FOnline: Reloaded

General => General Game Discussion => Topic started by: Garrett on October 23, 2013, 11:14:30 pm

Title: game extremely unbalanced and unfreindly to new players
Post by: Garrett on October 23, 2013, 11:14:30 pm
don't understand why every single one of my char HAS to have 6 end or more AND Adrenaline rush or toughness, usually both. no variations on this in char design. at all, anything less then 8 endurance makes this game hell.... why? i have a level 38 crafter/doctor skill whore, that cannot fight ANYTHING past rats. he has 78hp and is a skill whore, yet he shuns civilization and the sunlight like a vampire out of fear of getting hit even once by another player. dogs regularly can kill me even with combat armor? i should have 14 levels more of health yet i have less then a level 1 char? level cap is stupid it forces you to make ONLY tanky killer char, everything else requires a faction. my cr level 38? that's 4 perks that I COULD have used and wouldn't have made my 1 END crafter OP in any way. fighting monsters leveled to challenge a 270HP tank..... only makes this game suck even more. if you have low health and don't want to sneak, well *$#U&%$ you, ur char is weak and just doesn't get to play. why? because even tho crafting and skills are in the game ur not allowed to make anything other then a docter/fighter crafter/fighter or a sneaker/striker no real trade char, i dont even try to make char builds because i just don't have the support to make it long enough to take advantage of all those potential followers, unless i like brahmen everywhere... stinky things.

level cap........ is stupid and BS entirely, HOW are any of the gain SPECIAL stat perks useful? what build uses them all? are one off builds the only thing that even chooses 1 or 2 of them? how does this make sense in terms of balance? you have to dedicated your whole perk strategy if you want to use them (gain stats perks), and even then things like lifegiver and sharpshooter are effectively 2 perc and 2.5ish end, so there is NO point in gaining Perc or END rather its always the BEST idea to start with 8-10 END and low INT (because you can just make up the skill gap between lvl 24-45) and also similarly max that health advantage with more live givers AR and toughness. really its BS there should be balance and NOT just high health builds.

dodger loses effectiveness and makes it so IF YOUR NOT A TANKY AC DODGER in the end game your AC becomes basically useless and your better just comboing a HTH-thrower with jinxed and in your face

a level cap that JUST LETS YOU GAIN SKILLS makes it so ALL viable builds lose even more on INT and just pump their END or other stats straight up because the option to gain health later and be more skillfull but less tanky IS NOT THERE.

i dont buy that people will abuse a no level cap, or the extra perks and health. its those extra perks and health that BALANCE OUT THE GAME. this game is horribly unfriendly to newcomers or anyone THAT SIMPLY WANTS TO PLAY THE GAME OR EVEN JUST RP A LITTLE. you get blown in half by some stupid drugged out min-max build.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Strike on October 23, 2013, 11:21:55 pm
You just died few times?
Well people really die on this game, pockets full of stuff or empty pockets.

Experience on builds will lead to better gameplay, also experience from different server brings you help on reloaded.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Garrett on October 24, 2013, 12:07:20 am
ive played this fo2238 and i maxed 4 char to 24 and completely lost interest. played fonline 2 didnt like it, and honestly all of them just suck. they all are extremely biased to big gunner tanks or bursters and no amount of messing with the perks and skills is going to fix it. the health cap is the problem #*(&$#*(&$# does no one understand that if you have to choose between health and skills, and you do gain health till lvl 24, but only skills after means it will always be a trade of INT for more END. limiting char builds and narrowing this game solely into killer high health builds.

in just experimenting with hth char (i have 5, easily half a dozen more failed builds) ive found the most viable hth builds that work for me always just end up being tanks period, that use 1 hit to KO the target then beat it to death, doesn't matter if i make a damage dealer hth char with more damage or crits...... the hth tank always is more capable and survives........

its honestly just stupid i love fallout and i want to play fallout with my friends, but w/e the reasoning is behind how badly the perks/traits/level cap get chopped and hacked (even from just fo2238) is just horrible, hth evade and dodger plus might as well be the same perk, why did they change hth evade? it was good based on skill alone and allowed variations in hth dodger builds. as it is now it is clearly either the other AC perk you have to pick or just the lesser perk that you don't want or need with jinxed+kamakazii+livewire+"dodger+" vs jinxed+bruiser+livewire+"dodger+"+"hth evade+"

gah.

forget that i run from anyone i meet even in tanky builds. just makes no sense as an MMO that just says don't play if you don't want to join some stupid gang and make some stupid min-maxed druggy char

double gah w/e im just done with this. i tried messing with the source but then i realized i would end up likely just being my small group of friends anyways.... so whats the point? all the servers with players suck. if i make my own im basically just playing by myself so $*#& it.

