FOnline: Reloaded

Development => Suggestions => Topic started by: dskpnk on February 22, 2014, 07:20:06 pm

Title: Global game suggestions for a better tomorow
Post by: dskpnk on February 22, 2014, 07:20:06 pm
So i am playing this game for 5 years now, and i fells something like 2238 those last times, so here one thread about all my previous suggestions, those are not hard core coding things, only some map modifications (adding lockers and NPC/modify TC windows and militia rate)

TC :

- Separate faction name (allowing to start TC) and faction bases, 10k caps to start TC is too easy !
- All towns with multi windows all at same time (ex: Reeding : 8am to 9am/10am to 11pm so when u take town ur gang have locker spawn safe for 1h)
- All TC windows open means that big gang will have to split or abandon city to defend and small gang can take an other city (no more ultra domination of tc locker)
- Militia*


New PVP location for everyone :
(more details send to killgore via PM)

1 / Main problem is Ultra domination of swarms/big team/alliance, to solve it i suggest new TC window and more location for locker/gear spawn :

A - TC windows ::

I rly think we should try one hour TC windows at same time in all town, with a 1h gap between let me explain :
        - Today if team X take a closed TC timed town it 24h of free loot so 48 locker spawn (it amazing according to one fight a day)
        - Non timed town are good but you don't rly have challenge to win the town because u can loose it 15 min after
But :
        - If the TC window is 1hour with 1hour closed window u have max 3 lock spawn first time u take the city, if no attack or succesfull defending u will hae 4 lockers spwans so interest to defend your city.
         - Bring militia back with 20 min respawn so to have a full 6 militia u need to keep town 2hours (militia is good for RP/craft/mine/trade). So with that militia not rly OP, you have to defend if u wana keep it, maybe some TC gang will not abuse militia PK and try APK roleplay and a chance to see more players in towns. It just bring back a feature, i think disabling an existent feature is bad.
         - And the main interest is if all city have the same opened windows ultra town domination will be harder because if you attack u can loose ur city for the next 2 hours. More interest for high speech timer, more attack/defense, windows for everyone in the world. So if X takes Y's city, they need to split to defend or Z can take an other city.
         - Same chance for good stuff as we have now, maybe little more drugs/ammo/ressources in locker, cause actualy one locker furnitures spawn is rly shitty even for 1 player, TC mainly involves min 5-6 players.
         - Combine Reno map for deleting grids and make Reno a TC town.
         - Combine Necro as previously for Reno and make Necropolis a TC Town.

We tried many things for TC and i think it can be interesting especialy for small gang at big GTM time 7pm to 11pm when big swarms online they can take a third town wild bigger gang fight for their city, actualy at this GTM u take Klamath and Gecko and you are OP for 96 lockers spawns, so swarms just focus those towns and get safe loot, become stronger with infinite resssource from 96 locker/day and start ultra domination, and focus small PVP places owing all small friend groups.

B -  Small TC locations no faction names needed


- With same model as town TC i suggested before but not faction needed just a message showing the location is being taken.

a -Tobacoo farm :

- Locker : nuka/cigs/beer/mentat/tobacco/Barley/watter bottles/wood/caps 30min respawn.
- Tools : Brewerage Device/workbench/still
- Ressources : wood/tobaco/fibers/fruits/iron/minerals 30 min respawn
- NPC : gecko/golden gecko/brahmine/elder fire gecko.
- No minimum player rquested to take the place, low tier stuff required.
- Small low tier militia guards (max 2)

b - Ghost farm :

- Locker : nuka/cigs/beer/mentat/tobacco/Barley/watter bottles/wood/broc&xander/caps 30min respawn.
- Tools : Brewerage Device/workbench/still
- Ressources : wood/tobaco/fibers/fruits/iron/minerals 30 min respawn
- NPC : ants/small radscorpions/gecko/golden gecko/brahmine/elder fire gecko.
- No minimum player requested to take the place, low tier stuff required.
- Small low tier militia guards (max 2)
- Map modification : second exit/enter north and second undergroud exit/enter north too.

c - New reno stables :

- Locker : caps/empty hypo/empty/jet canister/brahmine shit/ bio med gel/chemicals/stimpacks 30min respawn.
- Ressources : wood/chemicals/electronic parts/fruits/brahmine shit 30 min respawn
- Tools : Brewerage Device/workbench/still/medical workbench
- NPC : A lot of yakuza with elder Yakuza as this place is controled by mafia/brahmines 30min respawn.
- Minimum players requested  to take the place 2, Medium tier stuff required.
- Small low tier militia guards (max 3 spawing in building and not taking agro on yakuza NPC at the outside)
- Map modification : second exit/entrance north.

d - Waterworks :

- Locker : caps/empty hypo/empty/jet canister/brahmine shit/ bio med gel/chemicals/stimpacks 30min respawn.
- Ressources : wood/chemicals/electronic parts/fruits 30 min respawn
- Tools : Brewerage Device/workbench/still/medical workbench
- NPC : Deathclaws as previously in warehouse with elder deathclaw 30min respawn.
- Minimum players requested  to take the place 2, Medium tier stuff required.
- Small low tier militia guards (max 3 spawing in building and not taking agro on deathcalw NPC at the outside)

C / Locker spawning system but on NPC (involving karma issues):

As for actual place but if possible place the loot on NPC to prevent sneak/ac troll looting.

a - Library :

- Ressources : Waterpump/junk/metal parts on the floor 30 min respawn.
- Tools : workbench
- NPC : Regulator guards + regulator elder, if u kill them u got good loot from dead bodys but u lost karma, add on the elder Regulator a chance of droping advanced/unique medium gear + skill books.
- Map modification : North entrance.

b - Warehouse :

- Ressources : wood/junk/metal parts&hq/gun powders&hq/alloys&hq in basement lockers 30 min respawn.
- Tools : Workbench in basement/Brewerage Device/still/meat table
- Npc : Gun Runner guards & elder Gunrunner guard dropping advanced/unique medium/top tier gear, u lost karma to boneyard.

c - Crater :

- Npc : Hord of ghouls with elder ghoul droping medium/top tier  advanced/unique gear, loosing karma to Necropolis.
- Map modification : hudge rad (3x glow)
- Ressources : HQ ore/HQminerals/Uranium 30 min respawn.

d - Cathedral :

Container : random chance in graves to spawm low/medium/top tier advanced/unique gear/skill books.
NPC : Follower of the apocalypse, if you dig graves they attack and you lost karma to follower of the apocalipse when u kill them.
Ressources : water pump/junk/metal parts spawing on floor 30min.
Tools : workbench/Brewerage Device/still

f - Junkyard :

- Npc : hubologist + elder hubologist dropping chanec good gear
- tool : workbench/still/Brewerage Device
- ressources : metal parts/junk on the floor

g - Golghota :

- Npc : Hord of ghouls with elder ghouls.
- Container : random chance in graves to spawm low/medium/top tier advanced/unique gear/skill books.

h - Theme park :

- NPC : raider & elder raider droping low tiers advanced gear
- tool : still/breuvage device/nuka machine/water pump/meat table
- Ressources : fruits/junk/metal parts

e - Mariposa/Ares/Navaro/Sierra/Glow

NPC : A lot of related NPC outside&inside the location with one elder last floor droping advanced/unique medium/top tier gear/implants, karma drop to concerned faction (mutants/enclave/bos/robots) 1hours respawn. Make it harsh with a lot of NPC and elder NPC using and droping bozard/vindicator/pa/hpa etc etc.
Ressources : hq ressources in lockers/ first floor of bases 30 min respawn
Tools : Advanced workbench/Medical workbench

Here server need wipe

2 / NPC PVP problem :

Follower system is pretty cool actually and interesting for build devellopement so instead of deleting totaly i think a big nerf could be done first to try to keep them usefull in PVP but not overpowered as now.


Followers :


The idea is to have 2 max follower per players.

- Slaves can't fight (only farming/transporting stuff)
- Companion are 300pp, 4hours respawn, lootable armors. 3 slaves.
- Mercs are 150pp, much more expensive. 4 slaves.

*Militia :

- Only start spawning when TC window is open, one each 10 min, so u have chance to have full militia once a day when u control town.
- Defending team can have small support of militia if other gang wait last moment to start TC (lame)
- So more interesting TC with chance to save militia and makes laws in your town (i think completely disable militia and break a working feature is bad)

- All NPC faction should be able to take towns and do TC and works like a classic faction with a base leader, those guy will postule for leadership on forum at begining of session or after that directly in game via claim leadership option if still enabled/working.

Followers Gameplay :

- One shortcut for regroup
- One shotcut for attack hight priority
- One shortcut for Flee


NPC Factions :

Slaves are unable to fight exept if u free him by quest or giving caps, if u decide to do that slave become like a follower (same build requests)
When a follower die make a 4h respawn time corresponding to 2 TC window i suggested before, so u not use them as kamikaze and dont have constant advantage of NPC.

3 / Economic crashes prevention :

No interests at banks just use bank to share account and safty.
Reduce max weight of slaves to nerf auto mining/private mines.


