But actually, I would like to see them gone entirely.
Instead there should be different versions of weapons that have different advantages and drawbacks,
like I suggested here Post-Wipe Suggestions & Discussion .
+1
In all honesty though it should be based upon not just random luck but repair + Science skill.
If I'm an expert only once in a blue moon would my creation turn sour. -Same rate as uniques.
I see what you mean, maybe there could exist a hybrid system where those upgrades can be crafted just like heatchamber,speed loader,extended magazine, magnetic targeting system.
But there would have to be multiple upgrade choices with up and downsides, crafting bonus adds a charm to the game and would seriously affect people who just craft all day if it was removed. I think it can be toned down in some areas and let go crazy in others. -AP is the biggest problem IMO
Not everyone is a master crafter and I think that this would add another random element which makes fallout so much fun to play unless its your first assault rifle and you had problems scraping the ores and materials to make it. But there is much more harsh things in the wasteland.
maybe a support perk could be made around the concept, anyway Ill just leave this here and wait for some feedback, Happy Hunting