Title: Re: game extremely unbalanced and unfreindly to new players
Post by: karcarov on October 24, 2013, 12:25:03 am
if it sucks why are you here...... the bgers being biased is silly because if they dont have snipers/energy weapon guys with them they are useless alone yes they make up the bulk of most groups fighting power but if you eliminate them then the same shits gonna happen with another build overtaking the game
really if you cant handle it you shouldnt be here if uve hated 2238, fonline 2, and now reloaded
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: jacky on October 24, 2013, 01:10:05 am
Yes make my 80hp shit stronger than 320hp tank!!! Give me legendary gun +200% dmg and holy armor +300hp and not lootable from my corpse...I love when you whine on server before you ask what I did wrong. You can play ur silly crafter but don't expect to make real dmg to anything. It isn't single player game :)

Or maby use safe mode- turn off hostile actions on ur char, and of someone want to shoot you, he have to send you duel invite, and ur stuff will be waiting for you after your death
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: gauvaran on October 24, 2013, 01:19:45 am
Just only a TB noob, I am 166 HP easily killed 281 M60 tank (backed up by his 4 friends( or Dual Log?)
So dont worry man, just play with joy  :P
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Esteban W. on October 24, 2013, 03:29:56 am
I can successfully play the game by myself with a slave build, and the following skills:
Energy weapons
Doctor
Lockpick
Grab a tent, stash all the gear you find.
Eventually you find something rare and have a good time
In the mean time, you find some of the usual stuff that is necessary to survive.
I can't really do PvP, unless I get lucky.
I've found my role as a valuable support unit, healing and providing some decent damage to my usual 3-4 man team.
If you want to go far in this game, grab a few friends and set up a nice little base. You aren't going to get very far alone, especially with a crafter.
Experiment a little bit, find your calling. Melee, sharpshooting, whatever. There are a million different ways to play this game, granted, it seems much more fun when you play with more than a few people.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Struan on October 24, 2013, 04:31:41 am
Folks around here love the little niche they fit into. Truthfully though he has a point, this game is unbalanced and it most likely always will be. People here prefer to have it this way but they only account for a minority of gamers in reality.They will curse you for criticizing and then complain when there is nobody to kill due to low server population. Well, what do you expect the population to look like when everyone is so quick to spit on anyone with a point of view.

 We bounce from server to server but nothing really changes if you think about it except maybe some small features here and there. Change the perks a little or add some features that should have always been there in the first place but nothing major has really happened since the creation of TLA and the beginning of fonline. TLAMK2 seemed to be heading in the right direction with all the group activities but sadly falls flat when it REQUIRES a large force just to reach end game equipment and be competitive.

No big deal really. Move on and forget about fonline for a while. I'm enjoying Guild Wars 2 right now and having loads of fun. Hoping one day to see some of the different dev teams come together and create something truly wonderful instead of all these slightly different variations of the same unbalanced game.

P.S. I mean no offense to any devs on any any server as I'm aware that your teams are small and do this purely as a hobby and for love of the genre. I appreciate everything that has been done over the years to provide all these servers for all the ungrateful fans out there.

The veiws expressed in the above post are my opinion and should be taken as such. If you dont like them then too bad, nobody forced you to read it and it wasnt meant to insult anyone.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: kill n die on October 24, 2013, 06:45:20 am
Unfortunately they guy is right,the population of server will never grow up cause of that...
Many people never played Fallou/FOnline and you all expect them to make right away some good build or nor complain about so high dynamics? A game like this would never have so many players becaouse if they don't know something from Fallout/FOnline they won't survive there for a long...some of them maybe adopted,used more brain a little bit but anyway,with that way new players is history and that means colapse for the server population...
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: b__B on October 24, 2013, 07:35:30 am
I think you are right that the difference from END 1 up to END 10 is waaaay too large.
But prepare to get douchebag replies from players who got used to the system, who
think everything is just fine, u noob cant make proper build to adjust to flawed mechanics.

My another concern is that even the best armors aren't that efficient unless you are maxed
out HP powerbuild, because it depends on % of your HP to stay alive and if you are low level
it won't even protect you from one burst, but good armor is still damn expensive piece of
equipment no matter what level or build you use. I think it shouldn't be possible to kill anyone
in CA-tier armor with a single shot (definitely not from distance), no matter what level or build
you are. I have no proposition for any specific mechanics how to achieve this, other than it
would have to be different from Fallout mechanics because you can't have such effect just by
changing DR and DT.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: xargas on October 24, 2013, 11:09:56 am
Actually, the form is wrong, but the substance is right. This game IS extremely unbalanced, with only a few viable builds, and being tanky is almost the core of all. Also, adjusting to a flawed mechanic is not being pro, its getting used to. And you can say "wasteland is harsh bla bla bla" but wasteland should be harsh because of scarcity of resources, powerful mutants roaming it etc not because of a wanna-be-troll with minigun who just wants to kill you because... usually there isn't even any reason, he doesn't even loot your corpse. I personally think that the amount of supplies and resources is waaaay to high, the world is overpopulated, and seeing 24523 miniguns and 25324542 rocket launchers at every vendor is not very postapocalyptic. Still, its as close to original Fallout as it gets, so, I'll play it anyway.

PS: I think it would be great if there were 2 Reloaded servers, one for PvPers, and other "I-win-button" fellas, and other for roleplayers and people who prefer immersion over powergaming.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Strike on October 24, 2013, 11:12:38 am
Easy to do.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Perteks on October 24, 2013, 12:11:58 pm
Yes it is unbalanced but sadly nothing can do about it ;p
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Strike on October 24, 2013, 01:25:16 pm
Yes it is unbalanced but sadly nothing can do about it ;p
Update is always a start to changing things, but yeah most likely fonline never changes.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Perteks on October 24, 2013, 01:31:21 pm
Yes it is unbalanced but sadly nothing can do about it ;p
Update is always a start to changing things, but yeah most likely fonline never changes.
It's not about update its about mechanic. If you wanna make it balanced then you need change basic mechanics stuff.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: 2238mudcrab on October 24, 2013, 06:05:12 pm
So you are basically complaining that 1 END is worse than 10 END? What are you some kind of an idiot? That's like complaining about 4 > 2 WHY IS 4 MORE THAN 2?!! MAKE IT EQUAL

You are complaining about min maxed builds while you made a 1 END build yourself, THAT'S min-maxing. You get 1 END for something else, it's a TRADE. Currently there is no point in high int unless you want to max all skills so just don't make those builds and stop crying.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: b__B on October 24, 2013, 08:07:32 pm
So you are basically complaining that 1 END is worse than 10 END?

