FOnline: Reloaded

General => General Game Discussion => Topic started by: BastianS14 on April 29, 2016, 02:14:29 pm

Title: People moving to AOP
Post by: BastianS14 on April 29, 2016, 02:14:29 pm
Ashes of Phoenix server wipe its attracting some reloaded players...

I love reloaded and i wont switch to another server, cause when playing fonline, its the one with the most features i like.

On the otherside, no one likes to play alone... specially a game like this, so i wonder why theres an abandoned facebook and no other social media publicity.

If anyone has some ideas to help reloaded re-populate would be good to read them.

Its a shame to see a server that could be with 150/200 ppl online with only 80 as an average...

Title: Re: People moving to AOP
Post by: Help Bot on April 29, 2016, 03:05:37 pm
Make it harder to find people, make it easier to reset, and make the rewards higher than the losses for newbies.

Even if its with lots of trash you'll keep more people that way.
Title: Re: People moving to AOP
Post by: Wichura on April 29, 2016, 04:35:02 pm
With Facebooks, YouTubes, Twitters and other crap attracting people is the easiest task, just spread the news and watch the player counter raising. Hard part is making them to stay longer than 3 days.
Title: Re: People moving to AOP
Post by: Einherjar on April 29, 2016, 05:08:30 pm
People dying is not an issue at all. It's just like any other game, you either like it enough to stick with it or you don't. I've tried to advertise all over the place but games like this are dated and today's youth just want their CoD. I'll still try in hopes of seeing my favorite game flourish but I do so with cautious optimism.
Title: Re: People moving to AOP
Post by: jarok on April 29, 2016, 06:42:23 pm
Hard part is making them to stay longer than 3 days.

This +9000.

Everybody go on aop and it is fine. When wipe comes to reloaded, people will back here.
Title: Re: People moving to AOP
Post by: Gimper on April 29, 2016, 07:02:59 pm
Fallout 1 and 2 had/has a die hard fanbase. So the majority of FOnline players ARE those fans. It's not like any other game that appeals to EVERYONE. Pretty much anyone who plays FOnline now, are those who have at least known about it for the last few years.

What I'm saying is it's not likely for an old fanbase to get new fans. Everyone's interest is elsewhere. I feel that the majority of the people currently playing FOnline servers are ones who will continue to move around server to server. Most other passersby will look, play for a day, leave. I would be shocked beyond belief to see ANY FOnline server hold a player base of 200+
Title: Re: People moving to AOP
Post by: Wichura on April 29, 2016, 09:43:49 pm
Fallout 1 and 2 had/has a die hard fanbase. So the majority of FOnline players ARE those fans.
And so they find a FOnline game, the dream-came-true Fallout with other people, yay! Look, there's a community gathered around, few servers to choose, Wikipedia, some advices, forum, screens, forum PvP thread ... oh wait, what? Is that really it? Was this all about in F1/F2 games - get your troops together and smash those n00bs, then type "/e pisses on face xd"? Was really Den, Modoc, Klamath or other place an arena for some heavy armed yahoos, performing some kill frenzy with a miserable excuse of "controlling the town"? Right, Master's Army in F1 and Enclave in F2 - I don't recall however any of the "Gang Bang Soldiers of Anal Cumdrinking" though, not a single clue in any Fallout Bible I know. Is there for real nobody interested in playing a role in roleplaying based game? Is this for sure the Hub, one of the main cities across Wasteland, populated with mentally challenged creatures, able to say "i fcuk your momma" and not much more? What quests one can make apart from Metzger's suitcase and what impact does it have on whatever?

I cannot blame these die hard fans when they gave it a try, saw all this and never came back. And this all looks alike since first closed beta of 2238/TLA, only gods know how many people don't even want to hear anymore about FOnline: Something, the brand new shiny server with new possibilities since they've tried and experienced above. Idea of making FOnline a "faction mod" ages ago was a horrible cancer that cannot be cured that easy.
Title: Re: People moving to AOP
Post by: Gimper on April 29, 2016, 09:51:19 pm
Well this "cancer" is the candy for hardcore players like myself. We are the exception. Hardcore die hard fans that crave salty tears which NPCs cannot offer. There is a reason why this player base never(hardly ever) changes. FOnline is the only place you can find such a diverse mix of gameplay. It's a PvP game with elements of Fallout. 11/10, I will play FOnline until the Internet goes down.
Title: Re: People moving to AOP
Post by: Einherjar on April 29, 2016, 09:52:59 pm
Well this "cancer" is the candy for hardcore players like myself. We are the exception. Hardcore die hard fans that crave salty tears which NPCs cannot offer. There is a reason why this player base never(hardly ever) changes. FOnline is the only place you can find such a diverse mix of gameplay. It's a PvP game with elements of Fallout. 11/10, I will play FOnline until the Internet goes down.

I guess you're stuck with me then, broski ;) <3
Title: Re: People moving to AOP
Post by: BastianS14 on April 29, 2016, 11:02:15 pm
Please stop writting the things we ALL already know and try to throw some ideas or useful suggestions.





Thanks.
Title: Re: People moving to AOP
Post by: Gimper on April 29, 2016, 11:34:33 pm
Please stop writting the things we ALL already know and try to throw some ideas or useful suggestions.





Thanks.

I think you are in the wrong thread  :o

This is about people on AoP
Title: Re: People moving to AOP
Post by: Wind_Drift on April 30, 2016, 03:37:48 am
Well this "cancer" is the candy for hardcore players like myself. We are the exception. Hardcore die hard fans that crave salty tears which NPCs cannot offer. There is a reason why this player base never(hardly ever) changes. FOnline is the only place you can find such a diverse mix of gameplay. It's a PvP game with elements of Fallout. 11/10, I will play FOnline until the Internet goes down.

It may seem antipodal to my behavior the past 6 years, but Wichura is right on the money.

He (FO2), Rotators (2238), and the Reloaded team have a very, very different FOnline perspective and experience than most of us, as their vantage point is different. I would LOVE to hear their experiences and opinions on all of this, though I understand that it may not be worth the effort.

Furthermore, you new players or otherwise who don't have forum accounts but lurk, or simply don't post much are doing yourselves a disservice by being inactive in these types of discussions.

While the age of the graphics and game surely have some bearing on the playerbase, as well as multitude of server choice dispersing the community, I'm also certain that the fact that it's a PvP centric game and the toxic attitude of some of us have much to do with it as well.

Some of the people who stopped by to party decided the place was full of cunts, and went to the place down the street with drunk chicks and pizza. I know I'm guilty of being a cunt, what about some of y'all?
Title: Re: People moving to AOP
Post by: Awgy on April 30, 2016, 04:13:02 am
Well today player base moves to AoP in few months it will move to another freshly wiped server, then it will go to another and so on. Fonline community is like family, we all have our aunts, uncles, cousins etc. etc. that we don't every day because we live in different places. Following this thought. Each server Wipe is like Christmas dinner, or wedding. We meet each other share experiences, celebrate etc. etc. and everyone goes back to their home. So Today it is AoP next time all those players will visit Reloaded after wipe, some will stay longer, some will briefly check it and move on, this is circle of Fonline, and main reason for wipes, fresh start and madness of race to top.
I would not be worried about Reloaded, coz of AoP, same as I would not be worried about AoP after Reloaded will wipe.

P.S.

Try it out you will see why i would not be worried about it :D
Title: Re: People moving to AOP
Post by: Gimper on April 30, 2016, 04:40:17 am
I tried to downlaod AoP, and it told me "9 hours remainning" FUCK AOP! I will support reloaded until the end of it's days.
Title: Re: People moving to AOP
Post by: worldremaker on April 30, 2016, 06:28:07 am
Supporting, working for, playing on the server where GMs don't care about it anymore it's a strong shullbit.
Title: Re: People moving to AOP
Post by: Nice_Boat on April 30, 2016, 11:14:03 am
...

