All right, I'm going crazy because I still haven't found "it". I even tried checking some objects in the Glow with mapper and may have found something. When inspecting the magic locker room computers the mapper reveals the following clues: ScriptName map_glow and FuncName s_ReceiveHolodisk. So, I checked map_glow.fos and found this:
bool s_ReceiveHolodisk(Critter& player, Scenery& terminal, int skill, Item@ item)
{
if(valid(item) || skill != -1)
return false;
GameVar@ var = GetLocalVar(LVAR_q_glow_holodisk, player.Id);
if(var.GetValue() != 1)
return false;
var = 2;
Item@ disk = player.AddItem(PID_HOLODISK, 1);
disk.HolodiskNumber = 666; // TODO
return true;
}
However, I still can't figure out what to do with the computers, or if the code is even functional. Or am I looking at a completely wrong object(s) and "it" is somewhere else? Can anyone shed some light on this?