FOnline: Reloaded

Development => Suggestions => Closed suggestions => Topic started by: drot on May 13, 2015, 01:56:59 pm

Title: ModFiles.cfg
Post by: drot on May 13, 2015, 01:56:59 pm
It's a nuisance having to add mods to DataFiles.cfg every time after update so I propose a system which I currently use (no, DataFiles2238.cfg is not suitable for files that have to be loaded last):

DataFiles.cfg would load a blank ModFiles.cfg
Code: [Select]
include Datafiles2238.cfg
data\faction.zip
data\reloaded001.zip
data\reloaded002.zip
data\reloaded003.zip
include ModFiles.cfg

ModFiles.cfg would just be a blank file which you put your mods in (and it wouldn't be tracked by the updater):
Code: [Select]
# Paths to your favorite mods here
Title: Re: ModFiles.cfg
Post by: Wipe on May 13, 2015, 07:13:12 pm
http://fo2238.fodev.net/wiki/FOnline2238.cfg#Section:_DataFiles

It's also part of fo2238config.exe iirc.
Title: Re: ModFiles.cfg
Post by: drot on May 13, 2015, 08:21:12 pm
If we use that over-engineered way of doing things we end up with these kind of issues:

Groan (http://fodev.net/forum/index.php?topic=24391.0)

A simple include at the end hurts no one. Now this issue isn't important really for the future, where I'm guessing you'll be using a newer SDK version thus rendering this method obsolete.
Title: Re: ModFiles.cfg
Post by: Kilgore on January 01, 2016, 10:29:55 pm
Makes sense, I will add it.