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Topics - CannonFodder

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1
Buy / WTB Hypos
« on: October 24, 2016, 11:25:06 pm »
PM me with prices and we'll talk.

2
Sell / Cannon's Monday Madness Sale
« on: September 05, 2016, 10:54:46 pm »
WTS (for caps)
 Gear:
  Motion Sensor -- 5k (12 remaining)
  CA MKII no stats -- 8k (50 remaining)
  Gattling Laser -- 10k (20 remaining)
  Gattling Laser (Adv/Uniq) -- 85k (4 remaining)   *PM for stats or meet in Hub and inquire
 Drugs:
  Buffout -- 200 (2000 remaining)
  Pyscho -- 420 (2000 remaining)
  Super Stim -- 250 (SOLD OUT; Check back soon)
  Jet -- 250 (1000 remaining)
 

3
Sell / WTS lvl book, Verti, drugs, SS
« on: August 31, 2016, 03:51:47 am »
Looking for caps.
I have 2k buffout, 2k psycho, 1k SS, a verti, and a level 98 book i'm willing to part with.

If any of the above interests you, PM me offers and I'll consider them.

4
Toxic Caves / New bug
« on: December 12, 2015, 02:14:40 am »
Can't log in.

huehuehue

5
Sell / Selling statted weapons
« on: April 03, 2015, 06:34:24 pm »
[edit]OK I lied. That TPR is 89/100 but I can repair[/edit]

Looking for caps.. Maybe spare implants if you have for slightly below cost. PM me offers. I'll check back in a day or two.

In addition to the screens below I have:
 4.7mm (x800)
 2mmec  (x75)
 phazers (x2)
 gauss rifle (x2)
 bozar (x2)
 vinidcator (x3)
 pulse rifle (x1)

all are 100/100

Avengers


LSW


Assorted Energy


Flamers



6
Game Help / Craft leveling calculators
« on: March 15, 2015, 08:42:03 pm »
FOnline Leveling Calculator
https://www.dropbox.com/s/wtpq7firp3k7dk8/Fonline%20Leveling%20Calculator.xlsx?dl=1

FOnline Skill Point Calculator
https://www.dropbox.com/s/fsyd38e1qmyqai2/Fonline%20Skill%20Point%20Calculator.xlsx?dl=1

I've created a couple Excel workbooks that will calculate the resources necessary to level-up by crafting. Note that neither of the excels include the experience from base components. They operate on the assumption that the base components are already crafted. Presently, I've only included servos and 10mm JPH as they are the most common options in my experience. Feel free to request additions or add to the sheets as you see fit.

The first excel is pretty self-explanatory. Simply enter your current level and the target level and take a look to the Resources sheet. The second calculator is for those wanting to turn resources into skill points. Enter your current level, intelligence, and the number of skill points you want and it will tell you what resources you need. I typically use this for post-level 24 characters to determine what I need to --say-- increase doc to 100 or outdoors to 150.

PM me if you have any suggestions for improvements, additions, etc.

Enjoy!

.Cannon.


p.s. For those who aren't versed in crafting, the servos require 100 science, energy expert (2), and access to an advanced workbench.

8
Events & Competitions / Misplaced my Pancor
« on: February 27, 2015, 03:03:58 am »
Advanced Pancor. It's somewhere in NCR. Finders keepers.

9
Buy / WTB YK42B Pulse Rifle
« on: February 26, 2015, 06:02:53 am »
PM me.

10
Barter / Cannon's trade list
« on: February 08, 2015, 02:59:15 am »
Looking for implants, HPA, PA, Verti, or other goods that could be traded and aren't easy to come by. Don't need caps. PM me with offers.

Here's *some* of what I have. All conditions are 100/100 unless otherwise noted:

Armaments:
 Frag Mine (x3)
 Phazer (x2)
 Turbo Plas (x4) 100/100, 65/65, 55/55, 47/47
 Plas Rifles -AP (multiple uniq, adv, etc.)
 Avengers -AP (multiple)
 XL70E3 -AP (multiple)
 Pancor -AP (multiple)
 Combat Shotguns -AP (multiple)
 Gattling Laser (x2)
 Avenger (x4)
 YK32 Pulse Pistol (x5) 87/87, 70/70, 63/63, 56/56, 50/50
 HKG11E (x2) 48/48
 Solar Scorcher (x2) 65/65, 51/51
 Alien Blasters (x2) 62/62, 57/57

'munitions:
 4.7 caseless (x149)
 2mmEC (x21)
 bulk common ammo upon request

Consumables:
 Hypos (x10)
 Super Stims (xhundreds)
 Cookies

Armor:
 Uniq Enclave Combat Armor: +1 Agility; Plas DR +8; Laser DR +4; Fire DT 1; Carry Weight +16;
 Advanced Enclave Combat Helmet: Fire DT +4; Laser DR +3; Laser DT +5; Crit Power -5;
 Brotherhood Combat Armor (x5) used but all over 50%
 CA MKII (x30) all 100/100

Other:
 Shit tonne of scouts
 Keys for the miliary base SE
 Access Card
 mucho caps

I craft a lot of weapons on a daily basis but normally sell or give away all non -AP. If you're looking for someting in particular -- crits, etc -- let me know.

11
Toxic Caves / CJPK
« on: February 01, 2015, 04:42:18 am »
Hey bro,

Im standing in the door way now. Come on our before it glitches to shit again.

Also, Kilgore, the bunker SE appears to have some serious glitches:
Acts as if it's turn based yet it's not. Stuck at 1/2 AP.
Auto enters combat on 2nd level and wont' end combat.

cjpk is stuck in my base and can't get out!!

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