Well i read eveything and its very instructive.
Crit roll seems pretty balanced on the paper but in action its totally different.
turbo build with BC + craft power on weapon is max +35 against Mos + bonehead tank -35
Considering that most of players play stonewall tanks, basically we have +35 (or+30) against -25 so +15 crit bonus.
If you add to this RBTE that ignore half of your crit power resistance we have +35/30 against -25/-35 divided by 2
So basically
- against mos tank, a turbo got a crit roll bonus of 30 - (35/2) = between +12/17 depending on crafting bonus.
- against non mos tank it is 30 - (25/2) = +17/22 depending on crafting bonus.
Most snipers got rbte if they are damage builds.
Same for finesse and its hidden attribute that occasionnally give something like "you were critically hit in the head for 3 hit points and knocked out"
So basically rolling a bypass wich ignore your armor's critical resistance will be followed most of the time by a KO.
If i dont miss anything then the bonus for a finesse/RBTE sniper using turbo plasma is HUGE.