This post made me really angry. You've worked on several FOnline projects, and yet you're acting as if you don't understand how difficult it is to create, maintain and moderate a proper RPG server. Well, to be honest, maybe you don't, since content creation never was your forte. Creating the content for an RPG server is extremely difficult, especially when compared with creating content for a PvP-centric server. The difference is like preparing a proper, narrative-based World of Darkness session vs preparing a simple dungeon crawl for D&D. I know, because I spent countless hours writing dialogues for Wasteland 2155. And when that metric fuckton of work translates to 3 finished locations with literally nobody else to back you up, and your real-life work you actually get paid for also involves writing for video games... well, it's pretty fucking easy to give up. The scrypting involved is also considerably harder - and since noone has ever done it before, it's pretty much uncharted territory. The planning, gamedesign... don't even get me started on that. Let's just say that there's a reason commercial RPG games aren't released as often as tactical shooters and they're usually buggy as hell.

You do tend to post complaints of this sort fairly often, but to me you sound like a typical entitled asshole. In the end, when the community had a real shot at creating a proper RPG server all you could contribute was a few maps and a lot of unnecessary drama. You had your chance and you blew it. Stop blaming the devs that actually tried or the community in general for not realizing the potential of this engine to its full extent.

Oh, and one more thing - making this a faction mod was a brilliant idea. Can't create content? Tough shit, better create a system that rewards players for creating their own world. Yes, it's not exactly 100% Fallout, but the rich history of this game, all the factions, the politics, the feuds, even the drama - all that simply proves that it was the right call. This community is actually somewhat magical since it proved to be perfectly capable of making rather empty gameworlds interesting for a very long time and will probably keep doing its thing for years to come.
Title: Re: People moving to AOP
Post by: Kilgore on April 30, 2016, 11:29:19 am
I tried to downlaod AoP, and it told me "9 hours remainning" FUCK AOP!

Try downloading from some mirror site :)

Is there for real nobody interested in playing a role in roleplaying based game? Is this for sure the Hub, one of the main cities across Wasteland, populated with mentally challenged creatures, able to say "i fcuk your momma" and not much more? What quests one can make apart from Metzger's suitcase and what impact does it have on whatever?

Real roleplaying FOnline server would be a nazi state, heavily moderated and possibly quite boring after a while. You can't expect all other people to play the game in the way you would like them to. Every player has his own vision of the perfect FOnline server.

As I wrote many times, more different FOnline servers with nice features - the better. Too bad that nobody from AoP team told me to post their announcement like the last time.

Btw it is somehow funny when players from every FOnline server complain about low number of players, and then when wipe or something happens and a flow of fresh souls comes to the game, they troll the shit out of them until they ragequit, and eventually oldfags keep complaining about low population again.

Whatever is said by "fonline reloaded dev server owners" or other bored people, we keep the server running and work, even if slowly, on updates that will appear sooner or later.
If you are bored or not satisfied with the current state of the game, try doing something else instead of putting shit into your own nest. Thanks
Title: Re: People moving to AOP
Post by: Nice_Boat on April 30, 2016, 11:46:31 am
By the way, it's easy to get your own True Fallout RPG Online Experience (tm) right now. Obviously, this involves some work - but hey, what's some work to a dedicated Fallout fan!

Here's how:
1. Set up your own Reloaded clone.
2. Close the registration.
3. Find some adventurers you want to FOnlineRP with.
4. Find some dudes that are going to act as NPCs.
5. Find a GM that's going to create new Epic Adventures for you on a weekly basis (just some basic scripting, since the key NPCs would be replaced by actors anyway).
6. ???????
7. PROFIT

Oh, about that GM? Good luck finding one.
Title: Re: People moving to AOP
Post by: Wichura on April 30, 2016, 02:12:57 pm
This post made me really angry. You've worked on several FOnline projects, and yet you're acting as if you don't understand how difficult it is to create, maintain and moderate a proper RPG server. Well, to be honest, maybe you don't, since content creation never was your forte. Creating the content for an RPG server is extremely difficult, especially when compared with creating content for a PvP-centric server. The difference is like preparing a proper, narrative-based World of Darkness session vs preparing a simple dungeon crawl for D&D.
I don't mean to start some dick-swinging contest here, but I've also made a few dialogues as well, like profession teachers on FO2 or part of Kenny's, the first NPC you meet after creating the character. Gave me a rough idea how many tears, blood and beer it takes to create some content, even a minor one.
But yeah, I agree, PvP content is way easier to do - a map, a banana box, some guns and bullets, maybe some automated script (Hinkley) and boom, there you go.

I know, because I spent countless hours writing dialogues for Wasteland 2155. And when that metric fuckton of work translates to 3 finished locations with literally nobody else to back you up, and your real-life work you actually get paid for also involves writing for video games... well, it's pretty fucking easy to give up. The scrypting involved is also considerably harder - and since noone has ever done it before, it's pretty much uncharted territory. The planning, gamedesign... don't even get me started on that. Let's just say that there's a reason commercial RPG games aren't released as often as tactical shooters and they're usually buggy as hell.
I feel the pain brother, I've tried that (http://sq.us.to/index.php?board=26.0). Then real life came up and chewed my ass, so I didn't achieve anything really apart from some textwalls, map or two and some pictures, all in all the result is pathetic. But it's also a valid experience to share with all other "woohoo I've got some idea for brand new FOnline server, let's get it done" dev-wannabes.

You do tend to post complaints of this sort fairly often, but to me you sound like a typical entitled asshole. In the end, when the community had a real shot at creating a proper RPG server all you could contribute was a few maps and a lot of unnecessary drama. You had your chance and you blew it. Stop blaming the devs that actually tried or the community in general for not realizing the potential of this engine to its full extent.
I'm not blaming anyone, I'm trying to explain why yet another bunch of great ideas to attract hardcore Fallout fans won't work. They are looking for something totally different from what this or that FOnline is for real.

Oh, and one more thing - making this a faction mod was a brilliant idea. Can't create content? Tough shit, better create a system that rewards players for creating their own world. Yes, it's not exactly 100% Fallout, but the rich history of this game, all the factions, the politics, the feuds, even the drama - all that simply proves that it was the right call. This community is actually somewhat magical since it proved to be perfectly capable of making rather empty gameworlds interesting for a very long time and will probably keep doing its thing for years to come.
Yeah, but it scared off the die hard Fallout fans mentioned above. Countless people observed, their posts and conversations led me to this conclusion. Which community - ape-faction-based or Mad-Max-Wannabes-based - would work better in terms of players count, magic or amount of drama? No idea, we're not gonna know this anyway.

Btw it is somehow funny when players from every FOnline server complain about low number of players, and then when wipe or something happens and a flow of fresh souls comes to the game, they troll the shit out of them until they ragequit, and eventually oldfags keep complaining about low population again.
Wise man had spoken.

5. Find a GM that's going to create new Epic Adventures for you on a weekly basis (just some basic scripting, since the key NPCs would be replaced by actors anyway).
Also he/she has to be truly authistic creature, locked up in some basement with no real life in place and not being a chan-tard at the same time. Yep, sounds easy to find one.
Title: Re: People moving to AOP
Post by: BastianS14 on April 30, 2016, 02:19:10 pm
Guys, the post intention was to help re populating the server, not to start pointing fingers and saying who is guilty for X factors.



This looks more a thunderdome post...


