FOnline: Reloaded

Development => Suggestions => Closed suggestions => Topic started by: Crazy on September 07, 2013, 05:44:32 pm

Title: Nice ideas from TLAmk2
Post by: Crazy on September 07, 2013, 05:44:32 pm
When 2238 closed, TTTLA moved on TLAmk2, and there were a few nice features it would be great to see here.

- Hex shooting for rocket launchers
- Sandbags that you can use as defenses. Easily destroyed with a few rockets.
- Radar stations, which allow to see other players on WM around you and enter their encounters (until someone else capture it or you go too far away from it).
- Factions insignia, you can see the faction of a player when you click on him, and once approved by admins, add a small custom picture near names of players from that faction.
- Faction statistics (list of factions, kills, death etc...)


I think these would be pretty nice additions.
Title: Re: Nice ideas from TLAmk2
Post by: Kilgore on September 07, 2013, 06:38:56 pm
- Hex shooting - okay, probably in the future
- Sandbags - yup (with what restrictions if any?)
- Radar stations - I don't think it's so good.. + would increase grief
- Factions insignia - this is planned since some time
- Faction statistics - maybe.. what 2238/Reloaded lacks is a nice faction management panel, and the faction source code is a bit complicated for me, would need some help with that

What I liked on TLAmk2 was also that Mysterious Stranger perk.

What else would be good.. room renting system from Wasteland2155 (every room as different map), some kind of auction system or NPC traders that can be hired by players.

Also, some zones/maps where you could go and camp it and gain some reward from that (something like supply bases on TLAmk2 but maybe without those NPCs?). Had some ideas on Wasteland2155 so probably I'll put them here.

Dungeons will be remade probably next week when I have more time, maybe except Glow because it seems quite fine now.

That's a big amount of work so I'd accept any help, especially that 2238 source is available and it's compatible with what we've got. So if someone has enough skills, he could try to implement something mentioned above and send to us, then we could test and place it in game.

And also I forgot about flares from Wasteland2155, should add them here also. I mean: if you throw them in an encounter, then it's marked for other players on worldmap.
Title: Re: Nice ideas from TLAmk2
Post by: Gooseberry on September 07, 2013, 07:17:35 pm
Coming from TLA, I can say that hex shooting is by far the most usseful feature we are missing in Reloaded. Hexshooting allows for much better tactics when it comes to pvp. Makes it much easier to get somoene out of a building for example.

Radarstation are hella fun aswell. Keep in mind, that in TLA you cannot see low levels with the radar, so the amount of newbie grief is greatly reduced.

Sandbags in TLA work like this: the more sandbags you put down, the more health they have. Every sandbag has 100hp, and you can have max 100 sandbags on a pile. However the moment you get more than 2 sandbags, it obstructs vision and the ability to shoot over the sandbag. It works very well in TLA.

Title: Re: Nice ideas from TLAmk2
Post by: Kelin on September 08, 2013, 09:23:35 am
I am not against testing sandbags here, but to me they always looked, uh, ugly? For me using default various terrain elements is enough to build up the strategy. I know that diversity is good, for example Barrels o’ fun is kinda cool but even those get predictable after some time. Those radar stations on the other hand sound really good to me, even though I’m a hardcore farmer and I get most of the stuff from encounters (meaning potentially higher danger for me).
Title: Re: Nice ideas from TLAmk2
Post by: Besmrtnik on September 08, 2013, 12:14:34 pm
everything else is good exept

sandbags and radiocontrol towers
Title: Re: Nice ideas from TLAmk2
Post by: Gooseberry on September 08, 2013, 12:22:44 pm
I am not against testing sandbags here, but to me they always looked, uh, ugly? For me using default various terrain elements is enough to build up the strategy. I know that diversity is good, for example Barrels o’ fun is kinda cool but even those get predictable after some time. Those radar stations on the other hand sound really good to me, even though I’m a hardcore farmer and I get most of the stuff from encounters (meaning potentially higher danger for me).

From playing on TLA, Radar stations are very usseful. However, theres allot of people competing over them. So unless 1 major faction rules the wastes and can easily guard the place, actually keeping the radar is already an effort. Since any sneaker can run in there and kill it for you. (radar locations are popular pvp locations for this reason)
Title: Re: Nice ideas from TLAmk2
Post by: nbqbio on September 11, 2013, 02:41:06 pm
- Factions insignia - this is planned since some time

Tatoo text should be shown in text window when you point at the characters - that can identify players' factions.
Title: Re: Nice ideas from TLAmk2
Post by: Tomowolf on September 11, 2013, 02:51:15 pm
I am not against testing sandbags here, but to me they always looked, uh, ugly? For me using default various terrain elements is enough to build up the strategy. I know that diversity is good, for example Barrels o’ fun is kinda cool but even those get predictable after some time. Those radar stations on the other hand sound really good to me, even though I’m a hardcore farmer and I get most of the stuff from encounters (meaning potentially higher danger for me).

From playing on TLA, Radar stations are very usseful. However, theres allot of people competing over them. So unless 1 major faction rules the wastes and can easily guard the place, actually keeping the radar is already an effort. Since any sneaker can run in there and kill it for you. (radar locations are popular pvp locations for this reason)
And this is like will happen if there will be global cds for it or time indows, when one group will gather all experienced swarm and you can't do shit against them if they take that (example BH and Redding, when ppl come back from work and camp WM for the one hour).
And then there is no point to attack it if there is militia to kill and enemy can spawn on your back, it's just suicide, then you need another swarm to do it.
It will just bring even more rage over forums and the game and between players.

