FOnline: Reloaded

General => General Game Discussion => Topic started by: Cheech on September 07, 2015, 10:53:09 am

Title: kilgore pls
Post by: Cheech on September 07, 2015, 10:53:09 am
i love game but now its nothing to do here. pls add smth interesting like rewarding PVP ty. 15 hours/day before. now 1-2. idk every player in my ts agree with that statement.  and dont say to me to make my own server pls :(
Title: Re: kilgore pls
Post by: Help Bot on September 07, 2015, 11:16:32 am
Trains being like caravans would be an easy way to add more fun fighting, and the TEC dungeon could be interesting as well.
TC PVP as is keeps people out of towns, and Hinkley isn't that often.
Title: Re: kilgore pls
Post by: Hill on September 07, 2015, 11:32:49 am
As already adviced, the game is dangerously becoming a "lets show off in hub about who has the best gear". We need here more player-player interaction, but FORCED not voluntary.
Title: Re: kilgore pls
Post by: Mad Matt on September 07, 2015, 11:37:15 am
As already adviced, the game is dangerously becoming a "lets show off in hub about who has the best gear". We need here more player-player interaction, but FORCED not voluntary.

Yup, we need forced PvP to loose more players, great idea.
Title: Re: kilgore pls
Post by: Hill on September 07, 2015, 11:46:17 am
As already adviced, the game is dangerously becoming a "lets show off in hub about who has the best gear". We need here more player-player interaction, but FORCED not voluntary.

Yup, we need forced PvP to loose more players, great idea.

Once there is a proper IN-GAME tutorial new players will know how to take care of themselves. Dying in hands of someone else is also rewarding, it keeps you wanting to improve and to do the same to other players.
Title: Re: kilgore pls
Post by: OldBoy on September 07, 2015, 11:57:58 am
Quote
and dont say to me to make my own server pls

make your own server pls  :P
Title: Re: kilgore pls
Post by: Hill on September 07, 2015, 12:04:06 pm
As already adviced, the game is dangerously becoming a "lets show off in hub about who has the best gear". We need here more player-player interaction, but FORCED not voluntary.

Yup, we need forced PvP to loose more players, great idea.

Actually, the main reason why new players quit is not because they get often killed, but because they do not know how to improve their situation.

Me myself I get killed, but when that rarely happens it does encourage me to improve because I have resources and skill to do so.
Title: Re: kilgore pls
Post by: Cheech on September 07, 2015, 12:07:04 pm
Mad Matt i dont up or against smth. i just wanna smth interesting be added in game. like new pve/pvp content. there is no melee/throwing builds that viable in pvp, exping is lame, pve is same over 1 year. idk guys its only tears left from the game. energy snipers need lvl 78 minimum and w/o implants(wich obrtainable by luck on worldmap) it will shoot with 80 percent accuracy in eyes, wich is kinda stupid. dungeons have lame monsters and only difficult is to level up alt char with lockpick.  i dont know i leveld alot of charas and it feels just wasted.
Title: Re: kilgore pls
Post by: Gooseberry on September 07, 2015, 12:13:16 pm
The issue with Reloaded is the lack of content yes. There is a lack of quests, dungeons and interresting locations. Not to speak about the very small diversity in equipment.
Now here comes the key problem to solving the issue with this server:

Who is going to code/design all this? Kilgore has said this many times and yet nothing happens. If you want something added, you'll have to get off your ass and make it yourself. There is no professional dev team here, and the only way to get things added is by producing it yourself and making a proper suggestion to implement it.
Title: Re: kilgore pls
Post by: Cheech on September 07, 2015, 12:23:47 pm
aight i already got that. i stop this shit talk. idek maybe we shud be gratefull for work that is already done and donate some caps for redbull to them so they maybe will add smth
Title: Re: kilgore pls
Post by: Mad Matt on September 07, 2015, 12:50:04 pm
I didn't said new players, this server has great number of PvE players, old players who play it for years. You want them quit too? There are not newbies...


