FOnline: Reloaded
General => Game Help => Topic started by: vjekof on September 05, 2013, 10:27:47 pm
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Report ANY problem or error on FOnline: Reloaded WIKI so we can update it and upgrade it and repair it as soon as possible.
WIKI is in progress, so be patient.
We are open for suggestions and ideas.
(Our WIKI build: ST 2, PE 3, EN 5, CH 12, INT 11, AG 9, LK 0, Repair 310%, Science 310%)
Thanks
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what? nobody have nothing to say??? wiki is PERFECT????
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No its not. Too many missing pages
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well..some fixes that come to mind (although they are minor-ish) are Rad-X, and Stimpack neglecting that a blueprint is required to make.
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It's copy/paste from 2238 wiki, so outdated wiki. Nothing more to say.
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We edit it when we found something or somebody say something is missing. Its impossible to track everything solo
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That is the reason why is this post HERE!!!!!!
WRITE us errors and mistakes so we can repair it as soon as possible.
Thanks for your support.
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can someone give me a list of items where BLUEPRINT is needed so i can update wiki???
thanks
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I ll update it for u ehh...
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support perk, pack rat
I have taken perk with level 5 char, and wiki said you need level 6, then I thought there is maybe no restriction... and I tried to took it with lvl 2 and could not, I dont know which is min level to take it maybe devs respond, I will not go check everytime with every level xD
(http://clip2net.com/clip/m113192/thumb640/1378647853-clip-24kb.jpg) (http://clip2net.com/s/5IhcmD)
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http://www.fonline-reloaded.net/wiki/index.php?title=Improved_Flamer
Can't see the 2nd item to craft this baby.
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http://www.fonline-reloaded.net/wiki/index.php?title=Improved_Flamer
Can't see the 2nd item to craft this baby.
Its probably improved heartchamber. Will add it later
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XL70E3 - not a word on wiki about crafting it.
Avenger minigun - it shoots only 30 bullets (not 40, as wiki says) - or is it just a bug?
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for XL70E3: http://www.fonline-reloaded.net/wiki/index.php?title=XL70E3
for Avenger minigun... if you find Blueprint send us a picture.... to put it on wiki...
thanks
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Followers:
from information I got number of following creatures are given in next table (number of followers through World Map on foot - no vehicles, vehicles have no restrictions except registered seats - hammer 6 seats 6 followers on WM)
CH 1 -- 3
CH 2 -- 3
CH 3 -- 3
CH 4 -- 4
CH 5 -- 5
CH 6 -- 6
CH 7 -- 7
CH 8 -- 8
CH 9 -- 9
CH 10 -- 10
can someone check this and tell me about what type of companion follow this rule, some short info is in wiki but it needs to be updated.
thanks
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does anyone knows how to build "PSYCHO" drug... something is wrong in wiki and i don't have a Blueprint....
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Kilgore said "- Increased capacity of crafted containers. Might work only for newly crafted containers."
does somebody knows the number of NEW capacities??? (for wiki update)
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One Companion cost 100 party points
Max PP for one char is 300 it mean You can have max 3 companions on 1 char
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What about the range for XL70E3
here is 50 in single 35 burst
http://www.fonline-reloaded.net/wiki/index.php?title=XL70E3
and here 35 single and 30 burst
http://www.fonline-reloaded.net/wiki/index.php?title=Small_Guns
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any type of companion (brahmin, mercs, slaves, players)????
does it means CH 10 with 300 PP more than 10 follower (3x10 = 30) or MAX 10 followers????
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Kilgore update:
- Changed XL70E3 magazine capacity from 48 to 45, increased burst from 12 to 15 for testing.
XL70E3 is on testing wait for final decision.
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Noticed a few things:
The Explosive Rocket recipe is off, it takes 6 powder, 1 metal, and 1 junk, rather than just the powder+metal.
Robes are craftable. Sand takes 3 fibers, 1 silver geck, and 2 brahmin. Purple takes 3 fibers, 1 golden geck, 2 brahmin, and 1 chem comp.
I imagine there are still plenty of errors, so I'll edit as I see them
Edit: Carrying slaves has no charisma req, you can carry regardless of charisma
Slave prices have all been raised 2x, men selling for 400, women for 300, and children for 200
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If someone have ANY info about LOCK item how to use it and what it is purpose ... write her....
Some info said that LOCK can be used to LOCK Lockers an Footlockers ..... Firs open it than USE ON (if LOCK is in your hand) to close and lock.
I need more info and if this is correct!
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Difficult of lock depends on owner's Lockpick skill.
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Noticed a few things:
The Explosive Rocket recipe is off, it takes 6 powder, 1 metal, and 1 junk, rather than just the powder+metal.
Robes are craftable. Sand takes 3 fibers, 1 silver geck, and 2 brahmin. Purple takes 3 fibers, 1 golden geck, 2 brahmin, and 1 chem comp.
5mm JHP can only be crafted in amounts of 500, not 100.
I imagine there are still plenty of errors, so I'll update as I see them
ALL is DONE and more.... a lot of 2238 bugs and unfinished jobs....
THANKS for your help!!!!!
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Can some1 update the info on Avenger Minigun how to make it from the normal one.
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Snakeater requirements are wrong. Outdoorsman is probably not needed (gained perk with 28). Endurance requirement seems to work (not gained with 4).
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I have a question about MRD perk.
http://www.fonline-reloaded.net/wiki/index.php?title=More_Ranged_Damage
Here is writen only for BG and SG.
http://www.fonline-reloaded.net/wiki/index.php?title=Perk
But here it's for BG, SG, EN, Throwing.
So which version is correct?
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Brd or mrd is only used for bg/sg because they burst a lot of ammo.
Energy? brd for gatling? i think it will work, but no interest. energy char with brd or mrd is totally shit.
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Brd or mrd is only used for bg/sg because they burst a lot of ammo.
Energy? brd for gatling? i think it will work, but no interest. energy char with brd or mrd is totally shit.
I just want to know which version is correct that's all.
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try asking on IRC... or send private question to Kilgore....
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It says you can't get bridge keepers robe, but I have one.
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robes can be crafted in Reloaded.... and can be found almost everyware .... in wiki for that encounter it need to be checked..... what happened after taking or after killing him....
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The bridge keepers robe can be found on the ground in caves, so you don't have to kill no exploding-cow-spawning-monty-python-tribute.
The stats for p90c are wrong (dmg 15-25?) and the 223 pistol shoots for 4ap not 5 (still wrong info here www.fonline-reloaded.net/wiki/index.php?title=Small_Guns )
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The stats for p90c are wrong (dmg 15-25?) and the 223 pistol shoots for 4ap not 5 (still wrong info here www.fonline-reloaded.net/wiki/index.php?title=Small_Guns )
Done
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I see already see too many problems (and trying to fix them myself, as far as I can with my little poor english)
http://www.fonline-reloaded.net/wiki/index.php?title=Character (http://www.fonline-reloaded.net/wiki/index.php?title=Character)
This is place that has most of errors, like in Skills... they are too outdated.
Perks are fine... Hmm SPECIAL always been outdated.
:(
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http://www.fonline-reloaded.net/wiki/index.php?title=Vehicles#Vertibird (http://www.fonline-reloaded.net/wiki/index.php?title=Vehicles#Vertibird)
You can't meet Random Encounters with it, since it flies and can go above the ocean. - False
It is the best vehicle, even if it's not available for players. - False
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so.. the gun runners quest, get your team up and beat up some uties (totally soloable why the hell we need a team?) and get the briefcase. Wiki states that if i give it to the BoS guy i will get a minigun blueprint, that was the iggest bullshit ever, as i got (right now) -100 rep with the gun runners and cant do quests for them, the rep does not decay over 24. Only think i got is the SS bps and PP bps. Thats plain rude
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Yea, I noticed that too. We went there to get the Minigun blue print. But we only got a Super Sledge and Plasma Pistol blue print. Pretty disapointing.
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We need more wiki editors!
Edit: I got some plans to remade some pages in few next days, so be ready to some update ;)
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http://www.fonline-reloaded.net/wiki/index.php?title=Vehicles#Vertibird (http://www.fonline-reloaded.net/wiki/index.php?title=Vehicles#Vertibird)
You can't meet Random Encounters with it, since it flies and can go above the ocean. - False
It is the best vehicle, even if it's not available for players. - False
1. you say that Vertibird can be affected by Random Encounter like any other vehicle???? I don't have it so I don't know......
2. DONE
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so.. the gun runners quest, get your team up and beat up some uties (totally soloable why the hell we need a team?) and get the briefcase. Wiki states that if i give it to the BoS guy i will get a minigun blueprint, that was the iggest bullshit ever, as i got (right now) -100 rep with the gun runners and cant do quests for them, the rep does not decay over 24. Only think i got is the SS bps and PP bps. Thats plain rude
you need to ask KILGORE, is it bug or is it some change in that Quest.
for reputation it is better to do that transport Quest for Gun Runners (transport briefcase to some cities)... it is correct on wiki ... i did it in the beginning for money and Reputation.
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yeah pls change that line where it says that u get minigun bp , because u dont get it when u take the case to the BOS mofo
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1. you say that Vertibird can be affected by Random Encounter like any other vehicle???? I don't have it so I don't know......
Yep, a player on Polish subforum reported that he had random encounters with vertibird. Maybe a bug (or feature :D), don't know.
Grammar nazi edit: it should be "can be found in Special Encounter" - still not sure about preposition (in or at).
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thats true, you might get into forced encounter with 1 rat, even if you are piloting vertibird
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-Not enough information on Books page to accurately provide information on limits that they can train skills to.
-Super Sledge page does not indicate that it now needs a blueprint to make.
-No page on wiki to show BoS faction points reward system in detail.
-Base price/material chart and available base maps prices on Bases page do not match.
-Healing Powder listed as a Doctor 1 profession craftable unlock when it is available by default.
-No page listed to show present Fonline: Reloaded staff or administration.
That's all I can find for now.
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Alos it would be nice if someone could fix the Items->Weapons page. The H&K P90c is listet there three times.
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Alos it would be nice if someone could fix the Items->Weapons page. The H&K P90c is listet there three times.
Looks like Editor can't "delete" pages.
There is 2 pages too much for HK P90c
Edit: Wiki is totally mess :/ Someone keep doing new pages for pages that already exist.
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Looks like Editor can't "delete" pages.
There is 2 pages too much for HK P90c
Edit: Wiki is totally mess :/ Someone keep doing new pages for pages that already exist.
Yes, only sysop can delete pages.
According to the history three P90 pages exist from the beginning, so it's not like someone added them.
Wiki is not such big mess like it was at the beginning, so calm down.
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Not that much, but in 5 days there is ~20 new pages and 5-6 of them already exist!!!!! Before creating NEW ones, creators should check in SEARCH if there is already a page about it!!!!! Kilgore have enough job with CLIENT to check wiki problems and delete duplicates. There is enough WIKI creation tutorials and help online.
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Not that much, but in 5 days there is ~20 new pages and 5-6 of them already exist!!!!! Before creating NEW ones, creators should check in SEARCH if there is already a page about it!!!!! Kilgore have enough job with CLIENT to check wiki problems and delete duplicates. There is enough WIKI creation tutorials and help online.
My apologize about this, however it also goes to the original creator of the page to make sure that any hotlinks to other pages are right, instead of having different identifiers for the same page. For instance, [[Mentats]] and then ][Mentat]] on another page, whereas one of them should have been [[Mentat|Mentats]].
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I'd like to help with the wiki (images and such) but i cant seem to find where I make an account. :(
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I'd like to help with the wiki (images and such) but i cant seem to find where I make an account. :(
http://forum.fonline-reloaded.net/index.php?topic=7.0
Edit: Just edited SPECIAL page and Critical failure for weapons page was outdated.
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It would be good to update Bozar info acording to last update.
http://www.fonline-reloaded.net/wiki/index.php?title=Bozar
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Yeah, now there is more updates to wiki. Like new shotgun shells, LSW stats, Bozar, Vindicor etc
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It would be good to add info about amount of Howitzer Shells that could be found in this encounter. Some links for those armors would be useful. I've found 10 shells and don't know if it is regular amount.
http://www.fonline-reloaded.net/wiki/index.php?title=Abandoned_howitzer
Giving power over wiki to people would be good. Not to just anyone of course.