To the any suggestions from TLAmk2 - It may be just my thought, but I don't like thier system, this as 2238 should be diffirent otherwise we'll have just competetive 2 servers, but we want players on both, right?
I'm for all the faction system upgrades, but against sandbags, they'll won't add anything, fights there are mostly fast-paced, APs are regenerating way faster than on other servers and ppl have low amount of hps compared to other servers, that make you get killed by 2-3 bursts.

One more argument that's why Im against it (not just "because no" like some people tend to write), as we can see stupid ideas from tlamk2 on fool2, just being lame as fuck. (500k for faction, expensive drugs - need to farm whole game, slow paced fight, tons of hp + 300% fa)
Title: Re: Nice ideas from TLAmk2
Post by: Crazy on September 11, 2013, 03:17:14 pm
I think feature and content wise TLmk2 is much more advanced than 2238 (and reloaded by extension). They have however made different gameplay choices as well, which is why I prefer this server (running in combat, fov, not too much pain in the ass to play...). But this doesn't mean we must discard everything from these servers.

Sandbags offer new tactics and interesting mechanics, and with the specificities of this server, they might offer fun new gameplay during PvP. If this is too powerful, unfun in our setting, we can scrap the idea, but I think it's worth the test, especially since I think the mechanic can be easily taken from sdk. Would be prolly better if implanted with hex shooting for rockets though.

Radar station offer new places to fight and interact, for small and big teams, even loners PK or PK hunter. If they don't spot low levels, the griefing is somewhat limited, and nothing prevent you to take it back.
Title: Re: Nice ideas from TLAmk2
Post by: maszrum on September 12, 2013, 06:48:44 am
Quote
- Sandbags that you can use as defenses. Easily destroyed with a few rockets.

my first thought - total abuse. you proably have no idea how easly you can abuse this game by sandbags, especially npcs.

Quote
- Factions insignia - this is planned since some time

me likely
Title: Re: Nice ideas from TLAmk2
Post by: Gooseberry on September 12, 2013, 07:03:07 am
A note about sandbags. NPC's that want to get past sandbags will simply attack them. And unless theres 100 sandbags in the spot, it won't be very long before an NPC's breaks trough.

If you wish to avoid grief in towns by them. Have guards simply move up to any sandbag thats blocking a doorway and have them pick up and empty them like any player can do.
Alternatively, have them shoot the sandbags.
Title: Re: Nice ideas from TLAmk2
Post by: vjekof on September 15, 2013, 07:55:27 pm
And also I forgot about flares from Wasteland2155, should add them here also. I mean: if you throw them in an encounter, then it's marked for other players on worldmap.

little question..... are flares implanted already as map locator or not?
Title: Re: Nice ideas from TLAmk2
Post by: Gooseberry on September 15, 2013, 08:47:26 pm
And also I forgot about flares from Wasteland2155, should add them here also. I mean: if you throw them in an encounter, then it's marked for other players on worldmap.

little question..... are flares implanted already as map locator or not?

No, but we do have a radio help system.
Title: Re: Nice ideas from TLAmk2
Post by: Celard on March 30, 2014, 12:19:58 pm
This one perk from TLAmk2 is also nice:

Reanimator

Requitments: level 21 , AG 5 , Doctor 120% (need to be change in reoladed)
   
When using the Doctor skill on a character killed without a critical/violent animation, that character has a chance to be revived based on the formula: Doctor / 4 + LK * 2

what do you think?
Title: Re: Nice ideas from TLAmk2
Post by: Strike on March 30, 2014, 12:22:41 pm
This one perk from TLAmk2 is also nice:

Reanimator

Requitments: level 21 , AG 5 , Doctor 120% (need to be change in reoladed)
   
When using the Doctor skill on a character killed without a critical/violent animation, that character has a chance to be revived based on the formula: Doctor / 4 + LK * 2

what do you think?
This would be good boost for doctor characters.
Title: Re: Nice ideas from TLAmk2
Post by: Corax on March 30, 2014, 12:24:12 pm
This one perk from TLAmk2 is also nice:

Reanimator

Requitments: level 21 , AG 5 , Doctor 120% (need to be change in reoladed)
   
When using the Doctor skill on a character killed without a critical/violent animation, that character has a chance to be revived based on the formula: Doctor / 4 + LK * 2

what do you think?

+1
Title: Re: Nice ideas from TLAmk2
Post by: Chosen One on March 30, 2014, 04:13:46 pm
If you dont like sandbags for style, maybe use Barricade from F:T.And NNO restrictions. I really want to expand my house...
Title: Re: Nice ideas from TLAmk2
Post by: BurstDeath on March 30, 2014, 04:48:13 pm
When 2238 closed, TTTLA moved on TLAmk2, and there were a few nice features it would be great to see here.

- Hex shooting for rocket launchers
- Sandbags that you can use as defenses. Easily destroyed with a few rockets.
- Radar stations, which allow to see other players on WM around you and enter their encounters (until someone else capture it or you go too far away from it).
- Factions insignia, you can see the faction of a player when you click on him, and once approved by admins, add a small custom picture near names of players from that faction.
- Faction statistics (list of factions, kills, death etc...)


I think these would be pretty nice additions.
1.+
2.++
3.- like Kilogre said, we dont need greffers...
4.+
5.+