I dont wanna get in middle of crappy fight between Old users-rage users / devs-admins.

I think that it doesnt help no one...


LETS JUST THINK A WAY TO ATTRACT PLAYERS (WITH ANYTHING THATS NOT A WIPE) AND MAKE THEM STAY.

Title: Re: People moving to AOP
Post by: Wichura on April 30, 2016, 02:31:39 pm
Milk, cookies and a blowjob could help. I can bake awesome cookies.
Title: Re: People moving to AOP
Post by: BastianS14 on April 30, 2016, 02:38:17 pm
Milk, cookies and a blowjob could help. I can bake awesome cookies.

I dont care about cookies, how good you are at blowjob?
Title: Re: People moving to AOP
Post by: Koniko on April 30, 2016, 02:39:52 pm
Supporting, working for, playing on the server where GMs don't care about it anymore it's a strong shullbit.

That is an anwser /thread
Title: Re: People moving to AOP
Post by: Wichura on April 30, 2016, 03:59:08 pm
I dont care about cookies, how good you are at blowjob?
Let's share the load a bit, right? I'm taking the cookies part, so choose between milk and blowie.
Title: Re: People moving to AOP
Post by: jarok on April 30, 2016, 04:08:23 pm
More developers and programmers interested in fonline then better for variety.
Title: Re: People moving to AOP
Post by: Wind_Drift on April 30, 2016, 06:09:54 pm

LETS JUST THINK A WAY TO ATTRACT PLAYERS (WITH ANYTHING THATS NOT A WIPE) AND MAKE THEM STAY.

You can't MAKE players stay, it's not prison. This is a truly free market, with competition and a low barrier to entry. Players have server choice, or instead of jumping to another server they also have the option of not playing at all, and just going outside.

If you want to come up with ideas that not only gain player interest but hold it, well the idea is the easy part isn't it? After all the discussion and brainstorming, you're still in the position of asking others to put in their own time (the most precious thing on Earth) to make it happen.

If you don't think someone is doing it well enough, you can always pick up a wrench and fix the damn thing yourself.
Title: Re: People moving to AOP
Post by: Corosive on May 01, 2016, 12:44:31 am
I'm glad people are playing on AoP. Helps keep the community alive. Wipe is "soon" but that doesn't mean that you shouldn't be trying other servers.
Title: Re: People moving to AOP
Post by: BastianS14 on May 01, 2016, 01:36:49 am

LETS JUST THINK A WAY TO ATTRACT PLAYERS (WITH ANYTHING THATS NOT A WIPE) AND MAKE THEM STAY.

You can't MAKE players stay, it's not prison. This is a truly free market, with competition and a low barrier to entry. Players have server choice, or instead of jumping to another server they also have the option of not playing at all, and just going outside.

If you want to come up with ideas that not only gain player interest but hold it, well the idea is the easy part isn't it? After all the discussion and brainstorming, you're still in the position of asking others to put in their own time (the most precious thing on Earth) to make it happen.

If you don't think someone is doing it well enough, you can always pick up a wrench and fix the damn thing yourself.


People like you really slow down the rest... seriously...

Please, if you dont have enough comprehension to understand, try to not look dum at least.
Title: Re: People moving to AOP
Post by: Wichura on May 01, 2016, 06:37:13 am
People like you really slow down the rest... seriously...
He supported this server with donation(s), so I wouldn't call it "slowing down the rest".
And he has a good point - it's all about doing something yourself to attract and keep players around. Moaning, bitching and waiting for someone else to do it won't help here.
Title: Re: People moving to AOP
Post by: BastianS14 on May 01, 2016, 08:02:11 pm
People like you really slow down the rest... seriously...
He supported this server with donation(s), so I wouldn't call it "slowing down the rest".
And he has a good point - it's all about doing something yourself to attract and keep players around. Moaning, bitching and waiting for someone else to do it won't help here.

If you read well i didnt complain. I asked for ideas and suggestions to attract new players.

Paying money doesnt give him the right to behave like a rage retard.

Also you wichura, you are so full of anger with all those insults... You forgot what the post was about.






Now i see why this server has less than hundred people online... Because of retarded people like the ones we see here, throwing insults and instead of making team solving a problem they all go like "do it yourself bitch fuck cunt die assshole punk pee shit tits ass dick".

I dont know whats ur mental age, cause you probably have and adult body, but i really doubt that mind has grown...

I could unload a ton of insults to you, but just knowing you are that stupid, makes me think that you will have enough troubles to worry about than my insults...

Good luck man, you gonna need it because you lack wise...
Title: Re: People moving to AOP
Post by: Wichura on May 01, 2016, 09:19:30 pm
Insults? Lord, where and when? Are you on drugs, presumably illegal ones?

I asked for ideas and suggestions to attract new players.
These are so so simple. Spread the word, inform mates, spam forums, YouTube, Facebook, whatever is worth spamming. Result however is always the same - newcomers appear, play or try to for a few days and never come back. Been there, seen that numerous times.
I repeat - attracting new players is a piece of cake. Making them to stay by giving good reasons for it - well, yeah. Flapping and tapping won't work, if people don't like this or that game, they won't play it, period.
Title: Re: People moving to AOP
Post by: BastianS14 on May 01, 2016, 10:03:17 pm
Insults? Lord, where and when? Are you on drugs, presumably illegal ones?

I asked for ideas and suggestions to attract new players.
These are so so simple. Spread the word, inform mates, spam forums, YouTube, Facebook, whatever is worth spamming. Result however is always the same - newcomers appear, play or try to for a few days and never come back. Been there, seen that numerous times.
I repeat - attracting new players is a piece of cake. Making them to stay by giving good reasons for it - well, yeah. Flapping and tapping won't work, if people don't like this or that game, they won't play it, period.

It just amaze me how people keep saying what we all already know, throwing random insults, playing smart and givin 0 solutions or good ideas... Nevermind... fuck it... im done

(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQecmep311qrDlo1mzNsGBGykfoGBVfHfK1nSAxLeTvC1N9hywAuA)
Title: Re: People moving to AOP
Post by: Wind_Drift on May 02, 2016, 02:31:15 am
People like you really slow down the rest... seriously...
He supported this server with donation(s), so I wouldn't call it "slowing down the rest".
And he has a good point - it's all about doing something yourself to attract and keep players around. Moaning, bitching and waiting for someone else to do it won't help here.

Within the last year I've pointed people in the direction of this server on a few Fallout FB pages, a few gaming forums, and even had a few people I know IRL come and check it out. Guess how many people stayed longer than a few hours?

Not one. Out of a half dozen people who took the time to install the game, and log in... none stayed. All the feedback I've gotten from them about their experience has been the opposite of positive, and it has mostly to do with the behavior of other players they encountered within 20 minutes of being in the game.

I suggest OP goes out in the weeds and tries to bring in a few players on his own accord, then maybe he'll figure out that attracting and keeping NEW players is less about a server wipe, but a community wipe.

As far as AOP, well this is normal. When one server wipes, people go play it. It's that simple. It's nothing new, it's just how it is.

ETA - If I had the time, I'd be over on AOP myself to see the new changes.
Title: Re: People moving to AOP
Post by: Hungry Hungry Shark on May 02, 2016, 03:52:19 am
People I've introduced never had any problems with the community, just too much work learning everything and then slowly grinding levels gear. Everything is all over the place and new players don't know where to begin, what's the point, where is the fun. Things that are obvious to us are very far from obvious to a new player and they don't have the motivation to read the wiki.

