Changelog 02/07/2015Changes:- Added preview/enter button to new grid in northern part of Broken Hills,
- Changed/fixed way of bullets distribution in burst attack in case of one of bullets in volley missing target,
- Fixed missing "inhales jet" floating text when using Jet,
- Fixed on-screen timeouts disappearing faster then they should (example skill cd no longer displayed while character's skill is still about 1s on cd).
Hinkley changes/fixes:- Increased amount of ammo.
- Added "Drug Antidote" and "Full set" options to barman.
- Rockets fired (and grenades thrown) with hex shooting will no longer explode outside of arenas.
- Players will no longer lose armors/weapons when they die with explosion/pulse animation.
- Fixed some missing blockers.
Interface customization:- Added CenterChosen keybind that will center screen instantly on your character (instead of screen slide from Home button).
You can add it to [Bindings] section of FOnline2238.cfg file, example: CenterChosen=Ctrl 3
- Added ability to define type of on-head awareness in FOnline2238.cfg file in [2238] section by:
OnHeadAwareness=1 (default)
Possible values:
0 - completely off (might increase performance on wooden pc)
1 - numbers over head (stars will still be displayed on town preview screen)
2 - stars over head
Timeouts display- You can define style of timeouts displayed on screen by adding TimeFormat in [Timeouts] section int FOnline2238.cfg file.
Example:
TimeFormat=1
TimeFormat values:
0 - 7:00:00, 7:00, 7 (default)
1 - 7:00:00, 7:00, 7s
2 - 7:00:00, 7:00, 7 sec
3 - 7:00:00, 7:00, 7 seconds
4 - 7:00:00, 7:00, 0:07
5 - 7:00:00, 07:00, 00:07
6 - 7h 0m 0s, 7m 0s, 7s
7 - 7h 0 min 0 sec, 7 min 0 sec, 7 sec
You can define position, colors and font for specific timeouts in FOnline2238.cfg file in [Timeouts] section. Timeouts displayed on Worldmap will only use colors settings with default position.
To define custom timeout you can use:
Full customization:
CustomTimeout#=PositionX PositionY SpacingX NameColorR NameColorG NameColorB ValueColorR ValueColorG ValueColorB FontType ShowName
Examples:
CustomTimeout11=22 300 72 120 50 230 200 120 10 4 false
CustomTimeout16=366 -344 92 10 110 200 120 170 10 7 true
Only colors:
CustomTimeout#=NameColorR NameColorG NameColorB ValueColorR ValueColorG ValueColorB
Example:
CustomTimeout13=110 10 200 220 210 10
# Value for timeouts (missing ones are not used right now):
2 - Replication
3 - Battle
6 - Steal
7 - Lockpick
8 - Science
9 - Repair
10 - Doctor
11 - First Aid
12 - Cigarettes
13 - Nuka Cola
14 - Beer
15 - Mentats
16 - Buffout
17 - Psycho
18 - Jet
FontType values (other than mentioned are not suitable for timeouts):
4 - SPECIAL
5 - Fallout
6 - Thin
7 - Fat
8 - Big
Example screenshot:
New graphics for items (by VVish)VVish proudly presents - FOnline: Reloaded /art/items & some other ministuff, project version: 1.3b.
Archive contains pictures for items on the ground aka ground sprites, this release was dedicated to it.
Content in details:
Ammo - 49 new.
Craft - 48 new.
Drugs - 37 new.
Guns - 85 new.
Miscellaneous - 34 new.
Bonus - 2+2 desert armor sprites.
Credits:
ZGreen - used some ideas of graphics positioning and colorizing, also sledgehammer, vindicator and a bit more pictures.
BlindBandit - minor help + psycho picture.
Onique Oyer - some of her works was re-done and improved to fit FOnline: Reloaded requirements of quality.
Some unknown authors of FO2, Desert Europe, Ashes of Phoenix - some pieces of their graphics was in use and also re-done.
VVish - main artist.
Important:
Use Updater to download reloaded004.zip file.