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Topic: SNEAK modifiers?  (Read 1946 times)

Tee Lau

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SNEAK modifiers?
« on: December 01, 2013, 02:02:12 am »
here are the sneak modifiers
   
  No armor (Bluesuit): -50
    All leather armors and jackets: 0
    All metal armors: -72
    All Combat armors: -36
    Powered armors (PA, APA, etc.): Sneak is disabled.

do robes, or "clothes" from the cave encounters have any modifiers?
for example, if i dress up as a child will that have a modifier?

S.T.A.L.K.E.R

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Re: SNEAK modifiers?
« Reply #1 on: December 01, 2013, 02:14:06 am »
I think same as leather jacket

Sperber

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Re: SNEAK modifiers?
« Reply #2 on: December 01, 2013, 12:59:35 pm »
When I have 300 sneak and wear combat armor, can I use a stealthboy to negate the malus?

ElSlayer

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Re: SNEAK modifiers?
« Reply #3 on: December 02, 2013, 10:56:41 am »

Update will include:

[...]

Changes in skills:
- disabled sneak in Combat and Metal Armors,
- 2nd active slot will also count towards penalty from carrying a heavy weapon or rifle,

[...]


Henry

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Re: SNEAK modifiers?
« Reply #4 on: January 06, 2014, 08:08:12 pm »
If i have Sneak 300 and Ghost perk, the perk doesn't really do anything since Sneak is capped at 300. But does Ghost help if i then grab a rifle?

Related question: With Sneak 300, i grab a rifle = my effective Sneak becomes 200. Then i pop a Stealthboy (and i have Ghost perk). Would my effective Sneak be 280? (+50 from SBoy, and +30 from Ghost).

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Re: SNEAK modifiers?
« Reply #5 on: January 07, 2014, 11:53:55 pm »
  No armor (Bluesuit): -50
    All leather armors and jackets: 0
    All metal armors: -72
    All Combat armors: -36
    Powered armors (PA, APA, etc.): Sneak is disabled.
See this makes WAAAAAY more sense than making it impossible to sneak in armor........
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