FOnline: Reloaded

Development => Suggestions => Closed suggestions => Topic started by: General Killer on August 08, 2016, 05:55:25 am

Title: More pvp zones
Post by: General Killer on August 08, 2016, 05:55:25 am
I think you should add more pvp zones like make  depot that is in habbited by renegades or something just to mix it up a bit or implement Ghost Town permantly.
Title: Re: More pvp zones
Post by: Heyfray on August 08, 2016, 07:33:10 am
Should probably add a list of ideas or concepts maybe even a few maps.
But generally +1 for me
Title: Re: More pvp zones
Post by: General Killer on August 08, 2016, 01:54:56 pm
If they want a map ive got plenty of protos for the abandoned depot
Title: Re: More pvp zones
Post by: Corosive on August 09, 2016, 11:44:29 pm
I'm in the process of creating/adding some new PvP Zones actually :) Kind of getting obsessed with the idea... It's actually really freakin' easy to add public dungeons and what not. I just need maps. But 100% completed maps that I don't have to test or fix myself lol.
Title: Re: More pvp zones
Post by: General Killer on August 10, 2016, 06:33:09 am
Even though im making my own server im gonna keep playing reloaded i cant wait till the 3rd season ive got some i might could send you
Title: Re: More pvp zones
Post by: zekromo on August 10, 2016, 02:27:56 pm
When will we see anything for this server Killer?
Title: Re: More pvp zones
Post by: General Killer on August 10, 2016, 11:29:39 pm
Should be soon zek ;) we've ran into some technical difficulties biggest problem at the moment is our guy who knew angelscript got bored and decided he'd quit leaving us kinda fucked right now then im personally trying to work on maps but the damned reloaded mapper wont let me use the control panel my cursor for some reason cant reach the damned thing. Another problem is we cant seem to make locations show on the world map weve tried fixing visibilty adding flags but we dont have a clue ill be in khan teamspeak tomorrow probably ill share more then.
Title: Re: More pvp zones
Post by: zekromo on August 11, 2016, 05:57:03 am
Should be soon zek ;) we've ran into some technical difficulties biggest problem at the moment is our guy who knew angelscript got bored and decided he'd quit leaving us kinda fucked right now then im personally trying to work on maps but the damned reloaded mapper wont let me use the control panel my cursor for some reason cant reach the damned thing. Another problem is we cant seem to make locations show on the world map weve tried fixing visibilty adding flags but we dont have a clue ill be in khan teamspeak tomorrow probably ill share more then.
Yeah hop on into the TeamSpeak tomorrow and I can assist you with most of the map related problems you have; the only problem is that I am currently on holiday abroad so there will be a hard time getting in contact. However, for your problem with how to show locations on world map, I recommend that you check out this tutorial created by Slowhand which details on how to do this:

http://forum.fonline-reloaded.net/index.php?topic=9735.msg79541#msg79541

3. Adding new locations to the world, using the World editor.

This isn't hard as well, but here u can mess things up pretty easy if you click around while experimenting.
  • First things first, before you forget, delete the world save files. I always forget this and launch the server two times bc of this.
  • Launch Mapper and open a map to copy from, I used: tent_mountain (Type in console: "~tent_mountain")
  • Add a new robot NPC (critters->others->Robobrain)
  • Save the map: "^tut_map1"
  • Go to the Server\Maps forlder, you should have a new map file here named: tut_map1.fomap

Now, time to place this map on the world.
  • Launch the World editor located in the Tools folder. (You might need to get .NET framework v4, this is a freely downloadable framework for Windows, don't be affraid of it, programs written in C# use it. Most Windows Service  Packs have it, so you probably won't have to dl it.)
  • Add the new map:
    • Press Ctrl+M (or in the menu Tools->Mapdata Editor) and Add New Map
    • Name your nap: Tutorial1
    • Press Assign Free PID (but the default 128 should be free as well)
    • Browse the map file recently made (..\Server\Maps\tut_map1.fomap)
    • Save.
  • Add the new location:
    • Press Ctrl+L (or in the menu Tools->Location Editor) and Add New Location
    • Name the location: Tut_Loc1
    • Assign a free PID. (Default 90 should work fine as well)
    • Set size to 6. (24 is a town size green cirle, 6 or 8 should be small enough)
    • Set max players to 0. (In case you leave it at 1, and you test it later with multiple chars, they won't be able to enter until the one inside leaves.)
    • Set description ("A strange robot in the middle of the wastes")
    • Set visibilty: Check Visible.
    • Add Map: Sort by PID, scroll to 128 and select the recently made map, Tutorial1.
    • Save and exit Location Editor.
  • Set the location on world map:
    • Press Ctrl+A (menu Worldmap->Add Location)
    • Sort by PID, scroll to 90 and find your recently added location named Tut_Loc1
    • Add this location. Now you can place your location on the map, place it near the spawning point for easier testing.
    • Check what you done, by searching the map in World Editor near Hub, your new location should appear.
    • Save the world map, press Ctrl+S (menu: File -> Save) and exit World Editor.
Test what you have done. Make sure you delete the World saves, start server, launch client and with a new char you should see the new tutorial location nearby.

