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Messages - T-888

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1
News and Announcements / Re: Changelog 22/09/2013
« on: September 22, 2013, 11:57:25 pm »
Stuff is getting powerful in general, armors don't keep up.

2
News and Announcements / Re: Changelog 22/09/2013
« on: September 22, 2013, 02:50:59 pm »
I had plans to do some TB, but now it is totally broken.

Living anatomy and fast shot +10 true and regular damage from the weapon itself, combined with 12-14 action points which is standard for any TB build makes it close to impossible to survive even a single turn. Energy weapons with good bonuses heavily benefit +% damage since they have a very high base damage, combining that with the high fire rate, the situation is imbalanced especially taking in consideration that crafting these weapons in bulk with ridiculously good bonuses is very easy due to unlimited resources obtainable from private mines with close to no effort.

The damage bonus what EW received makes the situation even more absurd.

That's not all, now that doctor and first aid works in TB, players are just waiting out the CD and not ending the turn what makes playing TB a very slow pain in the ass against other players. Also the FA/Doc change made all TB builds obsolete if you don't have doctor and high first aid, you are in a massive disadvantage and that's no joke in a game with no level cap.

And that's not all, previously it was quite a retarded mechanic how crippling effects worked in TB because of no way how to counter them, but that made cripplers viable in TB and weirdly enough not overpowered because they were very fragile and had many disadvantages (good builds usually had secondary weapon, something one handed), now they are completely useless.

Don't want to level up a TB build anymore knowing that anything I will level is going to be imbalanced and bound to change, yet again.

3
General Game Discussion / Re: FML GM raped my base
« on: September 19, 2013, 11:11:22 pm »
Nessy got raped, her ass was literally plugged... the most horrid fact is that after the incident she blacked it out, hardly comprehending the situation.

Poor thing, I pity you.

4
Closed suggestions / Re: Boost avengers
« on: September 16, 2013, 02:41:59 pm »
Move bonus ranged damage to level 6, brd+ 9th and more brd 12th level.

I will be blunt and honest, I hate taking toughness on Avenger build instead of even tougher each time without no choice. Avenger builds already lacking proper survivability, squishy shit, mighty Gatling walks over it. Damn, I'd like to even see back the old 2xbrd with just a stronger Avenger to retain same damage, Avenger builds way to perk heavy, again, Gatling stomps on it. Just don't tell me about Metal armors, then something else will walk over you.

plox

5
The Thunderdome / Re: You know what is retarded?
« on: September 16, 2013, 10:27:58 am »
What gangs would actually care? besides maybe tttla?

I wouldn't make assumptions about player behaviour... well I kind of can, but it can go either way.

They wouldn't even notice this profit, under the hoards of stuff they probably already have.

now that the rewards from town control box are very limited (provide a variety of items, but in small quantities), also the 3 rare items that spawn over all 6 cities in 48 hours, on average and that's it. Just about any ammunition, drug, item that the box spawns can be farmed separated more effectively, alone.

Most factions wouldn't give a dam about this.

There might be interested players who would like a boost for something automated, you're nice to some players and more/better stuff comes from the magic box, whenever players do something in the city and the controlling faction doesn't even need to lift a finger. (oh wait, yeah, don't shoot everyone on sight)

It'd have to be a HUGE profit for them to care about it.

Yes, it would have to be significant.

Currently more profitable is to be a dick and shoot everyone you see in the town with your horde of brainless militia, It'd be nice for that to change.

6
The Thunderdome / Re: Pvp Movies & Screens
« on: September 15, 2013, 11:51:55 pm »
Opponents who died in the building will understand. Next time you try to rush a single guy in the building, don't let your whole team sink with you. :)

7
News and Announcements / Re: Changelog 14/09/2013
« on: September 15, 2013, 10:04:31 am »
Doesn't have be changed every day.

Randomisation would be stupid, there are 4 other towns without windows and somehow I don't see any action involving other parties there.

Right, I chose the wrong approach here. The Broken Hills TC window is pretty late for me, soon I know I won't be able to do TC there if I will want to have some sleep, that's sad. On the other hand if the windows would change once in a while and would be earlier at least for few days or a week, that would be good for me.

I'm sure there are other people who would appreciate seeing some different schedule once in a while.

I don't think changing every day in what hours would be TC is something good.

How the... who the... where did I say it would have to be changed every day? :)

8
News and Announcements / Re: Changelog 14/09/2013
« on: September 14, 2013, 10:54:06 pm »
Show me those TC guys who can't do TC because of timezone

I can't show you all the none europeans that will never have the chance, pretty dumb of you as always.

9
The Thunderdome / Re: Pvp Movies & Screens
« on: September 14, 2013, 10:48:55 pm »

10
News and Announcements / Re: Changelog 14/09/2013
« on: September 14, 2013, 07:22:25 pm »
Nah, these TC windows, yeah they are fun... but only for teams than can participate in that certain window of opportunity. I don't see this working well unless it is going to be quite randomized, with a margin of 3-4 hours, so different timezone teams have more chance to get those towns.

11
News and Announcements / Re: Changelog 14/09/2013
« on: September 14, 2013, 07:08:02 pm »
- Broken Hills TC window moved from 19.00-20.00 to 22.00-23.00, should bring more action,

Looks like Lemark did some whine... ;D

Anyway, can't you... you know... randomize this?

12
The Thunderdome / Re: You know what is retarded?
« on: September 14, 2013, 10:12:59 am »
Militia produces more grief than protection... nothing new. Until the controlling factions will benefit from players doing activities or related features in towns, I don't believe something will change.

Example, Den. The player has the ability to deem himself a 'citizen' of Den through some simple mechanic like signing his name on some 'public board', once the player does that, the controlling faction will receive a percent of caps from all slave runs the player does.

Obviously, if the controlling faction has a bad reputation amongst players, they will not want to support such a faction and therefore the controlling party will miss out on a great deal of potential profit available as long as they appeal to players.

13
The Thunderdome / Re: Pvp Movies & Screens
« on: September 13, 2013, 08:31:58 pm »
You one hexing the first target for 77? You gotta be the biggest moron I've ever seen.

I will remove you from this game.

14
Closed suggestions / Re: Change or remove militia
« on: September 13, 2013, 03:58:49 pm »
5-10 minutes would be enough. As long as you can't spam militia during a fight, it's fine.

15
Game Help / Re: A (somewhat) Comprehensive Newbie Survival Guide
« on: September 13, 2013, 03:48:28 pm »
It's a bad guide... because it lacks colors to keep my attention. I want flashy lights and a disco ball here, please!

Nah, kidding, not bad.

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