Ok where do I begin, what do I do, what tent, where do I get armor and weapons, craft? ok so I can craft but whats a good armor and weapon to use, ok so I need professions to craft good stuff, ok but I need caps first how do I get caps, ok but I need blueprints too, now I need fire gecko pelts where do I find fire geckos, now I need fiber how do I get fiber I've been entering the same encounter 20 times and still no fiber plant, my workbench doesnt work where do I find advanced workbench

I strongly believe a simplification is needed: 1. build your base 2. craft weapons and armor 3. explore .
Perfect scenario: A building menu that is in easy to read and understand categories: bases, weapons, armors, vehicles. That shows which are unlocked and how to unlock the others. Categories like Bases: private, faction. Weapons: Tier 1, 2, 3. Vehicles: list of vehicles that can be purchased and location where to purchase them.

A places to explore checklist: Glow - be sure to bring rad x and radaway for this adventure, so on. Visiting every location should give experience. A player who visited every location should get lvl 24. There is really no reason to keep players below lvl 24 other than for teaching them basics. Below lvl 24 is truly unplayable. Fast progress makes a player feel accomplished and like he knows what he's doing. Slow progress is off putting and feels like a waste of time

Title: Re: People moving to AOP
Post by: Dr. Mengelito on May 02, 2016, 03:54:34 am
Very good ideas Sharky!
Title: Re: People moving to AOP
Post by: Johnny on May 02, 2016, 03:18:55 pm
Community isnt retarded, at least not more or less than any other ones. There are just idiots and assholes everywhere nothing is black or white.
Problem is one player acting like a douche can easily make 10 other quit.

Whats acting like douche? I see only one thing pking beginners, bluesuit and people with 120hp wandering around with no clues what to do with a friendly welcome message like "piss" and "cry".
Thats for the player problem.

Secondly adding 10000 side quests wont change anything. Every RPG is based on:
1 A main quest ( once completed player reach level 24 and know all main location of the map, player get used to combat system)
2 few side quest ( pointing towards support quest)
3 Once the main quest is completed pvp activities can begin or hard dungeons.

No need to add thousands of maps either mariposa, talchem, necropolis, etc... all unused, since the beginning.

I asked for ideas and suggestions to attract new players.
These are so so simple. Spread the word, inform mates, spam forums, YouTube, Facebook, whatever is worth spamming. Result however is always the same - newcomers appear, play or try to for a few days and never come back. Been there, seen that numerous times.

Why should we promote a server with no major update since 2013?
People come see find it boring and leave. Terrible mistake to promote anything until something changes.

Supporting, working for, playing on the server where GMs don't care about it anymore it's a strong shullbit.

Thats why loads of people quitted. Players are bored devs are bored.

Ps the community provided loads of feedback jst see the suggestions board. Balance suggestion end up in "stop crying", other ssuggestions end up in "download source and do it yourself" problem? "leave".

But do not worry we got the message.
Title: Re: People moving to AOP
Post by: Awgy on May 02, 2016, 08:49:00 pm
Community isnt retarded, at least not more or less than any other ones. There are just idiots and assholes everywhere nothing is black or white.
Problem is one player acting like a douche can easily make 10 other quit.

Whats acting like douche? I see only one thing pking beginners, bluesuit and people with 120hp wandering around with no clues what to do with a friendly welcome message like "piss" and "cry".
Thats for the player problem.


^
This.
So called pro players pray on newcomers and act like morons by killing poor clueless bastards and peeing on them when they find them. For what, for pathetic ego boost from killing other player, that does not know what is what in game, and to steal his shiz that they do not need. Then they complain about players that for some magic reason on server, keep their business in their tents and guarded mines to craft lvl up and one day maybe get attracted to pvp.

You want this community to grow, and stay on server help new players, spend some time in hub give them clues build etc. etc. when they are 24 take them to Hinkly show them few tricks.

95% of players You will help will leave anyways, but 5% will stay.

Point is You should listen to what Wichura have to say because he did it for long time with his Orphanage on 2238 and so on. Everyone will get bored of babysitting Newbies at some point.
Because it is like making a single toothpick out of Sequoya. We send them to get their answer on forums  sometimes, where they get on forum PvP and get Cancer after 2 pages.

Only stubborn morons with no life, like myself will stay in this game, with this community.
Title: Re: People moving to AOP
Post by: BastianS14 on May 02, 2016, 09:06:02 pm
Hungry shark and jonny got the point.


Thank guys, your ideas and suggestions are apreciated.

Awgy, yeah, its kinda like that but i think game itself should make limitations to prevent noob abusing.

Because leaving something like that to community behavior is like rolling the dices...
Instead, if it gets controlled by any way whithout making it exploitable or unbalancing the game making it too easy, it would be perfect. No dices.


I always tought that new players should start with some NPC dialogue explaining him how harsh are the wastes, and not leaving it to wiki reading learning, cause we all know for a gammer the best way to lear is gamming :)


Of course, some dialogue lines wont make big difference, but small changes can make big differences.
Combining this with a good main quest, with a proper tour along where you should get a car, learn some about combat tips and different game utilities like re rolling.

NPC factions should offer a lot more privileges... when time comes, the player will want to make his own faction to play along the guys he meet at npc factions, its natural. And if he decides to stay, would be cool to see some BoS guys against Enclave guys and letting them also make town control.
Most could say that this can be exploited with everyone getting into npc faction... I assure you not, we will kick their asses with Ultra Violence tag  ;D

As i said, i think the game should guide more the player in game, but how to do it is the point... because i think it can be pain in the ass working for something to be crap when applied. Of course everything needs testing for a good final product, but the effort and the ways needs to be the proper ones.

Title: Re: People moving to AOP
Post by: knuckle on May 02, 2016, 10:10:59 pm
Awg is right with what he says.

The red cross was there helping New guys.

Maybe if people show others the ropes things could be different and people would want to stay.

As for admins instead of hinkly training maybe do pvp events like they did back in 2238 where 2 teams would be split free gear and drugs, fight and redrawn people would benefit from this and also keep enjoyment in game because some factions like to swarm all the time in PvP events people can't swarm because teams are always even.

Add more events into game to bring players to that area
Title: Re: People moving to AOP
Post by: PrebaTHC on May 02, 2016, 10:48:18 pm
I agree with the guys above and would like to add my humble opinion :

What this game really needs is :
1.Some sort of tutorial to teach people the basic stuff
2.An OFFICIAL guide for more advanced stuff ; all of the ones I see on this forum are outdated and missleading - Ill try to do something about this myself,alredy have smth
3.Content to make them stay.
Title: Re: People moving to AOP
Post by: DocAN on May 02, 2016, 10:58:27 pm
I agree with the guys above and would like to add my humble opinion :

What this game really needs is :
1.Some sort of tutorial to teach people the basic stuff
2.An OFFICIAL guide for more advanced stuff ; all of the ones I see on this forum are outdated and missleading - Ill try to do something about this myself,alredy have smth
3.Content to make them stay.