No, he isn't. Straw man - so this is where I stop reading. Kthxbye.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: jacky on October 24, 2013, 08:30:48 pm
Jovanka sorry but in 2238 project 99% of community hated your ideas. I am glad you can not poison ears of fo:2/r devs with your "balance". And this is not hate post
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Garrett on October 24, 2013, 10:04:50 pm
the evidence is in the perks why is every perk related to role playing always regailed to the back?... seriously look at ALL the perks anything related to combat is ONLY +dam, +crit chance, +crit damage, + health, + resistances, +shoot more, +AC........
4 different perks to just resistances to damage
3 perks for life
2 perks for crit damage
3 perks for crit chance
3 perks for straight damage
4 perks related to AP/shooting more
any build related to killing is going to use a combination of these perks. with only 300 some life and just straight perks like +crit chance or +crit resistance it just becomes a game of balancing the most life and best resistances with the best crit chance and crit damage. no room for anything else HTH, BG, SM, EW, all get USED the same way +on the health to not die, + on the chance to crit and finally + on my actual crits to always hurt, and if im HTH make sure to grab HTH crit dam+ and better crits ;).

its just stupid

AC should negate crits damage roll somewhat and in general be better. ac should be capped around 180, overall even in the end game an AC dodger char should have a 1/5 chance of being hit, if you only have 200% weapons skill. force players to NEED that 300% if they want to hit that dodger, suddenly alot of your min-max burster whores cant work. the good ol.... .180 of a skill is enough ;).
well if at level 45 because you picked 2 int 1 charisma and dumped strength as much as pheasable, barely breaking 200% on your weapon skill. you will now find you cant hit the broad side of a barn compared to a BALANCED character. which is how it should be.

if you don't like that don't shoot the jinxed+dodger character, its part of the game but absolutely a waste of time and a dead end because of the game mechanics. and why? oh because it might force you to take INT and BALANCE ur char u say? i cant just dump stats and drug up. my char has to actually work by some logic? nooooooooo (hides).


END should play a PART in both resistances and crit resistance.
luck should have a huge effect ON YOU NOT RECEIVING crit hits, and IS SUPPOSED TO BE THE PRIMARY WAY TO INCREASE YOUR CRIT CHANCE+finnesse, make players be forced to pick finesse if they REALLY NEED THAT CRIT CHANCE instead of it being just a topper to the 50%+ crit burster.

everything is about maxing ur peasly 300 life to survive while also increasing your ability to deal out damage with straight crits or AP rata tatat.
this greatly limits options forcing players to always choose END over INT for almost any build,
or what about forcing you to take Luck over ST because its necessary for that massive Crit roll you build up to?
shouldn't a big gunner be forced to have 7 strength? from the start? as a hard line? and any idiot that chooses to use a gun that says "7 ST required" should be forced in some way to pick at least 5 of that strength when they make their char rather then just always drugging?

i accept Weapons handling it was in fallout cannon, but i never made a fallout 1 or 2 or tactics or 3 or NV character that DEPENDEDS that much on drugs. really its just stupid its almost like all the stat drugs should JUST BE DROPPED cuz its like in diablo 2 cept you have the like 6 weak healing potion and he has a whole inventory with a 3 stacker belt full of max power rejuvi potions...........

its not like any amount of skill can really help someone PICK UP a minigun, its strength all the way. but we just see druggy+WH and 3 or less strength?

there isn't even room to make a non combat related char regarding perks. unless all ur gonna take is gain stat +1, 7 times just so you can look at all those useless 10's. life limit is far to low, END needs to give you more health because this is an MMO and fallout was never designed for this environment.

really it does not take that much for any big gun to do 300 damage, even if you have power armor+all those perks, a big gunner will always just eat your health away. so balance it. big gunners cant even think of tanking on end past 6, they need to start with at least 5 st and 6 Perc period if they want to shoot straight.

or just straight increase the life to above 500 but lower then 800ish, straight up remove drugs that give stat+ from anything but sanctioned battles and watch the balance flow as char are FORCED to make good decisions rather then just maxing that luck, agility, perc and end, dump that charisma INT and strength as much as possible.

allows all the bursters and DPS blasters to economize on the FACT that no one is going to have enough life or AC to even survive 1 real burst.

and yes im very angry that my level 38 doctor/crafter with 1 end and 78 life with a full suit of combat armor and a HK CAWS died to 4 little dogs in real time that bit me for 14+ dam every bite. didn't even get a second shot.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Ryvaeus on October 25, 2013, 06:07:49 am
PS: I think it would be great if there were 2 Reloaded servers, one for PvPers, and other "I-win-button" fellas, and other for roleplayers and people who prefer immersion over powergaming.
Agreed, but that would be pretty expensive. Kilgore mentioned in the donation thread that it costs about 50 euros a month for the one server we already use.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: xsarq on October 25, 2013, 08:17:46 am
Jovanka sorry but in 2238 project 99% of community hated your ideas. I am glad you can not poison ears of fo:2/r devs with your "balance". And this is not hate post