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i found 10 shells too
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- Changed Dynacord damage from 40-75 to 60-100 and decreased AP cost to 5.
Dynamite stick/Dynacord was changed some time ago (22/9/2013), no trace of it in the wiki
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Alright, updated mostly all what I saw :>
Just say, if you see anymore errors on wiki.
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Hey.. I was a wiki editor on 2238 for some time but i leave it due not much time to do it.. If there is someone with who i can talk about to be editor again send me a PM.
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Hey.. I was a wiki editor on 2238 for some time but i leave it due not much time to do it.. If there is someone with who i can talk about to be editor again send me a PM.
http://forum.fonline-reloaded.net/index.php?topic=7.0
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Ingredients needed to craft: GMP+ AGPx8 and advanced workbench, the in game name is "Dynacord Stick", it should be also added to the profession page:
http://www.fonline-reloaded.net/wiki/index.php?title=Profession:_Demolition_Expert
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Ingredients needed to craft: GMP+ AGPx8 and advanced workbench, the in game name is "Dynacord Stick", it should be also added to the profession page:
http://www.fonline-reloaded.net/wiki/index.php?title=Profession:_Demolition_Expert
Updated, normal editors can't change page name. But I changed everything I could to do.
Edit: Wiki updated to changelog 30/10/2013
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This would be a good thread to sticky. It could be a central place for everyone to discuss and coordinate wiki corrections. Unless something like that already exists?
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Agreed.
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For us Wiki editors, forum title would be as reward?
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As it is main thread to discuss work on wiki I will post my question here. How about adding all crafting materials to Resources (http://www.fonline-reloaded.net/wiki/index.php?title=Resources) category? Those would be things like gunpowder (http://www.fonline-reloaded.net/wiki/index.php?title=Gunpowder)or metal parts (http://www.fonline-reloaded.net/wiki/index.php?title=Metal_Parts). Other solution is adding 'Materials' category to put those things there. I would put there all items used for crafting, even hunting rifle (http://www.fonline-reloaded.net/wiki/index.php?title=Hunting_Rifle) or flamer (http://www.fonline-reloaded.net/wiki/index.php?title=Flamer).
I agree with Strike, forum title would be good thing.
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@Eloar
I think "Materials" would fit better for items such as gun powder and metal parts.
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For us Wiki editors, forum title would be as reward?
Sure.
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I've added a group for Wiki Editors and assigned it to some of you who are working on wiki. Not all though, so I need some info about the others who are working on wiki but were not assigned this group.
Thanks for your work btw.
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I've added a group for Wiki Editors and assigned it to some of you who are working on wiki. Not all though, so I need some info about the others who are working on wiki but were not assigned this group.
Thanks for your work btw.
Thank you Kilgore!
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Wiki entry for super stimpak states incorrectly that no blueprint is needed.
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Wiki entry for super stimpak states incorrectly that no blueprint is needed.
You have Doctor Profession rank 2 and you still cannot craft?
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Correct. I did not see the option to craft Stimpaks until after using the appropriate blueprints.
I was able to craft it after I got Doctor 2 'and' learned the blueprint. That makes sense. No problems there.
The wiki page http://www.fonline-reloaded.net/wiki/index.php?title=Super_Stimpak (http://www.fonline-reloaded.net/wiki/index.php?title=Super_Stimpak) states the following:
"There is a blueprint in-game for this item. However it is not needed to be able to craft Super Stimpaks. You can do that once you've gotten Profession: Doctor [2]."
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Correct. I did not see the option to craft Stimpaks until after using the appropriate blueprints.
I was able to craft it after I got Doctor 2 'and' learned the blueprint. That makes sense. No problems there.
The wiki page http://www.fonline-reloaded.net/wiki/index.php?title=Super_Stimpak (http://www.fonline-reloaded.net/wiki/index.php?title=Super_Stimpak) states the following:
"There is a blueprint in-game for this item. However it is not needed to be able to craft Super Stimpaks. You can do that once you've gotten Profession: Doctor [2]."
Wiki has been updated. Thanks for the help!
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I made some changes to that page ( thanks for reporting) but i do not see the bad link you mentioned.
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Whoops... I was a little over zealous there.
I was clearly viewing the old incorrect wiki... Removed posts and lesson learned.. sorry 'bout that.
Thanks for your hard work!
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FYI: A drug chart has been added to this page (http://www.fonline-reloaded.net/wiki/index.php?title=Category:Drugs).
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Few little things that I noticed.
Fibers (http://www.fonline-reloaded.net/wiki/index.php?title=Fibers)
Brotherhood armor in the craft list, whereas the combat armor/helmet are not here.
Lockpick (http://www.fonline-reloaded.net/wiki/index.php?title=Lockpick)
Related perks have nothing to do with lockpicking and sholoud be change to Treasure Hunter (http://www.fonline-reloaded.net/wiki/index.php?title=Treasure_Hunter).
.223 Pistol (http://www.fonline-reloaded.net/wiki/index.php?title=.223_Pistol)
In Basic information, "It does have drawbacks in requiring an extra AP per shot..." is no longer true.
Unarmed (http://www.fonline-reloaded.net/wiki/index.php?title=Unarmed) and melee (http://www.fonline-reloaded.net/wiki/index.php?title=Melee)
It should be somehow merged together. In the table on the right top corner, initial level formula aren't the same, Bruiser/Heavy Handed/(Small Frame) should be listed in related traits. Related perks should be all added and reworked too (close combat skill) :
Bonus HtH Damage (http://www.fonline-reloaded.net/wiki/index.php?title=Bonus_HtH_Damage)
More HtH Criticals (http://www.fonline-reloaded.net/wiki/index.php?title=More_HtH_Criticals)
HtH Evade (http://www.fonline-reloaded.net/wiki/index.php?title=HtH_Evade)
HtH Evade + (http://http:http://www.fonline-reloaded.net/wiki/index.php?title=HtH_Evade%2B)
in Your Face! (http://www.fonline-reloaded.net/wiki/index.php?title=In_Your_Face!)
Hit The Gaps (http://www.fonline-reloaded.net/wiki/index.php?title=Hit_the_Gaps)
Better HtH Criticals (http://www.fonline-reloaded.net/wiki/index.php?title=Better_HtH_Criticals)
Bonus HtH Attacks (http://www.fonline-reloaded.net/wiki/index.php?title=Bonus_HtH_Attacks)
Silent Death (http://www.fonline-reloaded.net/wiki/index.php?title=Silent_Death)
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Few little things that I noticed.
Fibers (http://www.fonline-reloaded.net/wiki/index.php?title=Fibers)
Brotherhood armor in the craft list, whereas the combat armor/helmet are not here.
Lockpick (http://www.fonline-reloaded.net/wiki/index.php?title=Lockpick)
Related perks have nothing to do with lockpicking and sholoud be change to Treasure Hunter (http://www.fonline-reloaded.net/wiki/index.php?title=Treasure_Hunter).
.223 Pistol (http://www.fonline-reloaded.net/wiki/index.php?title=.223_Pistol)
In Basic information, "It does have drawbacks in requiring an extra AP per shot..." is no longer true.
These 3 was easy and fast to fix, that Close Combat fix is going to be damn long to do :P
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First Aid (http://www.fonline-reloaded.net/wiki/index.php?title=First_Aid) and Doctor (http://www.fonline-reloaded.net/wiki/index.php?title=Doctor)
You can use them in turn base.
Skills (http://www.fonline-reloaded.net/wiki/index.php?title=Skills)
They cost 3 AP in TB.
Charisma (http://www.fonline-reloaded.net/wiki/index.php?title=Charisma) and Car (http://www.fonline-reloaded.net/wiki/index.php?title=Car)
From initial changelog :
- Leader's charisma is ignored when travelling by a car.
- Leader with less than 3 Charisma can lead two followers on worldmap.
I can't remember where, but I think Kilgore said that lot of quests don't need 3 charisma anymore, so the sentence "It has been recommended for solitary or new players to have 3 Charisma to be able to speak to all the NPCs and have access to certain quests" may not be true anymore.
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Updated all of those ;) Thanks for report.
Edit: Also updated some info to sneak, like player can't use sneak skill when using Metal or Combat armors.
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Laser rifle ext. cap (http://www.fonline-reloaded.net/wiki/index.php?title=Laser_Rifle_%28Ext._Cap.%29) and laser rifle (http://www.fonline-reloaded.net/wiki/index.php?title=Laser_Rifle)
The ext. cap one has 47 range not 45. I guess it's the same for normal one.
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Fixed both, I think there is still pretty much to fix. I'm going check it out myself too.
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Laser rifle ext. cap (http://www.fonline-reloaded.net/wiki/index.php?title=Laser_Rifle_%28Ext._Cap.%29) and laser rifle (http://www.fonline-reloaded.net/wiki/index.php?title=Laser_Rifle)
The ext. cap one has 47 range not 45. I guess it's the same for normal one.
I checked and only the one with ext. cap has 47 range. The normal one has 45.
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Energy Weapons (http://www.fonline-reloaded.net/wiki/index.php?title=Category:Energy_Weapons)
These weapon's range are not right :
- Laser Rifle (Ext. Cap.) (47)
- regular/ext. cap Plasma pistols (32)
Haven't checked these ones but the range is diferent on their own page
- Winchester P94 Plasma Rifle
- Alien Blaster
- YK32 Pulse Pistol
- YK42B Pulse Rifle
- Solar Scorcher
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Energy Weapons (http://www.fonline-reloaded.net/wiki/index.php?title=Category:Energy_Weapons)
These weapon's range are not right :
- Laser Rifle (Ext. Cap.) (47)
- regular/ext. cap Plasma pistols (32)
Haven't checked these ones but the range is diferent on their own page
- Winchester P94 Plasma Rifle
- Alien Blaster
- YK32 Pulse Pistol
- YK42B Pulse Rifle
- Solar Scorcher
Yeah, those pages mostly has been outdated. Someone who update real stats to main page of weapon or item, they miss that there is one place to add them too.
Edit: Updated
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Time to change the armors info, since they are completely wrong, and current armors with their stats are shit considering their rarity:
Normal CA:
5/40
6/60
3/25
4/50
2/45
5/40
CA Mk2
6/40
7/65
4/30
5/50
3/50
6/40
Enclave CA
6/40
8/70
4/30
6/55
5/55
6/40
I dont have BA armor so someone else should provide the stas.
Please update each page with armor, and also the list of armors here: http://www.fonline-reloaded.net/wiki/index.php?title=Category:Armors
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@Jake
Atleast CA looks fine, CA MKII and Enclave CA has some outdated info. And you could add resistance name near to numbers so editors would know that if some of those are right order or what.
Edit: I did massive update to different helmets, their info was outdated.
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Numbers are taken from game in the order they appear so just check it lol
Dont be so lazy man.
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Dont be so lazy man.
Thanks for this :'D
I do my best, and I have fixed almost everything so far I was told to fix.
Edit: Fixed everything you reported + some other armors.
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Thx for update :D
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seems that CA MkII armor is just a bit better (which is good) then CA, and Envlave armor, with its rarity, is pure bullshit. Am I Correct? Considering you can not have Enclave armor with bonuses, it is usefull only for looks I guess.
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There is IRC channel for wiki editors who like to talk with other editors.
http://chat.forestnet.org/?channels=forwiki (http://chat.forestnet.org/?channels=forwiki)
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Little jesus is listed as a craftable item
it cannot be crafted
same with plasma torch, Combat armor mkII
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Thanks Stalker, I'll get those fixed soon.
I noticed a few days back that the Advanced Workbench was in the craftable items category, but I didn't have the patience to go through the whole list at the time.
I've now removed all 3 workbenches from that category. Anyone have a problem with that?
EDIT: Fixed?
I'm guessing that since CA mkII can't be crafted, it shouldn't be in the blueprint or profession categories either?
