for argument sake let's just say it is 2AP to run.

To try and justify this concept of running in TB, let's say that running, costing 2AP, will let you move two hexes instead of just the one. However this is just useless since walking would get you the same distance at the same AP cost:

Walking to 2 hexes:
2 steps, 2 action points

Running to 2 hexes:
1 Step, 2 action points

Running is simply unnecessary in TB, and implementing it would be nothing more than a hassle. If you want to have the ability to run, then simply play in Real Time.

Real Time is where you always want to run and never want to walk.
Turn Based is where you walk because you are too afraid to run.
Is this a joke?
What is up with that name? Fork? Really?
Now we're just missing Spoon and Spork HUH you comedian