2238 deves did fine job, yet they just sucked at Public relations. The last updates, the one with suits and the one with disabling crafting timeouts were so sweet(Yet too late.)
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: xargas on October 25, 2013, 09:09:40 am
Ryvaeus, I know, I know. But srsly, I wouldnt mind paying I dunno, 2 euros (:P) a month for this. Just for that maintenance. And so even with 25 folks on this, it should work, right?
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: 3.14 on October 25, 2013, 09:28:13 am
In most games if you deal a lot of damage you are easy to kill (DPS glass-cannon class like mage or rogue/assasin).
In most games if you are hard to kill you deal little damage (tank class, fighter, knight, defender, call them what you will).
In most games you can either deal a big ammount of damage in few slow hits (railgun) or do a lot of hits for just a few points of damage (nailgun).
In most games there's a rock-paper-scissors logic (sniper kills big gunner, big gunner kills sneaker, sneaker kills sniper).
In most games there's some sort of support class that can't do shit alone, but makes her team more powerfull (healer, bard/cleric, engieneer, etc.)

In FO we have The Universal Max HP Build ............(long gap)........... Any-Other-Specialized-Build.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: soulshine on October 25, 2013, 10:59:33 am

Jovanka sorry but in 2238 project 99% of community hated your ideas. I am glad you can not poison ears of fo:2/r devs with your "balance". And this is not hate post

so am I

Quote
2238 deves did fine job, yet they just sucked at Public relations. The last updates, the one with suits and the one with disabling crafting timeouts were so sweet(Yet too late.)
Sucked big time.
I remember their attitude, so arrogant and almost aggressive. Especially Mayk or Mayak (whatever).
So, at the end of 2238 with barely 40 players online they were still too proud to admit that their stupid ideas ruined the game.
Back to the topic "game extremely unbalanced and unfreindly to new players" maybe so but still lot better than 2238.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: manero on October 25, 2013, 11:05:25 am
No, he isn't. Straw man - so this is where I stop reading. Kthxbye.

Nobody care when you stopped reading  ;)
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: hejmr on October 25, 2013, 11:06:00 am
Any change you make in the resists/perks/traits to protect the noobs from getting killed, the pros will abuse this aspect to build even stronger tanks and will crush you even harder, no matter how you change the game, you'll always get raped if you don't accept how it is and adapt to it. Only a "No-PVP" option in the settings can change this and no one will convince me something else can help. Which I don't think is a good solution because wasteland is ... etc. etc.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Ryvaeus on October 29, 2013, 02:13:33 am
Ryvaeus, I know, I know. But srsly, I wouldnt mind paying I dunno, 2 euros (:P) a month for this. Just for that maintenance. And so even with 25 folks on this, it should work, right?
Yeah, I'd pay. So let's find 23 other like-minded people and propose the idea to Kilgore. Haha!
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: blood-dagger on October 29, 2013, 06:03:13 am
the problem with FO online is that there isnt really much in the pvp system, its all about having that big gun whcih i find pretty dissappointing.
what is a pvp fight when you get one shotted or you one shot that very same player.

the best fight that was actually a real pvp fight was a HtH vs  HtH, hiutting moving back, trying to squeeze in a heal to turn around to attempt to knocking him down. but when it comes to big guns i see no fun...just hope to have 10 perecption to see him first....
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Deputy on October 29, 2013, 07:01:34 am
the problem with FO online is that there isnt really much in the pvp system, its all about having that big gun whcih i find pretty dissappointing.
what is a pvp fight when you get one shotted or you one shot that very same player.

the best fight that was actually a real pvp fight was a HtH vs  HtH, hiutting moving back, trying to squeeze in a heal to turn around to attempt to knocking him down. but when it comes to big guns i see no fun...just hope to have 10 perecption to see him first....

of course the game is extremely unbalanced if your hth character sucks in open space due to low perception, crappy gear and crappy character overall for this type of situation. i think you should stop being all butt-hurt about dying in the wastes by my minigun.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: blood-dagger on October 29, 2013, 08:07:17 am
you seem to not understand my point..... its that big gun vs big gun is pretty much the first to see the enemy wins, no skill what so ever its a garrrenteed 1shot no matter what, 2 if your lucky..but that rarly happens
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: manero on October 29, 2013, 09:16:57 am
its that big gun vs big gun is pretty much the first to see the enemy wins, no skill what so ever its a garrrenteed 1shot no matter what, 2 if your lucky..but that rarly happens

I think you are talking about 'face to face open space-encounter BG fight 1 vs 1'. Otherwise it's bullshit.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Sir Craftkid on November 01, 2013, 02:13:48 pm
I have a 141 hp sg fast shot that has no trouble taking down a deathclaw with a mauser. By the time it comes next to me, its been shot about 30 times. He is only lvl 37 but has maxed out lockpick, repair, and science, nearly max fa and outdoorsman, 230 sg and 120 ew, and all my good perks for damage. Sure i die, but i don cry about it. You are either making terrible builds or do not know how to use them
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Kilgore on November 01, 2013, 03:24:48 pm
the problem with FO online is that there isnt really much in the pvp system, its all about having that big gun whcih i find pretty dissappointing.

