May 02, 2024, 04:25:00 pm
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Topic: To Reload the Reloaded  (Read 122897 times)

Strike

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Re: To Reload the Reloaded
« Reply #195 on: June 23, 2014, 03:10:50 pm »
- As almost no one supports 3-minute relog timer and serious amount of negative feedback was posted about it, it won't be introduced again.

But this is still in use after wipe? Or is there some changes to this too?

Quote
Note:
As we don't have much time for Fastrelog/Duallog bullshit, anyone caught using it in from now will be permanently banned.
Same after wipe. So, don't use it and you'll be fine. If you want to use it anyway, then deal with consequences.


duh7

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Re: To Reload the Reloaded
« Reply #196 on: June 24, 2014, 07:31:51 am »
Without 3min relog? It was a good idee.

Corax

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Re: To Reload the Reloaded
« Reply #197 on: June 24, 2014, 10:26:48 am »
- As almost no one supports 3-minute relog timer and serious amount of negative feedback was posted about it, it won't be introduced again.

Yaaay, but could you add some ... hmmm... timer(?), just a clock showing how long ago we logged off or just info when logging "You log in x seconds after last logoff"/"You log in x seconds too early" or option to set relog timer in client settings?

Kilgore

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Re: To Reload the Reloaded
« Reply #198 on: June 24, 2014, 12:28:43 pm »
Nope, it's a waste of time.

Gimper

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Re: To Reload the Reloaded
« Reply #199 on: June 24, 2014, 08:24:55 pm »
Well all that is great to hear. It looks like a LOT of improvements. I'll be sure to keep a close eye on the change-logs so I know when to return.

Admiral Zombie

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Re: To Reload the Reloaded
« Reply #200 on: June 24, 2014, 08:33:45 pm »
Out of curiosity, how far into the new companion/follower system have you actually coded? My favorite part of all fonlines has always been buildcraft, designing new builds, and the most important part of that is variety followed by balance.

I hate that the idea of a companion focused build would be lost or a complete non-option for PvP. I have some ideas that I would post to the suggestion section, but I don't know how much of a lost cause it would be if you've already put a bunch of hours into coding the new stuff already.

I've only recently returned to fonline, and will honestly admit I don't know how bad mass followers got in recent times. With that in mind I don't want to go whining and bitching like some people who don't even have a clue how bad it was. But at the same time I hate the idea that the nuclear option is being imposed and that it will be completely removed practically.

Oh and followup question, the fast relog thing only applies to PvP still right? And it will automatically prevent it unless I specifically work to bypass it? I have been mucking about alone relearning the game, and haven't done any PvP yet. I hate to be accidentally caught doing it, when all I intended was to swap items on characters in my tent before I go hunting.

Strike

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Re: To Reload the Reloaded
« Reply #201 on: June 24, 2014, 08:46:36 pm »
Before followers update, there was lot talking about few factions using a lot slaves/companions on TC fights and abusing them.

In worst case, TC went like this:



After wipe, mercenaries are able to attack players. And using followers as base defence should work.

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- Allowing followers to attack players when guarding bases,
- Mercenaries will be able to attack players,
« Last Edit: June 24, 2014, 09:21:05 pm by Strike »

Shamessa

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Re: To Reload the Reloaded
« Reply #202 on: June 27, 2014, 07:34:43 pm »
@ fast relog - In some games there is 30 seconds logout timer and 15 seconds to log in. I thought ith would work out in FOnline. People will use it and there is slight chance to caught them...
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c_hieter

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Re: To Reload the Reloaded
« Reply #203 on: June 28, 2014, 04:01:57 pm »
hey Celard,
i know i am thankful for you taking the time to put past answers in one place.
and i bet caps to donuts that the devs are more so.
thanks

duh7

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Re: To Reload the Reloaded
« Reply #204 on: June 29, 2014, 10:15:46 am »
What about dublelog or game in 2 windows? Devs will do something with that?.

worldremaker

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Re: To Reload the Reloaded
« Reply #205 on: June 30, 2014, 03:37:21 pm »
What about dublelog or game in 2 windows? Devs will do something with that?.
If you have a problems try to use two PCs - it should help. ::)
« Last Edit: June 30, 2014, 03:39:37 pm by remek »

S.T.A.L.K.E.R

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Re: To Reload the Reloaded
« Reply #206 on: June 30, 2014, 03:55:48 pm »
Is there a possible changelog we can see?

also I really do hope the OP turbo plasma is rare next session, same as implants

Strike

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Re: To Reload the Reloaded
« Reply #207 on: July 03, 2014, 03:04:29 pm »
Just random question, is there any changes to traits after wipe?

Cerberix

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Re: To Reload the Reloaded
« Reply #208 on: July 03, 2014, 05:34:31 pm »
I hope it will be worth waiting so long for a wipe...

Kilgore

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Re: To Reload the Reloaded
« Reply #209 on: July 03, 2014, 06:47:40 pm »
Is there a possible changelog we can see?
Not yet.

Quote
also I really do hope the OP turbo plasma is rare next session, same as implants
You hope right, they will be.

Just random question, is there any changes to traits after wipe?
Nothing comes to my mind.

I hope it will be worth waiting so long for a wipe...
I'm sure it will :)