I removed "Little Jesus" with no problem, but as for the Plasma Torch (http://www.fonline-reloaded.net/wiki/index.php?title=Plasma_Torch), for now, I updated the description to:
Note: This is a suggested weapon only, and is not yet implemented in game!
which should make it a little clearer, but unless some other people agree that potential future items should be removed, it stays for now.
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Would be cool to have exact stats of all cars on the wiki page...
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Would be cool to have exact stats of all cars on the wiki page...
Your picture is obnoxiously too big - it takes up too much room.
It's easy to update the wiki with things like "exact stats of all cars". If you get the exact stats of all cars, then they can be added easily. Getting the info - that's the harder part sometimes. If you don't want to edit the wiki, but you get that info, then tell us and we'll add it.
What i'd like to do with cars page, and bases too, is eventually break them out so each car (and each base) gets it's own page. We have individual pages for almost everything else but the cars are all smushed up on one page - looks too cluttered to me. And the bases page...oh man very messy with all of them on one page. Too much info. That DIY info is important, but i think these pages can look much better. We can easily add two new templates: cars, bases.
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The alloy image in the crafting table links to the "metal parts" page instead of the "alloys" one.
http://www.fonline-reloaded.net/wiki/index.php?title=Magneto_Laser_Pistol
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The alloy image in the crafting table links to the "metal parts" page instead of the "alloys" one.
http://www.fonline-reloaded.net/wiki/index.php?title=Magneto_Laser_Pistol
Fixed, going to check out more those crafting tables.
Edit: Fixed Plasma Torch out from "craftable items" section.
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uhm...plasma torch is ingame but only devs could spawn it (unless kilgore removed it all entirely)
you can add trouble makers , desert drifters, russian gang to player driven factions (forgot the name)
ball gag not up there (maybe listed as miscellaneous)
knockback not in game for melee weapons, it says there's knockback but doesn't do it
maybe get a picture of armors without the helmets? :P you can get 3 of them in your faction.zip
40mm grenade not listed as craftable
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uhm...plasma torch is ingame but only devs could spawn it (unless kilgore removed it all entirely)
you can add trouble makers , desert drifters, russian gang to player driven factions (forgot the name)
ball gag not up there (maybe listed as miscellaneous)
knockback not in game for melee weapons, it says there's knockback but doesn't do it
maybe get a picture of armors without the helmets? :P you can get 3 of them in your faction.zip
40mm grenade not listed as craftable
Items fixed, I have later get pictures of rest helmets. Melee weapons have knockback weapon perk, we just keep it on the wiki. And Plasma Torch page is fine.
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Thanks. Yes much do to on wiki.
Regarding player factions on wiki...this is more potential for difficulty. As i see it, we clutter the wiki if we add private or non-active factions, and it can be very tough to tell which ones are active. So...i propose some rules when it comes to adding player factions:
1) We only add player factions that are A) known to do TC (on Reloaded server), or B) actively recruiting. That leaves room for active PvE factions that could do TC some day, but so far do quests and crafting etc. This rule also prevents the player factions list from getting unnecessarily long with factions nobody can even join.
2) There must be at least 2 (or more) forum accounts referenced on a player faction page, as main contacts so people can communicate with this faction. If wiki editors contact these and get no reply for 30 days, it can be assumed that faction is longer active.
Or...forget all of that and just do whatever - we'll get a long list of miscellaneous factions, most of which won't be active 30 days after adding their page. This calls for comments.
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Items fixed, I have later get pictures of rest helmets. Melee weapons have knockback weapon perk, we just keep it on the wiki. And Plasma Torch page is fine.
well yeah its there but I meant its disabled ingame
also you can add that new place north of gecko to locations, say its under construction or something :P
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http://www.fonline-reloaded.net/wiki/index.php?title=Slavery
That page says you need charisma to enslave npcs. It works for me well with CH 1.
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http://www.fonline-reloaded.net/wiki/index.php?title=Slavery
That page says you need charisma to enslave npcs. It works for me well with CH 1.
I just removed text about charisma, you can get 2 slaves with even 1 charisma.
Edit: Also fixed http://www.fonline-reloaded.net/wiki/index.php?title=Enslave (http://www.fonline-reloaded.net/wiki/index.php?title=Enslave)
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The info about slavery is spread across too many pages in my opinion.
At least one of them did have the correct information, I believe it was the page about followers in general.
Would be better if we could merge them into one or two pages and make sure the info isn't duplicated, and just set other pages as redirects.
It's the same with a few other subjects as well, but I forget which ones.
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http://www.fonline-reloaded.net/wiki/index.php?title=Hidden_Bomb_Shelter
Just found that enc. In the locked room, there was no gauss pistol but a PA+helmet. Not sure if it's changed or randomized.
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http://www.fonline-reloaded.net/wiki/index.php?title=Hidden_Bomb_Shelter
Just found that enc. In the locked room, there was no gauss pistol but a PA+helmet. Not sure if it's changed or randomized.
From what I know loot is pretty random in this enc. Added PA + helmet to wiki page.
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I think that the Wiki for Mineral/Ore spawns in Personal Mines should be changed from 5 min to 5-20 mins. One day it took 20 minutes for a node to spawn for me when I was the only person in my mine. I know that it was an actual 20 minutes because I was watching football and kept watching time to check the mine for nodes to gather.
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-Avenger needs tool + adv. workbench, wiki says you only need adv. workbench
-Car page needs a lotta info on some cars
Thanks for the awesome work!
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Avenger updated, thanks.
And we need details about cars to add the details to the wiki.
I'm not even sure how some of the details that are there were found/calculated.
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Avenger updated, thanks.
And we need details about cars to add the details to the wiki.
I'm not even sure how some of the details that are there were found/calculated.
If you are talking about speed and fuel consumption it was determined by many rides from the north to the south on the east edge of the map back in the days of 2238.
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Thanks.
That explains why there are no details for the new vehicles.
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http://www.fonline-reloaded.net/wiki/index.php?title=12_ga._Flechette_Shotgun_Shells and http://www.fonline-reloaded.net/wiki/index.php?title=12_ga._Slug_Shotgun_Shells are not listed on http://www.fonline-reloaded.net/wiki/index.php?title=Profession:_Gunsmith_%28Small_Guns%29 page where it should be. Prefession crafting tables require attention.
I also think that we should put something like "Category:Copy&Paste from 2238" to show which articles have been just copypasted and need a Re;loaded update. Simiklar thing could go for things that were already updated to reloaded version of fonline. "Category:ReloadedDone" This should help us to keep track what has and what has not been done.
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Super tool kit page:
can be looted from footlockers in urban areas
;)
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Super tool kit page:
can be looted from footlockers in urban areas
;)
Fixed also Tool, Wrench and Oil cans.
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How do I become a wiki editor? I think I can help!
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How do I become a wiki editor? I think I can help!
http://forum.fonline-reloaded.net/index.php?topic=7.0 (http://forum.fonline-reloaded.net/index.php?topic=7.0)
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Added the long overdue shortcuts entry:
http://www.fonline-reloaded.net/wiki/index.php?title=Shortcuts
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Added frag mines.
http://www.fonline-reloaded.net/wiki/index.php?title=Frag_Mine
Can someone who knows about the damage they do add more infos?
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It shows as a Misc Item, but it's a weapon so we should use the weapon template (http://www.fonline-reloaded.net/wiki/index.php?title=Template:Weapon) on it.
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It shows as a Misc Item, but it's a weapon so we should use the weapon template (http://www.fonline-reloaded.net/wiki/index.php?title=Template:Weapon) on it.
That would add nothing besides "Damage: todo - todo" unless someone knows it's stats.
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That would add nothing besides "Damage: todo - todo" unless someone knows it's stats.
It is weapon :D so it does need Weapon Template.
Edit: Looks lot better now IMO.
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Good job though, Sperber, getting that image. Glad someone finally found it.
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Good job though, Sperber, getting that image. Glad someone finally found it.
It's in the faction.zip like all other non-fallout 2 graphics. :P
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http://www.fonline-reloaded.net/wiki/index.php?title=12_ga._Flechette_Shotgun_Shells and http://www.fonline-reloaded.net/wiki/index.php?title=12_ga._Slug_Shotgun_Shells are not listed on http://www.fonline-reloaded.net/wiki/index.php?title=Profession:_Gunsmith_%28Small_Guns%29 page where it should be. Prefession crafting tables require attention.
Finally read back through this thread and found this suggestion which was never actioned.
Thanks very much ronillon, it has been done now.
There are a lot of problems with profession pages, but without having all professions, it is very difficult to update.
If anyone else finds more issues like this one, please post them and someone will get it sorted, even if it does take a month... ;)
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Alright every wiki editor, new changelog is out and time to add info to the wiki!
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I added the update itself to the Changelogs page. Remember to add your green checkmark to items on that page as you make related edits.
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I added the update itself to the Changelogs page. Remember to add your green checkmark to items on that page as you make related edits.
Yeah, I always forgot them. Now I added them to latest changelog.
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Hi there, primarly i don't know if is it problem but - on Wiki (http://www.fonline-reloaded.net/wiki/index.php?title=Perks) you can found perk http://www.fonline-reloaded.net/wiki/index.php?title=More_Ranged_Damage. What is wrong? - on main perks page describe says that you need SG, BG, EW and Throwing with skill 200% or more to get it. But if you click on perk inside describe says that you need only SG and BG 200% or more. Now i really don't know if i can use effectively this perk with EW guns or not (never try in game).
Thank you for updating :)
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I've wanted to add this chart (http://www.fonline-reloaded.net/wiki/index.php?title=Category:Ammunition) for a long time. If you find any errors in this new chart, please report them.