1. Done
2. Community task
3. 70% done

We are slowly moving forward...
Title: Re: People moving to AOP
Post by: Wichura on May 02, 2016, 11:17:52 pm
I always tought that new players should start with some NPC dialogue explaining him how harsh are the wastes, and not leaving it to wiki reading learning, cause we all know for a gammer the best way to lear is gamming :)
Such thing is already implemented and works for ages on FOnline2. New character starts in a tent of Kenny, NPC that stops him to tell things or two. I'm not sure how many, it's been a while since I've checked it myself. You can also gain a level without even leaving the place. Surprisingly many players hits Esc key and leaves the location, ignoring the dialogues, explanations, harshness and stuff, then they moan because nobody told them where to get professions or something. You cannot force anyone to do what he or she doesn't want to in a computer game, especially sandbox type one.
Also Junktown as a noobville with quests and pre-fire AI guards exists on FO2 since the beginning. Result? Trolls, gankers and griefers wandering around the city, searching for 80 HP characters to mutilate and piss on, then masturbate over so called "PvP screens" with a slice of lemon in mouth and a foil bag on the head. Every cunt and his dog knows FO2 Junktown area is the best place to, well, farm frags on newcomers.
There was some effort made to fix this sick situation - an NPC faction involving players willing to babysit newbies, called Junktown Scouts. Didn't change much since this is hard, time consuming job barely anyone appreciates. I've been doing this for years on 2238, couldn't be bothered anymore on FO2 or Reloaded. You don't get XP for staying in town and explaining someone how to set up a tent or do quests, so your own character stays on low levels with miserable or no gear at all. Giving these good people any equipment out or level by GM ends up same as always - with crying and drama over pixels and shit. And, last but not least, when someone stubborn enough takes newcomers for a tour with his undeveloped character and poor gun, they encounter a brave frag hunter, who didn't waste his precious time for explanations or wiping someone's nose but leveled up, gathered pixels and now can smash them carebears and noobs, woohoo, well done, letters X and D all over, eat dust n00b and lrn2play, yadda yadda. Why new players are not coming back afterwards? That's a mystery.

Solution I've figured out way too late to fix anything is not widely acceptable I'm afraid. Dedicated NPC faction (Junktown Scouts, Followers of Apocalypse, whatever) run by GM with few mature blokes from different time zones hired as full time nurses to take care of newcomers. To save everyone's time characters of these people should be leveled up using GM panel (it's a matter of changing one parameter of character - current XP, used to take me like 10 minutes or so to level up a character from the scratch to 24th level and 20 minutes if dude wasn't sure about perks and stuff) or some similar way. To save everyone's even more time gear should be given away by same GM (but not like T3/T4 shit, get real). To save newcomers from ragequits and keep them around the game, patrols consisting of said characters and newcomers should be organized on a regular basis, to get rid of all the ganking-griefing scum around and prove that you can do something in this game other than being a meatshield or a rag doll. This has been tested on FO2 by my mates and worked great as Hub Mercenaries project, but turned out to be GM abuse when they've won a battle or two ganking some gankers. So I feel like I've done my bit and won't abuse anymore, fear not.
Or just make it simple and automate all the starting process by giving out 24 lvl to every new character created. Still pixels need to be gathered, so there's still something to do in game. But it's not a natural way of making progress in game and why bother doing any quests then? Screw all that, let's shoot each other, yay! Fallout spirit? Never heard of it, is this some sort of alcohol?

NPC factions should offer a lot more privileges... when time comes, the player will want to make his own faction to play along the guys he meet at npc factions, its natural. And if he decides to stay, would be cool to see some BoS guys against Enclave guys and letting them also make town control.
NPC faction needs a dedicated GM to keep it running and as experience shows, it's all about free items or pixels in general in the end of the day. And abuse accusations, every fucking time faction X wins with Y or something.
And speaking of NPC factions - this whole idea of player driven factions, TC and banana boxes should be, in my personal opinion, slowly but consequently abandoned and forgotten. Organized groups are still around? Great, choose between Enclave, BoS, Raiders, Hub Watermerchants, Master's Army, whatever fits the lore, then gather, arm and win for glory and lulz. Preferably in designated locations other than towns (that finally could be populated), clearly marked "you'll get your pale ass chewed if you enter here, come only if you dare", so everyone gets the message.
Title: Re: People moving to AOP
Post by: Jish the small on May 03, 2016, 01:32:27 pm
If you want new players don't PK them, instead help them

It's how I stood, a little help from a few players made me stay.

I personally have a rule to not PK unless I know they are an actual player, and not a brand new noob. At least you kill a experienced guy he tries to hunt you down, noobs leave game and never come back.

Only reason I'm still here is cause 1 guy taught me "Give kinder fruit, and shovel the shit" instead of PK'ing me
Title: Re: People moving to AOP
Post by: worldremaker on May 03, 2016, 03:54:03 pm
1. Done
2. Community task
3. 70% done

We are slowly moving forward...
...but time is faster. There is no need to show percents of the progress when players are leaving. Half of them left FOnline, not moved to other FOnline game. Everywhere you can get the same features - controll the location, grab the loot from container.
If you want new players don't PK them, instead help them

It's how I stood, a little help from a few players made me stay.
Here we have PvP game in old Fallout world, not Hello Kitty Online. You wan't to help them? It doesn't matter because they will leave this game anyway, so it's only wasting of time.
I personally have a rule to not PK unless I know they are an actual player, and not a brand new noob. At least you kill a experienced guy he tries to hunt you down, noobs leave game and never come back.
Hell no! I took few PKed players to team and even we shared our game accounts.

The main question is: Why they (old and fresh players) are leaving the game?
Hmmmm... Let's see what we have here... PvP activities like Town Controll or Reno. Sounds good but it's boring after few years of the same. Another thing - solo players can do nothing here. Oh, there is something - Ares (naaah), Gun Runners Quest (two or three times per day, but after week - fuck it), caravan runs (hour after hour, day by day, week - forget), crafting (what they should do with the shitloads of crafted stuff?), chatting in the Hub (not forever), trying to gather some other players and build the team ([player not found]). What else you can do here? DocAN showed some "70%" and who knows that he can even explain what it means. In the better way some from the "70%" could be applyed gradually to the actual game and after some time all server could be wiped. But hell no - "30% undone" sounds better. And add now no events past few months, last adjustment 8 months ago, no new features past two years, some players are cheatting with impunity. It seems the only reason to stay here is nothing else to do in life.
Title: Re: People moving to AOP
Post by: emrebnk on May 03, 2016, 05:26:32 pm
It seems the only reason to stay here is nothing else to do in life.

welp, that was one of the most logical things i heard about the community
Title: Re: People moving to AOP
Post by: DocAN on May 03, 2016, 05:27:49 pm
Define "time"...

Most important thing is to add content without bugs/exploits, other way You will end like AoP now - new wipe incoming, many players rage quited because of exploits and abuses.

We don't want to make such mistake.

Title: Re: People moving to AOP
Post by: Beer on May 03, 2016, 05:40:05 pm
All these carebear discussions for random noobs disappoint me. Most of the fun of fonline is from figuring things out and having adventures with buddies. At first you die a lot but who cares its part of the game. Even if you cut down on ability to pk it won't make even one noob stay because if people die once or twice and get so buttflustered they quit then they wouldn't have stayed anyways.

I've helped many noobs and maybe 1% of those I helped stay longer than a day even though I'm teaching them and they aren't being pkd. Most of these noobs don't even deserve help because they are total morons with their heads up their asses. Say what you like about "dumb pvp apes" and "retarded pkers driving away players" but these guys take the time to learn wtf they are doing and know how to play. Most of the shitty noobs don't actually play the game and just erotic roleplay in the hub and cry about mean nasty people who won't let them erp other places too.

People quit because they aren't interested in playing the game. Many just want some retarded Facebook thing where they can type idiocy to other noobs all day and maybe get a skin or 2 to show off. That's literally all they want from the game. We don't need those kinds of people. IMO there needs to be more outreach to players that have never heard of fonline so more real players have a chance to join. Because I'd guess that for every person interested in playing the game there are 10 idiots who want to be retarded in hub. And nothing will make these people want to do anything other than sit in hub.

 It takes a certain kind of person to play and enjoy fonline and you can't change that or it won't be fonline anymore.
Title: Re: People moving to AOP
Post by: сайга on May 03, 2016, 05:54:53 pm
If you want new players don't PK them, instead help them

It's how I stood, a little help from a few players made me stay.

