May 21, 2024, 03:05:24 am
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Topics - DamJ.NeT

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Hi everyone,

I've been following and mixing a few guides, and I have a few tents all around, my char is lvl 19 and can do craft/lockers.
That guy has SG tagged with 180+%. 
Do I gain more damage by raising it ? I'm using combat shotgun with regular ammo so far, and I'm wondering how to improve my dmg. I did not take perks that increase dmg/bullet. I wonder if I need to switch to another SG, or just change ammo (mb both), or if I reached max dmg. (SPECIAL is : ST 5 PE 6 EN 10 CH 1 IN 7 AG 10 LK 1)

Questions about items such as lock picks, medic bag, super tools etc... When do I gain the bonus ? 1. By having it in my inventory OR 2.  By having it in my weapon slot OR 3. Having it in my ACTIVE weapon slot ?

I want to do a PVP char, probably to hunt people doing lockers or stuff like this. Any noob friendly build ? (no drug etc if possible I'm starting this game). I just need smthg simple, that doesnt need tons of stuff and performs ok (if it exists :D)

I see a lot of people talking about having 60% minimum condition on stuff that drops in PVE. Wih crafts, I am wondering when should I repair, and when should I just science the items ? (When = XX/XX condtion or max condition)

Isn't it better to use skill books when you have over 100% in a skill ? It seems to more you advance the more skillpoints you need to raise a skill.

Why on a lot of build I see lock pick skill raised but not the traps one ?

For a good PVE char, (gun runners, enclave patrol etc...) Is it possible with SG or is BG better ?

If I buy a brahmin to help me carry stuff when I mine, can I let it on a tent location and will it disappear when I d/c ?

Those are the questions I have after reading nearly all the wiki and forum guides/help etc...
I will probably have more in the futur, thank you :D



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