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Desert armor not in wiki
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http://www.fonline-reloaded.net/wiki/index.php?titlhttp://www.fonline-reloaded.net/wiki/index.php?title=Bypasse=Bypass (http://www.fonline-reloaded.net/wiki/index.php?titlhttp://www.fonline-reloaded.net/wiki/index.php?title=Bypasse=Bypass)
this text is wrong, not every crit has a chance to do bypass (for example unaimed crits against players cant)
http://www.fonline-reloaded.net/wiki/index.php?title=Starting_location (http://www.fonline-reloaded.net/wiki/index.php?title=Starting_location)
NCR and VC starting locations was removed
http://www.fonline-reloaded.net/wiki/index.php?title=Bozar (http://www.fonline-reloaded.net/wiki/index.php?title=Bozar)
bozar have different damage for single shots (50-60) and different for bursts (60-70)
http://www.fonline-reloaded.net/wiki/index.php?title=Small_Guns (http://www.fonline-reloaded.net/wiki/index.php?title=Small_Guns)
dmg and ammo capacity of G11 and G11E is not updated
gauss rifle range is not updated
pancor jackhammer ammo capacity is not updated
http://www.fonline-reloaded.net/wiki/index.php?title=Long_Range (http://www.fonline-reloaded.net/wiki/index.php?title=Long_Range)
pulse rifle have long range weapon perk too and is not on list
http://www.fonline-reloaded.net/wiki/index.php?title=Folded_Tent (http://www.fonline-reloaded.net/wiki/index.php?title=Folded_Tent)
missing image
http://www.fonline-reloaded.net/wiki/index.php?title=Finesse (http://www.fonline-reloaded.net/wiki/index.php?title=Finesse)
info about hidden critical modifier should be added (- Finesse has a "hidden bonus" of reducing the enemy's crit chance modifier on his armor by 25%, which stacks with the 50% from Right Between the Eyes in the case of helmets. )
http://www.fonline-reloaded.net/wiki/index.php?title=M72_Gauss_Rifle (http://www.fonline-reloaded.net/wiki/index.php?title=M72_Gauss_Rifle) and other rare items
can be also obtained from NR and WH foolockers same as other rare items.. (for ex. gauss pistol "You can only find the PPK12 Gauss Pistol inside the Town Control locker or in the Vault Shelter Special Encounter - not true"
http://www.fonline-reloaded.net/wiki/index.php?title=Dermal_Impact_Armor (http://www.fonline-reloaded.net/wiki/index.php?title=Dermal_Impact_Armor) and other implants
Obtaining Implants - not updated (can be found in TC lockers, special encounter dungeon, NR/WH footlockers, GM auctions)
http://www.fonline-reloaded.net/wiki/index.php?title=Crazy_Barbarians (http://www.fonline-reloaded.net/wiki/index.php?title=Crazy_Barbarians)
they are not active anymore
http://www.fonline-reloaded.net/wiki/index.php?title=Adv._Power_Armor_MKII (http://www.fonline-reloaded.net/wiki/index.php?title=Adv._Power_Armor_MKII) and http://www.fonline-reloaded.net/wiki/index.php?title=Advanced_Power_Armor (http://www.fonline-reloaded.net/wiki/index.php?title=Advanced_Power_Armor)
this armor is not spawning in TC lockers, players dont have access to this item
http://www.fonline-reloaded.net/wiki/index.php?title=Good_Metal_Parts (http://www.fonline-reloaded.net/wiki/index.php?title=Good_Metal_Parts)
gives 15 xp for craft
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http://www.fonline-reloaded.net/wiki/index.php?titlhttp://www.fonline-reloaded.net/wiki/index.php?title=Bypasse=Bypass (http://www.fonline-reloaded.net/wiki/index.php?titlhttp://www.fonline-reloaded.net/wiki/index.php?title=Bypasse=Bypass)
this text is wrong, not every crit has a chance to do bypass (for example unaimed crits against players cant)
http://www.fonline-reloaded.net/wiki/index.php?title=Starting_location (http://www.fonline-reloaded.net/wiki/index.php?title=Starting_location)
NCR and VC starting locations was removed
http://www.fonline-reloaded.net/wiki/index.php?title=Bozar (http://www.fonline-reloaded.net/wiki/index.php?title=Bozar)
bozar have different damage for single shots (50-60) and different for bursts (60-70)
http://www.fonline-reloaded.net/wiki/index.php?title=Small_Guns (http://www.fonline-reloaded.net/wiki/index.php?title=Small_Guns)
dmg and ammo capacity of G11 and G11E is not updated
gauss rifle range is not updated
pancor jackhammer ammo capacity is not updated
http://www.fonline-reloaded.net/wiki/index.php?title=Long_Range (http://www.fonline-reloaded.net/wiki/index.php?title=Long_Range)
pulse rifle have long range weapon perk too and is not on list
http://www.fonline-reloaded.net/wiki/index.php?title=Folded_Tent (http://www.fonline-reloaded.net/wiki/index.php?title=Folded_Tent)
missing image
http://www.fonline-reloaded.net/wiki/index.php?title=Finesse (http://www.fonline-reloaded.net/wiki/index.php?title=Finesse)
info about hidden critical modifier should be added (- Finesse has a "hidden bonus" of reducing the enemy's crit chance modifier on his armor by 25%, which stacks with the 50% from Right Between the Eyes in the case of helmets. )
http://www.fonline-reloaded.net/wiki/index.php?title=M72_Gauss_Rifle (http://www.fonline-reloaded.net/wiki/index.php?title=M72_Gauss_Rifle) and other rare items
can be also obtained from NR and WH foolockers same as other rare items.. (for ex. gauss pistol "You can only find the PPK12 Gauss Pistol inside the Town Control locker or in the Vault Shelter Special Encounter - not true"
http://www.fonline-reloaded.net/wiki/index.php?title=Dermal_Impact_Armor (http://www.fonline-reloaded.net/wiki/index.php?title=Dermal_Impact_Armor) and other implants
Obtaining Implants - not updated (can be found in TC lockers, special encounter dungeon, NR/WH footlockers, GM auctions)
http://www.fonline-reloaded.net/wiki/index.php?title=Crazy_Barbarians (http://www.fonline-reloaded.net/wiki/index.php?title=Crazy_Barbarians)
they are not active anymore
http://www.fonline-reloaded.net/wiki/index.php?title=Adv._Power_Armor_MKII (http://www.fonline-reloaded.net/wiki/index.php?title=Adv._Power_Armor_MKII) and http://www.fonline-reloaded.net/wiki/index.php?title=Advanced_Power_Armor (http://www.fonline-reloaded.net/wiki/index.php?title=Advanced_Power_Armor)
this armor is not spawning in TC lockers, players dont have access to this item
http://www.fonline-reloaded.net/wiki/index.php?title=Good_Metal_Parts (http://www.fonline-reloaded.net/wiki/index.php?title=Good_Metal_Parts)
gives 15 xp for craft
I've updated everything with text on them, could you upload picture of folded tent?
Desert armor not in wiki
Upload picture here, so I can move it to wiki.
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(http://s21.postimg.org/kd9bosohf/cmbt_armor_desert_inv.png)
(http://s21.postimg.org/7w2o1mtbn/cmbt_helmet_desert_inv.png)
(http://s21.postimg.org/cj8q3egoj/ncr_combat_helmet_inv.png)
I haven't found NCR Combat Helmet in Wiki also.
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Corax, I still need stats for NCR ranger helmet and for Desert Armor/Helmet. And Desert Armor need animations for armor page on the wiki.
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Desert Armor:
Normal:5/40%
Laser:6/60%
Fire:3/25%
Plasma:4/50%
Electro:2/45%
Explode:9/65%
crit chance -15
crit power -15
Desert Helmet:
Normal:5/40%
Laser:5/35%
Fire:4/30%
Plasma:3/35%
Electro:2/35%
Explode:6/40%
crit chance -15
crit power -15
NCR Helmet:
Normal:7/40%
Laser:6/40%
Fire:5/35%
Plasma:4/35%
Electro:3/35%
Explode:9/45%
crit chance -20
crit power -10
Enclave combat helmet mkII:
Normal:8/40%
Laser:8/70%
Fire:7/50%
Plasma:7/60%
Electro:6/60%
Explode:8/40%
crit chance -20
crit power -10
(http://s4.postimg.org/l9zclr709/inv_encca_helmet2.png)
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Thanks Corax, I've added NCR Ranger Helmet and Enclave Combat Helmet MKII to the wiki.
Edit: I can't add Desert Armor/Helmet as I don't have frames for animations to add wiki.
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It would be great to add :
- TC windows for new factions wanting to do TC since many of them don't know those infos.
- How homesteaders are working! and how to get them.
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Hi, yesterday I took the time to figure out how they work and discussed all the info I got with Henry.
I'm sure he will make a wiki page of it soon.
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http://www.fonline-reloaded.net/wiki/index.php?title=NCR_Ranger_Helmet (http://www.fonline-reloaded.net/wiki/index.php?title=NCR_Ranger_Helmet)
obtaining NR/WH locker, special encounter
weight 1134
http://www.fonline-reloaded.net/wiki/index.php?title=12_ga._Shotgun_Shells (http://www.fonline-reloaded.net/wiki/index.php?title=12_ga._Shotgun_Shells)
they also have armor piercing
(http://s30.postimg.org/8yt3ou3ld/ammoap.png)
http://www.fonline-reloaded.net/wiki/index.php?title=NCR_Ranger_Armor (http://www.fonline-reloaded.net/wiki/index.php?title=NCR_Ranger_Armor)
add NR/WH locker to obtaining
http://www.fonline-reloaded.net/wiki/index.php?title=High_Quality_Alloys (http://www.fonline-reloaded.net/wiki/index.php?title=High_Quality_Alloys)
20 xp for craft
http://www.fonline-reloaded.net/wiki/index.php?title=Abbreviations (http://www.fonline-reloaded.net/wiki/index.php?title=Abbreviations)
add PA, HPA
http://www.fonline-reloaded.net/wiki/index.php?title=Gain_combat_implants (http://www.fonline-reloaded.net/wiki/index.php?title=Gain_combat_implants)
???
http://www.fonline-reloaded.net/wiki/index.php?title=Hypo (http://www.fonline-reloaded.net/wiki/index.php?title=Hypo)
"Hypo is a rare drug, obtainable from encounter lockers, dungeon and caves." - and NR/WH lockers
http://www.fonline-reloaded.net/wiki/index.php?title=Town_Control (http://www.fonline-reloaded.net/wiki/index.php?title=Town_Control)
To actually gain control you need at least 5 alive gang members at the end of countdown. - 3 for klamath,den,modoc,gecko, 5 for redding and BH, same as for starting timer
http://www.fonline-reloaded.net/wiki/index.php?title=Town_Control (http://www.fonline-reloaded.net/wiki/index.php?title=Town_Control)
reward in caps spawning every 30 minutes :
-1500 in BH and Redding
-900 in gecko and den
-600 in klamath and modoc
add some info about chance to spawn rare items and implants
- current chance to spawn implant is 1% every 30 minutes in every TC locker)
- rare items :
In addition, there is 0.5% chance for a rare item to be spawned (one from following):
- Vindicator Minigun + 100x 4.7mm Caseless
- Bozar
- M72 Gauss Rifle + 20x 2mm EC ammo
- PPK12 Gauss Pistol + 20x 2mm EC ammo
- Yk32 Pulse Pistol
- YK42B Pulse Rifle
- Turbo Plasma Rifle
- Bridgekeeper's Robe
- NCR Armor + Mirrored Shades
- Enclave Combat Armor + Enclave Combat Helmet
- Brotherhood Combat Armor + Brotherhood Combat Helmet
- Hardened Power Armor + Hardened Power Helmet
Also, there is 0.5% chance for rare ammo to be spawned (one from following):
50x 4.7mm Caseless
10x 2mm EC Ammo
http://www.fonline-reloaded.net/wiki/index.php?title=Big_Guns (http://www.fonline-reloaded.net/wiki/index.php?title=Big_Guns)
bozar have long range perk
http://www.fonline-reloaded.net/wiki/index.php?title=Advanced_Super-Burn_Mix (http://www.fonline-reloaded.net/wiki/index.php?title=Advanced_Super-Burn_Mix)
xp for craft : 100
http://www.fonline-reloaded.net/wiki/index.php?title=Shortcuts (http://www.fonline-reloaded.net/wiki/index.php?title=Shortcuts)
add ctrl+g/d
http://www.fonline-reloaded.net/wiki/index.php?title=40mm_Grenade (http://www.fonline-reloaded.net/wiki/index.php?title=40mm_Grenade)
xp for craft : 150
http://www.fonline-reloaded.net/wiki/index.php?title=New_Reno (http://www.fonline-reloaded.net/wiki/index.php?title=New_Reno)
At the New Reno Arms basement players can fight over valuable items.
