FOnline: Reloaded
Development => Suggestions => Topic started by: S.T.A.L.K.E.R on May 05, 2014, 04:07:23 am
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Red Combat Armor
(http://i.imgur.com/Dt9WmOe.png)
(http://i.imgur.com/QCaZdix.png)
(http://wiki.fode.eu/images/6/6a/HMCMBRAA.gif)
(http://wiki.fode.eu/images/d/dc/HFCMBRAA.gif)
Description—You have no idea why this type of combat armor is red, but it was mass produced this way.
Normal— 40/6
Laser— 50/8
Explode— 40/4
Plasma— 40/4
Electrical— 45/3
Fire— 40/5
Weight— 9150 Grams
(http://wiki.fode.eu/images/c/cf/Par.gif)
(http://wiki.fode.eu/images/c/c7/M16.gif)
(http://wiki.fode.eu/images/e/e8/Colt1.gif)
Desert europe is dead! 1 year dead so some pictures that would help :P
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Always like new stuff! +1.
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+1
We have different combat armors that are better against something damage type, this red one could be against fire.
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+1 for new armor
+1 for first gun ( make description and some stats ;p)
but 2nd and 3rd naaah...
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+1 to CA, this one could give good protection against fire
i suggest..
AC -20
normal 40/6 (as camk2)
laser 60/6 (as ca)
fire 65/6 (+35/2 comapred to camk2)
plasma 50/4 (as ca)
explode 40/5 (as ca)
electrical 45/2 (as ca)
crit power mod 10
crit chance mod 10
getting .. (?) dungeons/caves/footlockers (?)
so we would have already anti-explode and anti-fire CA and i also suggest to add Blue CA (animations are in stalker's topic with changed skins) with good protection against laser and plasma
AC -20
normal 40/5 (as ca)
laser 70/7 (+5/0 compared to camk2)
fire 25/3 (as ca)
plasma 55/6 (+5/1 compared to camk2)
explode 40/5 (as ca)
electrical 45/2 (as ca)
crit power mod 10
crit chance mod 10
getting .. (?) dungeons/caves/footlockers (?)
-1 to weapons, i think we have enough weapons
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so we would have already anti-explode and anti-fire CA and i also suggest to add Blue CA (animations are in stalker's topic with changed skins) with good protection against laser and plasma
AC -20
normal 40/5 (as ca)
laser 70/7 (+5/0 compared to camk2)
fire 25/3 (as ca)
plasma 55/6 (+5/1 compared to camk2)
explode 40/5 (as ca)
electrical 45/2 (as ca)
crit power mod 10
crit chance mod 10
getting .. (?) dungeons/caves/footlockers (?)
This is almost the same as enclave armor :P (just the fire)
but I assume kilgore is gonna use this animation (http://i.imgur.com/2PvPvuF.gif) than the one in my signature
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Description—You have no idea why this type of combat armor is red, but it was mass produced this way.
Well, if it has fire protection, then it would be a firefighter's armor :P
BTW, you forgot to add helmet images for red CA.
but I assume kilgore is gonna use this animation (http://i.imgur.com/2PvPvuF.gif) than the one in my signature
I think he should also use (http://wiki.fonline2.com/images/f/fe/Enclavemaleclear.gif) for enclave armor, cause it's awesome :O
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Yeah, I'm not sure if they are "dead" but FODE is never ending release... :P It would be nice to add some graphics, for example ground items, especially, other fonline projects use them.
Arts from FODE (http://www.speedyshare.com/E49w9/art.zip), you can always replace them and use as custom graphics.
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Description—You have no idea why this type of combat armor is red, but it was mass produced this way.
Well, if it has fire protection, then it would be a firefighter's armor :P
BTW, you forgot to add helmet images for red CA.
Yea, I planned on doing them when I come back from school today
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Yeah, I'm not sure if they are "dead" but FODE is never ending release... :P It would be nice to add some graphics, for example ground items, especially, other fonline projects use them.
Arts from FODE (http://www.speedyshare.com/E49w9/art.zip), you can always replace them and use as custom graphics.
That's a lot of good things but I'm not going to use them without permission. So, who is to be asked about that? I don't have an idea who is handling FO: DE atm.
S.T.A.L.K.E.R. :
- item graphics are too bright,
- I don't see animation files anywhere - and info about who made them,
- weapons - nope
also.... do we really need 10 types of Combat Armor ???
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Yeah, I'm not sure if they are "dead" but FODE is never ending release... :P It would be nice to add some graphics, for example ground items, especially, other fonline projects use them.
Arts from FODE (http://www.speedyshare.com/E49w9/art.zip), you can always replace them and use as custom graphics.
That's a lot of good things but I'm not going to use them without permission. So, who is to be asked about that? I don't have an idea who is handling FO: DE atm.
S.T.A.L.K.E.R. :
- item graphics are too bright,
- I don't see animation files anywhere - and info about who made them,
- weapons - nope
also.... do we really need 10 types of Combat Armor ???
+1
Does someone run in TC with an Improved Flamer ?
To add some graphics from FO:DE it would be nice to ask its DEVs permission first. Koniko is still working with it.
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Yeah, I'm not sure if they are "dead" but FODE is never ending release... :P It would be nice to add some graphics, for example ground items, especially, other fonline projects use them.
Arts from FODE (http://www.speedyshare.com/E49w9/art.zip), you can always replace them and use as custom graphics.
Nope.
