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Topics - nivky

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Game Help / Anything relevant to builds has changed in the last 2 years?
« on: February 05, 2018, 08:06:05 pm »
Haven't played in a while and I just started from scratch again. It would be really helpful if someone could give me a summary of the most important changes affecting builds. I know 2 years is a lot, but anything is helpful.

2
Game Help / Armor critical mod and aimed shots
« on: December 27, 2015, 10:20:23 pm »
1. Does the armor critical modifier works on all aimed shots except head/eyes, or is it only for unaimed/torso?

2. If yes for 1, then does Hit the Gaps works with aimed shots at arms/legs?

3
Game Help / More ranged damage applies to each bullet?
« on: August 22, 2015, 06:47:04 pm »
The wiki says that Bonus Ranged Damage adds 2 damage to each bullet, but it doesn't specify that for More Ranged Damage. So I started to wonder if they work the same way.

4
Game Help / Is there a max. for action points?
« on: August 20, 2015, 03:44:31 pm »
Just wondering If I can get it to 14 with 10 agi, jet and 2 Action Boy.

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Game Help / Is Hit in the Gaps useful for snipers?
« on: January 23, 2014, 10:36:19 pm »
Since Hit in the Gaps has close combat as requirement, I wonder if it works for long ranged weapons? If yes, does it stacks (additively or multiplicatively?) with Right between the eyes?

6
Game Help / More details about critical roll table?
« on: January 19, 2014, 09:55:19 am »
1. There are six levels (ROLL) of critical effect, higher is more destructive to target, but the requirements are greater for the attacker (for example perk Better Criticals provides highest 6th level of the table, but trait Heavy Handed truncate table to 3 levels of table (with perk BC gives max 4th level)).

2. Critcal effect (ROLL) is conditioned on aimed part of body, on attacker STATs: Critical Chance, perks, used weapon bonus, on targets perks, stats, armors/helmet critical modifiers (too much to explain this in details).

Code: [Select]
ROLL = Random(0, 100) + bonusbonus - it is a sum of perks, armor, weapon bonuses etc.

1. What I understand from this is that each level of critical effects is assigned a range of numbers: level 1 ranges from 0 to a; level 2 ranges from a+1 to b; etc... Thus when a critical occurs, the game rolls a number between 0 and 100, sum the bonus and the resulting number determines the critical effect based on the range which the sum belongs to. Is this correct?

2. If 1. is true, then each character has a critical effect level that he can't go past because of his stats? Or getting 100 in the Random(0, 100) is enough to allow a character with low bonuses to get the sixth level?

3. Is there any way for me to know more about these exact values? I want to know exactly how the roll and the bonuses work so I can estimate how valuable each point of luck is. I have seen the critical effect table, however it is not enough if you don't know how often the luck test is gonna be triggered.

7
Game Help / Skill books after 100 points and tagged skills
« on: January 14, 2014, 11:09:38 pm »
1. After 100 points, do I still  get 6 points for reading a book?

2. In a tagged skill do I get double points for reading a book? i.e. 12 points per book.

8
Game Help / Support perks requirements and drugs
« on: December 21, 2013, 05:19:32 pm »
Can I use stat boosting drugs to meet support perks requirements?

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Game Help / I need advice with my first character
« on: December 20, 2013, 06:59:22 pm »
I just started playing. After reading some of the guides here I decided to copy the Fighter (Small Guns) build made by Striker in the following guide: http://forum.fonline-reloaded.net/index.php?topic=2348.0

Quote
ST 5 (5ST can use most of small guns, like rifles, shotguns and pistols)
PE 6 (6PE should be enough for all kind shooting and you get Awareness support perk with it)
EN 8 (8EN will bring you 168HP when you are Lvl24)
CH 1 (1CH is enough for all kind of trading and you can lead 2 players with you to worldmap)
IN 5 (5IN with 15SPs per Level (Skill Points) should be enough for basic character)
AG 10 (10AG mean that you get 10AP (Action Points) and max Armor Class)
LK 6 (6LK, this mean how lucky or unlucky you are. LK6 is basic luck)

Tag skills: Small Guns, Doctor and First Aid

Traits: Small Frame (Your Carryweight is reduced little, but you get +1AG)

Perks: Lvl 3 More Critical, Lvl 6 Toughness, Lvl 9 Even Tougher, Lvl 12 Even more Criticals, Lvl 15 Better Criticals, Lvl 18 Bonus Rate of Fire, Lvl 21 Lifegiver, Lvl 24 More Ranged Damage.

Since this is my first character, my main objective is to get some money. After playing the game for a while and reading the wiki I started to think if it wouldn't be better to get Fast Shot. This way I could put less points in small guns, because I won't do aimed shots, and get more points into Repair so I can craft earlier. Maybe I could also get less points in LK and change the critical perks for something else. But before doing this I would like to hear the opinion of experienced players. Also I would like to know:

1. How do I calculate armor bypass chance?
2. How do I calculate critical miss chance?
3. How does critical chance affects burst shots?

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