Has a merchant rework been discussed/planned? Each vendor buying different things at different prices seen unnecessarily boring.
Prices are established by few factors like Barter skill, location (PvP area vendors pay better but it comes with risk), Town/faction reputation (quests and trading boost your reputation). It does make all the sense in the world.
More you trade with them, more they like you. More they like you they pay you better. Whats wrong with that?
This is ok by me. But each merchant only buys certain kinds of items, what is the purpose of this?
I think its confusing to new players why their items are worth 0 caps
This is also a point.
Has a merchant rework been discussed/planned? Each vendor buying different things at different prices seen unnecessarily boring.
Like what do you suggest?
I'm still thinking, and btw I don't know about the programming part of the game, if it's viable, etc.
I don't know if the recent implant changes are just something because wipe is near or an attempt at putting some real currency sinks into the game. IMO, a game with good currency sinks are better than ones that try to control the amount of relevant currency income (eg vendors caps are limited by set amount of time).
The idea would be to make the simple process of selling your junk to get caps less of a boring task (or less of a timesink if you prefer), by having the vendors buy everything and having a unlimited amount of caps. Along with good (and fun) ways to spend (a lot) of your caps, with prices being adjusted, etc, to prevent inflation. Less time with inventory management = more fun.