Sorry for bumping this but I want to ask, how do you disable loot drop on death? I asked around FOdev as well but never really got a solid answer. I was told it was by putting the MODE_NO_LOOT in the critter_init () but I don't know the exact line I need to put in and the exact file that I need to put it in.
I never tried this, and can't now, but I would put it into main.fos at:
////////////////////////////////////////////////////////////////////////////////////////////////////
// Called when a critter enters a map.
void map_critter_in(Map& map, Critter& cr)
part somewhere, this is where critters are loaded into the map. Get a check for player if you want no loot on players, otherwise for mobs. Just add:
if (cr.IsPlayer())
_CritSetMode(cr, MODE_NO_LOOT);