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Messages - Shamessa

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31
General Game Discussion / Re: Server Down
« on: May 19, 2017, 07:48:43 pm »
Dang, after long time I have time to spend few hours online and it's down :(

32
Faction Announcements / Re: Peacekeeper Squad
« on: April 23, 2016, 04:55:16 pm »
Hot-Shot, I feel you. I played 2nd session of FOnline alone and after few months I really find it boring. In this session I wanted to join a good faction that resambles my playstyle - that does RP and likes to PVE together. Of course some PvP would be nice too. So, after some search I have joined Peacekeepers Squad and since then I am very happy i meet those guys. We are active in almost all fields.

33
News and Announcements / Re: Changelog 01/04/2016
« on: April 06, 2016, 12:58:24 pm »
Ok, Kilgore. I see where you are going with this no-loot idea. But whole game must be change then. First of all:

- gear is no more needed in ammounts it is now avaiable. For all pvm and pve player will need only few sets of armor and weapons.
- Mining becomes obsolete (only ammo will be crafted in same numbers - but there are actions that give a lot of ammo)
- Advanced workbench will be much less needed then it is now.
- Crafting will be obsolete. All gear needed, in new ammounts, is easly accesible from merchants and lockers at various quests.
- Lack of losing items also in PVM takes away load of thrill while hunting on desert. Be it leveling or hunting for geckos or lockers.

Actually, the whole game should be changed just to fit this new feature.

Tested some PVM yesterday. Did hunt for gecko skins and leveling my new alt. I died.. hoho, and what? Nothing. I lost nothing. I just got back on my route and do it all again. I died while being overweight with loads of loot from lockers and some gangs... nothing. This was most boring experience ever in Reloaded. So, FYI, I just don't see how this will attract players...

34
News and Announcements / Re: Changelog 01/04/2016
« on: April 05, 2016, 07:08:47 pm »


Typical polish guy. Play all day long and complain about the game.


uhm. I don't play game now? Saw me complaining before update? Stop trolling. I don't have anyone to play with now.




35
News and Announcements / Re: Changelog 01/04/2016
« on: April 05, 2016, 06:08:30 pm »
Awgy, I play now roughly almost 3 months - 5-10 hours a day, doing a lot of content, including top pvp. I never seen ANY T4 in pvp action so far. In last 4 days I saw this like OMG, like it would be a common loot. Thats saying something, isn't it?

About playerbase: looking at my guild playerbase dropped from 14 players to 1 (me), rest went to TLA MkII and FOnline2. FOnline:Reloaded statistics clearly show drop in playerbase. There are about 65-70 bots all time* - so, last four mondays and tuesday there were average 105 players, with top 152, and yesterday it was 95 average and 124 top, and today it is 86 average and 117. Which is drop around 40%.



*- which I cant be sure off, but pretty much tested server in almost all hours and when there are 65-70 players online in middle of night, I never meet any player in any location I could think of, and I did it like 10-15 nights).

36
News and Announcements / Re: Changelog 01/04/2016
« on: April 05, 2016, 04:05:56 pm »
Quote
Were did you get this percentage?


People I spoked about this change.



Quote
It is not unfair at all.  I lost HPA, PA, Bozar and Vindicator since new rule, and i don't mind, because gear is for using it and thank to this new rule people started to do so...

Ok you lost highest tier items in just 4 days. Congrats. Why you didn't used it ealier? Because it COULD pass to other player, which you didn't wanted - so, you are happy you lost 4 uber items in 4 days, because noone will get it from you. A bit selfish, isn't it? And how long it will take to get back those 4 items?

They started to use them - wait 4 more days and there will be either NO items to use (due known mechanics) or they will be hiden back in lockers. And we all going to seee same stuff we see now.



Quote
It is best moment IMO. Now you can test features that can be implemented in new session.

So, many, many, many players farmed they gear for nothing, because - out of nowhere, without information, april fools turns out to be a permament change? That is just BAD!

There were 3 choices:
1. Extensive live testing while april fools
2. Create test server and test feature and player feedback
3. Create pool before puting change into live or test (stil test would be required)

Admins chose number 1 - without pool atached, which is, I believe, ommision.

37
well, it may be 2% total for something good, which turns out, you have 2/100 for geting anything better then normal. I opened those chests in Reno/WH around 50-60 times. Got 1 implant, and nothing more. But I was with many other  people, so total openings were about 160-180 - and still its this 1 implants we got.

38
News and Announcements / Re: Changelog 01/04/2016
« on: April 05, 2016, 01:07:05 pm »
1st of all, there should be a pool - players had chance to know this feature. Secondly, from my long term experience in online gaming (reaching far back year 2000), hardcore games are more stable if the rules are comforting hardcore gamares - they are backbone of each game. Making game noob friendly without penalty we know from FOnline, will drove away old players (well, most of them) and will not bring newcomers. Why?