4 \ General game suggestions :


- Improve content of actual encounter locker with custom stast stuff.
- Improve chance to met players a lot during travelling.
- More xp for repair/science
- Xp for trade ? (only for perfect trade, i mean equal valor trade, formula : valor of trade/100, so if u trade for 3000 u got 30xp)
- Infinite tent per players as suggested on an other thread
- Buff HKg11/e in order they makes more damages than p90
- Nerf c4 to max damages 180
- Nerf mine to max damages 200 + 100% cripled legs
- Force  Jinxed Jack to finish the tiny tank interface pvp (http://forum.fonline-reloaded.net/index.php?topic=225.msg31115#msg31115) and use it as default interface for the game.
- Add the More visible sources of crafting materials + crosshair by Tutkarz in default client in order to help new players.
- Add APA and APAmkII for enclave lovers (same stats as PA/HPA maybe with some little difference like there are for BA/EA)
- Pulse rifle max range 40 + same knock effect as a RL
- Replace +poison resist/rad resist with + sneak skill points on armors.
- Add +stats to clothe (example doctor coat give + doctor skill or elegant suits give + barter skill)
 
Wipe server and start new session
Title: Re: Global game suggestions for a better tomorow
Post by: Strike on February 22, 2014, 08:43:33 pm
I think we already seen these suggestions, not all of these are for better tomorrow.

Quote
Wipe server and start new session

Only good suggestion, but something else must do before that will happen.
Title: Re: Global game suggestions for a better tomorow
Post by: S.T.A.L.K.E.R on February 22, 2014, 11:52:41 pm
I'm fine with everything but companion suggestion
Title: Re: Global game suggestions for a better tomorow
Post by: VesperCore on February 23, 2014, 09:43:28 am
Charisma requirements 4 companions must be higher than suggested. 5 min for 1st maybe.
Title: Re: Global game suggestions for a better tomorow
Post by: Chosen One on February 23, 2014, 10:29:51 am
And move the TC area away from the main merchants. There's a few things worse that getting blasted while you're doing business in town because some asshats came in AFTER you and started shooting everything in sight.
GODDAMMIT!!!!! I WAS THERE FIRST!!!! YOU COULDA WAITED UNTIL I LEFT!!!!
Title: Re: Global game suggestions for a better tomorow
Post by: Kirkor on February 24, 2014, 12:50:36 am
- All towns with multi windows all at same time (ex: Reeding : 8am to 9am/10am to 11pm so when u take town ur gang have locker spawn safe for 1h)
- All TC windows open means that big gang will have to split or abandon city to defend and small gang can take an other city (no more ultra domination of tc locker)
If you want good shit from lockers: EARN IT. Fight for it. Why do people want good stuff for free?
And do you really want to stand 15 minutes in a city just so you can loot some shitty stuff for next hour?
Cause I do TC for fights. And for fun. Not for that silly 0.1% chance that something rare spawn.


- Increase lockers content quality in encounters and also in caves with more medium unique/advanced gear.
Well, I agree... But at the same time: fuck the lockers! I want to have a chance to loot good stuff from killing creatures. Not from lame chests. WTF is this? "Pirate Treasure Simulator"? Or maybe "Box Stacking Simulator"... Then give me forklift, goddammit! :p

- Increase chance of special encounters (i fucking only found 6 in 5 years playing).
*sigh* Again, why do you want all the stuff being aquired so easily? If you get best shit too easily, then you will get bored really fast. So nay for this one.
Special/rare things should remain RARE. That's why they are called SPECIAL.


- Add locker in tobacco farm (nuka/beer/cigs) + 1 dead body with respawning loot (unique/advanced low tier gear) + hord of respawning wolfs with elder wolfs.
 
- Add content in lockers in Ghost farm (looting Fruits/Brahmine hides/gecko pelts/fibers) some respawning NPCs (gecko/goldend/elder fire gecko). Add locker in ghost farm underground with lockpick skill needed with chance of unique/advanced low tier stuff, more sources of minerals and some HQ veins. Second entrace to underground behind the house leading near water tank. Respawning inscets NPCs with elder 3d roach in underground.

- Add locker in Theme parks giving cigs/nuka/beer/guma glup beers/rot gut/jet, one grave with unique/advanced low tier stuff. Some respawning raiders with elder raider.

- Add locker with biomed/chemicals/jet canisters/empty hypotermics in water works, add multi high lockpick locker in hangar (fill with shit/codoms/iguana...) and small chance of good amount of high drugs (pshyco/buffout/jet/mentats/radx/rad away) + npc ?

- Add dead body with respawning loot (randoms 70% low/20%medium/7good/3rare) in crater and large hord of ghould with hsome elders ghouls. Maybe increase radiations.

- Add 70% random shitty stuff, 20% advanced/unique medium gear, 8% advanced/unique good gear in golghota's graves, fix blockers on middle cars.

- Add high lockpick locker with : unique/advanced medium gear,mfc/rot gut/sec in junkyard +s mall ammount of respawning elder enclave patrol guards protecting (4 high hp and good geared enclave armors npcs non lootable but good xp, if u kill them u lost karma to enclave).
Again, fuck the lockers. I want to kill stuff, not some Chest Opening Simulator.


- No more imlants/rare weapons in Reno/WH only unique/advanced top tiers gears
I would just delete those stupid boxes completely...


- Implants/rare weapons only in SE/Glow/Ares/Sierra/Mariposa reworked as harsh places to farm.
Hell yes for this. This should be the way to get top tier stuff. Not "Run to New Reno in bluesuit and get free shit"


- Only start spawning when TC window is open, one each 10 min, so u have chance to have full militia once a day when u control town.
- Defending team can have small support of militia if other gang wait last moment to start TC (lame)
militia is easy to kill, even if fully spawned. Their purpose was to defend town while owners were ofline. So meh...

- So more interesting TC with chance to save militia and makes laws in your town (i think completely disable militia and break a working feature is bad)
Militia was good idea, but it needed some rework, not deletion, I agree.
The militia gave you protection while bartering, taking loot from lockers etc. It gave you the feeling that the town is really yours.
And you had to take risk going to enemy town. Now it doesn't matter who owns the town, as you can be killed in your own city with ease...



- Min lvl for recruiting
Already done.

- More PP needed (150) so max companion is 2 and low intel build will be painfull to have second companion.
Requires wipe
- Min charisma 3 for recruting one companion, 6 for second one (so need mentat/beer/armor/glasses/implant) for 1cha characters if they want 2 followers.
WRONG. If you would need 150pp for companion, you need to have 10 charisma (so at least 5 charisma at start) + Good Nature trait to get second companion.

- Longer respawn time (1h or more)
Yes, that idea alone would take care of companion spam.

- Lootable armors of dead companions (nore more companion in BA/PA etc etc)
Have you ever seen companions in PA? No. Cause they can't use them.
And I'm against the idea, as you can blow the armors up anyway. (I once gave my companion awesome BA with +1AP. It blew up after first fight :D )

- Caps for recruiting first time (but possibility to check NPC stats first)
Won't help in any way.

- Slaves can't fight (only farming/transporting stuff)
I agree. Just get rid of combat slaves.



- Slave should be a definitive (because of tatoo) playable faction (all NPC faction should be able to start a TC timer as Enclave/BoS/Slavers/Raiders/VC/NCR).
No. It will just force you to have slaver alts...

- Slaver can take a private repeatable slaver quest (each 12h) possiblity to enslave a lvl 1 moonshiner if completed, this slaves are the only one able to use weapons (as actual mooshiners), so a full pack of 5~6 combats slaves@lvl 1 takes 3 days to gather.
That may be a good idea, but it won't prevent having cloned alts who will gather those moonshiners fast.

- When slaves loyality to low, slaves attacks you if they have weapons (some of ur idea for slaves loyality are good like the idea to beat them).
Well, it will be just pain in the ass if you put them in mine and they will attack you after some time...

Followers Gameplay :

- One shortcut for regroup
- One shotcut for attack hight priority
- One shortcut for Flee
Yes for all of these.


NPC Factions :[/b][/u][/color]

- All NPC faction should be able to take towns and do TC and works like a classic faction with a base leader, those guy will postule for leadership on forum at begining of session or after that directly in game via claim leadership option if still enabled/working.
Who would want to have shitty NPC faction with group of unknown players if you can have your own? Such faction still won't be able to take part in TC... Unless whole Pistoleros join such faction just for the lulz...

Bank :

- No interests from banks ! Why ?
That's not a suggestion.
I still think that there should be bank interests as high as 0.1%
So you would get 1k for every million on your account. It's not that much and it's not gamebreaking.
And Seki is extreme case :p
I bet there is no other player that have more than 50 million.

Wipe server and start new session
No.
Title: Re: Global game suggestions for a better tomorow
Post by: Sperber on February 24, 2014, 01:54:34 am
I agree with Kirkor on most accounts.

A Wipe would only be useful after some major changes
that won't happen as far as I can tell.
Title: Re: Global game suggestions for a better tomorow
Post by: mojuk on February 24, 2014, 08:01:49 am
@lockers and rares
Lockers is a good idea in general but problem is in what they spawn. Such easily accessible lockers should only spawn gear more or less easily accessible by other means. For example easy lockers could spawn:
- normal stuff like:
unique/advanced top (not rare) weapons/armors like sniper rifle, avenger, plasma rifle, pancor, combat armor or items without bonuses like gatlings, g11e, turbo plasma, pulse pistol, ba, ea, bridgekeeper robe.

Rare stuff like:
gatlings, g11e, turbo plasma, pulse pistol, ba, ea, bridgekeeper robe with bonuses
alien blaster, gauss pistol, bozar
from medium difficulty dungeons

Best stuff like:
vindicator, gauss rifle, pulse rifle, pa, hpa, implants from hard dungeons.

Problem is: we got only 2 public lockers + 7 tc boxes.
Ares and glow is a joke not a dungeon, 1 person can clear it without much problem.

Public locations with lockers is a good idea to stimulate pvp but it has it's problems like bluesuits, too easy access to too good stuff.