Here, a list of weapons that I've witnessed being used in mass-scale pvp (TC) just in a couple of days:

- Laser Rifle
- Gatling Laser
- .223 Pistol
- Sniper Rifle
- Pancor Jackhammer
- XL70E3
- P90c (on sneakers)
- PPK12 Gauss Pistol
- M72 Gauss Rifle
- Avenger Minigun
- Rocket Launcher
- Light Support Weapon
- Plastic Explosives

I might have missed something. Not many energy weapons on the list, but that should change soon, hopefully.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Deputy on November 01, 2013, 03:44:58 pm
the problem with FO online is that there isnt really much in the pvp system, its all about having that big gun whcih i find pretty dissappointing.

Here, a list of weapons that I've witnessed being used in mass-scale pvp (TC) just in a couple of days:

- Laser Rifle
- Gatling Laser
- .223 Pistol
- Sniper Rifle
- Pancor Jackhammer
- XL70E3
- P90c (on sneakers)
- PPK12 Gauss Pistol
- M72 Gauss Rifle
- Avenger Minigun
- Rocket Launcher
- Light Support Weapon
- Plastic Explosives

I might have missed something. Not many energy weapons on the list, but that should change soon, hopefully.

this actually is a good thing, means the game is  balanced.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Sir Craftkid on November 01, 2013, 04:44:01 pm
I remember the days when i could justify preferring hk caws over jackhammer :/
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Sperber on November 01, 2013, 05:10:28 pm
Seriously?

Reloaded is incredibly beginner friendly compared to 2238.
I have 1 endurance, 66HP at level 12 and only died like 4 times,
two of which was due to friendly player followers bursting without thinking first.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Strike on November 01, 2013, 05:12:52 pm
Gameplay is better than on 2238, we has very active devs and we does have Wiki!
Wiki could be used more than it's used now.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: ShOw. on November 01, 2013, 05:18:32 pm
jist make dual shot with m60 240hp PE 1 with ressistances jet,psycho,beer and you will be fine..

I have it and its 52 lvl and can do enclave solo with good gear.. you can use it on anything.. rly..
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: caper on November 01, 2013, 11:45:15 pm
There is always the possibility to make a support perk attainable at level 24 that 1) lowers the INT based skill point gain after 24 and at that price 2) allows HP increase with levels after 24 based on INT. This would basically balance the INT vs END if done properly. Gain skill points earlier or later (of course, not as much Hp gained after 24 as with max END but still balancing). EDIT ofc needs to be capped to avoid the uncapped leveling fkin this over xD

The canon excuse would be that a super intelligent wastelander with enough experience would know where >not< to stand when being pummeled...thus losing less total life from someone blasting or hammerin away

The actual effect would be that skill whores as you so appropriately put it would still be somewhat endgame viable, if not pvpable.

a PS: The community should not be so fast to call GRIPE NAG LOSER. The wasteland should be harsh. But the game is mainly oldtimers raping newbers based less on skill and more on build/mechanics knowledge. This makes it hard to enter proper and thus scares people away. Less new gamers in=less fun. Maybe post some real builds on wiki instead of keeping em secret ^    ...or u scared when its not just build knowledge but skill with said build that u fight?


Loving the game, it's fregin FALLOUT 2 maan
but yeah wouldnt mind some proper build advice before spending another 200 hours on trying random crap out, considering some stats are waaay crappier than others. Some of us need to spend time navigating the Desert of the Real as well xD
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Kaaon on November 01, 2013, 11:58:58 pm
allows HP increase with levels after 24 based on INT.
nice joke
 ;D ;D
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: caper on November 02, 2013, 12:07:58 am
allows HP increase with levels after 24 based on INT.
nice joke
 ;D ;D

if your skill allows it try reading the whole post before replying ^
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Knife_cz on November 02, 2013, 12:09:09 am
allows HP increase with levels after 24 based on INT.
nice joke
 ;D ;D

It would actually make sense, if it was limited only 24-30 levels. It would finnaly give the crafters/PVErs/high IT characters some health, meanwhile the PVP builds wouldn't gain as much.

(My level 26 PVP character has 246 health, my level 42 Scorpion - which has only 6 endurance or so - has only 106 health, but 9 IT. Let's say it would be 6 Levels X IT, capped only from level 24 to 30 if thats possible. That would be 6x2 -> 12 HP for my PVP character, since he has 2 IT, and 6x9 -> 54 HP for my IT character. Turning it into a 258 HP for the PVP, and 160 for my IT character.) I don't think it could be actually anyhow abused for the PVP builds, since well what kind of PVP build would have high IT and high EN?
Looks much simplier in my head, if aye don't understand some part of this, I'll try to write it more..briefly.

I actually do see some potentional, and support this idea. If it could be implemented.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Kaaon on November 02, 2013, 12:09:49 am
allows HP increase with levels after 24 based on INT.
nice joke
 ;D ;D

if your skill allows it try reading the whole post before replying ^

-its too late to lower skills points based on int after lvl 24
-hp per level after 24 would lead to endless grind
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Knife_cz on November 02, 2013, 12:18:56 am
Bump for my edited comment.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: caper on November 02, 2013, 12:29:55 am
yeah Knife that's much along the line of what i meant, thx for the constructive comment.

the idea wasn't for skill toons to be pvp toons, it was for skill toons to be able to walk away from a fight with a few dogs after 24+ levels (canon: rather some years?) of hanging out in a post apocalyptic wasteland
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: DocAN on November 02, 2013, 03:09:42 pm
Im thinking about somethings which could improve Crafters while wont hurt PvPers.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Kaaon on November 02, 2013, 04:31:58 pm
Im thinking about somethings which could improve Crafters while wont hurt PvPers.

