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Messages - Daytona

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31
Suggestions / Job: Location/Asset Defense
« on: July 29, 2015, 05:33:16 am »
Hanging out in random encounters, you never have very cool terrain or buildings to hold up in, also it's not very productive. This would involve a reward.

Furthermore, in random encounters you have to wait a very long time for any decent challenge to show up. It would be nice if the reward/time ratio could be comparable to caravans, and there doesn't necessarily have to be friendly NPCs to help you. Perhaps make a very challenging one with good drops. This would be worthy PvE content.

Boss mobs could even be included on the final wave.

32
Suggestions / Job: Location/Asset Defense
« on: July 29, 2015, 01:08:33 am »
Kind of simple, but would require a little scripting.

Basically you go to an NPC for a job to protect a location or asset. (Would be nice if multiple people could complete it together)

The location would get marked on your map and you would go to it. PvE enemies would slowly start coming in and it would get progressively harder. Perhaps make an end the fight early condition to make a sneaker more useful. (Assassinate a guarded leader or something)

Some locations could have a really nice vantage point for snipers and others might be really bad. Ghoul horde anyone?!

Just a rough concept, I'm sure implementation may have different specifics.

33
I wasnt really asking if my build was good. Just needed some advice on a few perks. The build is done, and it's not bad!
I did some testing in Hinkley and it was interesting to see how much knock back I had with jackhammer

34
Closed suggestions / 50% speed AP regeneration while walking
« on: July 26, 2015, 05:11:01 pm »
I don't think you should get it back just by walking. However I was thinking that what if the perk Bonus Move gave a small ap regeneration in real time only? This would give the perk some relevance for real time and go some way toward making builds more portable between different modes

I don't think he is saying we'd get AP by walking. He is saying AP would regenerate while walking, but at half the speed it regenerates by standing still. Seems to me that would mean faster fights, less delays during RT combat. Your idea to use Bonus Move for this seems okay to me, but only if it was a Support Perk. I don't want any more BRoF situations, where a single perk is so important that every single character i ever make has it.

+1 to Daytona's idea (or some version of it). However, this is the kind of change that might be dangerous to existing fight dynamics. Maybe test it somewhere first.
Thanks!
Ya it would be kind of drastic and would likely need to be implemented on a new season.

As for bonus move I'm not sure how it should be incorporated with real time combat. It didn't do anything in fallout tactics in real time either.

It would be important to not give any ap regeneration to people who are encumbered or cripple legs while walking

35
Closed suggestions / Re: Flare encouters
« on: July 23, 2015, 06:00:00 pm »
How about force real time combat ?

36
Game Help / Re: police problems
« on: July 23, 2015, 05:51:22 pm »
Did you check your karma? You will probably have to raise your karma with hub

37
No site will give you a full free domain, but you can get a free subdomain with sites like:
wordpress.com
weebly.com
wix.com

To have a custom domain name you'd have to
1. buy the domain name
2. possibly upgrade to a paid account for the site you chose

38
I ended up going with even tougher. It's a very versatile build. Most everything works pretty well so far!

PE is base of 8, not 6 like OP. so with implant + psycho + cigs it will be 8 still :)

39
Ok I've decided on most of my build, with the exception of my final perk.

I'm torn between even tougher, lifegiver 3, better criticals. and BRD.

Q1: Does BRD add damage per bullet of a burst? It's useless for rockets right?

Below is a screen of what I have so far. It's similar to the OP, except in my OP I actually skipped a perk.. so got stonewall.

I know we discussed better criticals, but I think extra damage still might be the way to go. However that extra 10% DR is almost a permanent psycho and most people are minigunners =\

thanks!


40
Sell / Re: Endurance implant
« on: July 20, 2015, 05:51:52 pm »
Ya you can't implant til 30 so it's like +2 or 3 hp right?

41
Character builds / Re: PvP BG/EW Build, which is better?
« on: July 20, 2015, 04:12:05 am »
I'm no expert but shouldn't that build have some traits and luck?

42

Where can I find recent reloaded source code?
http://forum.fonline-reloaded.net/index.php?topic=7505.0
Thanks! I might have to set up a server to try and contribute some content eventually.

43

My understanding is there is an initial roll which, if successful makes 80% of the burst critical and causes a 'critical hit' message, a roll is then done for the remaining 20%. If the initial roll fails then each bullet is rolled individually, no 'critical' message is displayed but damage is increased accordingly for each critical bullet.

I took a look at the old source code, and this seems to be the case, though only 70% of bullets are checked for crit if the initial crit roll fails. (Not that any mortal can actually understand what's going on in combat.fos)
Where can I find recent reloaded source code?

44
Ah I see. Since BC is +20 at best (wiki says it's a %) and everyone probably has MoS it's not gonna help much unless you really want a chance at those 6th tier crit
I guess I'll drop one from luck, put it into pe and get rid of BC... Probably get stonewall instead


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45
Thanks for all the info seki!
But why doesn't crit matter for rockets and bursting? Isn't it still important to crit?
Is it because of high chance to crit already?
Is better criticals still good for them?


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