Fallout has its specific world, and FOnline is replicating it, along with graphics, sounds, everything - so only those who actually know it will hang around it. Other situations are rare, and how many absolutely new to F1/F2 will stay longer in FOnline???

Other side is, that no matter how you change - be it no loot or other rules - there are still mechanics in game that are just old compared to new products, and there will be a lot of newbies just wanting things easier. Its old like games themself. So, again - giving 10% stable population great feature in order to lose 90% is bad idea.

I was playing game that was changed many times in order to please newcomers - now, after 15 years, game is dead, and newcomers are not there, and we - verterans - got completly different game we are not happy with. So, yes, giving few great feature to lose most of playerbase is wcs.

39
News and Announcements / Re: Changelog 01/04/2016
« on: April 05, 2016, 09:19:36 am »
Kilgore - I posted ealier, I liked this change as a fun and experimental part of the game. I, for one, enjoyed all tests. For longer run I find it no good. Why?

Some people use game mechanics and its world just to make other people raging. Well, Fallout Online is that type of game, where you can not save, and you could not make mistake, becuase you would suffer losses. I loved this.

And no loot mechanics, imo, will never prevent newcomers, newbies from losing or even not make their progress better. Why? Because there would be need to make almost every zone Non-PvP, because its easy to just protect those places in order to STOP newcomers and blusits to get any adventage, for example: GR quest, Advanced Workbech - so, if there is no loss in wasteland, those players - who actually do RPG by killing newcomers - will transfer their actions in places they will DO HARM to player, and prohibniting acces for caravans (which is easy to block with current laws), GR quest, Advanced Workbench ect is just next step in terms of Westland World in FOnline.

Triqua pointed it well, I mean I think the same - looting system is rewardous for me. It's a fact i lose 70% gear then I get from players, but I am into PvP like 3 weeks now.

Lets see some facts:
Spoiler: show




This my WH tent, which I use in order to do intense pvp fights. I share this tent with 2 players. If we have heavy fights, we lose around 30-40* CA sets each evening, and around 100-150 SS and some ammo. Now, players who win versous me, have a gain - I accept that, because I am getting involved into most dangerous place up there - with best possible reward (if lucky). I still can use 1-2 sets for few weeks doing Caravans and other PVM activities. Now, tell me, Celis Langmaid, how newcomers are suppose to even try this Top Tier PvP/PVE area? They just don't so losing equippement doesn't bother them as much. I never had problems, since start with equippement in PVM, however, PvP (I got killed manyyyy times in few first day by player hunters), I lost all I had many times - which, turns out, was rather my fault then game mechanics - I just should not try so hard to "get things done".

Secondly, losse all-gain all feature of Fallout World, including FOnline: Reloaded, it very unique system that attracts most players (95%) but many of them just fail on the second part of this system and don't like this, and they quit. Now, whos fault is this? :)


*-  if we meet some heavy PvP players.

40
The Workshop / Re: hangar base map
« on: April 05, 2016, 05:16:55 am »
great idea - Safe house upgradeded to Garage :D I miss some stuff outside, like junks or pile of junk... rest is perfect.

41
News and Announcements / Re: Changelog 01/04/2016
« on: April 05, 2016, 05:14:48 am »
this is bad update if it's true. But it's not - no respectfull admin would Put such update as a serious thing without even noticing players ealier about such breaking change, becuase it's not fair for old players (which is like 95% of population).

1. Giving such update 45 minutes pre April Fools Day hinted it's for of event.
2. People treated this as such, thus used a lot of items they would never used.
3. Also, very rare and hyper expansive loot was lost because of game mechanics that allow player to lose Combat Armor and Power Armor desintegrated in the same way, by violent death. This is totally unfair.
4. Weapons, which are rare aswell, can explode - and I think Noolooted noob is much happier to lose M60 then experienced player losing Bozar or YK32 or Gauss...
5. Giving No-loot rule in middle of session is rather stupid.

Knowing that - and I believe admins are not that stupid (unless I am wrong) - means there will be wipe - why admins don't say about exact time of wipe, with ealier notification? Because they know players will lose interest of playing Reloaded and, either: they will go for another server or just stop playing FOnline.

Seeing how number of players dropped since update (not counting 1st of April), it shows pretty much they dislike bad decissions - now I wonder, how many of them will just rage on Reloaded if there is nothing safe to have here...

42
News and Announcements / Re: Changelog 01/04/2016
« on: April 02, 2016, 05:35:33 pm »
any rollback/changes? This was fun for test and fooling around, but its boring...

43
The Workshop / Re: Zek's Workshop
« on: April 01, 2016, 08:31:13 am »
I like it!

44
Fan Art / Re: FOnline:Reloaded poster
« on: March 31, 2016, 11:54:42 am »
this is my first poster ever made from scratch... I will try to make it better, because more I look at it, I think it can be much better. Just wanted to be sure if the whole idea is acceptable.

45
Fan Art / FOnline:Reloaded poster
« on: March 31, 2016, 07:46:52 am »

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