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Bugs / Re: Skill Points Over 99
« on: August 18, 2014, 03:35:56 pm »Known "feature", probably hardcoded. We would need 3 digits to avoid this.Yes and no.
Max value for unspent skill points is defined in scripts, and (iirc) no limits are applied by engine (unlike for example SPECIAL, which still have hardcoded 0-99 range), so one could just remove that and be happy with that.
Thing is, even if you do that, client will always display only first 2 digits of this value (for codemonkeys: sprintf("%02d")), thanks to fact that drawing character screen is still hardcoded - in the end it would be even more confusing for users. You could try and draw the number from scripts, and it should work (unless i missed some sneaky stuff), but i think it's here mostly to mimic Fallout behaviour where such limit existed.