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Topic: Covers on the battlefield.  (Read 1347 times)

Arcanix

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Covers on the battlefield.
« on: September 06, 2015, 09:38:34 am »
Lets talk about natural and constructed covers.

Mad Matt

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Re: Covers on the battlefield.
« Reply #1 on: September 06, 2015, 09:40:50 am »
Good cover while farming NPCs are always in town encounters, you can take with you some cheap car without lock too. It will give you some cover too.
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Arcanix

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Re: Covers on the battlefield.
« Reply #2 on: September 06, 2015, 10:18:39 am »
If you carry junk with you, you should be able to build something with that.

Help Bot

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Re: Covers on the battlefield.
« Reply #3 on: September 06, 2015, 05:00:37 pm »
Sand bags were used as cover IRL, but keep balance in mind, deployable cover would change the entire way the game is played, and if convient to carry, you could set up a maze and have one guy solo 5 Desert Hunters...sometimes I do that, but with deployable cover it'll become a regular occurance instead of once in a blue hour.
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Arcanix

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Re: Covers on the battlefield.
« Reply #4 on: September 06, 2015, 05:25:35 pm »
Ok.

Blarney

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Re: Covers on the battlefield.
« Reply #5 on: September 06, 2015, 09:07:08 pm »
At the moment according to the wiki, obstacles do obscure vision (not just directly blocking vision, apparently reducing hit chance and sneak spotting etc) in some ways, but I'm not sure which ones and to what degree, I guess things like, the parts of vehicles that you can see over and the like.

Gooseberry

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Re: Covers on the battlefield.
« Reply #6 on: September 07, 2015, 06:35:53 am »
If you want to add covers, just roll with TLA's sandbag style covers.
Which means you need empty sacks and a shovel to construct one. This can be done anywhere, but keep in mind that every sandbag has a rather heavy weight (20-60kg). This makes carrying sacks and a spade more attractive than carrying a bunch of filled bags.

Multiple sandbags can be added to one hex. One or two sandbags block movement but allow sight and gunfire, three or more sandbags block both movement, gunfire and sight(?).
The amount of sandbags is limited to 100 bags, each bag has 100hp. You can remove bags by using science or a shovel on them. Adding or removing bags works one by one, so an enemy trying to remove your fortification will need some time to do so.

Last but not least: Sacks can be made out of a brahmin hide and a rope or some fiber.

Arcanix

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Re: Covers on the battlefield.
« Reply #7 on: September 08, 2015, 09:37:33 pm »
To much junk in the world, lets use it for something. Junk is somewhat heavy in this game, as it should be.

Was playing with this idea abit and what about having some random maps be "persistant" maps. Whatever you build on them stays there until destroyed in or out of combat.

What do i mean by "persistant" maps?

1. Its a 0.0001% spawn chance and they remain on the world map after youve left it.

Or...

2. The spawn chance is 1%, for random maps, and they get to be in the "persistant random map" pool after youve left the map. If a random enounter with a persistant map is up it gets drawn from that pool of persistant maps, randomly. Once all the built items on that map is destroyed it gets removed from that pool of maps.
« Last Edit: September 08, 2015, 10:09:54 pm by Arcanix »