Cheech, new session is coming. They said they will add much more PvE and some dungeons, they announced changes in PvP and TC. I would wait till it, but all in all. Yup, playing now is little boring and not much was  changed from last session. But who has to do it? We have few devs, who do it in free time. They cannot make all on their own.
Title: Re: kilgore pls
Post by: Dr. Mengelito on September 07, 2015, 12:59:21 pm
Reloaded is a great frame to create your own fun, in a year after the wipe those new dungeons are gonna be same old for you. The only way to improve your game and have fun is by applying for hangaround-status and try joining The Khans though, 40 active members out of 50 in total proves this.

Keep on raidin'
Title: Re: kilgore pls
Post by: zinthos on September 07, 2015, 02:07:16 pm
I didn't said new players, this server has great number of PvE players, old players who play it for years. You want them quit too? There are not newbies...


Cheech, new session is coming. They said they will add much more PvE and some dungeons, they announced changes in PvP and TC. I would wait till it, but all in all. Yup, playing now is little boring and not much was  changed from last session. But who has to do it? We have few devs, who do it in free time. They cannot make all on their own.
we are waiting since april 14 2014 (http://forum.fonline-reloaded.net/index.php?topic=5228.0), and we didnt even get any concrete info except that this and that will be improved, which says almost nothing. what if 1 more year needed? "wipe" again with almost no changes at all? and soon we will again have 80 players daily except that there wont be any pvp. if kilgore wont improve pvp before wipe, thats ok i can understand, but then at least improve pve or his beloved noobs will get bored of the game quickly as they do now...
Title: Re: kilgore pls
Post by: Mad Matt on September 07, 2015, 02:13:05 pm
I didn't said new players, this server has great number of PvE players, old players who play it for years. You want them quit too? There are not newbies...


Cheech, new session is coming. They said they will add much more PvE and some dungeons, they announced changes in PvP and TC. I would wait till it, but all in all. Yup, playing now is little boring and not much was  changed from last session. But who has to do it? We have few devs, who do it in free time. They cannot make all on their own.
we are waiting since april 14 2014 (http://forum.fonline-reloaded.net/index.php?topic=5228.0), and we didnt even get any concrete info except that this and that will be improved, which says almost nothing. what if 1 more year needed? "wipe" again with almost no changes at all? and soon we will again have 80 players daily except that there wont be any pvp. if kilgore wont improve pvp before wipe, thats ok i can understand, but then at least improve pve or his beloved noobs will get bored of the game quickly as they do now...

I'm afraid changing something or making new things are far more harder than giving ideas. That's my opinion of course...
Title: Re: kilgore pls
Post by: Corosive on September 07, 2015, 02:33:59 pm
We're almost done. Don't worry.
Title: Re: kilgore pls
Post by: Mad Matt on September 07, 2015, 02:35:38 pm
We're almost done. Don't worry.

I'm not ;)
Title: Re: kilgore pls
Post by: Ion Cannon on September 07, 2015, 02:55:52 pm
No PvP? Great info for newbies.
Title: Re: kilgore pls
Post by: BB. on September 07, 2015, 03:57:00 pm
pls add smth interesting like rewarding PVP ty.
;D ;D ;D Made my day. :D

Btw, should be rather in this CLICK (http://forum.fonline-reloaded.net/index.php?board=30.0) section (that's for what it was made I think).
Title: Re: kilgore pls
Post by: Yuno-Gasai on September 07, 2015, 05:02:57 pm
In B4 river of tears  ;D
Title: Re: kilgore pls
Post by: Dank Anel on September 07, 2015, 07:48:24 pm
i love game but now its nothing to do here. pls add smth interesting like rewarding PVP ty. 15 hours/day before. now 1-2. idk every player in my ts agree with that statement.  and dont say to me to make my own server pls :(

lol
lol
lol

Come with 10 people on 3 and then cry that noone come to fight against you.
funny :)
Title: Re: kilgore pls
Post by: Mad Matt on September 07, 2015, 07:50:01 pm
i love game but now its nothing to do here. pls add smth interesting like rewarding PVP ty. 15 hours/day before. now 1-2. idk every player in my ts agree with that statement.  and dont say to me to make my own server pls :(

lol
lol
lol

Come with 10 people on 3 and then cry that noone come to fight against you.
funny :)

Something like today's dungeons where 3 Khans camp near entrance to burst you when you spawn to exit...
Title: Re: kilgore pls
Post by: Ion Cannon on September 07, 2015, 08:01:36 pm
PvP butthurt topic again, in wrong section and shitposting, reported to moderator.
Title: Re: kilgore pls
Post by: Mad Matt on September 07, 2015, 08:03:45 pm
PvP butthurt topic again, in wrong section and shitposting, reported to moderator.