@NPC
I think enough is said already on this matter.
Fully lootable companions is a very good idea that would limit or make companions users to think twice before using them.
Same for longer respawn time. Problem here is that there are some players that will wait 1h before entering again because they got no balls to enter without their puppets.

@Militia
It's good it's gone. Free protection in unproteced towns to trade/craft/loot locker on bluesuit is not a good idea. Small pvp in northern towns was very limited by the fact on militia in town. If you killed them and waiting for somebody to come you usually got nothing in return because people are chickens - preview, no militia = don't enter. Or they were even running out of town never to return while I started killing militia.

@Banks
Bank interest is really bad idea. Banks function should only be limited to safe storing and transporting your money. Seki is extreme example but he is not the only one out there.

@Sneakers
What I miss from this suggestion is some solution to problems with sneakers. Many already suggested on this subject...

@Wipe
Would be good to see it in near future alone with long waited dungeons and gameplay changes...
Title: Re: Global game suggestions for a better tomorow
Post by: Corax on February 24, 2014, 08:47:55 am


Companions :


- Min lvl for recruiting
- More PP needed (150) so max companion is 2 and low intel build will be painfull to have second companion.
- Min charisma 3 for recruting one companion, 6 for second one (so need mentat/beer/armor/glasses/implant) for 1cha characters if they want 2 followers.
- Longer respawn time (1h or more)
- Lootable armors of dead companions (nore more companion in BA/PA etc etc)
- Caps for recruiting first time (but possibility to check NPC stats first)
- Slaves can't fight (only farming/transporting stuff)


Arleady done,No,No,No, Hell No,No, ok that is good

They should just flee when you enter NRA/WH or TC town, if it is possible that  should solve your swarm problem and any other changes are not needed
Title: Re: Global game suggestions for a better tomorow
Post by: dskpnk on February 27, 2014, 05:51:31 pm
"Again, fuck the lockers. I want to kill stuff, not some Chest Opening Simulator."

Putting locker is easy to do that why i speak about placing locker and NPC, as far as i understand Killgore works alone that why i suggest simple things. And i am not aware for gear but for more place for action for all gang not only BBS swarm.

"Lockers is a good idea in general but problem is in what they spawn. Such easily accessible lockers should only spawn gear more or less easily accessible by other means. For example easy lockers could spawn"

If u read what i wrote there are no easy lockers in what i suggested cause always some NPC.

"A Wipe would only be useful after some major changes"

So for you removing bank interest is not a major change ? Some players abused it and have zillion caps and other fwill just never reach those players. Economy is broken, a guy like seki can win all auction for 3 years.

"Again, why do you want all the stuff being aquired so easily? If you get best shit too easily, then you will get bored really fast. So nay for this one.
Special/rare things should remain RARE. That's why they are called SPECIAL."

Yeah SPEACIAL, 5 special encounter in 5 years playing, so much fun ! (and 3x hospital shitty envcounter)

"If you want good shit from lockers: EARN IT. Fight for it. Why do people want good stuff for free?
And do you really want to stand 15 minutes in a city just so you can loot some shitty stuff for next hour?
Cause I do TC for fights. And for fun. Not for that silly 0.1% chance that something rare spawn."

So it's funny from a guy hidding between a large swarm/abuse gang, actualy with those 1 day window the game is good stuff for free to bigger swarm gang. So u just wait the end of window take city with speech alt in 10min a go away for 24h of free stuff, so it 48 lockers safe for a gang...... Stupid ! With my suggestion we will have lot of action all day and for all player not only BBS/pistoleros.

Wipe no ? Sure, now that all BBS are full implanted by seki billion caps and win all auction from 3 mounth that sure u don't wan't wipe.

Tc is broken cause nobody can/wan't to handle BBS swarm/C4/slaves/implants/boring way to fight (and for me it's broken cause only swarm will win and can just have all city for 24h in one fight)
Economy is broken (seki for example and all other guys who don't say they have 10kk+)
PVP is broken, only place to pvp is reno/wh/tc and we have a lot of empty and useless location

Do what u wan't, continue to make update for cryers (looks like jovanka last update on 2238) and looks server stats being lower and lower....
Title: Re: Global game suggestions for a better tomorow
Post by: mojuk on February 27, 2014, 09:12:38 pm
If I can tell you something dskpnk try to keep forum pvp out of suggestion topic if you want it to be taken seriously. Few more shit talk posts and nobody would even care about what you suggested because everyone will start flaming XXX noobs, YYY swarm, ZZZ abuze and so on.

If you really wanna your effort to be wasted than go on, continue acting like that. I would also like to ask guys from my team not to get involved in forum wars in suggestion topics.

I agree with many of points you made and as for my "easy lockers" I was referring to current situation not to changes you suggested.

Wipe no ? Sure, now that all BBS are full implanted by seki billion caps and win all auction from 3 mounth that sure u don't wan't wipe.
@Wipe
Would be good to see it in near future along with long waited dungeons and gameplay changes...
I agree that there is really big gap between more or less new players and those that were playing from the beginning. Also few changes that are really needed (npc, tb spammers, sneakers, perks, dungeons or even banks after few months of playing) would be best made along with wipe. No idea if that's only me but first month after wipe is always the best, so much to do :)

 
Yeah SPEACIAL, 5 special encounter in 5 years playing, so much fun ! (and 3x hospital shitty envcounter)
Haha, I know what you mean, on Reloaded I had 2 special encos so far, both with nuka cola truck :D
Title: Re: Global game suggestions for a better tomorow
Post by: dskpnk on February 28, 2014, 01:34:30 am
It's not forum war but i can't handle guys only thinking about themeselves, there is a so hudge gap between new team and other that they can't do anything, so we loose some old players cause of lame gangs and new one can't make anything.

The thing to do first :

Those fucking TC window for all town and at same time, no more ultra domination, and TC will be open to everybody + bring back militia.
Use all empty place for some lockers, this will allow small pvp for everyone (big gang will not be interested in controling tobbaco farm, but it's can be good for smaller gangs).
No combat slaves

Actualy game is locked, X gang take all city for 24h, so they have nothing to do and camp reno/wh, small gang have nothing to do.

I spoke about server death 2 mounth ago, 2 mounth later it's starting.
Title: Re: Global game suggestions for a better tomorow
Post by: mojuk on February 28, 2014, 11:49:12 am
there is a so hudge gap between new team and other that they can't do anything, so we loose some old players cause of lame gangs and new one can't make anything.

I spoke about server death 2 mounth ago, 2 mounth later it's starting.

I agree, this gap is really huge. I would mainly blame tons of "rare" weapons/armors out there and many chars stuffed with implants. I think lvl2 (advanced) HP and lvl2 res implants should be removed because they really make too big difference (if that's necessary I could write more about it with numbers but  I hope most understand it without that), too big if we take into account how easy big gangs can get them.

But big gap is not only reason for current state. I talked with many players from different gangs and asked them why they don't play anymore and if they will. Main reasons they gave me was:
- nothing more to do (no dungeons - ares or glow is a joke, good for loners but nothing more;
                                no places for small skirmishes - I think something like lockers now, but still only 2)
- 2 months long pancor war
- op sneakers (for months now)
- npc swarm (for months now)
- op c4 spamming
- too big difference in stuff for normal players (farmed, crafted) vs nolifers (stuffed with rares and implants)

Quote
Actualy game is locked, X gang take all city for 24h, so they have nothing to do and camp reno/wh, small gang have nothing to do.
There are only 2 windows right now so you still got 4 other towns to take. There is constant reno/wh camping because those are easy places with big carrot in front of players eyes.
Title: Re: Global game suggestions for a better tomorow
Post by: carnack on February 28, 2014, 01:03:49 pm
I dont see how sneakers are op ? It is just a reflex check, you see them on 2 hex you can shoot first or move, if you dont have reflexes for that then you need to work on that, i think that is fine.

Yes you could see the gap yesterday, only 4 players at our team used good gear which resulted in complete obliteration of ours and when we loose that gear the good team gets even better after those battles. We tried several tactics but the players we used were notso skilled to perform them and so it resulted only in our meaningless deaths (spawning on other place, not spawning in the right time, regearing for too long, not taking motion sensor, not listening to leaders etc.).

Imho the solution could be to introduce small scale pvp or team pvp. Everybody hates world of warcraft here but it is the most succesfull rpg in history and nobody fucking learns from  that game, pvp in that game is 200 times more complicated and skill dependent. I mean just look at the battlegrounds and arena system - it takes few players that join battleground from everywhere and they just start killing each other over and over again resulting in their increasing pvp skills and further promoting the competition.

Another problem i pointed out not so long ago is that pve is not rewarding enough. The new special encounters is just an encounter you dont want to meet since you will only die, thats a lot of developers time and work basically used on a thing that nobody wants to encounter. Same with caravans, its cool yeah, but tell me why only 10% of the previous players use caravans now, let me tell you why : its just not rewarding enough, the mobs have 90% dr and 500hp and they give 500xp, i can get that much xp just by crafting one item in 0,025 seconds which is my interenet connection timeout and hen i fucking craft i craft 200-400 pieces so its 100K - 200K xp in a matter of few minutes.

Developers have to stop nerfing stuff and instead ballance it in the way that players dont have to reroll. Ok pancor was fucking high dmg, but you know what it is now ? Its not even used in town control, its fucking useless weapon lol, lsw is better in any way. Companions are op, but just look at my suggestion, dont nerf the guys to the ground so they have to pay to get new build, they will just quit the game and go play elsewhere.