http://www.fonline-reloaded.net/wiki/index.php?title=T-Ray (http://www.fonline-reloaded.net/wiki/index.php?title=T-Ray)
-you can also buy corvega for 200,000 caps
"You can buy X cars here if you have enough cap" add static price instead of enough
http://www.fonline-reloaded.net/wiki/index.php?title=Cooldowns (http://www.fonline-reloaded.net/wiki/index.php?title=Cooldowns)
"Weakened cooldown - prevents healing with First Aid skill or healing crippled limbs with Doctor skill. " was removed
http://www.fonline-reloaded.net/wiki/index.php?title=Cigarettes (http://www.fonline-reloaded.net/wiki/index.php?title=Cigarettes)
The effect does not stack. So smoking another pack before effects of the first one are gone would only reset the 30 minutes timer of positive effect. it doesnt reset timer, only removes cigarettes
http://www.fonline-reloaded.net/wiki/index.php?title=Improved_Capacitor_Battery (http://www.fonline-reloaded.net/wiki/index.php?title=Improved_Capacitor_Battery)
xp for craft :300
http://www.fonline-reloaded.net/wiki/index.php?title=Nociception_Regulator (http://www.fonline-reloaded.net/wiki/index.php?title=Nociception_Regulator)
add info about trick with radiation to get +2 hp even when u have 10 EN (http://forum.fonline-reloaded.net/index.php?topic=4198.msg29620#msg29620 (http://forum.fonline-reloaded.net/index.php?topic=4198.msg29620#msg29620))
http://www.fonline-reloaded.net/wiki/index.php?title=Metal_Parts (http://www.fonline-reloaded.net/wiki/index.php?title=Metal_Parts)
xp for craft : 10
http://www.fonline-reloaded.net/wiki/index.php?title=Gathering_Cooldown (http://www.fonline-reloaded.net/wiki/index.php?title=Gathering_Cooldown)
chemical components Amount gathered per pick 1 -> 2
http://www.fonline-reloaded.net/wiki/index.php?title=Best_of_a_Bad_Lot (http://www.fonline-reloaded.net/wiki/index.php?title=Best_of_a_Bad_Lot)
empty page, this perk was removed
http://www.fonline-reloaded.net/wiki/index.php?title=Pancor_Jackhammer (http://www.fonline-reloaded.net/wiki/index.php?title=Pancor_Jackhammer)
add EMP ammo
http://www.fonline-reloaded.net/wiki/index.php?title=EMP (http://www.fonline-reloaded.net/wiki/index.php?title=EMP)
Damage type EMP is done by 12 ga. EMP Shotgun Shells. and pulse grenades
http://www.fonline-reloaded.net/wiki/index.php?title=Flare_%28Green%29 (http://www.fonline-reloaded.net/wiki/index.php?title=Flare_%28Green%29) and other flares
obtaining - add caves
http://www.fonline-reloaded.net/wiki/index.php?title=Spray_and_Pray (http://www.fonline-reloaded.net/wiki/index.php?title=Spray_and_Pray)
empty page, perk is no longer available to players
http://www.fonline-reloaded.net/wiki/index.php?title=12_ga._EMP_Shotgun_Shells (http://www.fonline-reloaded.net/wiki/index.php?title=12_ga._EMP_Shotgun_Shells)
xp for craft : 200
http://www.fonline-reloaded.net/wiki/index.php?title=Alloys (http://www.fonline-reloaded.net/wiki/index.php?title=Alloys)
xp for craft : 10
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http://www.fonline-reloaded.net/wiki/index.php?title=NCR_Ranger_Helmet (http://www.fonline-reloaded.net/wiki/index.php?title=NCR_Ranger_Helmet)
obtaining NR/WH locker, special encounter
weight 1134
http://www.fonline-reloaded.net/wiki/index.php?title=12_ga._Shotgun_Shells (http://www.fonline-reloaded.net/wiki/index.php?title=12_ga._Shotgun_Shells)
they also have armor piercing
(http://s30.postimg.org/8yt3ou3ld/ammoap.png)
http://www.fonline-reloaded.net/wiki/index.php?title=NCR_Ranger_Armor (http://www.fonline-reloaded.net/wiki/index.php?title=NCR_Ranger_Armor)
add NR/WH locker to obtaining
http://www.fonline-reloaded.net/wiki/index.php?title=High_Quality_Alloys (http://www.fonline-reloaded.net/wiki/index.php?title=High_Quality_Alloys)
20 xp for craft
http://www.fonline-reloaded.net/wiki/index.php?title=Abbreviations (http://www.fonline-reloaded.net/wiki/index.php?title=Abbreviations)
add PA, HPA
http://www.fonline-reloaded.net/wiki/index.php?title=Gain_combat_implants (http://www.fonline-reloaded.net/wiki/index.php?title=Gain_combat_implants)
???
http://www.fonline-reloaded.net/wiki/index.php?title=Hypo (http://www.fonline-reloaded.net/wiki/index.php?title=Hypo)
"Hypo is a rare drug, obtainable from encounter lockers, dungeon and caves." - and NR/WH lockers
http://www.fonline-reloaded.net/wiki/index.php?title=Town_Control (http://www.fonline-reloaded.net/wiki/index.php?title=Town_Control)
To actually gain control you need at least 5 alive gang members at the end of countdown. - 3 for klamath,den,modoc,gecko, 5 for redding and BH, same as for starting timer
http://www.fonline-reloaded.net/wiki/index.php?title=Town_Control (http://www.fonline-reloaded.net/wiki/index.php?title=Town_Control)
reward in caps spawning every 30 minutes :
-1500 in BH and Redding
-900 in gecko and den
-600 in klamath and modoc
add some info about chance to spawn rare items and implants
- current chance to spawn implant is 1% every 30 minutes in every TC locker)
- rare items :
In addition, there is 0.5% chance for a rare item to be spawned (one from following):
- Vindicator Minigun + 100x 4.7mm Caseless
- Bozar
- M72 Gauss Rifle + 20x 2mm EC ammo
- PPK12 Gauss Pistol + 20x 2mm EC ammo
- Yk32 Pulse Pistol
- YK42B Pulse Rifle
- Turbo Plasma Rifle
- Bridgekeeper's Robe
- NCR Armor + Mirrored Shades
- Enclave Combat Armor + Enclave Combat Helmet
- Brotherhood Combat Armor + Brotherhood Combat Helmet
- Hardened Power Armor + Hardened Power Helmet
Also, there is 0.5% chance for rare ammo to be spawned (one from following):
50x 4.7mm Caseless
10x 2mm EC Ammo[/color]
http://www.fonline-reloaded.net/wiki/index.php?title=Big_Guns (http://www.fonline-reloaded.net/wiki/index.php?title=Big_Guns)
bozar have long range perk
http://www.fonline-reloaded.net/wiki/index.php?title=Advanced_Super-Burn_Mix (http://www.fonline-reloaded.net/wiki/index.php?title=Advanced_Super-Burn_Mix)
xp for craft : 100
http://www.fonline-reloaded.net/wiki/index.php?title=Shortcuts (http://www.fonline-reloaded.net/wiki/index.php?title=Shortcuts)
add ctrl+g/d
http://www.fonline-reloaded.net/wiki/index.php?title=40mm_Grenade (http://www.fonline-reloaded.net/wiki/index.php?title=40mm_Grenade)
xp for craft : 150
http://www.fonline-reloaded.net/wiki/index.php?title=New_Reno (http://www.fonline-reloaded.net/wiki/index.php?title=New_Reno)
At the New Reno Arms basement players can fight over valuable items.
http://www.fonline-reloaded.net/wiki/index.php?title=T-Ray (http://www.fonline-reloaded.net/wiki/index.php?title=T-Ray)
-you can also buy corvega for 200,000 caps
"You can buy X cars here if you have enough cap" add static price instead of enough
http://www.fonline-reloaded.net/wiki/index.php?title=Cooldowns (http://www.fonline-reloaded.net/wiki/index.php?title=Cooldowns)
"Weakened cooldown - prevents healing with First Aid skill or healing crippled limbs with Doctor skill. " was removed
http://www.fonline-reloaded.net/wiki/index.php?title=Cigarettes (http://www.fonline-reloaded.net/wiki/index.php?title=Cigarettes)
The effect does not stack. So smoking another pack before effects of the first one are gone would only reset the 30 minutes timer of positive effect. it doesnt reset timer, only removes cigarettes
http://www.fonline-reloaded.net/wiki/index.php?title=Improved_Capacitor_Battery (http://www.fonline-reloaded.net/wiki/index.php?title=Improved_Capacitor_Battery)
xp for craft :300
http://www.fonline-reloaded.net/wiki/index.php?title=Nociception_Regulator (http://www.fonline-reloaded.net/wiki/index.php?title=Nociception_Regulator)
add info about trick with radiation to get +2 hp even when u have 10 EN (http://forum.fonline-reloaded.net/index.php?topic=4198.msg29620#msg29620 (http://forum.fonline-reloaded.net/index.php?topic=4198.msg29620#msg29620))
http://www.fonline-reloaded.net/wiki/index.php?title=Metal_Parts (http://www.fonline-reloaded.net/wiki/index.php?title=Metal_Parts)
xp for craft : 10
http://www.fonline-reloaded.net/wiki/index.php?title=Gathering_Cooldown (http://www.fonline-reloaded.net/wiki/index.php?title=Gathering_Cooldown)
chemical components Amount gathered per pick 1 -> 2
http://www.fonline-reloaded.net/wiki/index.php?title=Best_of_a_Bad_Lot (http://www.fonline-reloaded.net/wiki/index.php?title=Best_of_a_Bad_Lot)
empty page, this perk was removed
http://www.fonline-reloaded.net/wiki/index.php?title=Pancor_Jackhammer (http://www.fonline-reloaded.net/wiki/index.php?title=Pancor_Jackhammer)
add EMP ammo
http://www.fonline-reloaded.net/wiki/index.php?title=EMP (http://www.fonline-reloaded.net/wiki/index.php?title=EMP)
Damage type EMP is done by 12 ga. EMP Shotgun Shells. and pulse grenades
http://www.fonline-reloaded.net/wiki/index.php?title=Flare_%28Green%29 (http://www.fonline-reloaded.net/wiki/index.php?title=Flare_%28Green%29) and other flares
obtaining - add caves
http://www.fonline-reloaded.net/wiki/index.php?title=Spray_and_Pray (http://www.fonline-reloaded.net/wiki/index.php?title=Spray_and_Pray)
empty page, perk is no longer available to players
http://www.fonline-reloaded.net/wiki/index.php?title=12_ga._EMP_Shotgun_Shells (http://www.fonline-reloaded.net/wiki/index.php?title=12_ga._EMP_Shotgun_Shells)
xp for craft : 200
http://www.fonline-reloaded.net/wiki/index.php?title=Alloys (http://www.fonline-reloaded.net/wiki/index.php?title=Alloys)
xp for craft : 10
Fixed all errors, didn't add info about chance to find rare items from lockers as I see that pretty dull info.
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I added the Desert Combat Armor and Helmet and the Brotherhood Helmet that was missing for some reason.
They still need descriptions and weight and of course the character animations for the armor page.
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I have a Brotherhood Helmet when I check it on the client I'll edit the page unless someone has any objections or does so first.
There seems to be a few people with issues about where to find BPs
When I get on the client I'll add what BPs can be purchased from each of the merchants listed on the BP page.
Since the wipe means I'll lose everything anyhow I'm a gonna go a questing to make sure I know which path to take for support perks(Each second matters in a PVP area), and make a page for each NPC (Tamira is almost invisible IMO) I come across with an edited paint image to detail what they look like in game. No idea when I'll do this, but I plan on it.
Gonna name the people Name (Location); I.E. Tamira (Gordon's Gas Station)
--------
- How homesteaders are working! and how to get them.
I'll get on this too if another editor doesn't first xD.
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I've added Mona and GenericoScout to Wiki Editor group. Thanks for help.
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http://www.fonline-reloaded.net/wiki/index.php?title=Town_control (http://www.fonline-reloaded.net/wiki/index.php?title=Town_control)
Den - "TC window for Den is 22-23h server time. " <- den doesnt have TC window right now
Modoc - "TC window is 21-22h server time. " <- same
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http://www.fonline-reloaded.net/wiki/index.php?title=Town_control (http://www.fonline-reloaded.net/wiki/index.php?title=Town_control)
Den - "TC window for Den is 22-23h server time. " <- den doesnt have TC window right now
Modoc - "TC window is 21-22h server time. " <- same
Fixed
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http://www.fonline-reloaded.net/wiki/index.php?title=Micro_Fusion_Cell
The wiki says that crafting 100 units of MFC gives 500 exp, but it actually gives 350 exp for now.
I've added a screen. It shows that I have 1000 MCF and I gain 385 exp (Swift Learner). It's not THAT much of proof, but I found it out accidentally and couldn't give some hard evidence, so you can check it out yourselves, if that's not enough.
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http://www.fonline-reloaded.net/wiki/index.php?title=Micro_Fusion_Cell
The wiki says that crafting 100 units of MFC gives 500 exp, but it actually gives 350 exp for now.
I've added a screen. It shows that I have 1000 MCF and I gain 385 exp (Swift Learner). It's not THAT much of proof, but I found it out accidentally and couldn't give some hard evidence, so you can check it out yourselves, if that's not enough.
Fixed, thanks for reporting.
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Here is the list of xp gained by crafting items.
Only what was not in Wiki or was other value on my crafting list.
