-craft robots. Robot serves scavenging purpose, you can craft robot from materials then program it to search for you. You initiate dialog, pick radio frequency, and have option: search for... junk? metal? fiber? wood? chem components? electronic components? and so on. You pick one and robot leaves the map, you get a message on radio frequency: "bzz target found bzz..." then you see dot on worldmap where your robot is.
Lol @ suggesting real botting feature.
I mean, I hope it was a joke.
As long as the robot can be hijacked by players, and is really really expensive to craft, it could work.
- To find the robot on the map, you need to have the same radio frequency set and be within a few tiles on the map. (this might need a radio tweak as well, maybe if your frequency is within a range of 5, you will hear the robot but the speech is unrecognizable.)
- Also the robot could encounter NPC groups from time to time, it should alert the player, the robot cannot flee the encounter, but cannot fight back either, it would need player help or get destroyed. (High hp and dmg resistance, so it lasts until owner gets to him)
- Robot consumes energy cells for fuel.
- Robot is only gathering while the player is online and one player could have only one robot working for him.
- Robot needs higher science and repair to maintain, healing it up costs metal parts/junk/circuits.
- The robot can be looted if destroyed or if someone knows the frequency it uses, has a radio set to that frequency, then it can be talked to and traded.
- After weight capacity fills, robot return to the location where it's scavenging mission started.