2238 ended because they had not enough players which was a result of developers not listening to players. Players want to have fun, not hardcore extreme grindfest.
Title: Re: Global game suggestions for a better tomorow
Post by: mojuk on February 28, 2014, 01:14:33 pm
I dont see how sneakers are op ? It is just a reflex check, you see them on 2 hex you can shoot first or move, if you dont have reflexes for that then you need to work on that, i think that is fine.

Just check one of latest videos where our sneaker run between enemy players unnoticed and 1 hex kill at least 2-3 each time.
Another example is invisible bursting turret placed on enemies back to wipe out snipers with 2 click and become invisible again.
Right now sneakers is just another regular pvp character but also invisible. Basically same perks, same hp, same weapons, same armors but additionally invisible. If Kerghan would still be playing here you would also taste his sneaker sniper with 2 companions...
And yes, seeing other pvp char from 3hex sounds pretty cool.

Ok pancor was fucking high dmg, but you know what it is now ? Its not even used in town control, its fucking useless weapon lol, lsw is better in any way.
Many players still use it, you just need good build now.
Title: Re: Global game suggestions for a better tomorow
Post by: carnack on February 28, 2014, 01:20:18 pm
Well thats interesting, i didnt see anybody with pancor yesterday and it was a shitloads of gunfights, why would you use pancor when lsw (not even talking about bozar) is better at everything ? The knockback is just riddiculous after the nerf its not dependable.

The snipers that died to sneaker just didnt have motion sensor and werent paying attention. Its the same way tanks could complain about snipers since they dont see them when they attack them, how is that an argument ? If you nerf sneakers then nobody will play them resulting in even more decreased player population on this server.

And yes i have the good build for pancor and it still does very low dmg when compared to other weapons, oh and i am not even talking about pve, pancor pve is just dead, you can go kill ghouls for 175 xp with pancor maybe, or molerat lol. 25 hex range for burst is really low and not useful since the gatlings do more dmg from more distance, so you wont even hit anybody with pancor.
Title: Re: Global game suggestions for a better tomorow
Post by: dskpnk on February 28, 2014, 01:32:53 pm
Actually i am not speaking about class balance, and for now i think it's not the main problem, the problem is the lack of thing to do, look my locker suggestion and fill small useless place with lockers, so small gang will be able to PVP in smaller place that big gang don't need (lamer gonna lame and swarm small guys just for free but....).

I don't think adding NPC and locker is hard to do and it can be done rly quick.

Title: Re: Global game suggestions for a better tomorow
Post by: mojuk on February 28, 2014, 01:54:08 pm
Well thats interesting, i didnt see anybody with pancor yesterday and it was a shitloads of gunfights, why would you use pancor when lsw (not even talking about bozar) is better at everything ? The knockback is just riddiculous after the nerf its not dependable.
I love how people can't understand why their op stick is no longer op. Knockback is working just fine and if you wanna depend your win only on that than GG.
As for builds composition you should know that it depends greatly on town, numbers, attack/defend, strategy and so on. Believe it or not, people are still using pancors and they are still good in some cases but it's not all around weapon now like it used to be.
Quote
25 hex range for burst is really low and not useful
Somehow people are playing with gradate launchers that also got 25 hex range and it's ok.

But I think it's not a topic to discuss it more. If you feel the need to talk about it more write in old pancor thread or create your own suggestion about this gun.

Quote
The snipers that died to sneaker just didnt have motion sensor and werent paying attention. Its the same way tanks could complain about snipers since they dont see them when they attack them, how is that an argument ? If you nerf sneakers then nobody will play them resulting in even more decreased player population on this server.
Motion sensor will not help since even that weak pancor got better range than MS. What's more usual sniper can do shit if he is back-bursted by sneaker because usually damage is too high to survive 2 bursts even if you manage and have AP to use ss.

Again, there is separate topic about sneakers and shit like that.

I just wrote what OTHER PLAYERS I talked to said as the reason of them not playing anymore.
Title: Re: Global game suggestions for a better tomorow
Post by: Kaaon on February 28, 2014, 05:02:54 pm
TC :
i dont like this but i would like to see more TC windows, it brings one hour of almost intense pvp instead of some gangs taking empty cities during night


New PVP location for everyone :

we have NR and WH as pvp locations which are fine, maybe some small change would be good, to dungeons just add some loot to be worth it and some mobs or rework (rares, adv/uniqs, drugs, ss, rare ammo, implants)

*Militia :
i dont really care about militia, TC locker loot is enough reward for taking town


Companions :

i suggest to nerf companions (stats) and longer respawn (5mins for ex.)

Slaves :
should be completely removed, they are only used to abuse private mines or in pvp, there is not any normal use of them

Bank :
- No interests from banks ! Why ?
because they would destroy economy, mabye 0.1% per day without any annoying limit, its really almost nothing and would make bank useful

Wipe server and start new session
+1, i dont like sessions, whats the point of playing when you will loose all stuff every few moths.. but now is wipe really needed to make som big chances in private mines, single shots, ecnonomy which was destroyed by high interests, pve etc..

i also suggest to remove slaves digging after wipe because it destroyed whole pve and economy, game with private mines and slaves digging is just about trade runs and crafting and whole pve was not worth it, faster respawn of resources in private mines so mining manually would be worth it and increase resources from science to make PvE encounters worth to farm

and also 2 minimum ap per single shot, i think all those changes should be made together with wipe since private mines and slaves already destroyed all fun on server, everyone have milions of caps, rares, crafted items, pve not worth it.. so there is nothing to do

pvp balance looks fine except 1ap single shots in TB

edit : and one more suggestion which needs wipe, mojuk was already talking about it, limit hp and resist implant to 1 per character instead of 2 ! it makes really HUGE difference
Title: Re: Global game suggestions for a better tomorow
Post by: Furior on February 28, 2014, 05:47:07 pm
I would add something, remove weapon bonuses. These magic buffs are annoying, and, again, make pve useless. Crafting 100 weapons and discarting 80 isnt good. Also, new people dont know how much good is having buffed weapons and armors.
Maybe (I dont care about this), bonuses could be added via crafting, Avenger + junk + hq metal parts = Avenger -ap, something that isnt random.

To make pve more useful, sciencing items should be buffed, and private mines should be removed (maybe, make a few more mines that are only accesible after quest or after playing caps to some Ncp, but meeting players there should be possible).

Sneak must be nerfed, slaves must be nerfed (give them some utility, but not in combat. Slaves mining is also OP), wipe is needed, and bank interest should be removed ( or should stay the same during the whole session )
Companions need a nerf (they should be worse than mercs...)

And about those lockers with low tier stuff... I think good players would also go there, not for the loot, just to kill players who are trying to get that. But I would give a chance to this.

Militia should be reworked, no more bluesuit with 10mm pistol exploiting it.
Title: Re: Global game suggestions for a better tomorow
Post by: Kaaon on February 28, 2014, 05:53:58 pm
I would add something, remove weapon bonuses. These magic buffs are annoying, and, again, make pve useless. Crafting 100 weapons and discarting 80 isnt good. Also, new people dont know how much good is having buffed weapons and armors.
Maybe (I dont care about this), bonuses could be added via crafting, Avenger + junk + hq metal parts = Avenger -ap, something that isnt random.

To make pve more useful, sciencing items should be buffed, and private mines should be removed (maybe, make a few more mines that are only accesible after quest or after playing caps to some Ncp, but meeting players there should be possible).

Sneak must be nerfed, slaves must be nerfed (give them some utility, but not in combat. Slaves mining is also OP), wipe is needed, and bank interest should be removed ( or should stay the same during the whole session )
Companions need a nerf (they should be worse than mercs...)

And about those lockers with low tier stuff... I think good players would also go there, not for the loot, just to kill players who are trying to get that. But I would give a chance to this.

Militia should be reworked, no more bluesuit with 10mm pistol exploiting it.
+1+1+1+1
but wpn bonuses can stay, items will be worth and useful after removing/nerfing privatemines/slavesdigging cuz it will not be that easy to craft that much items
Title: Re: Global game suggestions for a better tomorow
Post by: Max Payne on February 28, 2014, 05:59:22 pm
Sneak nerf? omg no, with 300 sneak everyone see you at like 10 hex with 6 pe, sneak is shit on this session, and i dont speak about motions sensors! Sneak can not be good geared, so he need to sneak good. I think we should put a box in the 3 st level from ares, may be add more muties or better gear on muties, may be a boss =)  Box in reno is cool because before these box, no one was coming to reno and no fight, only tc. We need to give chance to little teams to loot some good stuf. Implants, power armors, and stuf like this should be removed from reno WH box, only good guns would spawn.  And in fact, like dsk say, we are losing players, i feel like end 2238... 1 month ago reno was full of action, now i see only noobs in bluesuits.. Like in all fonline, newbies arent staying.
Title: Re: Global game suggestions for a better tomorow
Post by: Kirkor on February 28, 2014, 06:13:45 pm
I would add something, remove weapon bonuses. These magic buffs are annoying, and, again, make pve useless.
Well, I slightly disagree. I like that every weapon has slightly different statistics thanks to bonuses.
But I thin that crafting SHOULDN'T be the only source of such weapons. Encounters and/or dungeon creatures should also leave some equipment with bonuses (for example, muties in Ares should leave avengers etc. with chance to have bonuses. But they need to be stronger and whole ares need rework)


Quote
i dont like sessions, whats the point of playing when you will loose all stuff every few moths.. but now is wipe really needed to make som big chances in private mines, single shots, ecnonomy which was destroyed by high interests, pve etc..
I agree. I also hate wipes. And I also agree that unfortunately wipe is needed here, BUT AFTER some big changes to the economy and gameplay (dungeons? More PvE etc.)



