Currently losing team during TC loses gear and gets nothing (mostly even fun
). Such idea would make people go and at least try to fight back, because they would get some no matter what the final score was. If the system was prepared in a proper way (to avoid abusing and bring some diversity) I'm up for it.
Just be sure that:
1)
Only factions (and only during TC timer in range of specific TC zone - I imagine it works like that) get rewards - we don't need bluesuits running around ans spoiling fun just because they want to get their 285 rating points for dying. It would additionally encourage small groups of players to gather into factions.
2) You don't get to big ammount of rating points compared to overall reward (locker) or delete locker at all (it would look more like Hinkley, but involving real gear
and real reward - sounds like "almost free" fun for everyone).
3) System is balanced, so you don't get fair ammounts of rating points only for killing/dying and that system
does not favorize any builds (f.e. KO giving much more points than dmg taken favorize sniper builds over tank builds - even though, in my opinion, it's easier to shoot on max range hoping for KO than tanking properly to get max rating points out of your build with SS usage
).
4)
It's not abused by fake gangs and points are not granted when shooting your teammate etc.