plz no !  :(
Crafting is already best thing to do, you can get thousands of resources from private mines every day and craft much as you can. Crafted items are also very powerful due to bonuses, some unique crafted items are even better then most rares. Its alreadly best way to get caps, gear and experience.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Sperber on November 02, 2013, 04:42:37 pm
I agree. Crafters are pretty good in reloaded already,
although everyone can become an okay crafter with skill books, really.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: DocAN on November 02, 2013, 04:49:25 pm
Thinking doesnt mean that there will be some changes, just some ideas in my head.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Sir Craftkid on November 03, 2013, 04:00:35 pm
Thinking doesnt mean that there will be some changes, just some ideas in my head.
Any chance of us finding out what that is? Or at least a hint, such as whether it affects the crafter, the items crafted, or a mechanic?
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Henry on November 03, 2013, 04:51:24 pm
I hope it is auto-mining: you click once on a rock pile and your guy hammers there until that pile is done. Then move to next rock pile and click once. No need to keep clicking and clicking and clicking and clicking each pile over and over and over.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Sir Craftkid on November 03, 2013, 10:01:37 pm
I hope it is auto-mining: you click once on a rock pile and your guy hammers there until that pile is done. Then move to next rock pile and click once. No need to keep clicking and clicking and clicking and clicking each pile over and over and over.
Why not just get a daily shipment of materials? Why even need materials, why not just have weapon dispensers? Why not just give everyone a free spawn item command?
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Struan on November 05, 2013, 02:02:08 pm
So you are saying that you enjoy all that clicking? This community could use a wipe or two from time to time i think. It's stuck in prewipe madness mode 24/7. Drop some of the uneeded sarcasm and act your age son.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Sir Craftkid on November 06, 2013, 05:20:46 am
So you are saying that you enjoy all that clicking? This community could use a wipe or two from time to time i think. It's stuck in prewipe madness mode 24/7. Drop some of the uneeded sarcasm and act your age son.
Yes, i enjoy clicking knowing that it means I am about to earn myself something...what you are basically suggesting is that you should be rewarded for idling with materials. But if so, then why bother going to the mine at all just to idle there for free stuff?
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Struan on November 06, 2013, 01:59:15 pm
Nobody will be idling in Broken Hills. Boring features dont appeal to me in the least and I see all that clicking as nothing more than a time sink. It's that sort of thing thats led me to playing other games instead.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: DocAN on November 06, 2013, 02:40:00 pm
Why dont You buy a privet mine and put some slaves inside ?

Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Sir Craftkid on November 06, 2013, 03:16:51 pm
Boring features dont appeal to me in the least and I see all that clicking as nothing more than a time sink.
Dur hur dem graphics from 1992 dont look good.
Go play call of duty if you want graphics
If you want everything to be given to you automatically without any "time sinks", i believe MMOs are not for you
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: krausser666 on November 06, 2013, 03:28:56 pm
Go play call of duty if you want graphics
If you want everything to be given to you automatically without any "time sinks", i believe MMOs are not for you

GM! Give that man a cookie.

Like he said - if you don't want to waste your time to earn anything valuable, then why are you still playing and crying? Go play some easier and less difficult games. Yes, like Call of Duty.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Sir Craftkid on November 06, 2013, 08:14:29 pm
Go play some easier and less difficult games. Yes, like Call of Duty.
Ghosts just came out yesterday, have fun bro
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Struan on November 07, 2013, 03:34:47 am
Still throwing around insults like children. I've been a dedicated player here since 09 and a COD fan since the second installment so I'm not sure what your getting at son. Anyway, I usualy dont even say as much as I have in this thread so later kids.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: kill n die on November 07, 2013, 07:34:52 am
The problem is in the beginning of the game...
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Benjy on November 07, 2013, 11:17:35 am
Meh, it's quite hard at first I agree. But I read some guides, got my tent and got used to not carrying all my stuff with me all the time. I adapted and now I'm getting somewhere and have savings towards a base n shit.

Sounds like the game developer is doing pretty awesome work all by himself.  People should remember that this shit is free and to not whinge at their developers as if they owe us something.  Feedback makes the game better, don't expect a perfect free game in the meantime
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: POWERPUFF on November 07, 2013, 12:15:24 pm
Meh, it's quite hard at first I agree. But I read some guides, got my tent and got used to not carrying all my stuff with me all the time. I adapted and now I'm getting somewhere and have savings towards a base n shit.

Sounds like the game developer is doing pretty awesome work all by himself.  People should remember that this shit is free and to not whinge at their developers as if they owe us something.  Feedback makes the game better, don't expect a perfect free game in the meantime

You absolutely make no sense man.

You should wake up first. You're talking about free game and that there's no point for us to whine/cry/anything.

Can you imagine that you're opening a server?
What do you need?
Well, staff, resources first, obviously...

What do you need next?
People - right!

What brings you people on your server?
That you're special with someting, that people like what they're receiving from playing there, that they're glad if they can spend/relax their time on your server.

-About other million things around such as advertisment, donations etc. is no worth to speak.

Every complanation, no matter how stupid is, is supposed to be DISCUSSED. Then there's up to them, how and in what way they'll explain you if it's possible or not, if it's stupidity or not.

Your experiences are really brilliant and it's really pleasure to read your posts.