Quote
should be completely removed, they are only used to abuse private mines or in pvp, there is not any normal use of them
Well I agree, but people will just abuse bots and other stuff to get their shit easily. So botters will get HUGE advantage over normal players, as the latter won't be able to have slaves...
Title: Re: Global game suggestions for a better tomorow
Post by: Kilgore on March 08, 2014, 08:53:59 pm
BUMP

In case anyone wants to add something, it's always good to throw in some ideas and feedback.
Title: Re: Global game suggestions for a better tomorow
Post by: dskpnk on March 27, 2014, 06:55:21 pm
Bump cause i think it will save server !
Title: Re: Global game suggestions for a better tomorow
Post by: dskpnk on March 27, 2014, 06:58:23 pm
New point :

Faction names independent of base, effectivelly rusher team can start TC something like 30min after a wipe, 10k is rly rly rly easy to gather, i think like on TLA faction names allowing to start TC should be much more expensive.

Title: Re: Global game suggestions for a better tomorow
Post by: Zormad on March 27, 2014, 08:44:28 pm
I don't think we should remove slave mining. It is too easy to get a shitload of resources but completely removing an interesting feature is a step back. Someone once suggested that getting a mine could be done by using explosives in a cave, that would make the location visible for other players for some time. private mines could simply be more expensive or they could give less resources.

Bank should give interest, otherwise they are useless. Lets just make it really low. 0,1% daily sounds reasonable.

Guns and armors with bonuses are an awesome feature and should stay. maybe also make them available from looting npcs?
Title: Re: Global game suggestions for a better tomorow
Post by: Kilgore on March 27, 2014, 09:04:04 pm
New point :

Faction names independent of base, effectivelly rusher team can start TC something like 30min after a wipe, 10k is rly rly rly easy to gather, i think like on TLA faction names allowing to start TC should be much more expensive.

Pointless. Looks like you forgot that Town Control was enabled several days after server launch.

I don't think we should remove slave mining. It is too easy to get a shitload of resources but completely removing an interesting feature is a step back. Someone once suggested that getting a mine could be done by using explosives in a cave, that would make the location visible for other players for some time. private mines could simply be more expensive or they could give less resources.

Bank should give interest, otherwise they are useless. Lets just make it really low. 0,1% daily sounds reasonable.

Guns and armors with bonuses are an awesome feature and should stay. maybe also make them available from looting npcs?

Slave mining will not be removed, but limited via overweight. Manual gathering will be made a bit easier, though.

Bank interest is just a bad feature, because it gives profit for doing nothing. Doesn't matter if it's 10% or 1% or 0.001%, it will give huge profit to those who farm a lot of caps, while casual players will get nothing out of it. It's simply bad for game economy.

Item bonuses will stay.
Title: Re: Global game suggestions for a better tomorow
Post by: Troll on March 27, 2014, 10:48:30 pm
Quote
Item bonuses will stay.

And add some max range bonus
Range + (random between 1 and 5) hex
having a 55 hexrange sniper rifle will make 12 PE build really better
Title: Re: Global game suggestions for a better tomorow
Post by: Kaaon on March 27, 2014, 11:51:35 pm
better ? 5 range would be very OP.. i suggest max +3 to have same range as gauss rifle.. 55 range sniper rifle would be even better then gauss
Title: Re: Global game suggestions for a better tomorow
Post by: Troll on March 27, 2014, 11:54:54 pm
Quote
55 range sniper rifle would be even better then gauss

-1 AP, +5 crit chance/power sniper rifle is already better than gauss.
Title: Re: Global game suggestions for a better tomorow
Post by: GenericoScout on March 29, 2014, 12:20:33 am
Most of these things will just make the game harder for most players.

In caves honestly I think you should be able to find lockers with cave specific items. Especially when encountering mercs/humans we love to stash things.

Not all items should have stat bonuses, but it'd be nice if some of them do.
Title: Re: Global game suggestions for a better tomorow
Post by: Gorishimo on March 30, 2014, 10:17:05 am
I will probebly not make a lot of friends with this question but what is the reason behind making the "Fast Shot" trait remove two action points from 2handed guns. Does that not promote 2ap Turbo Plasma faggotry?

In my opinion it is way to easy to get 2ap shots with guns, especially since that build also gives you room to easely take every Thoughness/Life giver perk making it super easy to create a big tank that mow's down targets in a singel turn.

As a person who prefers to play aimed hitters I would like to see a better balance between the two because as it is now these Fast Shot characters are ridiculously easy to make and quite OP.

Oke, time to duck I guess /o\
Title: Re: Global game suggestions for a better tomorow
Post by: dskpnk on March 30, 2014, 03:42:13 pm
Does that not promote 2ap Turbo Plasma faggotry?

2ap turbofagotts and all rest of turnbasedfagottery relate to an other world, the world of turn based players, in my opinion turn based should just be totaly disabled, but it's an other debate.

Keep in mind here i only try to suggest easy and fast suggestions.

I like the idea of adding change of +x range on weapons and i think max +3 is good to not unbalance rare weapons who have no random stats, or add random stats to rare items, also an other not rly urgent debate.


Pointless. Looks like you forgot that Town Control was enabled several days after server launch.


I didn't even know that u enable/disable TC, but i think that involves manual actions and it's not natural economic upgrade for a gang, reaching something like 500k to buy faction names result in developping craft/barter/base/tents/vehicules first.

If you just activate TC for 10k caps after 1 week, i can just buy 10k base and rush monkey bg/pvp char to lvl 24 (1or2 days) and start stocking miniguns until tc start, so i need i 1 tent and 20k (base/professions)
Title: Re: Global game suggestions for a better tomorow
Post by: Gorishimo on March 30, 2014, 09:06:51 pm
in my opinion turn based should just be totaly disabled, but it's an other debate.
I would be very sad if that happend. There has to be a alternative fix then just to remove it. Perhaps putting a cap on the numbers of times a player can attack, no mather his AP, like say three or four times, after wich you would get the "strain might kill you" text. Any AP left you could just use on walking/reloading/healing.

I guess the OPness of 2ap shots is less in real time combat since you can run away while being blasted at, but it still takes only about 3 and a half seconds to finish my action points shooting. And ones your action points are empty it is alot easier to run, wait two action points, shoot, run, wait two action points, shoot

That said, have not done a lot of player versus player yet and I could be just herping and derping. Better to just ignore my rants~
Title: Re: Global game suggestions for a better tomorow
Post by: dskpnk on April 06, 2014, 01:01:59 am
Modifying some of my ideas :

No combat slaves
Max 1 companion for 300pp (so to have companion need to waste a trait) + max speech
Max 2 mercenary for 300pp

- More xp for repair/science
- Xp for trade ? (only for perfect trade, i mean equal valor trade, formula : valor of trade/100, so if u trade for 3000 u got 30xp)
- Infinite tent per players as suggested on an other thread
- Buff HKg11/e in order they makes more damages than p90
- Nerf c4 to max damages 200
- Nerf mine to max damages 250 + 100% cripled legs
- Force  Jinxed Jack to finish the tiny tank interface pvp (http://forum.fonline-reloaded.net/index.php?topic=225.msg31115#msg31115) and use it as default interface for the game.
- Add APA and APAmkII for enclave lovers (same stats as PA/HPA maybe with some little difference like there are for BA/EA)
- Pulse rifle max range 40 + same knock effect as a RL
- Replace poison resist/rad resist stats on armors with + sneak/barter/lockpick/weapons/doc/fa skills points on armors.
- Add +stats to clothe (example doctor coat give + doctor skill or elegant suits give + barter skill)
Title: Re: Global game suggestions for a better tomorow
Post by: Corax on April 06, 2014, 08:11:41 am
Modifying some of my ideas :

No combat slaves
+1
Max 1 companion for 300pp (so to have companion need to waste a trait) + max speech
Max 2 mercenary for 300pp
-1, rather make companions die pernamently in PvP places(TC,WH,NRA,etc) like now in caravans
for mercs limitation of hiring for those whos mercs die often
- More xp for repair/science
+1
- Xp for trade ? (only for perfect trade, i mean equal valor trade, formula : valor of trade/100, so if u trade for 3000 u got 30xp)
No, just no.
- Infinite tent per players as suggested on an other thread
+1
- Buff HKg11/e in order they makes more damages than p90
- Nerf c4 to max damages 200
- Nerf mine to max damages 250 + 100% cripled legs
- Force  Jinxed Jack to finish the tiny tank interface pvp (http://forum.fonline-reloaded.net/index.php?topic=225.msg31115#msg31115) and use it as default interface for the game.
- Add APA and APAmkII for enclave lovers (same stats as PA/HPA maybe with some little difference like there are for BA/EA)
- Pulse rifle max range 40 + same knock effect as a RL
It sounds good but whatever:)
- Replace poison resist/rad resist stats on armors with + sneak/barter/lockpick/weapons/doc/fa skills points on armors.
- Add +stats to clothe (example doctor coat give + doctor skill or elegant suits give + barter skill)
+1

-And maybe some new implant modules
-Brock Flowers and Xander Roots from Homesteaders
-Posibility of transfer dog between players
-Less HQ ores in private mines but posible spawn gold/uranium sometimes (rare, one-two veins in one week)
-Increase prices of selling Gecko Pelts to Maida Buckner, now they are worth less than junk but much harder to get.
Title: Re: Global game suggestions for a better tomorow
Post by: dskpnk on April 06, 2014, 04:12:27 pm
1 / Main problem is Ultra domination of swarms/big team/alliance, to solve it i suggest new TC window and more location for locker/gear spawn :