I personally have a rule to not PK unless I know they are an actual player, and not a brand new noob. At least you kill a experienced guy he tries to hunt you down, noobs leave game and never come back.

Only reason I'm still here is cause 1 guy taught me "Give kinder fruit, and shovel the shit" instead of PK'ing me
TLDR: the game (both gameplay and players) is on the level of a minecraft home server and it aint ever gonna change as devs just dont give a fuck about it


unlike you and 90% of the current playerbase, actual oldfags remember that 2238 was a lot harder (and much more fun tbh) and still it was popular and at a point it had more people than reloaded ever had. pussies who ragequit after first death do not belong here, it shows that they would only wank at hub instead of going out and meet players anyway, because guess what, an online game is about meeting and interacting with people. if someone wants to play safely and farm stuff until eternity, he can just go play fallout 2 or fucking download the client and make a server at home.

the problem with the game is that there are no main goals and there is almost no challenge in getting stuff or leveling up (remember after wipe people had implants and lvl 60+ chars), and as mentioned before, you dont have to interact players to get any of those. secondly the game is not even close to be normie-friendly, just look at it. even the shittiest indie games have ingame options menu and easy-to-understand controls and game mechanics, and even ingame tutorials, while reloaded lacks all of these. hell, even 2238 had a god damn installer and launcher which made the game look somewhat more user friendly. character building is hella complicated, it should be made in a way that you dont have to check wiki every second to what to do after registering your already failed character. maybe solution is better ingame descriptions and simplified character building, which would need total overhaul in the game balance e.g harder leveling so someone would actually chose more than 1 intelligence.
as for the wipe, it will probably never happen, and even if it will then its gonna be shitty or its gonna be a copy of FO2 since they have already implemented a lot of good ideas regarding balance and variety (they still failed to keep anyone else than pvp apes).

if you use search you can easily find almost identical threads to this because complaining about a broken game for 2,5 years without results will only result more complaining and always ends up by some troll post by kilgore: cry more pvp apes minority fonline:locker etc etc (see johny's post) so dont think it will end up in something else. better move on to other games
Title: Re: People moving to AOP
Post by: Hungry Hungry Shark on May 03, 2016, 07:32:53 pm

People who remember 2238 know that making the server harder caused a lot of rage like the removal of ss stealing from bos and introduction of blueprints, crafting cooldowns, log in cooldowns. It had more players maybe because it was the only english server, now playerbase is split between 2-3 english servers
Title: Re: People moving to AOP
Post by: ShOw. on May 03, 2016, 08:03:41 pm

like the removal of ss stealing from bos and introduction of blueprints, crafting cooldowns, log in cooldowns.

Maybe that were something which many of 2238 peoples were liked, now unlimited crafting, fastreloging and no SS stealing is missed.

There were always something to do craft few gears, or spend hours by stealing SS and AP ammo for pvp. And that change of capital city is kinda shit here too.. Fuck the non pvp HUB..
Title: Re: People moving to AOP
Post by: BastianS14 on May 03, 2016, 08:24:54 pm

People who remember 2238 know that making the server harder caused a lot of rage like the removal of ss stealing from bos and introduction of blueprints, crafting cooldowns, log in cooldowns. It had more players maybe because it was the only english server, now playerbase is split between 2-3 english servers

Good points man, this is what get me pissed... explaining what we all already know (players with common sense...)

Dont waste your time responding some people, all they do is blaming, insulting and showing personal traumas on forum.
Title: Re: People moving to AOP
Post by: Wichura on May 03, 2016, 10:05:24 pm
If you want new players don't PK them, instead help them
And PK them later, when they grow up. That's how it should be like in a perfect world. Satisfaction from smashing someone's 70 HP character equipped with shovel and 30 caps is close to none. Wait until a player shows up fully geared with maxed out char and smash him then.

It's how I stood, a little help from a few players made me stay.
Similar story here.
It's the people, the crew, mates, goodfellas, niggers to hang around with etc. that make this or that server playable in a long term.

Everywhere you can get the same features - controll the location, grab the loot from container.
Right about time to change this path then, introduce something different from others, attract not by spamming the shit out of Facebook but by setting own high standards. Running yet another clone of FO2/2238/TLA with slightly changed crit table won't work.

You wan't to help them? It doesn't matter because they will leave this game anyway, so it's only wasting of time.
So are we interested in new players to come or not? I'm confused.
It feels like a time waste when you see the results, just a few percent out of total number stays for more than three days. It's really discouraging. But is this purely these newcomers fault they don't want to stay?

The main question is: Why they (old and fresh players) are leaving the game?
Hmmmm... Let's see what we have here... PvP activities like Town Controll or Reno. Sounds good but it's boring after few years of the same. Another thing - solo players can do nothing here. Oh, there is something - Ares (naaah), Gun Runners Quest (two or three times per day, but after week - fuck it), caravan runs (hour after hour, day by day, week - forget), crafting (what they should do with the shitloads of crafted stuff?), chatting in the Hub (not forever), trying to gather some other players and build the team ([player not found]). What else you can do here? DocAN showed some "70%" and who knows that he can even explain what it means. In the better way some from the "70%" could be applyed gradually to the actual game and after some time all server could be wiped. But hell no - "30% undone" sounds better. And add now no events past few months, last adjustment 8 months ago, no new features past two years, some players are cheatting with impunity. It seems the only reason to stay here is nothing else to do in life.
I'm hoping to see more and more of possible activities after wipe. I'm also aware that making an indie game in your non-paid time off does not allow me to raise my demands and expectations very high. It's done when it's done. That's why in current state attracting newcomers is pointless, they will go the same "fonline? meh, booooring" way as many went before.

All these carebear discussions for random noobs disappoint me. Most of the fun of fonline is from figuring things out and having adventures with buddies. At first you die a lot but who cares its part of the game. Even if you cut down on ability to pk it won't make even one noob stay because if people die once or twice and get so buttflustered they quit then they wouldn't have stayed anyways.
That's why we keep having threads like this and that's why something has to be done. Unless what we've got now fits everyone interested perfectly fine - a niche for stubborn masochists with autism at insane levels.

I've helped many noobs and maybe 1% of those I helped stay longer than a day even though I'm teaching them and they aren't being pkd. Most of these noobs don't even deserve help because they are total morons with their heads up their asses. Say what you like about "dumb pvp apes" and "retarded pkers driving away players" but these guys take the time to learn wtf they are doing and know how to play. Most of the shitty noobs don't actually play the game and just erotic roleplay in the hub and cry about mean nasty people who won't let them erp other places too.

People quit because they aren't interested in playing the game. Many just want some retarded Facebook thing where they can type idiocy to other noobs all day and maybe get a skin or 2 to show off. That's literally all they want from the game. We don't need those kinds of people. IMO there needs to be more outreach to players that have never heard of fonline so more real players have a chance to join. Because I'd guess that for every person interested in playing the game there are 10 idiots who want to be retarded in hub. And nothing will make these people want to do anything other than sit in hub.