Make sure to follow it exactly, otherwise problems can arise. Hope it helps, and PM if you need any more assistance with knowledge on the mapper. :) Hope to see some pics of this new server of yours soon, or any information.
Title: Re: More pvp zones
Post by: Corosive on August 17, 2016, 01:42:23 am
New PvP zones have been added to Season 3's Worldmap!

Here's how you do it.

Step 1) Create a map
Step 2) Open World Editor
Step 3) Add the MapData
Step 4) Add the LocationData (Flags = IsPublic) (Visible = Yes) (Add Map to Location)
Step 5) Add Location to Worldmap
Step 6) Save
Step 7) Delete all WorldSave files in Server/Saves (You can keep clients)
Step 8) Run Server!
Step 9) Find the Location!

Title: Re: More pvp zones
Post by: elemenope on August 17, 2016, 11:12:24 am
originaly wanted to make a own thread for this but whatever, i'll just post it here...
i would like to see more encouragement for TB pvp, i had two things in mind:
"TB TC" a location that is allways set to turn based, ofc needs a warning if combat is going on before you spawn in. factions can take these locations just like the northern towns, though maybe there should be some sort of objective other than stand there for about 10 minutes so the defenders don't drag out their turns. you could fight over control of things like trading routes, supply lines, caravan outposts, etc.

"TB Airdrops" comparable to the shiny boxes falling from the sky in various FPS pvp survival games. show up on wm in random locations. preferably on land, unless there will be boats  :P, visible for everybody within a radius of several zones (5-10?), could also give a server message, allways set to turn based, no warning needed, you should be expecting a fight anyways. inside you could see a shadown on the ground and maybe a timer, eventually the box spawns in, if somebody can be bothered an animation would be sweet, i imagine the box parachuting down and as it lands the parachute covers it up partially. then it's just a question of fighting your way towards the locker and making it out with the loot. imagine 3 or more teams fighting over it, one team camping inside, 2 more waiting on wm with sneakers relaying info, as the box appears 1 team spawns in and kills whoever grabbed the loot so now everybody is fighting over that corpse. this keeps repeating as people regear and the loot slowly wanders towards the exit grid untill somebody can finally take it out. or both teams just get wiped and it's done in 10 minutes, who knows  ::)
Title: Re: More pvp zones
Post by: Corosive on August 17, 2016, 12:02:32 pm
originaly wanted to make a own thread for this but whatever, i'll just post it here...
i would like to see more encouragement for TB pvp, i had two things in mind:
"TB TC" a location that is allways set to turn based, ofc needs a warning if combat is going on before you spawn in. factions can take these locations just like the northern towns, though maybe there should be some sort of objective other than stand there for about 10 minutes so the defenders don't drag out their turns. you could fight over control of things like trading routes, supply lines, caravan outposts, etc.

"TB Airdrops" comparable to the shiny boxes falling from the sky in various FPS pvp survival games. show up on wm in random locations. preferably on land, unless there will be boats  :P, visible for everybody within a radius of several zones (5-10?), could also give a server message, allways set to turn based, no warning needed, you should be expecting a fight anyways. inside you could see a shadown on the ground and maybe a timer, eventually the box spawns in, if somebody can be bothered an animation would be sweet, i imagine the box parachuting down and as it lands the parachute covers it up partially. then it's just a question of fighting your way towards the locker and making it out with the loot. imagine 3 or more teams fighting over it, one team camping inside, 2 more waiting on wm with sneakers relaying info, as the box appears 1 team spawns in and kills whoever grabbed the loot so now everybody is fighting over that corpse. this keeps repeating as people regear and the loot slowly wanders towards the exit grid untill somebody can finally take it out. or both teams just get wiped and it's done in 10 minutes, who knows  ::)

Would be sweet, but TB is slow. You'd end up having to wait 10 minutes for your turn.
Title: Re: More pvp zones
Post by: Awgy on August 17, 2016, 12:19:02 pm
originaly wanted to make a own thread for this but whatever, i'll just post it here...
i would like to see more encouragement for TB pvp, i had two things in mind:
"TB TC" a location that is allways set to turn based, ofc needs a warning if combat is going on before you spawn in. factions can take these locations just like the northern towns, though maybe there should be some sort of objective other than stand there for about 10 minutes so the defenders don't drag out their turns. you could fight over control of things like trading routes, supply lines, caravan outposts, etc.

TC team based  type of PvP. Requires way to much movement of whole group. Teasing, pulling back, pushing forward, taking cover, focusing fire, etc. etc. one troll hidden on map with handful of grenades would keep TB active, as well as stretch the turns for eternity, so attacking team would not be able to properly position them selves, and at the top of that, even in 6v6 fights you would wait approx. 25-45 minutes for your turn.