A - TC windows ::

I rly think we should try one hour TC windows at same time in all town, with a 1h gap between let me explain :
        - Today if team X take a closed TC timed town it 24h of free loot so 48 locker spawn (it amazing according to one fight a day)
        - Non timed town are good but you don't rly have challenge to win the town because u can loose it 15 min after
But :
        - If the TC window is 1hour with 1hour closed window u have max 3 lock spawn first time u take the city, if no attack or succesfull defending u will hae 4 lockers spwans so interest to defend your city.
         - Bring militia back with 20 min respawn so to have a full 6 militia u need to keep town 2hours (militia is good for RP/craft/mine/trade). So with that militia not rly OP, you have to defend if u wana keep it, maybe some TC gang will not abuse militia PK and try APK roleplay and a chance to see more players in towns. It just bring back a feature, i think disabling an existent feature is bad.
         - And the main interest is if all city have the same opened windows ultra town domination will be harder because if you attack u can loose ur city for the next 2 hours. More interest for high speech timer, more attack/defense, windows for everyone in the world. So if X takes Y's city, they need to split to defend or Z can take an other city.
         - Same chance for good stuff as we have now, maybe little more drugs/ammo/ressources in locker, cause actualy one locker furnitures spawn is rly shitty even for 1 player, TC mainly involves min 5-6 players.
         - Combine Reno map for deleting grids and make Reno a TC town.
         - Combine Necro as previously for Reno and make Necropolis a TC Town.

We tried many things for TC and i think it can be interesting especialy for small gang at big GTM time 7pm to 11pm when big swarms online they can take a third town wild bigger gang fight for their city, actualy at this GTM u take Klamath and Gecko and you are OP for 96 lockers spawns, so swarms just focus those towns and get safe loot, become stronger with infinite resssource from 96 locker/day and start ultra domination, and focus small PVP places owing all small friend groups.

B -  Small TC locations no faction names needed


- With same model as town TC i suggested before but not faction needed just a message showing the location is being taken.

a -Tobacoo farm :

- Locker : nuka/cigs/beer/mentat/tobacco/Barley/watter bottles/wood/caps 30min respawn.
- Tools : Brewerage Device/workbench/still
- Ressources : wood/tobaco/fibers/fruits/iron/minerals 30 min respawn
- NPC : gecko/golden gecko/brahmine/elder fire gecko.
- No minimum player rquested to take the place, low tier stuff required.
- Small low tier militia guards (max 2)

b - Ghost farm :

- Locker : nuka/cigs/beer/mentat/tobacco/Barley/watter bottles/wood/broc&xander/caps 30min respawn.
- Tools : Brewerage Device/workbench/still
- Ressources : wood/tobaco/fibers/fruits/iron/minerals 30 min respawn
- NPC : ants/small radscorpions/gecko/golden gecko/brahmine/elder fire gecko.
- No minimum player requested to take the place, low tier stuff required.
- Small low tier militia guards (max 2)
- Map modification : second exit/enter north and second undergroud exit/enter north too.

c - New reno stables :

- Locker : caps/empty hypo/empty/jet canister/brahmine shit/ bio med gel/chemicals/stimpacks 30min respawn.
- Ressources : wood/chemicals/electronic parts/fruits/brahmine shit 30 min respawn
- Tools : Brewerage Device/workbench/still/medical workbench
- NPC : A lot of yakuza with elder Yakuza as this place is controled by mafia/brahmines 30min respawn.
- Minimum players requested  to take the place 2, Medium tier stuff required.
- Small low tier militia guards (max 3 spawing in building and not taking agro on yakuza NPC at the outside)
- Map modification : second exit/entrance north.

d - Waterworks :

- Locker : caps/empty hypo/empty/jet canister/brahmine shit/ bio med gel/chemicals/stimpacks 30min respawn.
- Ressources : wood/chemicals/electronic parts/fruits 30 min respawn
- Tools : Brewerage Device/workbench/still/medical workbench
- NPC : Deathclaws as previously in warehouse with elder deathclaw 30min respawn.
- Minimum players requested  to take the place 2, Medium tier stuff required.
- Small low tier militia guards (max 3 spawing in building and not taking agro on deathcalw NPC at the outside)

C / Locker spawning system but on NPC (involving karma issues):

As for actual place but if possible place the loot on NPC to prevent sneak/ac troll looting.

a - Library :

- Ressources : Waterpump/junk/metal parts on the floor 30 min respawn.
- Tools : workbench
- NPC : Regulator guards + regulator elder, if u kill them u got good loot from dead bodys but u lost karma, add on the elder Regulator a chance of droping advanced/unique medium gear + skill books.
- Map modification : North entrance.

b - Warehouse :

- Ressources : wood/junk/metal parts&hq/gun powders&hq/alloys&hq in basement lockers 30 min respawn.
- Tools : Workbench in basement/Brewerage Device/still/meat table
- Npc : Gun Runner guards & elder Gunrunner guard dropping advanced/unique medium/top tier gear, u lost karma to boneyard.

c - Crater :

- Npc : Hord of ghouls with elder ghoul droping medium/top tier  advanced/unique gear, loosing karma to Necropolis.
- Map modification : hudge rad (3x glow)
- Ressources : HQ ore/HQminerals/Uranium 30 min respawn.

d - Cathedral :

Container : random chance in graves to spawm low/medium/top tier advanced/unique gear/skill books.
NPC : Follower of the apocalypse, if you dig graves they attack and you lost karma to follower of the apocalipse when u kill them.
Ressources : water pump/junk/metal parts spawing on floor 30min.
Tools : workbench/Brewerage Device/still

f - Junkyard :

- Npc : hubologist + elder hubologist dropping chanec good gear
- tool : workbench/still/Brewerage Device
- ressources : metal parts/junk on the floor

g - Golghota :

- Npc : Hord of ghouls with elder ghouls.
- Container : random chance in graves to spawm low/medium/top tier advanced/unique gear/skill books.

h - Theme park :

- NPC : raider & elder raider droping low tiers advanced gear
- tool : still/breuvage device/nuka machine/water pump/meat table
- Ressources : fruits/junk/metal parts

e - Mariposa/Ares/Navaro/Sierra/Glow

NPC : A lot of related NPC outside&inside the location with one elder last floor droping advanced/unique medium/top tier gear/implants, karma drop to concerned faction (mutants/enclave/bos/robots) 1hours respawn. Make it harsh with a lot of NPC and elder NPC using and droping bozard/vindicator/pa/hpa etc etc.
Ressources : hq ressources in lockers/ first floor of bases 30 min respawn
Tools : Advanced workbench/Medical workbench

Here server need wipe

D \ General game suggestions :

- Improve content of actual encounter locker with custom stast stuff.
- Improve chance to met players a lot during travelling.
Title: Re: Global game suggestions for a better tomorow
Post by: dskpnk on April 06, 2014, 04:19:49 pm
All is updated in main post
Title: Re: Global game suggestions for a better tomorow
Post by: Kaaon on April 06, 2014, 04:26:17 pm
A - TC windows ::
TC windows are very good thing, much more players will come over 1 hours for next 24h loot then coming to take empty town which will anyways take someone else in few hours..
some factions have no reason to come and fight because when they want TC loot they can come over night and take town without fighting when most of players are sleeping which sucks

but removing militia was good step i think

- Improve content of actual encounter locker with custom stast stuff.
-1 .. encounter footlockers are very easy for everyone, you can farm them without fighting easily, you dont even need any armor,weapon,ammo nothing.. just lockpick skill and they can be also botted, they are too easy to be source of good items..

- Improve chance to met players a lot during travelling.
+1 chance to encounter other players is VERY low, i didnt encoutered any player in last 2 months of playing every day  :o
Title: Re: Global game suggestions for a better tomorow
Post by: Strike on April 06, 2014, 04:34:31 pm
@dskpnk

I also would like to see some new places which could be used for Town Control.

Quote
- Improve chance to met players a lot during travelling.
Totally with this suggestion, people should meet more often in encounters.

Quote
No combat slaves
http://forum.fonline-reloaded.net/index.php?topic=4451.msg37237#msg37237 (http://forum.fonline-reloaded.net/index.php?topic=4451.msg37237#msg37237)

Quote
- More xp for repair/science
+1 I love repair and science skills, yet I don't get much experience from it.

