May 10, 2024, 01:53:55 pm
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Messages - Bego

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16
Game Help / Re: Bruiser vs silent death?
« on: September 27, 2013, 09:28:34 pm »
I believe it doesn't matter whether you're seen or not, only thing that matters is that you are in sneak mode while attacking your opponent from behind.

17
Game Help / Re: Dobleclick timeout
« on: September 27, 2013, 10:15:12 am »
Very useful, thanks! Those accidental double clicks were such a pain in das arse  ;D

18
Game Help / Re: where to farm gray lockboxes?
« on: September 25, 2013, 08:56:10 am »

19
Game Help / Re: Tatoo
« on: September 20, 2013, 03:01:57 pm »
New Reno in commercial or San Francisco

20
Toxic Caves / WTB Electronic parts
« on: September 18, 2013, 01:13:59 pm »
PM me with the amount and prices. Cheers.

21
Toxic Caves / Re: WTB Electronic parts
« on: September 18, 2013, 01:11:59 pm »
Holy fuck, it really is, LOL. My bad  ;D

Mods, please delete.

22
Toxic Caves / WTB Electronic parts
« on: September 18, 2013, 11:53:39 am »
PM me with amount and prices. Cheers.

23
Game Help / Re: Weapon skill 180%+
« on: September 18, 2013, 08:31:24 am »
Use the Opera's online character planner (idk if version for FO:R is up yet, but the 2238 version will do as well), there you can see calculations for hit chance... What you wanna do is have max hit chance on max range with desired weapon. Personally, I use ST 6 char for BG burster and my weapons skill is 200% and its working perfectly fine (yes, undrugged), so I guess if you match the weapons ST requirement you should be OK with skill 180%, at least for TB, same for fast shot spammers.

Crit miss is affected by (low) LK, weapon deterioration and weapons skill (combined with ST requirement deficit ofc, if any). I don't think the skill affects weapon deterioration, tho I may be wrong about that.

24
Game Help / Re: Tatoo
« on: September 16, 2013, 05:16:21 pm »
You can eventually get a name of your faction written as a tattoo but keep in mind tattoos are permanent.

Btw, how much for a tattoo? 800 caps like in 2238?

25
Closed suggestions / Re: location spawns
« on: September 16, 2013, 11:39:42 am »
Cautious Nature perk helps as well.  ;)

26
Closed bugs / Re: Burst shot bug
« on: September 16, 2013, 11:35:37 am »
I'd tell you to go kill yourself, but obviously you'd been killed too many times already. Use AP ammo, take 3xbrd and you should be able to deal significantly more damage in your bursts. Cheers.

27
General Game Discussion / Re: looking for owner of fuel cell controller
« on: September 15, 2013, 10:40:56 pm »
Yeah, it was me, the nick is Jhfdjstr. Gibe loot plox!

28
Closed bugs / Re: Caravan
« on: September 15, 2013, 09:30:14 pm »
Yeah, and setting combat mode to real-time doesn't do the trick either since you get drawn into TB encounters with other players anyway  :-[

29
Closed suggestions / Re: You hear a gunfire in the distance
« on: September 09, 2013, 07:18:15 pm »
It could be easily abused if you're using dual log, you can practicaly die without penalty, just saying.

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