I go vomit now,
Regards,
Touched
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Struan on November 07, 2013, 12:46:25 pm
So Kilgore you mentioned room on the server for multiple fonlines running at once. Have you ever considered dedicated servers? Something along the lines of Guild Wars 2 where one is for loner and group pve and the other for pvp. TC is similiar to World vs World and you could even open up southern towns for pvp action if the server was dedicated for only that. Maybe introduce some new pvp modes that otherwise wouldnt work on a server catering to both modes.

Just a thought and fully prepared for the flame thats bound to come from this post. Anyway I really have no idea how much work something like this would take but maybe some of the community would be willing to help out.

I just had this crazy vision in my head of gang setting up a small outpost outside of NCR and shelling the city with a howitzer to weaken its defenses before a major battle.Is it even possible to that with this engine? I dont see everyone going for something like that unless it was on a server strictly dedicated to pvp and town control.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Sir Craftkid on November 07, 2013, 06:27:07 pm
Wall of misspelled and gramatically incorrect tears here
So what you are saying is that kilgore owes us all because we play the free game he is allowing us to play? Cool story broh
He is keeping the server up through his wallet and/or donations. He is spending his free time making updates he feels will be enjoyed by the majority. How about you create the changes you want yourself, start a FOnline more popular than reloaded, and then go back to your shit talk?
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Kilgore on November 07, 2013, 07:06:17 pm
So Kilgore you mentioned room on the server for multiple fonlines running at once. Have you ever considered dedicated servers? Something along the lines of Guild Wars 2 where one is for loner and group pve and the other for pvp. TC is similiar to World vs World and you could even open up southern towns for pvp action if the server was dedicated for only that. Maybe introduce some new pvp modes that otherwise wouldnt work on a server catering to both modes.

Yeah but I also wrote that I'll be unable to manage and work on two (and more) different FOnline servers at once.
Launching another instance of the server is a piece of cake, but if I do that without any changes and also without a group that manage it, nobody will play on it.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: POWERPUFF on November 07, 2013, 08:43:46 pm
Wall of misspelled and gramatically incorrect tears here
So what you are saying is that kilgore owes us all because we play the free game he is allowing us to play? Cool story broh
He is keeping the server up through his wallet and/or donations. He is spending his free time making updates he feels will be enjoyed by the majority. How about you create the changes you want yourself, start a FOnline more popular than reloaded, and then go back to your shit talk?

What the fuck? I'm just saying that it's not easy and that every complanation should be discussed, even if the answer from staff should be ''NO WAY''.

You're pointing out my grammar, but man, you cannot even read a shit.

Start talking bullshits to someone else - who cares.

Thanks.
Touched
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: caper on November 07, 2013, 09:50:18 pm
No need for the flaming, I think you got fine backup here Touched. As you point out yourself thieves in towns is a logical thing, respawning suicide bombers in safe towns isn't. Kilgore seemed to agree in his post that it's an exploit so yeah it'll probably be seen to if possible.

I appreciate the effort of Kilgore and his team to make this fun, but I have to disagree with the viability of complete pvp free server - it would split the players and thus both servers would be sparsely populated. And I do believe that the more the merrier. Assholes that prey on nubs exist in all mmo's, it's also a way to break the new guys in. Both good and bad can be said about that. Nonetheless, bombs in main safe town and thus main socializing spot is stupid as fuck.


I wouldnt mind donating a bit by the way, like a 5 euros or so, I'm sure everything counts. How..?
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: kill n die on November 08, 2013, 09:26:28 am
Kilgore maybe you can ran server where is Ghost Town like in the end of 2238 was,that would be a good PVP place...
And i'm sure that people would like to play this.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Kelin on November 08, 2013, 10:31:01 am
Ghost Town, yea, but such place would need at least one GM to clear items on the ground, doing events (capture the flag comes to my mind) and wipe the server from time to time. Also, it would be nice if it wasn’t just one map, but for example there would be only one town available every day so we would have Modoc on sunday, Den on monday, Broken Hills on tuesday etc.

As you can see it’s a lot of work if you want to keep players coming back.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: kill n die on November 08, 2013, 10:44:21 am
Ghost Town, yea, but such place would need at least one GM to clear items on the ground, doing events (capture the flag comes to my mind) and wipe the server from time to time. Also, it would be nice if it wasn’t just one map, but for example there would be only one town available every day so we would have Modoc on sunday, Den on monday, Broken Hills on tuesday etc.

As you can see it’s a lot of work if you want to keep players coming back.
As i remember stuff from ground disapeared automaticly after 30mins,they did it in last update...
I think ghost town would be enough,so players won't be separated...also you can do TC with all this hq shit so that would be another opinion,or remove all locations except NCR (for chit-chat) and Ghost Town...
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Angon on November 08, 2013, 09:07:34 pm
Game is much to easy. I play less than month and i have got everything that i can. Only thing that i can do now is testing new builds to own in pvp and find gang to do pvp. Exping char from 0-24 is 5 days for the guy who is just started to play and about 1 day when u exp alt. It should be harder in every aspect  :)
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: kill n die on November 08, 2013, 09:11:46 pm
Game is much to easy. I play less than month and i have got everything that i can. Only thing that i can do now is testing new builds to own in pvp and find gang to do pvp. Exping char from 0-24 is 5 days for the guy who is just started to play and about 1 day when u exp alt. It should be harder in every aspect  :)
Well if you think you are good enough,go try Ares alone,enclave alone and then you will see...
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Angon on November 09, 2013, 06:25:37 pm
Why alone, when that are locations for group? I killed some mutants at ares alone, but there are to many to clear the ground site, and don't know what is in bunker. Generaly making end-game character is very easy, and gathering gold/equipment also. Fact, that some PvE locations are a bit harder doesn't mean the whole game is hard:)