Quote
- Infinite tent per players as suggested on an other thread
http://forum.fonline-reloaded.net/index.php?topic=5116.msg36993#msg36993 (http://forum.fonline-reloaded.net/index.php?topic=5116.msg36993#msg36993)

Quote
- Nerf c4 to max damages 200
- Nerf mine to max damages 250 + 100% cripled legs
+1, I think we already had enough of those bomber tricks?
Title: Re: Global game suggestions for a better tomorow
Post by: dskpnk on April 06, 2014, 05:03:16 pm
yeah for the already posted suggestion i just regroup the ideas i think are not hard coding and usefull in this post.
Title: Re: Global game suggestions for a better tomorow
Post by: dskpnk on April 08, 2014, 03:47:06 pm
Make something for shitty hth build who knock you each time they hit, it's just lame and totaly no fun fighting against those trolls build.
Title: Re: Global game suggestions for a better tomorow
Post by: triqua on April 08, 2014, 07:16:46 pm
+1
Title: Re: Global game suggestions for a better tomorow
Post by: Kilgore on April 08, 2014, 09:06:31 pm
Make something for shitty hth build who knock you each time they hit, it's just lame and totaly no fun fighting against those trolls build.

cubik fixed it already, it's just waiting for update
Title: Re: Global game suggestions for a better tomorow
Post by: Strike on April 08, 2014, 09:08:30 pm
cubik fixed it already, it's just waiting for update
Was about to, good to hear.
Title: Re: Global game suggestions for a better tomorow
Post by: Gorishimo on April 08, 2014, 09:42:10 pm
you meanies just want more encounters with players in it so you can farm us poor little carebears more easely and take our stuffs ;(
Title: Re: Global game suggestions for a better tomorow
Post by: Kaaon on April 08, 2014, 09:53:57 pm
you meanies just want more encounters with players in it so you can farm us poor little carebears more easely and take our stuffs ;(
not that high to be able to farm other players but now its almost impossible to encouter anyone
Title: Re: Global game suggestions for a better tomorow
Post by: Mighty on April 09, 2014, 06:54:32 am
Make something for shitty hth build who knock you each time they hit, it's just lame and totaly no fun fighting against those trolls build.

cubik fixed it already, it's just waiting for update

Simply I want to know, what you want to change ?
Or it is just try to kill a class of close combat ?
Title: Re: Global game suggestions for a better tomorow
Post by: Gorishimo on April 09, 2014, 10:19:09 am
not that high to be able to farm other players but now its almost impossible to encouter anyone
I have to disagree with you on that. It takes no skill what so ever to find players in this game, all you have to do is be at the same location spot as the other player. I have tested this manny times while traveling with my mate. When ever we would get sepperated from each other, one would zone straight back in while the other made circles over the zone. It takes less then 15 seconds to find the other player. And if you do not believe me try it your self with a friend.

Outdoorsman does not seem to effect the abillity to find a player, all it does is either offer you a messeage about joining the encounter or simply place you in it.

My friend has a bad habbit of simply logging out in the wastelands and I have killed hem twice already trying to teach him that it is not safe. I know the places where he tends to alt F4 and loggs off and so far I managed to not only find him, I also killed him before his three minutes were up.

If you can not find any players then I am afraid you are looking in the wrong places. I Find that in serten broken citie parts there is always one or two players trying to scavage junk/lockers or kill NPCs.

If you think I am talking bullshit, then please allow me to show you tonight what I mean. I can guerentee you that with in a half a hour we will have found at least two or three people as encounters.

The server only has a hundred players online usually and if you take into account the size of the map and the amount of those people actually currently traveling the waste and not idling in some base/city/dungeon then you would see that it actually works, accept that the server is so under populated unfortionly.

But to punish the average carebear because of that seems wrong IMO, especially when, if looking at a spot that _actually_ holds a player it is dead easy to encounter it.

But like I said, if you believe that I am spouting bullshit, please allow me to show you tonight. I will give you players to kill in the waste, the game does not need to be changed for it.

(Also, it is a wasteland, how easy do you think you will come across other people in world with no clear roads and nothing but deserts and mountains, yes real life anolagies are bad, I know hmm kay xD)
Title: Re: Global game suggestions for a better tomorow
Post by: Celard on April 09, 2014, 10:28:53 am
Quote
..After some update (probably wipe) all sorts of companions, mercenaries and other followers will not attack players - even if attacked directly. At the same time, some nerfs from the past will go away, so it will be easier to use followers for PvE purposes.

And if somebody wants PvP, then he should do that without help of NPCs. It should solve all problems with PvE in PvP, while not making it harsh (again) for PvE players."
[quote: kilgore from "companion blllance !" thead]

I rather like Corax solution for "companion problem":

They should just flee when you enter NRA/WH or TC town, if it is possible that  should solve your swarm problem and any other changes are not needed

Followers are cool feature but they should be prohibited in all PvP zones like TC and "magick boxes"

Random encounters are PvE with PvP risk situation... If someone ivested in charisma should have profit from it: Like companion saving his ass, not just looking like some players are killing their "friend".
Also if followes can't attack players they can't protect bases... (I dont know how turrets will work after wipe...)

Companions should be conisder as a another type of "weapon" for charismatic characters. Make charismatic characters more rewarding: drugs, alcohol, items buffs shouldnt increase party points. So only who have high charisma and speach can have maximum: 2 companions. You can have companion but you are weaker in PvP beacuse you could take another more usefull in combat specials.

Maybe charisma should also affect decreasing of loyalty rate of merc, companions and loyality of companios decrease only when player is online. I dont want to travel through wasteland with alcoholic! xD

Companions respawn is a good idea! +1

Also iam against "Companions Slave Market" companions should be our character friends for good and bad. There shouldent be an option to order them to follow someone else. It will also remove loyality cheat (give alt, retake)

Slaves:

Divide into two categories: work slave (you can cath your own, giving them gun with ammo will cause they attack you), fighting slave (it require some "loyality training", so you should buy ready fighting slave at Den or give slaver guild your slave for short training, or something like that. They will be "cheap" merks with diffrent loyality)

Slave loyality should depend only on drugs, food and threats (talk with slave use "threat option", this will randomly encrease or decrease loyality)
Slave loyality decrease even when player is offline (but not too fast). They will work for us in private mines all the time. If they have weight limit players should visit them sometimes to unload rocks from them. On the occasion of the visit can threaten them or feed. If private mine stay with 7 days time (like now), loyality should be increased only 1-2 times. (Its probably imposible but also conisder to make that "happy slave" work harder)

i dont know how you resolve slave case (in the easy way or hard way), but slave also might stash rocks in the place where player leave them in private mine. It will force players to run with rock to bring them to the car or upload bramin and take rocks to the car.
Title: Re: Global game suggestions for a better tomorow
Post by: Gorishimo on April 09, 2014, 10:51:09 am
I like your companion proposals Celard.

Title: Re: Global game suggestions for a better tomorow
Post by: Kaaon on April 09, 2014, 04:54:03 pm
not that high to be able to farm other players but now its almost impossible to encouter anyone
I have to disagree with you on that. It takes no skill what so ever to find players in this game, all you have to do is be at the same location spot as the other player. I have tested this manny times while traveling with my mate. When ever we would get sepperated from each other, one would zone straight back in while the other made circles over the zone. It takes less then 15 seconds to find the other player. And if you do not believe me try it your self with a friend.

If you think I am talking bullshit, then please allow me to show you tonight what I mean. I can guerentee you that with in a half a hour we will have found at least two or three people as encounters.
okay i tested it on duallog and made video to prove that i CANT FIND ANYONE (i didnt found even single player in last 2-3 months), maybe its only my bug or something, i have no idea..
Kaonqq created encounter and sent distress signal to Seki so he seen where is exactly Kaonqq, i was moving on wm through this red circle over 10 minutes and i still didnt found his encounter.. you can create milion of encounters and result will be same..
i really dont believe that u can encouter someone whos in same zone in ~15 seconds

imo there are only 2 options why i cant find anyone
1. chance to encounter other players is 0 (for everyone) and should be increased
2. my character is bugged (mabye because of too high level or something)

here is video to prove : https://www.youtube.com/watch?v=jYMOMy64eeU (https://www.youtube.com/watch?v=jYMOMy64eeU)
Title: Re: Global game suggestions for a better tomorow
Post by: dskpnk on April 09, 2014, 05:30:42 pm
i don't know if there is lvl restriction to met other players based on lvl but i am actually lvl 78 and i never met other players during WM travels.
Title: Re: Global game suggestions for a better tomorow
Post by: mojuk on April 09, 2014, 05:34:39 pm
Maybe that's because most players that stay longer in encounters (lockers/farming and such) do it mostly in TB (at least I think so) while all others that have "real time only" set in config usually travel only from point A to B and don't stay in encounters.

I myself have "rt only" and I don't remember encountering other player for a long, long time :D
Title: Re: Global game suggestions for a better tomorow
Post by: Kaaon on April 09, 2014, 05:36:34 pm
Maybe that's because most players that stay longer in encounters (lockers/farming and such) do it mostly in TB (at least I think so) while all others that have "real time only" set in config usually travel only from point A to B and don't stay in encounters.

I myself have "rt only" and I don't remember encountering other player for a long, long time :D
thats not reason why i didnt encountered my duallog, both had both modes and encounter was in RT
chance to encounter other players is too low, if not zero or there is some bug, in all cases it must be changed/fixed till wipe
Title: Re: Global game suggestions for a better tomorow
Post by: Corax on April 09, 2014, 05:49:34 pm
thats not reason why i didnt encountered my duallog, both had "both modes" and encounter was in RT
chance to encounter other players is too low, if not zero or there is some bug, in all cases it must be changed/fixed till wipe

It is not zero or was not zero.
I repeat your experiment with the same result. I've made two encouters, and with third alt i tried to find one of them. at least 20 minutes without any result.

But i remember when I was farming pastchurs spikes I had a problem to not encounter other players when they find my spot.
Title: Re: Global game suggestions for a better tomorow
Post by: mojuk on April 09, 2014, 06:08:19 pm
Maybe it has something to do with lvl difference of characters? (side effect of low lvl players protection we had at the beginning of session)
Title: Re: Global game suggestions for a better tomorow
Post by: Kaaon on April 09, 2014, 06:12:11 pm
Maybe it has something to do with lvl difference of characters? (side effect of low lvl players protection we had at the beginning of session)
uhm we are already a bit offtopic but..
ill try same with Seki in encounter and duallog trying to find him and then with 2 low level characters..
Title: Re: Global game suggestions for a better tomorow
Post by: BB. on April 09, 2014, 06:22:17 pm
Seki, maybe it's because the other char is offline?
I was almost always able to find other player's encounter knowing at what area it is. I killed two guys few days ago, they were having a TB fight near SF. After killing them (about 30 seconds after leaving the enc) i came across enc with one of these players, but when came in unfortunately it was empty (he managed to leave before me spawning or hid on sneak somewhere). That's only one example, I'm having some TB fights from time to time (more rare than ever, but still).