I mean if you want something like this I am not against it, but I am afraid non of now existing teams would go there except for khans.

Peace
Title: Re: More pvp zones
Post by: Mighty on August 17, 2016, 01:14:04 pm
Quote
I think you should add more pvp zones like make

probably more pvp zones = less pvp

Would be sweet, but TB is slow. You'd end up having to wait 10 minutes for your turn.

as the decision, players from one team can go at the same turn
Title: Re: More pvp zones
Post by: elemenope on August 17, 2016, 01:44:59 pm
probably more pvp zones = less pvp
that's a good point, it all depends on how many players will play post wipe

as the decision, players from one team can go at the same turn
didn't fallout tactics have something like that where all teammates would have their turn at the same time? could feel like RT without AP regen and AP cost for moving for the team who's turn it is. a factions sequence could be added up and then divided by how many members are present in the zone, then factionless players have their turns after all factions based on their individual sequence?
Title: Re: More pvp zones
Post by: FrankenStone on August 17, 2016, 03:56:34 pm
just look on aop 40 corezones with 0 players , they cant even get 40 payers to have one map for every player bahahaha ... more maps doesnt mean better gameplay! in end its always about the real content ... better add less locations with more things to do in them = quality instead of aop example quantity with zero content in these zones. if u are interested i can help u with ideas...
Title: Re: More pvp zones
Post by: General Devon Oliver on August 17, 2016, 04:30:15 pm
just look on aop 40 corezones with 0 players , they cant even get 40 payers to have one map for every player bahahaha ... more maps doesnt mean better gameplay! in end its always about the real content ... better add less locations with more things to do in them = quality instead of aop example quantity with zero content in these zones. if u are interested i can help u with ideas...
Good Point
Title: Re: More pvp zones
Post by: Corosive on August 17, 2016, 10:56:25 pm
People don't realize that the devs are limited by design and code. Just because you can think of it, doesn't mean you can code it. Seriously, you need MORE content and not LESS but HIGHER quality content. You do not want to see the same 3 maps for the next 15 years. And obviously we aren't going to be releasing low quality content just for the sack of content. Wipe would have been released last year if we didn't care about quality.

If you guys want the wipe to happen faster, why don't you donate more of your money? Hell, donate to me.
Title: Re: More pvp zones
Post by: FrankenStone on August 18, 2016, 06:14:13 pm
People don't realize that the devs are limited by design and code. Just because you can think of it, doesn't mean you can code it. Seriously, you need MORE content and not LESS but HIGHER quality content. You do not want to see the same 3 maps for the next 15 years. And obviously we aren't going to be releasing low quality content just for the sack of content. Wipe would have been released last year if we didn't care about quality.

If you guys want the wipe to happen faster, why don't you donate more of your money? Hell, donate to me.

what has money to do with this kek, fonline engine provides most things u need in terms of pve content, pvp can be a bit tricky but i think this shudnt be a problem with mostly vanilla pvp mechanics on this server.
Title: Re: More pvp zones
Post by: Gargantua on August 18, 2016, 09:29:13 pm
just look on aop 40 corezones with 0 players , they cant even get 40 payers to have one map for every player bahahaha ... more maps doesnt mean better gameplay! in end its always about the real content ... better add less locations with more things to do in them = quality instead of aop example quantity with zero content in these zones. if u are interested i can help u with ideas...

More player interaction is what it's all about.

Worldmap is too big.  too many places to get resources.

Needs to be more bottlenecks!
Title: Re: More pvp zones
Post by: Seki on August 18, 2016, 11:18:33 pm
amount of "pvp" maps needs some balance, both sides are wrong, neither 1 pvp map or alot of pvp maps is good
some people say "more pvp maps = more pvp" while others say "less pvp maps = players less spread over maps = more pvp"

1 pvp map/feature means that only biggest teams will be able to fight while loners and small teams have no chance, its better when there are more areas so you can have small scale pvp even when big teams are online - avoid them and go to other locations (example FO2 dungeons) but not too many areas so players find each other

another thing is, pvp in fonline was supposed to be not only by doing pvp features but also random meeting of players while are doing other activities but sadly currntly there isnt enough features in unprotected towns/locations so players dont visit them much often and dont meet each other randomly
this is why players asked for magic boxes so they have some pvp locations other then just town control at which only big teams can fight and small scale pvp was dead

this game needs more of minidungeons which was discussed earlier in this topic, there is alot of empty locations on worldmap which could be filled at least by few npc protecting some containers, not even much scripting needed, at least something simple for players to do before scripted dungeons are made properly (for which we wait for years.. for example http://forum.fonline-reloaded.net/index.php?topic=1197.msg8539#msg8539 it have been only 3 years since this post and sierra is still untouched..)