I made my crafting list few months ago so i am not sure if nothing was changed but didn't see nothing in last changelogs
Robe(sand color) - 250
Robes(purple(?)) - 280
Metal Armor - 250
Leather Helmet - 60
Combat leather helmet - 100
Leather armor helmet - 100
Leather armor helmet mk2 - 75
metal mask - 135
metal mask mk2 - 100
tesla helmet - 200
10mm pistol - 150
14mm pistol - 300
9mm mauser - 150
shotgun - 150
shawed off shotgun - 100
10mm sgm - 150
assault rifle - 450
assault rifle (ext. mag) - 150
sniper rifle - 600
Red Ryder BB Gun - 75
Needler Pistol - 300
h&k caws - 350
pancor jackhammer - 400
FN FAL - 300
FN FAL HPFA - 600
granade pistol - 150
granade launcher - 250
Rocket AP - 200
Small Energy cell - 200
.223 FJM - 150
Shotgun shells - 150
Flechete shells - 200
Slug shells - 200
10mm jhp - 150
10mm ap - 150
5mm jhp - 125
5mm ap - 150
.44 magnum jhp - 150
.44 agnum fmj - 150
7.62 ammo - 150
.45 ammo - 100
Flamethrower fuel - 150
Flamethrower fuel mk2 - 125
bb's - 100
9mm ball - 100
HN needler cartridge - 75
explosive rocket - 150
Sharpened Poole - 5
spear - 125
sharpened spear - 125
trowing knife - 150
molotov coctail - 200
Frag granate - 150
dynacord - 200
brass nuckles - 75
power fist - 250
mega power fist - 150
knife - 75
shovel - 50
sledgehamer - 100
super sledge - 250
cattle prod - 125
super cttle prod - 150
ripper - 175
minigun - 500
flamer - 150
rocket launcher - 450
lsw - 450
laser pistol - 250
plasma pistol - 400
plasma pistol(ext cap) - 150
plasma rifle - 500
antidote - 75
weak healing powder - 15
jet - 150
psycho - 450
radx - 125
radaway - 125
stimpack - 125
super stimpack - 200
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Here is the list of xp gained by crafting items.
Only what was not in Wiki or was other value on my crafting list.
I made my crafting list few months ago so i am not sure if nothing was changed but didn't see nothing in last changelogs
Robe(sand color) - 250
Robes(purple(?)) - 280
Metal Armor - 250
Leather Helmet - 60
Combat leather helmet - 100
Leather armor helmet - 100
Leather armor helmet mk2 - 75
metal mask - 135
metal mask mk2 - 100
tesla helmet - 200
10mm pistol - 150
14mm pistol - 300
9mm mauser - 150
shotgun - 150
shawed off shotgun - 100
10mm sgm - 150
assault rifle - 450
assault rifle (ext. mag) - 150
sniper rifle - 600
Red Ryder BB Gun - 75
Needler Pistol - 300
h&k caws - 350
pancor jackhammer - 400
FN FAL - 300
FN FAL HPFA - 600
granade pistol - 150
granade launcher - 250
Rocket AP - 200
Small Energy cell - 200
.223 FJM - 150
Shotgun shells - 150
Flechete shells - 200
Slug shells - 200
10mm jhp - 150
10mm ap - 150
5mm jhp - 125
5mm ap - 150
.44 magnum jhp - 150
.44 agnum fmj - 150
7.62 ammo - 150
.45 ammo - 100
Flamethrower fuel - 150
Flamethrower fuel mk2 - 125
bb's - 100
9mm ball - 100
HN needler cartridge - 75
explosive rocket - 150
Sharpened Poole - 5
spear - 125
sharpened spear - 125
trowing knife - 150
molotov coctail - 200
Frag granate - 150
dynacord - 200
brass nuckles - 75
power fist - 250
mega power fist - 150
knife - 75
shovel - 50
sledgehamer - 100
super sledge - 250
cattle prod - 125
super cttle prod - 150
ripper - 175
minigun - 500
flamer - 150
rocket launcher - 450
lsw - 450
laser pistol - 250
plasma pistol - 400
plasma pistol(ext cap) - 150
plasma rifle - 500
antidote - 75
weak healing powder - 15
jet - 150
psycho - 450
radx - 125
radaway - 125
stimpack - 125
super stimpack - 200
Fixed, thanks for report!
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http://www.fonline-reloaded.net/wiki/index.php?title=Snakeater
Wiki says that "Snakeater" support perk requires 75 Outdoorsman.
I have 36 Outdoorsman and still got the perk after completing the quest.
The screen shows the snakeater picture and my 36 Outdoorsman skill. I wanted to post full character screen, but this freaking forum can't support images over 128kb...
And I hope I get the damn cooky this time.
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Oh, and two minor things
http://www.fonline-reloaded.net/wiki/index.php?title=Combat_modes
It says that you can't use Doctor and First Aid in Turn Based, while you can. It takes 3 Action Points
http://www.fonline-reloaded.net/wiki/index.php?title=Jet
And it also says that Jet just requires Second level of Proffesion: Doctor, but I couldn't craft it without blueprint.
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Wiki says that "Snakeater" support perk requires 75 Outdoorsman.
It says that you can't use Doctor and First Aid in Turn Based, while you can. It takes 3 Action Points
And it also says that Jet just requires Second level of Proffesion: Doctor, but I couldn't craft it without blueprint.
All fixed.
You can post images with the IMG command.
Upload your image on some external image hosting service,
copy the image link, press this button (http://www.blackport.pl/reloaded/forum/Themes/darkbreak_20rc3/images/bbc/img.gif) and paste the link.
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I'd do that. But laziness is above that will.
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how do I unzip the download? im on a white screen that says downloading at the bottom
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Hiya, this probably has something to do with Snakeater having that Outdoorsman requirement but on the Outdoorsman skill page it says Snakeater is a related skill but it isn't. Hope I helped.
http://www.fonline-reloaded.net/wiki/index.php?title=Outdoorsman
(http://i.imgur.com/WCTnePH.png)
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Thanks for reporting, fixed.
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Small grammar mistake on the wiki.
http://www.fonline-reloaded.net/wiki/index.php?title=Expanded_Lockpick_Set
(http://i.imgur.com/IUKmX6j.png)
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Refresh and check it now.
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http://www.fonline-reloaded.net/wiki/index.php?title=Man_of_Steel (http://www.fonline-reloaded.net/wiki/index.php?title=Man_of_Steel)
information on wiki is wrong, MoS doesnt gives any critical hit chance modifier
source : http://forum.fonline-reloaded.net/index.php?topic=5800.msg43954#msg43954 (http://forum.fonline-reloaded.net/index.php?topic=5800.msg43954#msg43954)
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http://www.fonline-reloaded.net/wiki/index.php?title=Demolition_Expert
Does anyone know if maxed trap skill/demolisher expert support perk prevents player (100%) from failing when disarming a land mine? From what I know even if you have your trap skill maxed there is still chance (based on luck?) to blow yourself up. Then the statement on wiki is misleading. „They always go off when they're supposed to, as well as causing extra damage."
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This part is only about arming explosives.
Disarming explosives is now far from effective and will be changed with next session.
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On the unarmed weapon list, Wiki says that the spiked knuckles DMG is 8 - 20, on Spiked Knuckles page it's 11-25, but in-game it seems to be different from both - 8 - 22 (at least i thing so, 17 bunus mellee, displayed dmg in inventory 25-39, there aren't any extra modifyers i know of)
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On the unarmed weapon list, Wiki says that the spiked knuckles DMG is 8 - 20, on Spiked Knuckles page it's 11-25, but in-game it seems to be different from both - 8 - 22 (at least i thing so, 17 bunus mellee, displayed dmg in inventory 25-39, there aren't any extra modifyers i know of)
Wiki should have "base damage" for Close Combat weapons, basically tested with character that does have 1 Melee Damage.
I need more info from different players, before I can edit wiki.
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On the unarmed weapon list, Wiki says that the spiked knuckles DMG is 8 - 20, on Spiked Knuckles page it's 11-25, but in-game it seems to be different from both - 8 - 22 (at least i thing so, 17 bunus mellee, displayed dmg in inventory 25-39, there aren't any extra modifyers i know of)
Wiki should have "base damage" for Close Combat weapons, basically tested with character that does have 1 Melee Damage.
I need more info from different players, before I can edit wiki.
OK, I made a test char with 1STR and AG(and thus minimal HtH skill and 1 melee dmg) it shows 9-23 :) there's your first player, can't help with the other ones.
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OK, I made a test char with 1STR and AG(and thus minimal HtH skill and 1 melee dmg) it shows 9-23 :) there's your first player, can't help with the other ones.
It seem like every Close Combat weapon does have incorrent damage on the wiki :/
Updated!
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http://www.fonline-reloaded.net/wiki/index.php?title=Category:Craftable_Items
http://www.fonline-reloaded.net/wiki/index.php?title=Gecko%27s_Breath
Gecko's Breath is not a craftable item :P
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I've assigned "Wiki Editor" status to Blix and Triqua. I hope this will encourage you to continue your work on wiki contents.
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Wiki editors, be ready for massive ingame changes:
http://forum.fonline-reloaded.net/index.php?topic=7297.0 (http://forum.fonline-reloaded.net/index.php?topic=7297.0)
Read more info here, if you want become Wiki editor:
http://forum.fonline-reloaded.net/index.php?topic=7.0 (http://forum.fonline-reloaded.net/index.php?topic=7.0)
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If you still need someone to edit/reedit Wiki I'm on it, I could start with adding BPs prices and merchant. Non-every merchant is viable on Wiki, and some of them doesn't have BPs in caps. I gathered all that info on paper. If you want me to join Wiki editors or simply give you some in-game info than feel free to PM.
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If you still need someone to edit/reedit Wiki I'm on it, I could start with adding BPs prices and merchant. Non-every merchant is viable on Wiki, and some of them doesn't have BPs in caps. I gathered all that info on paper. If you want me to join Wiki editors or simply give you some in-game info than feel free to PM.
Send Kilgore a message saying you want to join.
http://forum.fonline-reloaded.net/index.php?topic=7.0
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I send him PM something about week ago, but I'm afraid he's really busy this week :)
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Gunsmith (Small Guns) [2] craftable items list lacks P90.
http://www.fonline-reloaded.net/wiki/index.php?title=Profession:_Gunsmith_%28Small_Guns%29
http://www.fonline-reloaded.net/wiki/index.php?title=P90
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Gunsmith (Small Guns) [2] craftable items list lacks P90.
http://www.fonline-reloaded.net/wiki/index.php?title=Profession:_Gunsmith_%28Small_Guns%29
http://www.fonline-reloaded.net/wiki/index.php?title=P90
Fixed. Thanks.
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None of the armors/helmets have crit power chance and mod
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Hello guys,
Fonline Reloaded has a powerful tool, it's called Wiki.
Regardless if you are new or a professional veteran - you can find useful information.
Wiki needs your help to get more expanded.
Every small entry helps, to create a better knowledge base!
So guys, lets work more on WIKI, there is much work to be done!
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well some times i would have edited some things here and there, but i think you cant just do it? havent seen an edit button or sth
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As I understand, you have to be given special wiki editing powers. You can achieve this power by begging the powers that be to share some of their power with you (ie message kilgore)
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Yes, you need to message me about it, providing login/password (for new wiki acc).
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Well I sent you my data for the wiki? I think so, maybe you didnt see
Anyways
http://www.fonline-reloaded.net/wiki/index.php?title=Gun_Runners_Caravan_Package
There is no need anymore for 4 people to get that quest. The Requirements shouldnt state so
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Hi! I'm not sure if this is the right thread to post it, but the wiki is completely non-functional right now. It worked fine the last time I checked (few days ago) but right now it behaves, for me, as if it had no articles in it.
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Thanks for reporting it. Yes, we know. Kilgore said he needs to update it, and it won't be immediately so we all have to be patient on it for now.
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If anyone is desperate for information from the Wiki you can view a cached version of the page you need by visiting this site http://cachedview.com/ (http://cachedview.com/).
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If anyone is desperate for information from the Wiki you can view a cached version of the page you need by visiting this site http://cachedview.com/ (http://cachedview.com/).
In addition to that I would like to point out that clicking "view source" will make the pages semi-readable aswell.
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As someone with a VERY vested interest in selling Small Guns (blueprints don't buy themselves), the amount of merchants that are falsely advertised as buying Small Guns is WAY TOO HIGH
Off the top of my head, all the merchants in San Fran Chinatown, and Vault City Amenities Office B.
