The reason because withrawal is removed is then equal to remove fuel need for cars because is easy to find small energy cells.
Yeah, and let's also remove ammo for weapons
Withdrawal is only a problem for noobs who don't know how to craft/farm drugs. Everybody using drugs for pvp purpose have tons of each and don't care about withdrawal. You take your drugs as a part of your "Reno/TC survival equipement", same as weapon, armor, helmet, ammo, stims, a motion sensor and mfc/sec. If you are planning for long actions, you take an extra drug set. Every pvp player is on drug effect all the time and don't give a shit about withdrawal.
KO by overdose is bad idee, basically you take your drugs before a fight and that small additional cigarette KO you for 20 minutes (yeah, drug effect time), making you character unusable. GREAT!!!! Why would you even overdose???
Cigarettes > a tabacco overdose is possible, I think it's around 6 or 7 packs of 20 in a single day (you need to smoke with every available hole on you body all the day long)
Nuka Cola > water+suggar+chemicals, it has more chance to make you fat than actually kill you
Buffout > a steroïd pill, not healthy I agree, but no one got KO by that
Beer > a single beer knocks you down only if you have 1 endurance IRL
psycho > it's some kind of improved morphine, it's for military purpose, so a dose is designed to help a soldier, not make him chill like a junkie
jet > this one is dangerous but the side effect are expensive for a +2 AP bonus
What about making a cap at 2-3 drugs? also great!!!
Hey dude, gimme a smoke plz.
No man, you already had a beer and a cola that smoke may kill you!!!!
Would be nice if there were rare antidote items or some chem in order to palliate withrawal effects during a period.
Something like fonline2's drug antidote, it removes all addictions and drug effects. Make it as rare as a jet antidote.