I notice that an argument comes up around these forums when it comes to making things easier, and that is the "Care Bear" argument.
If we have containers that can't be opened by anyone else. Doesn't that just make the game easier? Removes the threat of losing your stuff.
If there is an option for the faction leader to control the codes of the rooms... That can be abused. You let people join your faction. Give them a room. Then change the codes and kick them out of the faction. Hence stealing their stuff.
CONFIDENCE: Yes there could be abuse by the leader. The thing would be reversed. Currently if you plan on a shared basis, you are vulnerable to all members. But if you are vulnerable only to your leader ... well, I do not think it so bad. But maybe it could be created a system that if I remove a member from my faction, he will be notified with a window when in wm. Warning that he has, 24h / 48h to leave the faction. I think it's not the best idea yet. And as already mentioned, the base would be a second option for your items, or first, depends on their confidence in their leader. I'll tell you how it currently works in UV. Our members 85% have access to a shared basis. There each has a locker. And behind the locker also three wooden boxes to be used: one with drugs/ ammunition, another with armors and another one with helmets. The only weapons in the locker. This is a standard. I am talking about it because its can give people another ideas, maybe, lets see. This favors the exchange equipment before battle or at different times. But I do not let all that I have there. I'll dosing as necessary. Most of my things are in a particular stall. Lie, most of the items are already in the base because I trust a lot in my team haha. Well, it's a matter of good individual sense.
ACCESS :. I wish it were as in AOP, to be faster. So if you are a member you are entitled to a room. But having a base with a row of lockers, something that reminds me of the fallout tactics bases would be really cool. The lockers in base could be an atmosphere more interesting and of community. I think locker with four digits or optical reading would be magnificent. Optical reading would be perfect. And the leader could through a dialog box set access to only one player.
One question: base with many lockers would be a problem? Could have a way to change the colors of the locker. Three options perhaps to differentiate. Some rusty more than others?
But what the amount of lockers? I dont know, 40 for basis? Or the leader could add as needed? We have the problem of players who come for a week and leave. If it were my faction as leader I would warn everyone about it after a week or two down I could remove your locker in this case. Well do not know. It would be nice to have a room the leader himself.
PARKING: I wish it were a defined location. So the players could become more careful not to turn off their character in the car area. Thus avoiding the problems arising. Something like Fallout Tactics would be lovely.