It will end all in all in River of tears, so whatever...
Title: Re: kilgore pls
Post by: Cheech on September 07, 2015, 11:23:08 pm
if u motherfuckers can't read - not my problem :P
Title: Re: kilgore pls
Post by: Mad Matt on September 07, 2015, 11:28:15 pm
But there is full of PvP ingame, just need to walk near dungeons, cities or farming areas like bounty hunters.
Title: Re: kilgore pls
Post by: Cheech on September 07, 2015, 11:30:25 pm
where is alot of pvp? this tb shit? no ty
u teach almost only pvp player that alot of pvp.  :facepalm
Title: Re: kilgore pls
Post by: Mad Matt on September 07, 2015, 11:32:37 pm
TB in dungeons ?
Didnt knew :D

I know its not PvP for Reno locker with free good gear, but you always can one hex someone and loot him. He should have fine gear :D
Title: Re: kilgore pls
Post by: Cheech on September 07, 2015, 11:33:28 pm
shit u so gone man lol
Title: Re: kilgore pls
Post by: Cheech on September 07, 2015, 11:51:00 pm
wich dungeons? warehouse for expample yp? i saw there idunno maybe 1 player in 5 hours camping with sneak. ok maybe 2. broken hills for example is 1 noob with 80 hp per hour. like if u go to dungeon with pretty good amount of fine gear inside u expect some enemies to appear. but wont happen almost.
Title: Re: kilgore pls
Post by: Mad Matt on September 08, 2015, 12:05:43 am
So can you explain me the miracle of Reno locker ?
TBH the only thing it was different from "sewers" and dungeons is no npc and middle of the map.
And one more thing, if it's so damn hard for many players to live without this loot/box PvP, just make it on your own. What's the problem, make it few times, than Kilgore will see it and I think if he will see so much determination he will add this box.
I think UV with Napalm was trying to do something like this.
Title: Re: kilgore pls
Post by: Cheech on September 08, 2015, 12:23:26 am
difference is u can do it fast and there is good place to fight. and also spawns in sewers sometimes verry bad(not sure how worse they are). difference is u just put tent near and with some gear and u can just go alone for fun . its really important. like if ppl dont have much time to play . if devs make its smart it will greatly increase fun i belive. couse atm there is no placese to use pistols as ur primary weapon. but in reno its really strong weapon, like 223 pistol for example.
Title: Re: kilgore pls
Post by: SPECIAL on September 08, 2015, 07:17:07 am
Quote
Yup, we need forced PvP to loose more players, great idea.
U lose more players from boring, really. I played 1 week and gone back to fo2, becouse really boring and hard to find some fuckin pvp. Dont wanna farm ghouls, we need more fights! No one player is outside hub with 160+ online, wtf?
Title: Re: kilgore pls
Post by: Wichura on September 08, 2015, 01:05:42 pm
Quote
Yup, we need forced PvP to loose more players, great idea.
U lose more players from boring, really. I played 1 week and gone back to fo2, becouse really boring and hard to find some fuckin pvp. Dont wanna farm ghouls, we need more fights! No one player is outside hub with 160+ online, wtf?
That's simply because PvP players are minority on both Reloaded and FO2 and most probably they were minority on 2238. It's something between 15 and 25% of whole server population in the peak hours.
Title: Re: kilgore pls
Post by: jarok on September 08, 2015, 01:24:21 pm
PvP players are apes...  8)

