FOnline: Reloaded

Development => Bugs => Topic started by: Smalec on January 09, 2017, 05:48:06 pm

Title: Stuck NPCs taking forever in turn based
Post by: Smalec on January 09, 2017, 05:48:06 pm
Cheers

Two versions of this bug.
1. NPC blocked by another NPC. NPCs that have their path blocked, don't end their turn - they stand like god damned retards and force you to wait 30 seconds for their turn to end.

2. Certain NPCs, I've found some type of NPC in a cave with "Slave" in their name to be automatically blocked. Bitch just stands there screaming "Stop hurting me!" and various other text commands at rapid intervals without moving or doing anything else, yet again forcing you to wait 30 seconds.

Seriously, is it that impossible to fix this crap that changes a 3 minute cave encounter/quest into 15 minute unnecessary waste of time?
Title: Re: Stuck NPCs taking forever in turn based
Post by: Awgy on January 09, 2017, 07:12:36 pm
don't do caves in TB, problem solved and you are way safer that way :)

Peace
Title: Re: Stuck NPCs taking forever in turn based
Post by: Mad Matt on January 14, 2017, 12:59:11 pm
don't do caves in TB, problem solved and you are way safer that way :)

Peace

No it's not solving that problem, it's only running away from it :P
For now you have just kill them fast enough or jn order to make corridors/doors open without corpses blocking it. About those screaming npcs there's no way to change it, wait for wipe.
Title: Re: Stuck NPCs taking forever in turn based
Post by: newb on April 30, 2017, 11:53:35 pm
The problem gets WAY worse if you have 140 AC and "In Your Face!"
most NPCs
even Aliens and often Centaurs will run away from you
until they reach an obstacle or map exit grid and wait about 30 seconds EACH.
Humanoid NPCs are the worst for they will talk afraight wich seems to take even longer.
 :facepalm :'(