 It takes a certain kind of person to play and enjoy fonline and you can't change that or it won't be fonline anymore.
Staying in a city with a fancy clothes/skin on and typing random shit is not a roleplay, but some retarded abomination I cannot even name. Yeah, in some simple minds, both doing and observing this, such activities may seem to be the roleplay, but no, that's just bad.
However if this or that individual decides to keep his character in the city and chat all day long, why not let them? It doesn't bother anyone or stop anyone from doing something else, does it?

unlike you and 90% of the current playerbase, actual oldfags remember that 2238 was a lot harder (and much more fun tbh) and still it was popular and at a point it had more people than reloaded ever had. pussies who ragequit after first death do not belong here, it shows that they would only wank at hub instead of going out and meet players anyway, because guess what, an online game is about meeting and interacting with people. if someone wants to play safely and farm stuff until eternity, he can just go play fallout 2 or fucking download the client and make a server at home.
I remember 2238 being a lot of easier from what it became later on. No cooldowns, no limits, no pointless actions a lobotomized chimpanzee could do for hours to actually play for 15 minutes, no crawling through worldmap like a crippled pregnant snail. These were the times with player count reaching 500 in peak hours. Nothing to do with safety or non-PvP zones bullshit, wherever this idea came from. My character used to die quite often but hell, I was having so much fun.

the problem with the game is that there are no main goals and there is almost no challenge in getting stuff or leveling up (remember after wipe people had implants and lvl 60+ chars), and as mentioned before, you dont have to interact players to get any of those. secondly the game is not even close to be normie-friendly, just look at it. even the shittiest indie games have ingame options menu and easy-to-understand controls and game mechanics, and even ingame tutorials, while reloaded lacks all of these. hell, even 2238 had a god damn installer and launcher which made the game look somewhat more user friendly. character building is hella complicated, it should be made in a way that you dont have to check wiki every second to what to do after registering your already failed character. maybe solution is better ingame descriptions and simplified character building, which would need total overhaul in the game balance e.g harder leveling so someone would actually chose more than 1 intelligence.
as for the wipe, it will probably never happen, and even if it will then its gonna be shitty or its gonna be a copy of FO2 since they have already implemented a lot of good ideas regarding balance and variety (they still failed to keep anyone else than pvp apes).
Daft interface, mysterious SPECIAL and perks system, no wiki at all, guessing and testing rather than planning and calculating, exploration instead of following well-known familiar path - it all didn't make players to leave 2238 back in 2009. But then shit hit the fan.
Wipe itself won't change anything if there's still the same old story over and over offered, and all the oldfags know it all top to bottom, so they will get bored after a month and gathering all the pixels with nothing else to do.
So I can wait as long as it's needed to get fancy three dishes meal on a golden plates served by a waiter than eat shitty kebap right here right now served in a piece of old newspaper by Ahmed the former terrorist.

if you use search you can easily find almost identical threads to this because complaining about a broken game for 2,5 years without results will only result more complaining and always ends up by some troll post by kilgore: cry more pvp apes minority fonline:locker etc etc (see johny's post) so dont think it will end up in something else. better move on to other games
PvP apes are minority and that's plain truth, not trolling. But for some reason this type of players cry the most over unbelievable crap.

Dont waste your time responding some people, all they do is blaming, insulting and showing personal traumas on forum.
Man, it seems like you are having some serious ego problems.
Title: Re: People moving to AOP
Post by: сайга on May 03, 2016, 10:47:27 pm
more like a mental problem as having a constant urge to shitpost
Title: Re: People moving to AOP
Post by: DocAN on May 04, 2016, 12:47:31 pm

So I can wait as long as it's needed to get fancy three dishes meal on a golden plates served by a waiter than eat shitty kebap right here right now served in a piece of old newspaper by Ahmed the former terrorist.


That's the point.
Title: Re: People moving to AOP
Post by: Mad Matt on May 04, 2016, 02:12:25 pm
I love mechanics on AoP, no one hex and more RL physic....but I must admit what Docan has said....they were not fully prepared for wipe, and at first it was disaster that they were trying to repair by cutting off some content...it wasn't good. I hope Reloaded crew will not make same mistakes.
Title: Re: People moving to AOP
Post by: Hungry Hungry Shark on May 04, 2016, 07:32:28 pm
The same reasons why you love it is why I don't like it

You think perfect timing of a hex is not skill while a random luck roll crit is skill, I will never understand
Title: Re: People moving to AOP
Post by: Mad Matt on May 04, 2016, 08:30:32 pm
Not random, but more teamplay using covers, covering fire, smoke screens etc. But of course you can call it "random luck roll" :D

Maybe I go to far by calling one-hex a no skill, but it's not my type of gameplay and it really makes difference for those who gets lags.
Title: Re: People moving to AOP
Post by: BastianS14 on May 04, 2016, 10:35:42 pm
Not random, but more teamplay using covers, covering fire, smoke screens etc. But of course you can call it "random luck roll" :D

Maybe I go to far by calling one-hex a no skill, but it's not my type of gameplay and it really makes difference for those who gets lags.

I agree a lot with him in that... Im from South America, Argentina and i know some people from Colombia, Venezuela and Brasil who plays with a 300 constat ping... some players from Mexico sometimes get 700-900 ping...

I dont blame the server, cause its hosted too far and its free to play. But sometimes lag makes a lof of difference... its shit when you see the things happening 1 or 2 seconds later...
Title: Re: People moving to AOP
Post by: FrankenStone on May 05, 2016, 03:01:46 am
well aop wipe is worst i have ever seen on any fonline i have played , im sad that i made some content for the server.

i never seen so many stuff broken which was working before just because they wanted to rush it, not to mention that some *new changes* were rushed just in last week to call it a day.

i could go more into detail but im too dissapointed.

economy is broken, balance is broken, ... i think they broke everything which is possible to break.

not to mention that they did cut some content out like for example assignments without giving any alternative to it, in my opinion they went a good step backward instead forward.

there arent any new dungeons, no new zc mods, nothing what they promised is in yet, and all other *new stuff* ive seen is just a new "half finnished" crafting system and some badly rushed tec system, the rest is literary the same as before just with many broken stuff inbetween aka whole last meta is screwed by attempting to add in new guns and some mad retouching of armors and economy by some guy who doesnt understand the game probably happened.

they focused on parts in which they didnt had a lack e.g. weapon diversity,  if they would have focused on new zc mods some new pve areas aka dungeons and this new crafting sytem in replacement of old with same mechanics of unlocking recipes it would have been awesome but i think the devs that are working currently on it arent interested in that type of deving.

i still wish that its a bad joke but i think it is what it is. too bad it was my favorite fonline till now.

i played this server from 2014 till now so i know what im speaking of. well nothing last forever i think.
Title: Re: People moving to AOP
Post by: KompreSor on May 05, 2016, 05:02:32 am
well aop wipe is worst i have ever seen on any fonline i have played , im sad that i made some content for the server.

i never seen so many stuff broken which was working before just because they wanted to rush it, not to mention that some *new changes* were rushed just in last week to call it a day.
but look on FOnline history, every server had really bad 2nd wipe:
2238: it had 51 days.
fo2: bitch please.
Reloaded: so many exploits in early.
Title: Re: People moving to AOP
Post by: Hungry Hungry Shark on May 05, 2016, 05:19:05 am
Maybe I go to far by calling one-hex a no skill, but it's not my type of gameplay and it really makes difference for those who gets lags.

I play with high ping and am ok with hex fighting someone with lower ping because I predict his movements with a delay. Nothing in fonline is more skill than the tricks and timing of hexing. Over 1k ping is regular for me when roommate watching netflix and I'll still go for hex
Title: Re: People moving to AOP
Post by: Mad Matt on May 05, 2016, 12:29:29 pm
Same skill you can show in AoP, but with more diversity than using 80% of your guns as melee weapons. That's my opinion, you don't have to agree. :)

Still Reloaded is one of the best if not literally the best server of all.
Title: Re: People moving to AOP
Post by: Gimper on May 05, 2016, 06:40:19 pm
Over 1k ping is regular for me when roommate watching netflix and I'll still go for hex

+1. When my telephone rings, it causes such horrendous lag spikes. There are 4 people in my house that use my internet too, so I'm often getting 1k+ ping spikes, with and average of 380 ping.