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Does someone run in TC with an Improved Flamer ?
no and thats wrong but pyromaniac will be changed with wipe.. + there is pancor with fire ammo
there are only 2 types of CA.. normal and desert.. its cool to have more different colored CAs..
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S.T.A.L.K.E.R. :
- item graphics are too bright,
I'll fix that
This better? (http://i.imgur.com/WqdGLjX.png)
- I don't see animation files anywhere - and info about who made them,
Guy who made these (http://wiki.fode.eu/images/6/6a/HMCMBRAA.gif) (http://i.imgur.com/2PvPvuF.gif) (http://wiki.fonline2.com/images/5/5e/Cmbtmk2male-3.gif)(http://i.imgur.com/90UCHkN.gif) (http://i.imgur.com/RmThD2d.gif) is someone named tbalint on NMA forums and posted them to share with everyone.
I thought you used his desert tell I noticed yours was brighter :P (http://i.imgur.com/03qpx2a.gif)
See yourself Here (http://www.nma-fallout.com/showthread.php?196079-Fallout-modding-resources-critters-items-images-etc&highlight=Grey+combat+armor)
Now the guy who made this(http://wiki.fonline2.com/images/d/d4/Navymaleclear.gif) blue combat armor is someone named Ursa See yourself (http://www.nma-fallout.com/showthread.php?188707-New-animations-2&p=3694982#post3694982) Same as above he posted to share with everyone. Link is dead but I can upload them for you if you want
Both are inactive for a long time but if they shared with everyone I would use them :P
Black (http://wiki.fonline2.com/images/f/fe/Enclavemaleclear.gif) light grey (http://fonline-aop.net/wiki/images/3/3d/Greycmbtman.gif) and Brown(http://fonline-aop.net/wiki/images/2/20/Test2.gif) I'm still looking for the current makers.
I assume it was the russians from TLAMKII that made these but can't read russian and google translate doesn't work for me.
also.... do we really need 10 types of Combat Armor ???
More the merrier! also variety is the spice of life, and I like having a variety to choose from :P
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I don't think we need more types of combat armors, but I like variety.
Dark blue CA could be used for brotherhood armor, black for enclave armor, red could be made into a vault city armor.
CA keeps green, CA Mk2 keeps grey and I think the Desert Hunter armor would look better using the slightly darker brown animation.
I'd also like to see the combat leather jacket, leather armor mk2 and metal armor mk2 animations I've seen floating around.
I think Fonline 2 has seperate animations for each armor. Visual variety helps with not getting bored as quickly.
Now if we can also balance sneakers and dodgers with tanks there would be a neat visual diversity
and not just plastic toy soldiers everywhere.
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Well, I was right, the 3 combat armors came from TLAMKII which are russians
but I have no idea who made them <.< cause its russian
Maybe a russian can come find it out or something cause google translate is shit
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Well, I was right, the 3 combat armors came from TLAMKII which are russians
but I have no idea who made them <.< cause its russian
Maybe a russian can come find it out or something cause google translate is shit
Yyyy this shit is called cyrillic... http://en.wikipedia.org/wiki/Cyrillic_script
If you want then ask someone from this forum, maybe he gonna help you and dont start " Hey you fagg translate this shit for me ;)" ;p
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Maybe a russian can come find it out or something cause google translate is shit
https://translate.google.pl/translate?sl=ru&tl=en&js=y&prev=_t&hl=pl&ie=UTF-8&u=http%3A%2F%2Ffonline.ru%2Fforum%2F&edit-text=&act=url
Works fine for me, try if it works for you too. :P
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Shut up and take my caps!
This is really cool, I want to pimp my follower out in red CA.
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If it is not hard to implement as much CA as it is available, then it has to be done IMHO.
Every NPC faction might use the best suitable for them, they also might be coloured as it is on FO2 (or isn't it?) or something else. Variety is always good. We have only one "special armour"-tesla, against EW, why not to get some against fire(...water, wind, earth) or something else?
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(http://wiki.fonline2.com/images/5/5e/Cmbtmk2male-3.gif)(http://i.imgur.com/RmThD2d.gif)(http://i.imgur.com/2PvPvuF.gif)(http://wiki.fode.eu/images/6/6a/HMCMBRAA.gif)
Go, go power rangers! No...
All except green and desert looks terrible.
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Where is black?
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Where is black?
(http://www.fonline-reloaded.net/wiki/images/b/be/Nmbpeaaa_sw.gif)
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Like this,
Black for enclave armor
Blue for police uniformes (no more problems with male animations)
Brown/remplace NCR (i did it and it looks rly fine)
The fucking leather for leather and actual for leather mkII
Light grey reworked with green for Brotherhhod (if too long to rework so use it for brotherhood)
And yeah why not red one with seki's suggestion...
Not rly more armors but better looking actual armor sets, + unlock APA sets, don't see reason to not have them if we have PA sets (even if u have tu nerf apa mkII), more skins for enclave lovers ;)
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I just fiddled around and made few weapon pics hope you like em
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I just fiddled around and made few weapon pics hope you like em
The first looks cool, the second one looks pretty decent, and the third just looks like you slapped 2 laser rifles together and had a baby.
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IMHO first should be less glossy, second one almost perfectly looks like from fallout, third... At least remove this red dots.
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IMHO first should be less glossy, second one almost perfectly looks like from fallout, third... At least remove this red dots.
You think this is game? It's not easy making them