personally, i think sneak vs regular character combat *should not* revolve around KO bypass anyway, because such a thing is not fun for either side. so i get a 1/50 chance to insta-kill another player who has no chance to fight back once the crit lands? zzzzz.
to compensate for a nerf to critical resist, crit table should have KO/KD reduced as well, perhaps with bypass damage chance increased slightly. damage should be the main form of combat control, not lucky KO crit string for 30 AP points.
for example, its very lame to outplay another player so much that i can get 5 shots to their 2 while wearing leather armor, but 3-4 out of my 5 shots to the eyes are non-criticals that deal 20 damage. meanwhile, they click me once and can deal anywhere from 100-250 damage per click, often just killing me outright with 1 burst when using a gatling laser at 45 (!!!) hexes.
i understand a sneak should never have option for burst weapons without taking a penalty to sneak. actually, i've argued against such builds like silent death burst even many years ago. this should be common sense to not allow sneaks to 1-click-kill other players. however, it should also be balanced so that sneaks are also not vulnerable to 1-click-kills, because dying in such a way is not fun, skillful, or rewarding, and actually detracts from the gameplay experience from both parties in a fight. at the very least, gatling laser range should be reduced a minimum of 5 hexes so theres at least some chance to win versus this type of build.
the truth is that while sneak is viable in some situations its not nearly as useful as just having another combat character, because when it comes down to it, a sneak's current usefulness is the same as a random newbie in bluesuit gathering enemy location before dying.
not to mention that most sneaks are just using plasma grenades, and fighting only other sneakers, because balance is so badly in favor of tanks, that its simply not worth using a gun in 90% of situations.
if you really think its okay, then you should try to play a sneak character and experience the imbalances first hand. i have played both sneak and non-sneak, and i can tell you without bias that the combat balance is very much favored to tanks due to high crit resist, high burst damage, and high range on anti-sneak weapons.
Tanks still have to use cover and tactics. Like i said "There is a reason it is a team effort".
no they dont, not vs sneaks, its simply 1-2 clicks and they die while the tank is nearly invulnerable to damage from sneaker.