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Finally did it, still many pages left to update :)
http://www.fonline-reloaded.net/wiki/index.php?title=Close_Combat (http://www.fonline-reloaded.net/wiki/index.php?title=Close_Combat)
Edit: Done, and fixed some other random pages.
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Hello, I noticed that for making Needler AP ammo - Good Metal Parts is needed, but not the normal Metal Parts, as the wiki tells :)
http://www.fonline-reloaded.net/wiki/index.php?title=HN_AP_Needler_Cartridge
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Thank you for reporting it,it will be fixed asap
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just fixed it
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The NCR armor and helmet stats are wrong, in game it's:
ARMOR HELMET
No La Fi Pl El Ex No La Fi Pl El Ex
DT 7 7 4 5 3 6 7 6 5 4 3 9
DR 40 65 30 50 50 40 40 40 35 35 35 45
The AC malus is correct though (-20)
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helmet stats are the same, i am going to update armor stats
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pls fix File:Ammo Crate 2.gif http://www.fonline-reloaded.net/wiki/index.php?title=Ammo_Crate
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Some weapon stats are wrong in the Close Combat page. The stats displayed are the one we had before CC got boosted.
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Which ones ?
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Not sure because I don't have them all, but powerfists and cattle prods are wrong on the main page for sure, super sledge probably too.
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Thank you for reporting this,it will be fixed ASAP .
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The robot repair quest in junktown requires 100 repair. Would be cool if that could be appended.
Quick question, why can't anyone create an account and make changes on the wiki? I assume to prevent graffiti and stuff, but this whole process makes it really annoying to make any little small changes.
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report what you think should be changed and ill do it ASAP
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The Vault 15 page needs some stuff. First, there are a couple computers on the first floor that you can science to get electronic parts. Second, there are several floors with Slag enemies. I only made it to the second floor so I'm unsure of further details.
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http://www.fonline-reloaded.net/wiki/index.php?title=Vindicator_Minigun (http://www.fonline-reloaded.net/wiki/index.php?title=Vindicator_Minigun)
http://www.fonline-reloaded.net/wiki/index.php?title=M72_Gauss_Rifle (http://www.fonline-reloaded.net/wiki/index.php?title=M72_Gauss_Rifle)
http://www.fonline-reloaded.net/wiki/index.php?title=YK42B_Pulse_Rifle (http://www.fonline-reloaded.net/wiki/index.php?title=YK42B_Pulse_Rifle)
http://www.fonline-reloaded.net/wiki/index.php?title=Bozar (http://www.fonline-reloaded.net/wiki/index.php?title=Bozar)
http://www.fonline-reloaded.net/wiki/index.php?title=Turbo_Plasma_Rifle (http://www.fonline-reloaded.net/wiki/index.php?title=Turbo_Plasma_Rifle)
-obtaining.. magic lockers are also in ares and glow, not only wh and nr
-can be also found in shelter SE, not only military base
-info about 2% chance to spawn is not accurate, its 2% chance to spawn ONE of rare item, not that exact item
http://www.fonline-reloaded.net/wiki/index.php?title=Close_Combat (http://www.fonline-reloaded.net/wiki/index.php?title=Close_Combat)
-supersledge damage is 36-72
-MPF is electric, not normal
-super cattle prod damage is 40-62
-louisville slagger damage is 24-60
http://www.fonline-reloaded.net/wiki/index.php?title=NCR_Ranger_Helmet
-can also be found in ares and glow
http://www.fonline-reloaded.net/wiki/index.php?title=Broken_Hills (http://www.fonline-reloaded.net/wiki/index.php?title=Broken_Hills)
-add north to entrance
http://www.fonline-reloaded.net/wiki/index.php?title=Jet (http://www.fonline-reloaded.net/wiki/index.php?title=Jet)
-add info that it can be also bought from npc (bartering), doctors and casinos mostly
-"Jet is a primary combat drug, used by most of the extreme PvP fighters" its not true, most of players in PvP does NOT use jet because drawback (-15 damage resistance is too big)
http://www.fonline-reloaded.net/wiki/index.php?title=Hex_Throwing (http://www.fonline-reloaded.net/wiki/index.php?title=Hex_Throwing)
-add info about alt from inventory hex throwing
http://www.fonline-reloaded.net/wiki/index.php?title=XL70E3 (http://www.fonline-reloaded.net/wiki/index.php?title=XL70E3)
-can be also found in special encounter with advanced or unique bonuses
http://www.fonline-reloaded.net/wiki/index.php?title=Holy_Hand_Grenade (http://www.fonline-reloaded.net/wiki/index.php?title=Holy_Hand_Grenade)
-add info that its not obtainable
http://www.fonline-reloaded.net/wiki/index.php?title=Strength (http://www.fonline-reloaded.net/wiki/index.php?title=Strength)
-tips part suggesting to take ST equal to how much your weapon requires is not really accurate since it can be easily fixed by increasing your weapon skill, it can lead new players into making builds with more ST then they need
http://www.fonline-reloaded.net/wiki/index.php?title=Jinxed (http://www.fonline-reloaded.net/wiki/index.php?title=Jinxed)
-add tip that its good combination with perk In Your Face
http://www.fonline-reloaded.net/wiki/index.php?title=Energy_Weapons (http://www.fonline-reloaded.net/wiki/index.php?title=Energy_Weapons)
-"The fact is, Energy weapons allow snipers - with Laser Rifle - and riflemen - with Plasma Rifle. Their ammunition is also rare, both Micro Fusion Cells and Small Energy Cells."
this is lie, SEC and MFC are not rare at all
-"Energy Weapons deal Laser, Plasma and Electrical damage."
fire and emp too, solar scorcher is fire, phazer is emp
-damage of gatling laser on this page is not updated, its 64-84 now
-range of pulse rifle is 48, not 45
http://www.fonline-reloaded.net/wiki/index.php?title=Super_Stimpak (http://www.fonline-reloaded.net/wiki/index.php?title=Super_Stimpak)
-add renegades to "npc which may carry this item", they are good way to farm them
http://www.fonline-reloaded.net/wiki/index.php?title=Small_Guns (http://www.fonline-reloaded.net/wiki/index.php?title=Small_Guns)
-damage of xl is not updated, its 25-35 now
-add green, purple, emp, gecko breath ammos
-14mm pistol damage is 20-30, not 18-20, its ammo cap is 10, not 6, its range is 28, not 24
-"Small Guns are a weapon of choice for snipers." not only snipers, back in 2238 SG was only snipers but nowdays there are many good bursting SG weapons and also grenade launcher
http://www.fonline-reloaded.net/wiki/index.php?title=The_World (http://www.fonline-reloaded.net/wiki/index.php?title=The_World)
-vault 13 and military camp should be yellow (not visible defaultly)
-talchem is missing
http://www.fonline-reloaded.net/wiki/index.php?title=Carry_Weight (http://www.fonline-reloaded.net/wiki/index.php?title=Carry_Weight)
-"Carry weight limit table" ingame values are different then on this table for some reason
http://www.fonline-reloaded.net/wiki/index.php?title=Normal_damage (http://www.fonline-reloaded.net/wiki/index.php?title=Normal_damage)
-"Normal damage refers to physical damage done by ... all Small Guns .. " not all anymore since grenade launcher, grenade pistol and EMP ammo was added
http://www.fonline-reloaded.net/wiki/index.php?title=H%26K_CAWS (http://www.fonline-reloaded.net/wiki/index.php?title=H%26K_CAWS)
-can be obtained in mutie quest lockers with bonuses
http://www.fonline-reloaded.net/wiki/index.php?title=Hypertrophy_Accelerator (http://www.fonline-reloaded.net/wiki/index.php?title=Hypertrophy_Accelerator)
http://www.fonline-reloaded.net/wiki/index.php?title=Nociception_Regulator (http://www.fonline-reloaded.net/wiki/index.php?title=Nociception_Regulator)
http://www.fonline-reloaded.net/wiki/index.php?title=Dermal_Impact_Armor (http://www.fonline-reloaded.net/wiki/index.php?title=Dermal_Impact_Armor)
http://www.fonline-reloaded.net/wiki/index.php?title=Phoenix_Armor_Implants (http://www.fonline-reloaded.net/wiki/index.php?title=Phoenix_Armor_Implants)
http://www.fonline-reloaded.net/wiki/index.php?title=Nemean_Armor (http://www.fonline-reloaded.net/wiki/index.php?title=Nemean_Armor)
http://www.fonline-reloaded.net/wiki/index.php?title=Optics_Enhancer (http://www.fonline-reloaded.net/wiki/index.php?title=Optics_Enhancer)
http://www.fonline-reloaded.net/wiki/index.php?title=Empathy_Synthesizer (http://www.fonline-reloaded.net/wiki/index.php?title=Empathy_Synthesizer)
http://www.fonline-reloaded.net/wiki/index.php?title=Logic_Co-Processor (http://www.fonline-reloaded.net/wiki/index.php?title=Logic_Co-Processor)
http://www.fonline-reloaded.net/wiki/index.php?title=Reflex_Booster (http://www.fonline-reloaded.net/wiki/index.php?title=Reflex_Booster)
http://www.fonline-reloaded.net/wiki/index.php?title=Probability_Calculator (http://www.fonline-reloaded.net/wiki/index.php?title=Probability_Calculator)
http://www.fonline-reloaded.net/wiki/index.php?title=Phoenix_Assault_Enhancement (http://www.fonline-reloaded.net/wiki/index.php?title=Phoenix_Assault_Enhancement)
http://www.fonline-reloaded.net/wiki/index.php?title=Dermal_Impact_Assault_Enhancement (http://www.fonline-reloaded.net/wiki/index.php?title=Dermal_Impact_Assault_Enhancement)
-can be also found in shelter SE and ares magic lockers
http://www.fonline-reloaded.net/wiki/index.php?title=Builds (http://www.fonline-reloaded.net/wiki/index.php?title=Builds)
-add link to mojuk's char planner, opera one is outdated
http://www.fonline-reloaded.net/wiki/index.php?title=Desert_Combat_Armor (http://www.fonline-reloaded.net/wiki/index.php?title=Desert_Combat_Armor)
http://www.fonline-reloaded.net/wiki/index.php?title=Desert_Combat_Helmet (http://www.fonline-reloaded.net/wiki/index.php?title=Desert_Combat_Helmet)
http://www.fonline-reloaded.net/wiki/index.php?title=Enclave_Armor (http://www.fonline-reloaded.net/wiki/index.php?title=Enclave_Armor)
-can be also found in military base SE (with bonuses), ares and glow
http://www.fonline-reloaded.net/wiki/index.php?title=Motion_Sensor (http://www.fonline-reloaded.net/wiki/index.php?title=Motion_Sensor)
-"While active it uses 1 unit of charge each 5 seconds." it loses charges much faster then one each 5 seconds, dont know how much exactly
-"Since this item cannot be purchased normally from merchants, player to player value is about 15,000 - 20,000 caps." it can be bought by bartering with npc, this info is incorrect
http://www.fonline-reloaded.net/wiki/index.php?title=Combat_Armor_Mark_II (http://www.fonline-reloaded.net/wiki/index.php?title=Combat_Armor_Mark_II)
http://www.fonline-reloaded.net/wiki/index.php?title=Combat_Helmet_Mark_II (http://www.fonline-reloaded.net/wiki/index.php?title=Combat_Helmet_Mark_II)
-can be farmed from renegades and found in glow, NR and mutie quest lockers
http://www.fonline-reloaded.net/wiki/index.php?title=Iron_Ore (http://www.fonline-reloaded.net/wiki/index.php?title=Iron_Ore)
-"You have to gather it using a Primitive Tool, Sledgehammer or Super Sledge in public mines." can be also mined in priavte mines, not only public
http://www.fonline-reloaded.net/wiki/index.php?title=Endurance (http://www.fonline-reloaded.net/wiki/index.php?title=Endurance)
-"It also influences your resistance against knockdowns and the power of incoming critical damage." It doesnt affect power of incoming criticals.. who the hell even written this
http://www.fonline-reloaded.net/wiki/index.php?title=Damage_threshold (http://www.fonline-reloaded.net/wiki/index.php?title=Damage_threshold)
-"Every target has seven damage thresholds, one for each type of damage. All damage thresholds can be modified through the use of armor." if you count all seven (emp) then next sentence is lie because emp DT cant be changed by armor
