FOnline: Reloaded

Development => Suggestions => Closed suggestions => Topic started by: worldremaker on July 23, 2016, 07:37:12 am

Title: Set timeout for caravan encounters
Post by: worldremaker on July 23, 2016, 07:37:12 am
I have an idea how to solve caravans's stucks.

When caravan leader is entering to encounter then set the timeout for example 30 real minutes. If something happen, like stuck and pass those 30 minutes then run script caravans@r_KillCaravanDriver 1 [caravan's_ID].

Reset this countdown ONLY when caravan leader is entering to another encounter.

Terminate countdown when caravan is ended.
Title: Re: Set timeout for caravan encounters
Post by: Mr. Morok on July 23, 2016, 10:10:44 am
In my opinion it would work, +1.
Title: Re: Set timeout for caravan encounters
Post by: Darksider on July 23, 2016, 12:59:57 pm
+1
Title: Re: Set timeout for caravan encounters
Post by: Seki on July 23, 2016, 02:59:29 pm
When caravan leader is entering to encounter then set the timeout for example 30 real minutes.
most of caravans are stucked on worldmap, not in encounter its because some caravans stuck when there is 11+ slots in party because SOMEONE  ::) was abusing bug with no encounters..
Title: Re: Set timeout for caravan encounters
Post by: worldremaker on July 23, 2016, 03:49:19 pm
So lets improve algorithm for it.

Set this time out in depart moment, reset when caravan is entering to encouters and terminate it when arriving to destination town.
Title: Re: Set timeout for caravan encounters
Post by: Slowhand on July 23, 2016, 03:57:07 pm
So lets improve algorithm for it.

Set this time out in depart moment, reset when caravan is entering to encouters and terminate it when arriving to destination town.

Solve bug instead...
Title: Re: Set timeout for caravan encounters
Post by: worldremaker on July 23, 2016, 06:25:08 pm
Setting timeout is shiyty solve, and I agree with it, but it require... 5 lines of code?
True solving require few cases.