in addition to fixing this bug i have to agree with state of RL, its very weak since its damage was nerfed back early in s1 and then also stonewall has added this knockback protection
id rather suggest small dmg buff and small nerf to stonewall's chance to avoid KD which is still too high
what about..
dmg 64-85 -> 70-90 (+6 min/+5 max)
stonewall's chance to avoid knockback from RL 40/50/60/70/80 -> 35/45/55/65/75 (only -5% at each)
stonewall was good perk even before this addition, 3/4 to avoid at 10 ST and 2/3 at 9 ST is still enough.. its bullshit atm since every good tank picking stonewall, snipers are out of range you can sometimes hit burster but usually keep shooting rockets to stonewall tanks for 40 dmg without knockback -.-
If you just want knock downs you might as well use a grenade launcher.
those 2 cant be compared, GL has 25 range but more constant knockdown
Maybe give explosive rockets a 6 hex radius splash damage while keeping AP rockets at 3.
Also yes, Rocket launcher can use some damage buff or maybe even range. +1
43-45 range is more then enough for RL, lets not make it sniper weapon
IIRC you also can't crit when hex shooting.
thats intended i guess