But back on subject, AoP is still just as limited as before. There is no new activities! Literally all you do is scavenge so you can afford to do ZC. Then you ZC to get more money so you can ZC some more. Wanna do a dungeon? Good! Now we can get better tier items for ZC!

Seriously it's not much different than last time, except for the fact that they REMOVED THE F*CKING MISSIONS!!!

It's fun, and I think I will enjoy it for a few more weeks, but the appeal factor is draining really fast. Please Reloaded... please wipe soon....
Title: Re: People moving to AOP
Post by: Mad Matt on May 05, 2016, 09:43:40 pm
Over 1k ping is regular for me when roommate watching netflix and I'll still go for hex

+1. When my telephone rings, it causes such horrendous lag spikes. There are 4 people in my house that use my internet too, so I'm often getting 1k+ ping spikes, with and average of 380 ping.

But back on subject, AoP is still just as limited as before. There is no new activities! Literally all you do is scavenge so you can afford to do ZC. Then you ZC to get more money so you can ZC some more. Wanna do a dungeon? Good! Now we can get better tier items for ZC!

Seriously it's not much different than last time, except for the fact that they REMOVED THE F*CKING MISSIONS!!!

It's fun, and I think I will enjoy it for a few more weeks, but the appeal factor is draining really fast. Please Reloaded... please wipe soon....

Gimper my sweetie, I wouldn't wrote it better.
This +1

Anyway, we should have perk or trait that would make spread of bullet smaller...
Title: Re: People moving to AOP
Post by: knuckle on May 06, 2016, 07:51:43 am
Over 1k ping is regular for me when roommate watching netflix and I'll still go for hex

+1. When my telephone rings, it causes such horrendous lag spikes. There are 4 people in my house that use my internet too, so I'm often getting 1k+ ping spikes, with and average of 380 ping.

But back on subject, AoP is still just as limited as before. There is no new activities! Literally all you do is scavenge so you can afford to do ZC. Then you ZC to get more money so you can ZC some more. Wanna do a dungeon? Good! Now we can get better tier items for ZC!

Seriously it's not much different than last time, except for the fact that they REMOVED THE F*CKING MISSIONS!!!

It's fun, and I think I will enjoy it for a few more weeks, but the appeal factor is draining really fast. Please Reloaded... please wipe soon....


Yeh i have heard that it has already lost a large amount of it's player base, that it needs a wipe to fix certain features. I haven't played it but am repeating what others have told me.
Title: Re: People moving to AOP
Post by: Gargantua on May 06, 2016, 05:33:23 pm
ZC TC it's all the same.
Title: Re: People moving to AOP
Post by: Beer on May 06, 2016, 06:18:19 pm
Lack of real hexing is the worst thing about AOP. I love the server but range spam fights can be boring and melee is waaay OP and even more boring. IMO melee has no place in fonline.

Only noobs complain about hexing. Hexing is the most skill intensive part of fonline without a doubt. Any moron can stand at range and spam click.

Also yeah I see no difference in zc and tc. They are both the only endgame for their servers. They are both boring because you stand around doing nothing for 15 minutes each. Good thing about zc is timer can be like 2 minutes with a lot of people or if you only have 3 people would rather go have fun than stand  in a zone for 30 minutes for their shekels.
Title: Re: People moving to AOP
Post by: PrebaTHC on May 06, 2016, 06:33:30 pm
We stand around for 15 minutes becouse no enemies bother to show up.If this server had organised factions who did TC on a weekly basis instead of talking shit on the forum,the pvp would be amazing as it used to be when there was someone around to fight and it would leave us craving for more,fight after fight.
Title: Re: People moving to AOP
Post by: Mad Matt on May 06, 2016, 10:19:08 pm
Lack of real hexing is the worst thing about AOP. I love the server but range spam fights can be boring and melee is waaay OP and even more boring. IMO melee has no place in fonline.

Only noobs complain about hexing. Hexing is the most skill intensive part of fonline without a doubt. Any moron can stand at range and spam click.

Also yeah I see no difference in zc and tc. They are both the only endgame for their servers. They are both boring because you stand around doing nothing for 15 minutes each. Good thing about zc is timer can be like 2 minutes with a lot of people or if you only have 3 people would rather go have fun than stand  in a zone for 30 minutes for their shekels.

I'm not complaining about hexing, it's not so hard to learn. I just don't like it...you see difference?
Title: Re: People moving to AOP
Post by: Beer on May 07, 2016, 05:57:54 am
As long as you know you are wrong it doesn't matter to me :)
Title: Re: People moving to AOP
Post by: Mad Matt on May 07, 2016, 07:31:03 am
Pfff, keep on dreaming pal :D
Title: Re: People moving to AOP
Post by: Nithira on May 10, 2016, 11:29:41 pm
Want to share my brief experiences as a new player whose group didn't stick around for long.

My group and I had lots of fun exploring and ganking about on this game, but ultimately interest faded due to a few factors.

No-Risk Resource Gain: Safe mining areas and private mines hurt my butt. The fact that you can farm away at these locations with 0 risk is boring. Having to scour the wastes and panic-mine some ore you found before a random raider rolls by to gank you would be far more tense and rewarding. I also felt like the ease of mining and crafting ruined any sort of economy. I could just farm basic crap to sell to the merchants with minimum effort and make bank several times per day. The only items I felt had -any- trade value were power armors or laser gats since I could farmcraft almost everything else.

Legal Dual Logging: I have to admit to some bias against this. In NWN, the rpg I played before this, most servers would ban you, wipe your account, then do the same to your family members if you so much as shared and item or gold between characters. When I learned this was allowed here, I lost a great deal of respect for the game and nearly quit right there. It seems to defeat the purpose of having friends/social skills if I can log 6 characters at the same time, buy them each their own private mine and koreafarm until I'm Lord of War.

Reset Soon (TM) This was the one that got my group members; the final nail in the coffin. Vague references to a reset/reload/reboot hurt my group's desire to play extremely. Our goal was to afford a bunker, but that goal became scrapped when fears of a random reboot "Soon" hit ears. Afterwords there was very little desire to play since, in our minds, everything could just get wiped the next week. I really would've prefered a no-warning ninja wipe over "Soon" (TM).

I do look forward to trying to get everyone to play again post-wipe.
Title: Re: People moving to AOP
Post by: Mad Matt on May 11, 2016, 08:36:24 am
1. When there was more players, mining wasn't so easy. Belive me.

2. Economy isn't really ruined, it's just easier to start and collect top gear for PvP. Otherwise you would be wiped from earth by older players with bigger numbers of top gear. It should stay that way, or when you would like to make T3 harder to get you should buff T1 and T2, cause new players would have no chances at all.

3. Dual logging is not allowed, get screens as evidence and PM Docan or Kilgore. They will check it and make those idiots suffer. Belive me, admins respect rules of good PvP.

4. Wipe was confirmed long ago, really long ago. I wouldn't give a crap about it if I would be you. As you said, pixels easy to get. Loosing it is a matter of 2-3 hours to get it back.


Good luck wastelander.
Title: Re: People moving to AOP
Post by: PrebaTHC on May 11, 2016, 08:49:16 am
+1 mad matt
Title: Re: People moving to AOP
Post by: zekromo on May 11, 2016, 09:31:35 am
Damn Mad Matt! Back at it again with the deductive reasonings!  ;) :)
+1
Title: Re: People moving to AOP
Post by: Mad Matt on May 11, 2016, 11:13:27 am
Thx guys. Anyway I said nothing more than any player who spend at least 1-3months here could. See you in wastelands.