amount of "pvp" maps needs some balance, both sides are wrong, neither 1 pvp map or alot of pvp maps is good
some people say "more pvp maps = more pvp" while others say "less pvp maps = players less spread over maps = more pvp"
1 pvp map/feature means that only biggest teams will be able to fight while loners and small teams have no chance, its better when there are more areas so you can have small scale pvp even when big teams are online - avoid them and go to other locations (example FO2 dungeons) but not too many areas so players find each other
another thing is, pvp in fonline was supposed to be not only by doing pvp features but also random meeting of players while are doing other activities but sadly currntly there isnt enough features in unprotected towns/locations so players dont visit them much often and dont meet each other randomly
this is why players asked for magic boxes so they have some pvp locations other then just town control at which only big teams can fight and small scale pvp was dead
this game needs more of minidungeons which was discussed earlier in this topic, there is alot of empty locations on worldmap which could be filled at least by few npc protecting some containers, not even much scripting needed, at least something simple for players to do before scripted dungeons are made properly (for which we wait for years.. for example
http://forum.fonline-reloaded.net/index.php?topic=1197.msg8539#msg8539 it have been only 3 years since this post and sierra is still untouched..)