Move this topic to river of tears section because of crying dude. Pif paf pif paf gimme magic locker back!
Title: Re: kilgore pls
Post by: Wichura on September 08, 2015, 01:33:05 pm
That's a terrible mistake to listen and pay attention to a small bunch of whining clowns in the first place.
Title: Re: kilgore pls
Post by: Dank Anel on September 08, 2015, 02:52:53 pm
Split UV and MOD and u will get PvP, even on TC.
Title: Re: kilgore pls
Post by: Cheech on September 08, 2015, 02:55:24 pm
Quote
Yup, we need forced PvP to loose more players, great idea.
U lose more players from boring, really. I played 1 week and gone back to fo2, becouse really boring and hard to find some fuckin pvp. Dont wanna farm ghouls, we need more fights! No one player is outside hub with 160+ online, wtf?
That's simply because PvP players are minority on both Reloaded and FO2 and most probably they were minority on 2238. It's something between 15 and 25% of whole server population in the peak hours.
why minority ? on fo2 yesterday i saw only 12 players on san fran just from bbs. other guys camping/fighting other places. if speak bout reloaded its silly. if u play one year and have done all pve stuff in game, whats interesting left for u? right kill players and have fun that way. idk seems u very new players or some shit. for pve u cud play wow or some shit
Title: Re: kilgore pls
Post by: Cheech on September 08, 2015, 02:59:30 pm
PvP players are apes...  8)

Move this topic to river of tears section because of crying dude. Pif paf pif paf gimme magic locker back!
its not tears. its wish to pvp. i love the game but its fking boring now. if u find attracting make gunrunners quest 1000 times or caravans, then its cool
Title: Re: kilgore pls
Post by: Ion Cannon on September 08, 2015, 03:04:36 pm
PvP players are apes...  8)

Move this topic to river of tears section because of crying dude. Pif paf pif paf gimme magic locker back!
its not tears. its wish to pvp. i love the game but its fking boring now. if u find attracting make gunrunners quest 1000 times or caravans, then its cool
It seems so, majority of players enjoy doing quests and pve. It's your problem, organise something instead of whinning on forums 24/7.
Title: Re: kilgore pls
Post by: Wichura on September 08, 2015, 03:22:50 pm
why minority ?
Uh, because numbers says so? I could check them personally on FO2, developers of other servers (Reloaded and some time ago 2238) confirm, it's all around the same pattern - approximately 1/4 of players is involved in PvP related activities.
Yep, I was surprised myself, but that's a fact.

on fo2 yesterday i saw only 12 players on san fran just from bbs. other guys camping/fighting other places.
Then why you didn't join them fighting? You find crying on forum more enjoyable? Weird.

if speak bout reloaded its silly. if u play one year and have done all pve stuff in game, whats interesting left for u? right kill players and have fun that way.
Who am I to tell you how do you or anyone else suppose to live the life?

idk seems u very new players or some shit. for pve u cud play wow or some shit
Well that one makes me laugh, the "new players" part.
I could play wow or some shit, whatever that means, but I don't want. But why do you bother yourself here?
Title: Re: kilgore pls
Post by: Dank Anel on September 08, 2015, 03:27:51 pm
on fo2 yesterday i saw only 12 players on san fran just from bbs. other guys camping/fighting other places.
Then why you didn't join them fighting? You find crying on forum more enjoyable? Weird.


They cant fight against equel number, that's all.
Title: Re: kilgore pls
Post by: jarok on September 08, 2015, 03:36:58 pm
PvP players are apes...  8)

Move this topic to river of tears section because of crying dude. Pif paf pif paf gimme magic locker back!
its not tears. its wish to pvp. i love the game but its fking boring now. if u find attracting make gunrunners quest 1000 times or caravans, then its cool
How often do you play game per day? +10 hours? If yes I have recommendation for you and people who love crying and do nothing. Few just easy steps to follow and today you can improve fonline reloaded.
 
1) if bored because small ammount of quests -> make your hands dirty and do something. Prepare idea for quest, background story and dialogs. In addition open mapper and draw map. You cannot? -> Read tutorial and open exist maps, see how it was made. I did and soon will post some shit. If you can code scripts do it too.

2) if bored because of small ammount of players -> train noobs to dive deeper in game, transform casual  crafters to casual pvp crafters but not apes! Write or record good tuttorials about the game.