Title: Re: game extremely unbalanced and unfreindly to new players
Post by: kill n die on November 09, 2013, 09:42:31 pm
Why alone, when that are locations for group? I killed some mutants at ares alone, but there are to many to clear the ground site, and don't know what is in bunker. Generaly making end-game character is very easy, and gathering gold/equipment also. Fact, that some PvE locations are a bit harder doesn't mean the whole game is hard:)
Cause as an roleplayer you don't have always group?...
I did Ares alone many times even surface level isn't problem,just if you use brain and good tactic...)
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Angon on November 10, 2013, 12:00:31 am
I'm not roleplayer.
About Ares - chalange accepted  8)
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: dskpnk on November 21, 2013, 10:48:40 am
Personaly i think HP cap should be removed :

- Less alt
- More interest to lvl up character to 99
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: DocAN on November 21, 2013, 10:51:55 am
why only 99 lvl ?

I know players who have lvleled their characters more
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Kaaon on November 21, 2013, 10:53:13 am
Personaly i think HP cap should be removed :

- Less alt
- More interest to lvl up character to 99

so i would have 742 hp ?  :D
it will never happen, it would lead to endless grind, this game is not supposed to be about grinding 24/7
and why up to lvl 99 ? there is no cap, not even 99

edit : even if it would be increased to lvl 40 or so, it would break game balance
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Strike on November 21, 2013, 10:54:11 am
Personaly i think HP cap should be removed :

- Less alt
- More interest to lvl up character to 99
I got idea from you.
http://forum.fonline-reloaded.net/index.php?topic=2630.0

But not bad as yours :D
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: dskpnk on November 21, 2013, 11:23:33 am
Maybe someting like 1hp each level,to have 100 more hp u need to be lvl 124 for ~380hp char, seems not so abused, and yes if u have a lvl 800 character u will have 900hp :p

Just put more restrictive shit, only 1hp each 2 level after lvl 99

And i don't think players who have more than lvl 99 char lvl them with a goal, just lvled cause they plays or craft...
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Kelin on November 21, 2013, 12:11:59 pm
Personaly i think HP cap should be removed :

- Less alt
- More interest to lvl up character to 99
Less alts are you serious, this game is based on having multiple alts, I don’t see any "advantage" or profit in forcing players to grind xyz levels on their character just to keep up with others. I know many guys who stick with just one big gunner and that’s it, they can play this game as well as those like me, who have almost every possible combat class and love experimenting with builds.

Also, the current system encourages players to level their characters enough, but those who don’t want to have high level are not in some terrible disadvantage. Such change would probably chase away many players from the server because they would be forced to do something boring (levelling is boring as fuck).
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: jacky on November 21, 2013, 12:16:10 pm
i agree with kelin. grinding to get +60hp is boring and we dont need it. We chave implants to get bonus 40hp and 1/8% reistance.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: DocAN on November 21, 2013, 12:25:20 pm
It wont happend.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: jacky on November 21, 2013, 12:30:25 pm
lets hope next update will be with dungeons.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Strike on November 21, 2013, 02:27:14 pm
lets hope next update will be with dungeons.
I think it will take more time for dungeons, but yeah let's hope best.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: dskpnk on November 22, 2013, 12:00:20 am
It's not "we" have implants, atm only some players have implants, maybe 15 or 20 builds have some other guys just have classic builds
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: kill n die on November 22, 2013, 07:57:38 am
It's not "we" have implants, atm only some players have implants, maybe 15 or 20 builds have some other guys just have classic builds
Implants are just a little adventafe,nothing else...

To Seki:
You don't even need to have such thing as higher level cap for hp to play 24/7,right?...)
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Nefastus on November 23, 2013, 02:24:48 pm
Just fyi, if you see any new players around NCR or Vault City, send them over to Hub. The population at Hub is much more newbie friendly and we generally try to aid new players with advices and start up gear.

- Newbie
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Delta-9 on November 25, 2013, 11:39:54 am
well I was at the hub just a moment ago and was just trying to buy stuff from the gun merchant and someone shot me while i was buying :( the guards shot him too but i had all my stuff to trade to buy a new weapon.. hub not so nub friendly lol
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Kilgore on November 25, 2013, 11:50:37 am
Hub will be much more noob friendly after I switch starting spawns to Hub only and when Hub becomes no-pvp town (something equivalent to Barter Grounds in the south).
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Strike on November 25, 2013, 11:57:03 am
I heard about that DocAN is doing some Hub starting quest?
Hmm, quite interesting starting town for newbies.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Shamessa on November 25, 2013, 03:21:22 pm
that is not common, actually.
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: S.T.A.L.K.E.R on November 25, 2013, 06:44:57 pm
It's perfectly balanced

you noobs just suck :P
Title: Re: game extremely unbalanced and unfreindly to new players
Post by: Kilgore on November 25, 2013, 07:57:48 pm
I heard about that DocAN is doing some Hub starting quest?
Hmm, quite interesting starting town for newbies.
Yeah we've got some things to add in there.