FOnline: Reloaded

General => Fan Art => Topic started by: Urukhai on April 30, 2014, 08:13:44 pm

Title: Reworked Klamath
Post by: Urukhai on April 30, 2014, 08:13:44 pm
Annoyed of manually moving the screen, I did this:

(http://s7.hostingkartinok.com/uploads/images/2014/05/2f13a723190748e1c542bb247400cef7.png) (http://hostingkartinok.com/show-image.php?id=2f13a723190748e1c542bb247400cef7)

I called it Toxic Cathedral. If this name suck propose yours.
BTW lets RTV (Rock The Vote): How about a north spawn in the forest or on the left side ? Or no entrances at all ?

(http://s6.hostingkartinok.com/uploads/images/2014/05/098fe2b10d61a4b44bf387d5bc8c5981.png) (http://hostingkartinok.com/show-image.php?id=098fe2b10d61a4b44bf387d5bc8c5981)

(http://s6.hostingkartinok.com/uploads/images/2014/05/d23934c1ab234b74bfccfa50fc62916d.png) (http://hostingkartinok.com/show-image.php?id=d23934c1ab234b74bfccfa50fc62916d)
Title: Re: Reworked Klamath
Post by: Urukhai on April 30, 2014, 11:13:06 pm
OR, this version

(http://s7.hostingkartinok.com/uploads/images/2014/05/38aceeca67a219930e1fb9a7b8cdd7cb.png) (http://hostingkartinok.com/show-image.php?id=38aceeca67a219930e1fb9a7b8cdd7cb)
Title: Re: Reworked Klamath
Post by: Kilgore on May 04, 2014, 10:37:04 am
I like the second version much better. Good work!
Title: Re: Reworked Klamath
Post by: dskpnk on May 04, 2014, 05:32:13 pm
yeah second one is better cause it use something from original map, it much better looks
Title: Re: Reworked Klamath
Post by: Kirkor on May 04, 2014, 09:17:01 pm
yeah second one is better cause it use something from original map, it much better looks
Agreed.


Awesome job with all those map reworks :)
Title: Re: Reworked Klamath
Post by: mojuk on May 04, 2014, 09:27:32 pm
Yeah, great job with all those map fixes.

Maybe you are already on it but I would love to see Redding main map merged with Wanamingo part.
You would probably have to add something on south side to fill the gap, fit 4th exit grid in Wanamingo area and probably remove those annoying pests from there.
Title: Re: Reworked Klamath
Post by: Urukhai on May 04, 2014, 09:31:10 pm
Kilgore hasn't asked for Redding, but why not. I can fix ;).

Thx to dskpnk, I removed my first version of Klamath. I just forgot this useless part of crashed vertibird  :P
Title: Re: Reworked Klamath
Post by: dskpnk on May 05, 2014, 12:16:06 am
I also have a suggestion fo all maps, did u ever try the Fo² event called Hinger Games ? In the Hunger game map, all trees have one hex field blockers and it's actually quite good cause forest rly looks like forest, what u think about adding this to reloaded trees ?

I know i ask soe works and i will be glad to do it but i can't use the mapper for unknowns reasons
Title: Re: Reworked Klamath
Post by: Kilgore on May 05, 2014, 06:42:25 pm
I believe it would piss off snipers a lot.
Title: Re: Reworked Klamath
Post by: Urukhai on May 05, 2014, 07:05:59 pm
I believe it would piss off snipers a lot.


It would piss them off only in this area. If I go camp a building and will go away from windows the sniper will have to wait.

I didn't put hex blockers under each tree I'm not a fool.  :o