3) support devs and community, do not spam, whine, cry and get angry. Be good wastelander.

4) MAKE YOUR DREAMS COME TRUE - JUST DO IT! JUST DO IT! YES YOU CAN IMPROVE FONLINE. NOW ( ͡° ͜ʖ ͡° )
Title: Re: kilgore pls
Post by: Koniko on September 08, 2015, 07:11:22 pm
aight i already got that. i stop this shit talk. idek maybe we shud be gratefull for work that is already done and donate some caps for redbull to them so they maybe will add smth

You always pay before somebody before service or after ?
Title: Re: kilgore pls
Post by: BB. on September 08, 2015, 07:27:42 pm
its not tears. its wish to pvp. i love the game but its fking boring now.
You made it that way so stop crying and do something to change it (yourself, not with dozen of useless topics on the forums demanding "rewarding PvP") or just deal with it.

I totally agree with Wichura when it comes to numbers, still we have to remember that (in the way I see it) Reloaded, unlike Fo2, lacks fulfilling PvE activities. So since PvP is very important part of this server I could never understand why we (PvP apes) are treated like a secondary matter.
Title: Re: kilgore pls
Post by: Cheech on September 08, 2015, 09:04:28 pm
its not tears. its wish to pvp. i love the game but its fking boring now.
So since PvP is very important part of this server I could never understand why we (PvP apes) are treated like a secondary matter.
totally agree. so whats left to us :(
Title: Re: kilgore pls
Post by: mkhammer on September 08, 2015, 10:27:13 pm
PvP players are apes...  8)

Move this topic to river of tears section because of crying dude. Pif paf pif paf gimme magic locker back!
its not tears. its wish to pvp. i love the game but its fking boring now. if u find attracting make gunrunners quest 1000 times or caravans, then its cool

Ok I challenge You to a duel. We can fight on fo2, reloaded, aop or even in rl K1 rules, openweight. Fighting till first blood appear. Are you brave enough?
Title: Re: kilgore pls
Post by: Wichura on September 09, 2015, 05:13:15 pm
Reloaded, unlike Fo2, lacks fulfilling PvE activities. So since PvP is very important part of this server I could never understand why we (PvP apes) are treated like a secondary matter.
Well keep your willy holstered my dear. Lack of PvE doesn't imply the importance of PvP. Although it might be considered "endgame activity" or main focus for some of the players, I agree. Yet it doesn't make these people more important than others, those clearly not interested in pew-pew kind of interaction. Game world is big enough, there's plenty of space for everyone.

Also PvE, PvP and a little nip of RP can perfectly run all together at the same time. It just needs a good idea and a good will to combine all these.
Title: Re: kilgore pls
Post by: BB. on September 09, 2015, 06:08:55 pm
Well, first of all, I never said that PvP part should be treated as if they were "more important", I just expressed my amazement over treating us as less important than the rest all the time.

In fact, this game has many ways of playing it. I don't mean to discriminate against those who avoid PvP completely - those who stand in Hub chatting, gather junk or broc flowers, craft and sell and eventually kill Raiders. Let them be if they choose this path. But let's realize this is an online game for people - so I suppose interaction between real humans should be important part of the server. Then, if there is not much space to do cooperative PvE, there are mostly PvP activities left - because, let's be honest - even though it may sound cocky of me - all these non-PvP players I mentioned before don't have any impact on the server. So let them be, but if they were about to disappear one day no one would even notice a change in the gameplay (except halved number of people online).

So, remembering this is a multiplayer game, I indeed believe that lack of possible fulfilling PvE activities implies the importance of PvP, my dear.

P.S. Also, in my opinion, combining PvE and PvP is bad for both of them, as we can notice in many cases (in Fo2 mostly), but that's another story.
Title: Re: kilgore pls
Post by: mkhammer on September 09, 2015, 06:39:25 pm
I would like to see some big events when people are participating together to kill some bosses and rewards are highter than in normal dungeons.