http://www.fonline-reloaded.net/wiki/index.php?title=Explosive_Rocket (http://www.fonline-reloaded.net/wiki/index.php?title=Explosive_Rocket)
http://www.fonline-reloaded.net/wiki/index.php?title=Rocket_AP (http://www.fonline-reloaded.net/wiki/index.php?title=Rocket_AP)
-add info about splash radius, i think ap rocket is 3 hexes and explosive 4 hexes i think ? dont remember exactly but its important different between these rockets
http://www.fonline-reloaded.net/wiki/index.php?title=Bypass (http://www.fonline-reloaded.net/wiki/index.php?title=Bypass)
-"Every aimed attack with critical hit has a chance of ignoring the armor of the target. Such hits are commonly referred to as bypasses.critical hit has a chance of ignoring the armor of the target"
this is completely wrong, not every aimed attack (torso aim cant bypass) and when you get bypass your character's (not armor) DT and DR is divided by 4 (not ignored)
http://www.fonline-reloaded.net/wiki/index.php?title=Uranium_Ore (http://www.fonline-reloaded.net/wiki/index.php?title=Uranium_Ore)
-can be found in tc lockers in redding and bh
http://www.fonline-reloaded.net/wiki/index.php?title=Armor (http://www.fonline-reloaded.net/wiki/index.php?title=Armor)
-weight of robe and robes are not 0 but 4535 grams
-desert helmet weight is 907 grams (there is ? only)
-power armor helmets are completely missing on wiki
http://www.fonline-reloaded.net/wiki/index.php?title=Plasma_Rifle (http://www.fonline-reloaded.net/wiki/index.php?title=Plasma_Rifle)
-"doing so far the best critical damage in the game" wrong, there are guns which can deal more damage, pulse rifle for example
-"Plasma rifle in turn based is often used with Fast Shot builds" not anymore, spammers are not played anymore since removal of -ap (except TPR spammer)
-"Its damage rolls from 20-300(needs confirmation) per critical" wrong again, max dmg from plasma is exactly 262 (with +25% max bonus) and best critroll to eyes, unless you roll critical death effect which hits target for exactly same amount of dmg as is his current HP, then you can hit for theoretically unlimited dmg ;D
-"advantages long range" wrong, range of plasma is its disadvantage
-can be found in ares, glow magic lockers and is not really hard to obtain
http://www.fonline-reloaded.net/wiki/index.php?title=Avenger_Minigun (http://www.fonline-reloaded.net/wiki/index.php?title=Avenger_Minigun)
-"The Avenger is the best choice for bursters in PvP" there is many good/better bursting weapons for pvp, it depends on build but saying that its best is completely wrong
-can be found in mutie quest (mutant), ares, glow magic lockers, warehouse basement boxes
http://www.fonline-reloaded.net/wiki/index.php?title=Gecko_Pelt (http://www.fonline-reloaded.net/wiki/index.php?title=Gecko_Pelt)
-can be found in TC locker of klamath too
-can be used to craft robe too
http://www.fonline-reloaded.net/wiki/index.php?title=4.7mm_Caseless (http://www.fonline-reloaded.net/wiki/index.php?title=4.7mm_Caseless)
-obtaining add ares (lvl 3 locker and magic locker), glow (lvl ?? locker and magic lockers at lvl 4), military base SE, shelter SE and you can also unload it from G11 which you can find in caves
http://www.fonline-reloaded.net/wiki/index.php?title=Louisville_Slugger (http://www.fonline-reloaded.net/wiki/index.php?title=Louisville_Slugger)
-it doesnt have knockback weapon perk anymore but enhanced knockout which makes every critical to be upgraded to knockout (roll to avoid KO by stonewall still applies even for this)
http://www.fonline-reloaded.net/wiki/index.php?title=The_Pistoleros (http://www.fonline-reloaded.net/wiki/index.php?title=The_Pistoleros)
-there is no pistoleros anymore
http://www.fonline-reloaded.net/wiki/index.php?title=H%26K_P90c (http://www.fonline-reloaded.net/wiki/index.php?title=H%26K_P90c)
http://www.fonline-reloaded.net/wiki/index.php?title=Incinerator (http://www.fonline-reloaded.net/wiki/index.php?title=Incinerator)
http://www.fonline-reloaded.net/wiki/index.php?title=Brotherhood_Combat_Helmet (http://www.fonline-reloaded.net/wiki/index.php?title=Brotherhood_Combat_Helmet)
http://www.fonline-reloaded.net/wiki/index.php?title=Gatling_Laser (http://www.fonline-reloaded.net/wiki/index.php?title=Gatling_Laser)
-can be found in ares and glow magic lockers too
http://www.fonline-reloaded.net/wiki/index.php?title=Advice_for_beginners (http://www.fonline-reloaded.net/wiki/index.php?title=Advice_for_beginners)
-"When you exit the game, your character will still be on its position for another 5 minutes" 3 minutes, not 5
-add ctrl+g/d to hotkeys
http://www.fonline-reloaded.net/wiki/index.php?title=Minigun (http://www.fonline-reloaded.net/wiki/index.php?title=Minigun)
-can be found in warehouse basement with advanced or unique prefix (also can be upgraded to avenger and bonuses will stay)
http://www.fonline-reloaded.net/wiki/index.php?title=Books (http://www.fonline-reloaded.net/wiki/index.php?title=Books)
-"40 skill books that can be read by any one character" 2 new books was added so 60 can be read
-"Note: Big Book of Science, Deans Electronics, Scout Handbook and Tales of Junktown Jerky Trader permanently increase skill values by 6 Skill Points" add Guns and Bullets and First Aid Book
http://www.fonline-reloaded.net/wiki/index.php?title=Good_Metal_Parts (http://www.fonline-reloaded.net/wiki/index.php?title=Good_Metal_Parts)
-"As a result of the new crafting system in season 6" <- what ? noone updated that since FO:2238 ?
-add dismanting to obtaining
http://www.fonline-reloaded.net/wiki/index.php?title=Hardened_Power_Armor (http://www.fonline-reloaded.net/wiki/index.php?title=Hardened_Power_Armor)
-add glow magic locker, ares magic lockers, special encounters to obtaining
-remove "From auctions on Forum", theoretically any item can be obtained through forum from other players, obviously
http://www.fonline-reloaded.net/wiki/index.php?title=Vehicles (http://www.fonline-reloaded.net/wiki/index.php?title=Vehicles)
-"A vehicle can be lock-picked, after which the key is no longer needed to drive it. There is no way to undo this once it is done." wrong, you can craft lock and use it on car to lock it again
http://www.fonline-reloaded.net/wiki/index.php?title=Combat_Armor (http://www.fonline-reloaded.net/wiki/index.php?title=Combat_Armor)
-can be also found in glow, ares and mutie quest
http://www.fonline-reloaded.net/wiki/index.php?title=Throwing (http://www.fonline-reloaded.net/wiki/index.php?title=Throwing)
-remove smallframe from related traits, i dont see how its related to throwing
http://www.fonline-reloaded.net/wiki/index.php?title=Super_Sledge (http://www.fonline-reloaded.net/wiki/index.php?title=Super_Sledge)
-apcost of swing attack mode of supersledge is 4 and thrust is 5
http://www.fonline-reloaded.net/wiki/index.php?title=Crafting (http://www.fonline-reloaded.net/wiki/index.php?title=Crafting)
-remove +ap (you cant get it from crafting)
-add range bonus
http://www.fonline-reloaded.net/wiki/index.php?title=Hit_Points (http://www.fonline-reloaded.net/wiki/index.php?title=Hit_Points)
-whole "maximum hit points" section is outdated.. at 1,3,5,7,9 EN you get +1 hp every second level now so EN doesnt have to be even number anymore
-hp table is also wrong, lifegivers give different amount of hp now
http://www.fonline-reloaded.net/wiki/index.php?title=Game_Rules (http://www.fonline-reloaded.net/wiki/index.php?title=Game_Rules)
-rules are not updated and different from rules which are on forum
http://www.fonline-reloaded.net/wiki/index.php?title=Mines (http://www.fonline-reloaded.net/wiki/index.php?title=Mines)
-"Slaves do have a carry weight limit of 200kg" wrong, slaves doesnt have carry weight limit, they just stop mining if they carry more then 200kg
http://www.fonline-reloaded.net/wiki/index.php?title=Fast_Shot (http://www.fonline-reloaded.net/wiki/index.php?title=Fast_Shot)
-"Note: Players using unarmed or melee weapons do not receive any bonus from Fast Shot; they only suffer from its drawback." wrong, they dont benefit from -ap but still recieve +5 flat damage bonus
http://www.fonline-reloaded.net/wiki/index.php?title=Kamikaze (http://www.fonline-reloaded.net/wiki/index.php?title=Kamikaze)
-penalty is -10 DR, not -15
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Thanks. Wow. What did you do - read every page of the wiki?
So i made some of these changes. Not all. Will do more later.
http://www.fonline-reloaded.net/wiki/index.php?title=Endurance (http://www.fonline-reloaded.net/wiki/index.php?title=Endurance)
-"It also influences your resistance against knockdowns and the power of incoming critical damage." It doesnt affect power of incoming criticals.. who the hell even written this
All it takes is one hyper-active wiki editor who likes to write but has an itchy trigger finger and BAM you got a few rogue-weird things on your wiki.
It will be nice when Seki gets a wiki account.
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2 Things
MS unit loss is 1 per second 600 units fully charged works for exactly 10 minutes.
Uranium ore drops from Broken and Gecko lockers (redding drops Golden Nuggets) honest mistake by Seki.
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http://www.fonline-reloaded.net/wiki/index.php?title=Vindicator_Minigun (http://www.fonline-reloaded.net/wiki/index.php?title=Vindicator_Minigun)
http://www.fonline-reloaded.net/wiki/index.php?title=M72_Gauss_Rifle (http://www.fonline-reloaded.net/wiki/index.php?title=M72_Gauss_Rifle)
http://www.fonline-reloaded.net/wiki/index.php?title=YK42B_Pulse_Rifle (http://www.fonline-reloaded.net/wiki/index.php?title=YK42B_Pulse_Rifle)
http://www.fonline-reloaded.net/wiki/index.php?title=Bozar (http://www.fonline-reloaded.net/wiki/index.php?title=Bozar)
http://www.fonline-reloaded.net/wiki/index.php?title=Turbo_Plasma_Rifle (http://www.fonline-reloaded.net/wiki/index.php?title=Turbo_Plasma_Rifle)
-obtaining.. magic lockers are also in ares and glow, not only wh and nr
-can be also found in shelter SE, not only military base
-info about 2% chance to spawn is not accurate, its 2% chance to spawn ONE of rare item, not that exact item
same with solar and alien blaster
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Tesla armor, Combat armor and Combat armor Mk II give 20 % boost to radiation resistance. I believe powered armors have some sort of radiation resistance too, but I can't verify that.
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Tesla armor, Combat armor and Combat armor Mk II give 20 % boost to radiation resistance. I believe powered armors have some sort of radiation resistance too, but I can't verify that.
you can everything http://forum.fonline-reloaded.net/index.php?topic=9569.0
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http://www.fonline-reloaded.net/wiki/index.php?title=Category:Close_combat_weapons
This page is missing the wakizashi blade
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http://www.fonline-reloaded.net/wiki/index.php?title=Category:Close_combat_weapons
This page is missing the wakizashi blade
Fixed that.
Also added a new Template for Bases (http://www.fonline-reloaded.net/wiki/index.php?title=Template:Base), so that each base can have its own page, like this one (http://www.fonline-reloaded.net/wiki/index.php?title=Trapper_Camp_Base). (Done to accommodate larger image size, and in hope of more functionality at bases some day - template can be expanded later.)
If anyone goes to a new base page, like Trapper Camp above, and the page looks wonky (like too large, off the screen, etc) please say so.
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Standard shotgun .12 shells (red) shows in-game that have armor piercing ability.
There's no info about it on Wiki, so in-game mistake or Wiki need update?
Can someone verify this thing?