They didn't like the endless grind. They didn't like that every location was camped with people with the best weapons, gear and an army of mercs to go with it. Trying to get the best gear means you need the best resources which means campers stay there and kill people.
Sure it sounds fun if you and your friends got into the game when it was new. Got all the resources and weapons, enough to take the mines and hold them. But any newbie would get crushed trying to get resources. There was always some asshole around that would let newbies mine until they couldn't carry anymore, only to kill them. The only time I could get resources was in the early morning hours when the Europeans were still sleeping.
I played 2238 alone. No faction, and i could get resources, ofc i got kiled sometimes while mining. You just needed to scout first, if no players camping u could get ur resources and leave. If there were 1 or 2 pks, u could fight them, or u could just try other mines.
If newbies want to stay at the Hub area forever then let them. What does it matter to you? When they do leave kill them.
I want server to be populated, noobs dont count as active players because they dont interact with other players (interact = fight, mainly)
The only area you shouldn't get killed or stolen from are the barter grounds area.
I dont agree. In FOnline there shouldnt be any 100% safe place.
Well, it is not possible to satisfy every individual player out there, because everyone has his own opinion about how the game should look like. It's also typical that there are many individuals who would like us to make the game exactly as he/she wants it to look like, because "all others are wrong", "devteam is wrong", but they are perfectly right. So, complaints are inevitable.
The good thing is that now players have enough resources to create the game, based on 2238, or FOnline SDK (TLA), it doesn't matter, so with some effort you can make your perfect FOnline without reinventing the wheel. That's actually what we did: we had/have some vision how better FOnline should look like, we grabbed the tools (source of 2238) and that's how Reloaded was created.
That's also why with the start of the new session, we will share current source (first session of Reloaded, just as it's running now) with all of you. In case you aren't satisfied with new changes, you can start development of the better FOnline.
Telling us that we don't listen to the community is funny, I've got to admit. At least 90% of changes that appear in changelog come from players suggestions or bug reports.
So, lets all make our own FOnlines, so we will end up with 300 servers with 1 player each. Thats is not a solution. You listen to the people, thats OK but it doesnt mean u are listening to the right people.
I think u listen to noobs to try to not to lose them but even if u give them what they request, they will most likely leave. This game is not for everyone. And u shouldnt forget about "old" players.
I also think there are better ways to make new players stay, like tutorials, quests to train them, etc...