Like killing some npc's whos have about 99999 hp and 99 healing rate.
Title: Re: kilgore pls
Post by: Wichura on September 10, 2015, 08:55:27 am
In fact, this game has many ways of playing it. I don't mean to discriminate against those who avoid PvP completely - those who stand in Hub chatting, gather junk or broc flowers, craft and sell and eventually kill Raiders. Let them be if they choose this path. But let's realize this is an online game for people - so I suppose interaction between real humans should be important part of the server. Then, if there is not much space to do cooperative PvE, there are mostly PvP activities left - because, let's be honest - even though it may sound cocky of me - all these non-PvP players I mentioned before don't have any impact on the server. So let them be, but if they were about to disappear one day no one would even notice a change in the gameplay (except halved number of people online).

So, remembering this is a multiplayer game, I indeed believe that lack of possible fulfilling PvE activities implies the importance of PvP, my dear.
That's actually a valid point with strange kind of multiplayer game where players don't want to interact too much. However I'm afraid the community contains too many autistic people (including myself) who, no matter what, will avoid others. That's actually quite all right for a real wasted land - other people might be a threat rather than help, since there's no law forces to keep them in line. I could observe players on FO2 using GM abilities (mainly the invisibility mode) and they seemed to have their kind of fun quite well. Apart from the moments when they've been eaten alive by a deathclaw or something.

I'm just a simple pixel among other pixels on any of FOnline servers now, but since numbers are not a secret anymore and since there's lack of PvE activities, I'd focus on improving these areas first. Not that I'll bother myself again with maps or fancy dialogues, no way, just a thought.

P.S. Also, in my opinion, combining PvE and PvP is bad for both of them, as we can notice in many cases (in Fo2 mostly), but that's another story.
It's mostly a matter of people running this or that "project" as they use to call it. Surprisingly so many of them ends up in a large cloud of drama over pixels ("free itanz not fair!!111") or plain boredom. What such projects really need is someone stubborn enough to keep them running, GM support for a technical side and last but not least an idea better than yet another "Whining Cocksmokers are taking Modoc". Sandbox environment is already here, come and get it.
Title: Re: kilgore pls
Post by: eight8 on September 10, 2015, 09:20:11 am
jarok... last post +1
Title: Re: kilgore pls
Post by: RACK on September 12, 2015, 10:05:32 am
do somethink with builds. it was great session but immortal chars makes me crazy.
Title: Re: kilgore pls
Post by: Kilgore on September 15, 2015, 02:38:41 pm
I'll try to do few fast changes this week.
Title: Re: kilgore pls
Post by: Mad Matt on September 15, 2015, 03:39:34 pm
I'll try to do few fast changes this week.

Big cold beer from me :D
Title: Re: kilgore pls
Post by: The Trooper on September 15, 2015, 08:19:11 pm
Well played Cheech  8)
Title: Re: kilgore pls
Post by: Cheech on September 15, 2015, 11:57:12 pm
I'll try to do few fast changes this week.

Big cold beer from me :D
and road of cocaine from me too!
Title: Re: kilgore pls
Post by: Jeffrey I on September 16, 2015, 03:08:20 am
I'll try to do few fast changes this week.

Big thank u to Kilgore! Thank U! 8) :D
Title: Re: kilgore pls
Post by: RACK on September 16, 2015, 06:57:15 am
i propose:
swap mines and explosives. and do it less rare
to make dynamite huge radius and damage(nobody use it)
to add more critical damage for small damage weapon

killgores server best in time - right way u go ^^
Title: Re: kilgore pls
Post by: Cheech on September 21, 2015, 09:29:52 pm
hands down kilgore u brought me back ;)
Title: Re: kilgore pls
Post by: RACK on October 02, 2015, 09:29:03 am
killgore, why u do locked new-reno locker? u wanna only tanks play? fix it back, and remoove tanks pls ^^
Title: Re: kilgore pls
Post by: Mad Matt on October 02, 2015, 01:49:50 pm
killgore, why u do locked new-reno locker? u wanna only tanks play? fix it back, and remoove tanks pls ^^

Don't need to remove, just nerf a little bit or leave as it is.
Title: Re: kilgore pls
Post by: killer1986chris on October 02, 2015, 01:59:10 pm
killgore, why u do locked new-reno locker? u wanna only tanks play? fix it back, and remoove tanks pls ^^

Wipe is coming very soon (I think before Christmas) so this is just to fuck up the game a bit for fun...  I doubt the magic box shit will continue into next season.
Title: Re: kilgore pls
Post by: Arcanix on October 02, 2015, 02:01:49 pm
"and remoove tanks pls ^^" made me laugh so hard.

