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Messages - Wipe

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106
Bugs / Re: Skill Points Over 99
« on: August 18, 2014, 03:35:56 pm »
Known "feature", probably hardcoded. We would need 3 digits to avoid this.
Yes and no.

Max value for unspent skill points is defined in scripts, and (iirc) no limits are applied by engine (unlike for example SPECIAL, which still have hardcoded 0-99 range), so one could just remove that and be happy with that.

Thing is, even if you do that, client will always display only first 2 digits of this value (for codemonkeys: sprintf("%02d")), thanks to fact that drawing character screen is still hardcoded - in the end it would be even more confusing for users. You could try and draw the number from scripts, and it should work (unless i missed some sneaky stuff), but i think it's here mostly to mimic Fallout behaviour where such limit existed.

107
General Game Discussion / Re: Can I block rude players?
« on: July 30, 2014, 12:49:20 am »
doh! This feature gona ruin da game!!! I can't irritat others with my words anymore cos they can just ignore me! How rude and uncool!
You'd have to switch to /s and hiding in spot where other players won't see you. That's pretty hard to block, so it's your last hope now 8)

108
Closed suggestions / Re: random TC locker
« on: July 23, 2014, 10:39:20 pm »
should cause more activity in towns
More like alts camping a spot - we've seen it already on legacy server when CA spawned at random traders.

109
Closed suggestions / Re: Reloading the traits
« on: July 09, 2014, 06:01:10 pm »
And whats this about small frame already having a higher knockdown chance? Where are you getting that?
Game engine. Don't rely completely on wiki, it lacks much information.
That's interesting, becouse engine does not handle any traits mechanics at all. In fact, none of traits is even defined there. Not in latest SDK version, not in version currently used on Reloaded.

Either you have your info from few years back (when such stuff was really handled by engine, among other things), or you talk random nonsense.

tl;dr - Don't rely completely on BB., she/he lacks much information

Spoiler: show

And for future "it's in engine!" talks, here's a list of all perks which have (full or only partial) mechanics buried down in engine.

PE_SILENT_RUNNING
PE_MASTER_TRADER
PE_QUICK_POCKETS

110
Toxic Caves / Re: Different suggestions
« on: July 05, 2014, 11:31:13 am »
I'd go with something harder - something what would actually fit into game with full loot and harsh wasteland ;) Something challenging - provided examples looks more like a points from tutorial - and/or depending on player luck and/or force player to put some effort into getting one (just not 'kill X mobs of Y type', that's not funny at all).

Just look at PipBoy scores; even in their simple form, they still require some work [if somebody likes to see own nick there all the time for w/e reason] as you have all active players working against you - no matter if they care about it or not :P

111
Toxic Caves / Re: Different suggestions
« on: July 05, 2014, 03:42:27 am »
Achievements (one time experience reward from player activities)

I did create this, to show some examples as achievements:
http://pastebin.com/XuJKzX47

Except for Walker, i wouldn't call any of them 'achievements' :-\
You could as well just give players free XP at start, as majority of things on list is unavoidable in regular play.

112
Closed bugs / Re: Crashes on startup when I attempt to stream.
« on: June 28, 2014, 05:11:11 am »
Can you start this streaming magick after you have char ingame? And if crashdumps are blank (what is already pretty weird) maybe FOnline.log tells anything~

113
Closed bugs / Re: error 0xc0000142
« on: June 04, 2014, 11:48:52 am »
i remember it was due to some bugs when running WinXP and other older Windows) :'(
But I'm using windows 8, and I still get that crash sometimes.
Yeah. That part was about missing info in Wind_Drift's crash log, not the crash itself.

114
Closed bugs / Re: error 0xc0000142
« on: June 03, 2014, 07:56:52 am »
Thanks, but unfortunately most interesting things are not seen here (parts with "function-name not available", i remember it was due to some bugs when running WinXP and other older Windows) :'(

115
Closed bugs / Re: Full Screen Glitch
« on: June 03, 2014, 07:42:59 am »
This is known engine bug in currently used client version, also unfixable by Reloaded devs. Should gone when/if newer client version will be used however.

116
Closed bugs / Re: error 0xc0000142
« on: June 02, 2014, 07:44:55 pm »
Also, sometimes you may crash if you try to drop too many items on one hex
Interesting, anyone have a crashdump from this?

117
Off-topic discussions / FOnline status
« on: April 19, 2014, 07:06:14 pm »

FOnline servers tracker, inspired by Cpt.Rookie's and VaultMan's ServerBoy. Supposed to provides informations about all known/open servers, despite of its size and general activity. Additionally, lists singleplayer games based on FOnline engine.

There's my favourite server missing!

If you found some server missing, feel free to add/inform about it!
  • If you have github account:
  • If you have FOdev.net account, you can provide server data in here or there
  • You can also try to catch me on IRC
    Once you connect, type /query Wipe to start private chat -- i'm not always around even when online, but if you provide all data, i'll add server(s) ASAP

OK, i want to add server to list. What informations do you need/want?

  • (REQUIRED) Server name :)
    Note that "FOnline" part, if present, most likely will be skipped, unless it's integral part of the title
  • (REQUIRED) Any external link providing informations about the game (website, forum thread, etc.)
  • For multiplayer games: server host and port; this is not required if game is under development. Includes not yet released games and these which entered CBT phase.
  • For multiplayer games: if server is tracked by ServerBoy, it should be mentioned
  • If game source is available, it can be provided too
  • IRC channel, if any

Anything more?

FOnline server list
Release thread
FOdev.net announcement

118
Closed bugs / Re: VTDB Experience Bug
« on: April 12, 2014, 06:18:02 pm »
VTDB doesnt show experience over 99,999,999 exp.. currently i have 118,808,209 xp and i need 118,828,000 for next level, VTDB shows both 99,999,999
It's not ingame bug, I think only developer of VTDB could solve this problem.

Haha you right; i was writing VTDB having 24lvl cap in mind, as it was on 2238.  As for fixing - i'd rather write whole thing from scratch, there's way too many issues with whole thing to keep it alive.
Other than that, Reloaded is only server which uses VTDB code, and i already had plans to make it more friendly for non-2238-based games. Probably would start a new version anyway, despite if Kilgore/cubik will take care of mentioned issues or not; adding it (or not) to Reloaded obviously will be up to them.

119
Tools and Modifications / Re: Fonts
« on: February 22, 2014, 04:20:22 pm »
You can't define what font to use for specific screen/element and you can't load new fonts using interface .ini files only. Even if you'll change scripts to load new fonts, it would be pointless becouse of the first problem. You're stuck with replacing files only; remember that client does not load everything in fonts/ - it looks for specific files~

I'd go with removing worldmap clock - if it doesn't ruin whole concept - so you don't have to worry about it. It's not a must-have after all, and player can always press "/" to get ingame time.

120
General Game Discussion / Re: A strange message
« on: February 07, 2014, 02:21:03 am »
Keep calm and throw random links, none of FOnline projects i know reached that stage yet :]

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