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Closed suggestions / My suggestions for FOnline
« on: February 22, 2017, 12:38:14 pm »
Okay I have a few suggestions, and I realize not all will be possible;or wanted (and I wouldn't include them if I knew they were impossible; I am not familiar with the limitations on the FOnline Engine)
Obviously not all of these suggestions may be new to you or even viable, but if you disagree with anything or are curious for me to explain any suggestions post down below or find me in discord.
Posts marked with * I would be willing to contribute towards assuming someone could teach/lead me to the basics of it
Quality of Life (for retention of new players)
Now for specific suggestions;
16p AP bar
Fresh map overlay
Updated Icons that look better
Shift+Leftclick instantly puts the clicked item into chest
Shift+Leftclick instantly takes selected item/full stack into inventory (Hopefully regardless of carry weight)
Shift+Middle Mouse Halves Stack of item either into inv or into chest
Control+LMB on for example a rock makes it continuously interact with the rock until it is either out of ore or you click away. That way you dont needlessly spamclick on a rock because you keep running out of AP
Impractical Suggestions
Now the cost balancing would be a major issue but thats not my job but essentially have them be externally powered augmentations that require a fuel source for usability. For example MFC. If for whatever reason you forgot to charge up before battle or left without fuel too long, you would be crippled on 1 or all augmented body parts. And you could use the "Drug UI" timer to either represent time left on your charge OR your fuel capacity.
Now I'm 100% sure you'd say why the fuck would anyone waste their time using this. Well The robot would have a HIGH Carry capacity and would be able to move even while overencumbered.But what about brahmin fuckwit Brahmin are dumb, and you would beable to control it. Now it doesnt necessarily need to be the example up above, but you could add utility to otherwise useless skins and have a pretty cool gamemechanic to boot. A better example would be one of those big-ass dualchaingun wielding robots. They would be superior killing machines with the cons being, 0 interation with the world. That means it couldnt open doors, loot chests/bodies, or even load its own ammo. And it'd probably be slow as fuck in RT cmbt.
This would only be useful with intentions of expanding resources. I.E. if you introduced cotton/cotton refining it would be classified as the same type as hide, so you could use them interchangably between recipes a good examples as how this might look would be
now obviously you wouldn't lose the ability to choose exactly what is needed for crafting if you chose to an example
Now admittedly Im a newer player, but I hope to stay in the community for as long as it remains to exist. I would love to see the game full of people and I know alot of people think its on it's lasts legs and some of these suggestions may help prevent that and give it a new life. So please shit on me and call me a faggot it the posts below But for real I would like feedback on my suggestions if you all would be so kind.
Obviously not all of these suggestions may be new to you or even viable, but if you disagree with anything or are curious for me to explain any suggestions post down below or find me in discord.
Posts marked with * I would be willing to contribute towards assuming someone could teach/lead me to the basics of it
Quality of Life (for retention of new players)
- Reworked UI*
Now for specific suggestions;
16p AP bar
Fresh map overlay
Updated Icons that look better
Steamline UI interaction
Shift+Leftclick instantly puts the clicked item into chest
Shift+Leftclick instantly takes selected item/full stack into inventory (Hopefully regardless of carry weight)
Shift+Middle Mouse Halves Stack of item either into inv or into chest
Control+LMB on for example a rock makes it continuously interact with the rock until it is either out of ore or you click away. That way you dont needlessly spamclick on a rock because you keep running out of AP
- Removing Turn-Based
- Updating the Textures*
- Texture Resolutions*
- Tutorial style quests
Impractical Suggestions
- Augmentation instead of Implants
Now the cost balancing would be a major issue but thats not my job but essentially have them be externally powered augmentations that require a fuel source for usability. For example MFC. If for whatever reason you forgot to charge up before battle or left without fuel too long, you would be crippled on 1 or all augmented body parts. And you could use the "Drug UI" timer to either represent time left on your charge OR your fuel capacity.
- Linked accounts
- Useful Skins
Now I'm 100% sure you'd say why the fuck would anyone waste their time using this. Well The robot would have a HIGH Carry capacity and would be able to move even while overencumbered.But what about brahmin fuckwit Brahmin are dumb, and you would beable to control it. Now it doesnt necessarily need to be the example up above, but you could add utility to otherwise useless skins and have a pretty cool gamemechanic to boot. A better example would be one of those big-ass dualchaingun wielding robots. They would be superior killing machines with the cons being, 0 interation with the world. That means it couldnt open doors, loot chests/bodies, or even load its own ammo. And it'd probably be slow as fuck in RT cmbt.
- Resource Types
This would only be useful with intentions of expanding resources. I.E. if you introduced cotton/cotton refining it would be classified as the same type as hide, so you could use them interchangably between recipes a good examples as how this might look would be
Code: [Select]
Robes
cost-2 fabrics
3 fibers
then you could use either brahmin hide or cloth for fabric and also either use plant fiber or string for the fibers(resource refined from the non-existint cotton plant)now obviously you wouldn't lose the ability to choose exactly what is needed for crafting if you chose to an example
Code: [Select]
Robes
cost-2 Brahmin hides
3 Pfibers
so you could call individual resources instead of resource types interchangably.Now admittedly Im a newer player, but I hope to stay in the community for as long as it remains to exist. I would love to see the game full of people and I know alot of people think its on it's lasts legs and some of these suggestions may help prevent that and give it a new life. So please shit on me and call me a faggot it the posts below But for real I would like feedback on my suggestions if you all would be so kind.