Lets see what the next season brings.
Title: Re: kilgore pls
Post by: Nurglak on October 02, 2015, 03:27:47 pm
lets make it straight war toons 1 int 1 str all other maxed are ruling right now because You can lvl them by craft alone to insane lvl, lets make it little bit harder int 4 min for porffesions and see how its going.
Title: Re: kilgore pls
Post by: Mad Matt on October 02, 2015, 04:10:43 pm
lets make it straight war toons 1 int 1 str all other maxed are ruling right now because You can lvl them by craft alone to insane lvl, lets make it little bit harder int 4 min for porffesions and see how its going.

How long you gonna make INT only craft/barter skill that's long it gonna be maxed and used only on crafters. Other chars will stay as it is now. Make 1 INT + 2 to crit power or something and you will feel difference
Title: Re: kilgore pls
Post by: Awgy on October 02, 2015, 04:23:21 pm
lets make it straight war toons 1 int 1 str all other maxed are ruling right now because You can lvl them by craft alone to insane lvl, lets make it little bit harder int 4 min for porffesions and see how its going.

How long you gonna make INT only craft/barter skill that's long it gonna be maxed and used only on crafters. Other chars will stay as it is now. Make 1 INT + 2 to crit power or something and you will feel difference
i
1 point in INT should have only, and I mean only negative effects.  should not by any means go with any positives. Character with 1INT is retarded (not player, but char).  There should be loads of stuff that 1INT can't achieve. then they would be only PvP chars. I can't imagine how one int char can even shoot a gun without shooting himself. I do understand that builds require 1INT but this makes them easier to create. I have same feeling about starting a Facion with 1Charisma character, I know we try to avoid pointless alts but yeah I still think starting a faction should require some charisma points. then all this pvp trashtalk would make sense. you would need a good build with charisma char to show up on battlefield and take the challenge. Right now if reloaded was a photo realistic game you would see only mass of Drug and steroid pomped apelike troglodytes that can't hold spit and urine in TC and reno.

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Title: Re: kilgore pls
Post by: Hungry Hungry Shark on October 02, 2015, 04:26:31 pm
ugly dumb makes the best pvp characters and that's how it should be
Title: Re: kilgore pls
Post by: Wichura on October 02, 2015, 04:30:11 pm
I can't imagine how one int char can even shoot a gun without shooting himself. I do understand that builds require 1INT but this makes them easier to create. I have same feeling about starting a Facion with 1Charisma character, I know we try to avoid pointless alts but yeah I still think starting a faction should require some charisma points. then all this pvp trashtalk would make sense. you would need a good build with charisma char to show up on battlefield and take the challenge. Right now if reloaded was a photo realistic game you would see only mass of Drug and steroid pomped apelike troglodytes that can't hold spit and urine in TC and reno.
Soldiers don't have to be rocket scientists, but follow the orders given. It's even better when they don't think too much.

Factions system should be separated from buying bases in the first place.
Title: Re: kilgore pls
Post by: Awgy on October 02, 2015, 04:32:54 pm
I can't imagine how one int char can even shoot a gun without shooting himself. I do understand that builds require 1INT but this makes them easier to create. I have same feeling about starting a Facion with 1Charisma character, I know we try to avoid pointless alts but yeah I still think starting a faction should require some charisma points. then all this pvp trashtalk would make sense. you would need a good build with charisma char to show up on battlefield and take the challenge. Right now if reloaded was a photo realistic game you would see only mass of Drug and steroid pomped apelike troglodytes that can't hold spit and urine in TC and reno.
Soldiers don't have to be rocket scientists, but follow the orders given. It's even better when they don't think too much.

Factions system should be separated from buying bases in the first place.
Nazi and Soviet union soldiers were like this and look what happened. If we don't need intelligent soldiers then we should use drons only on war. Just saying that Coco the gorilla have better int then most PvP chars

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Title: Re: kilgore pls
Post by: eight8 on October 02, 2015, 05:13:50 pm
buahahahahhaaahhahahaaha "kilgor why u lock the locker?" buahahahahahhahahahahaha
Title: Re: kilgore pls
Post by: Arcanix on October 02, 2015, 07:06:56 pm
lets make it straight war toons 1 int 1 str all other maxed are ruling right now because You can lvl them by craft alone to insane lvl, lets make it little bit harder int 4 min for porffesions and see how its going.

I agree with what people are saying about the soldier "class"...but...using crafting to level 100 or something then reroll to a PvP toon is wierd. Sure reroll if you must but why keep the levels.

At the same time leveling through crafting is an important level mechanic. I have no answer to this atm. Other than, if you want to change the level up mechanics in this game you need to accept changes. Changes from vanilla to strawberries.
Title: Re: kilgore pls
Post by: RACK on October 05, 2015, 05:29:17 am
i think that dungeon loker in reno need chance to implant too because nobody explore it
Title: Re: kilgore pls
Post by: Mad Matt on October 05, 2015, 07:08:28 am
i think that dungeon loker in reno need chance to implant too because nobody explore it

I always do it, but it kinda sucks to loose 2k ammo 5mm AP and few stimps plus few drugs to get only one helmet from desert hunters or enclave set :D
Title: Re: kilgore pls
Post by: RACK on October 07, 2015, 08:15:11 am
that feel like too much npc in game...
Title: Re: kilgore pls
Post by: Mad Matt on October 07, 2015, 11:49:49 am
There's is too much NPCs, or they are too strong. They should be in less number or weaker. But it's only my opinion. Or that loot should be a little bit better.
Title: Re: kilgore pls
Post by: DeputyDope on October 07, 2015, 12:04:24 pm
As already adviced, the game is dangerously becoming a "lets show off in hub about who has the best gear".

i show off in hub with the worst gear  8)
Title: Re: kilgore pls
Post by: RACK on October 22, 2015, 05:31:26 am
landmine too weak for rar item
Title: Re: kilgore pls
Post by: Gargantua on October 22, 2015, 05:43:45 am
Rack is right.
Title: Re: kilgore pls
Post by: Mad Matt on October 22, 2015, 06:38:24 am
Yes its true, its too rare as it is now.
From the other side, there's no idea how to make it not abusable while spamming with it in TC towns etc. It would be quiet annoying. Implanting 1 mine for every 25% traps skill would be nice. Untill someone will bring alts to abuse it.
problem as always lays on the side of players
Title: Re: kilgore pls
Post by: jarok on October 22, 2015, 12:21:55 pm
Implanting mines is interesting feature however it is horrible to balance. For implanting mines player should have maxed traps and profession. New build based on traps/scouting will be nice addition. The question is how it should work? Support build?
Title: Re: kilgore pls
Post by: Mad Matt on October 22, 2015, 12:24:51 pm
Implanting mines is interesting feature however it is horrible to balance. For implanting mines player should have maxed traps and profession. New build based on traps/scouting will be nice addition. The question is how it should work? Support build?

Another one support build/char?
I would just leave it as it is now, support skill.
Just make it more important. Using C4 and mines is really, really rare...
Title: Re: kilgore pls
Post by: RACK on November 13, 2015, 04:56:57 am
need to will stay car on global then deleting any location. coz it happening and very pity to stay without car full of stuff.
Title: Re: kilgore pls
Post by: NeedALight? on November 13, 2015, 03:03:01 pm
Implanting mines is interesting feature however it is horrible to balance. For implanting mines player should have maxed traps and profession. New build based on traps/scouting will be nice addition. The question is how it should work? Support build?

Demolitions build? I could see it coming. Sensors would play a much bigger role on PvP.
Title: Re: kilgore pls
Post by: Struan on November 14, 2015, 02:57:28 am
2238 had demolition builds but it was mostly used to troll idlers in ncr. It's already been said and I completely agree that more features are fun but the problem lies with the player base and a desire to abuse certain features.