So I don't really understand your problems.
Title: Re: Global game suggestions for a better tomorow
Post by: Kaaon on April 09, 2014, 06:32:11 pm
Kaonqq was online logged on dual log..
Title: Re: Global game suggestions for a better tomorow
Post by: Gorishimo on April 09, 2014, 07:34:44 pm
Kaonqq was online logged on dual log..
From what I can tell from your video is that you exited the game and logged in your other character using the same client. That means you had about 2-3 minutes before your first character would zone out.

I am online now and I'll check IRC to see if you are online so we can experiment some.

I just found my buddie no problem and we made several attempts. (in combat, out combat, tb, rt, walking over his loc, and standing on his loc and hitting the enter wasteland button). It took a couple attempts but they all worked..

Also the encounter go's by the exact coördinates/zones and if you zoom in on the world map you can see that it can be quickly off, there for the best way to look for players is to be zoomed in to the max.
Title: Re: Global game suggestions for a better tomorow
Post by: Mona on April 09, 2014, 08:02:38 pm
Seki, I really think that something is wrong on your side. When I'm playing, russians tend to find me in random places more often than I would like to. I'm happy if I can escape or they kick my ass with their 14ap fast shooters. I often find others in city ruins too.

Companions:
Celard, I agree with you. I would keep their ability to fight players outside TC. If someone rapes my base I would expect my NPCs to help fight back. TC will be pure PvP sooner or later so guys don't whine when you have to kill some mercs accompanying players in random encounters.
Title: Re: Global game suggestions for a better tomorow
Post by: Gorishimo on April 09, 2014, 08:26:56 pm
Seki, I really think that something is wrong on your side. When I'm playing, russians tend to find me in random places more often than I would like to. I'm happy if I can escape or they kick my ass with their 14ap fast shooters. I often find others in city ruins too.
It has to be a problem on his side, and I fear the problem go's so far that when he is in the same zone he also blocks all other encounters. I am currently ingame testing some stuff with him and I am unable to find him. I do things exactly the same as with my mate but nothing works. I hoped it was the level difrence but now we are both using level 1 alts and still nothing.

I say he blocks encounters because when we are both in the same zone and he is not on the WM but ingame I get no encounters what so ever, not even NPC ones. I get a encounter warning sometimes but nothing happens. I do not get a teks with what I encountered I only get some xp. I am assuming this where I was supposed to meet Seki. At first I hoped it was the 400+ level difrence but the same things happen when we try our level 1 alts.

I do not get it, but something is deflently wrong and I can see how Seki and perhaps other players are frustrated.

btw Mona did we not meet each other a couple days back in a city ruin? xD

Something is broken :(
Title: Re: Global game suggestions for a better tomorow
Post by: Mona on April 09, 2014, 09:01:57 pm
Exactly, that was me :)

Poor guy, but his high level brings out interesting bugs from the game that might not come out otherwise.
Similar happened to me a few times when I was trying to find homesteaders - the warning came up about the enco but I could not enter.
Btw are you aware of that low level players have some kind of enco protection? I read it somewhere recently..

Here:
Changelog 04/09/2013
- Increased amount of gathering items in encounters (junk etc.)
- Added an option to barber to get default female skin again
- Testing another low-level chars protection system: characters lower than 10 level are HARDER to encounter (lower level = less chance to encounter, minimum 10%).
- Added a Crowbar to Hospital special encounter.

Post feedback, as always.

So I suggest to try this out with >lvl10 players.
Title: Re: Global game suggestions for a better tomorow
Post by: Kaaon on April 09, 2014, 09:04:32 pm
low lvl protection was removed
Title: Re: Global game suggestions for a better tomorow
Post by: Gorishimo on April 09, 2014, 09:08:14 pm
And it also does not explain why I do not even get offerd any encounters with NPC in them, that is untill he go's to the WM. Then it is NPC encounter galore again :/
Title: Re: Global game suggestions for a better tomorow
Post by: Urukhai on April 10, 2014, 08:26:07 am
I think what would be also good, is activating NPC factions like Enclave, BoS, Remnants of the Master's Army and NCR. For a better RP and more interestning actions. I think it would be quite difficult to code but nevertheless it will bring a lot of fun.
Just as example an organized battle once per week or (per month) between BoS and Enclave in a city (like Den, there you have a BoS Bunker) or in Gas Station.  Players which have joined one of this faction will follow NPC qnd just start hard fights. I think in such kind of Teams, will play beginners or lonely players. Maybe it will be for them a kind of "introduction" into pvp world. Of course, it will allow a stuff drop from NPC's, or at least, loot from fallen ennemies and allies (ss, gatlings, avengers, hypo, sniper rifles, plasma rifles, ammo). And all this stuff buffed to a quality or improved item.

Also organize once in two weeks an invade of Navarro, and get as a reward a Vertibird and some lockers acces with implant or APA if available, invading BoS bunker and get in 3 PA and 3 Vindi for example. And this would allow you to have fun when you are lots of connected people and there is no ennemy ready to fight with you and get some good gear.

once in two weeks it's not that much actually so there will be no real abuse. If you wipe the server once per year, you will get like, 26 invades. If you count in a team 15 players, in which some of them will be later inactive and some new players will join, this stuff will be shared so that almost everyone will get smthg from participating in this action.
Title: Re: Global game suggestions for a better tomorow
Post by: dskpnk on April 13, 2014, 02:41:22 am
+ Add the More visible sources of crafting materials + crosshair by Tutkarz in default client in order to help new players.

updated in main post
Title: Re: Global game suggestions for a better tomorow
Post by: Strike on April 13, 2014, 09:31:16 am
+ Add the More visible sources of crafting materials + crosshair by Tutkarz in default client in order to help new players.

updated in main post
I think those should be always optional stuff, not included in client.
Title: Re: Global game suggestions for a better tomorow
Post by: Gorishimo on April 13, 2014, 01:53:04 pm
I doubt it will be possible since it will require some work in the mapping departmant but I would of liked to see three or four PVE dungeons, preferably being instanced. So that you alone, or with some buddies, can explore a multi level compound with out having to watch your back for players out to PK.

The loot should be mediocre at best, as the dungeons should be purly be based around exploring and having a laugh.

(eg: no implants, PA, blue prints, bozars, etc. Just the simple stuff that you loot from what ever npc you kill in there, and perhaps a rubber blow up doll as reward hidden away under a bed)

Title: Re: Global game suggestions for a better tomorow
Post by: dskpnk on April 13, 2014, 07:06:53 pm
I think those should be always optional stuff, not included in client.

Maybe add an option to enable/disable, but it starts to be harder to do, we just need this game more friendly for newcomers, i didn't see any new player for mounth, players are harsh and game interface/mecanic not rly friendly.
Title: Re: Global game suggestions for a better tomorow
Post by: Corax on April 15, 2014, 06:44:42 pm
So i at least take part in the real PvP, it is the time to commen that part of your suggestion:)
TC :
Nothing to add or comment.
(http://fc07.deviantart.net/fs26/f/2008/116/7/f/Wise_Beard_Man_Approved_by_queenmari.jpg)


B -  Small TC locations no faction names needed

PvP is good but too many PvP is bad.
Your idea is interesting but it could be bad for PvE. Some places shouldn't be warzones(Library, Catedral, Tabacco farm and New Reno Comercial Row(locker to encourage PvP was good idea, but place not, becouse now we have two merchants almost out of market, and one is selling BP)). As unguardes location still you can easy fight there but we don't need another place where noone goes except fighters. (Ok maybe want but not that cost:))


e - Mariposa/Ares/Navaro/Sierra/Glow

NPC : A lot of related NPC outside&inside the location with one elder last floor droping advanced/unique medium/top tier gear/implants, karma drop to concerned faction (mutants/enclave/bos/robots) 1hours respawn. Make it harsh with a lot of NPC and elder NPC using and droping bozard/vindicator/pa/hpa etc etc.
Ressources : hq ressources in lockers/ first floor of bases 30 min respawn
Tools : Advanced workbench/Medical workbench
You mean simply dungeons? Yeah, Mariposa/Ares/Sierra/Glow, needs some improvements, but it could be better if it will be normaln dungeon- place for not easy team PvE only with possibility to find other players/team.
Also there should be some easier dungeons for "noobs" not so hard with some low/medium trier rewards, but possible to make by new players, not like V15 now where you need strong team to kill all the NPCs.
Navarro? Seriously? Navarro? The biggest working military facility? It could be one of the best,hardest dungeons but i prefer if it will be place to take some new quest(caravans, hunting for slaves, rescue mission, i don't know:))

- Replace +poison resist/rad resist with + sneak skill points on armors.
No, Poison resistant is usefull bonus, when you fight with some mobs(like paschtchurs). But new kind of bonuses could be good.
- Add +stats to clothe (example doctor coat give + doctor skill or elegant suits give + barter skill)
Totaly agree.

So conclusion:
Make many new opportunities ancourage to PvP but not to many:)
Don't make it at the cost of PvE.

Thank you for attention:)
Title: Re: Global game suggestions for a better tomorow
Post by: dskpnk on April 16, 2014, 07:06:39 am
All the place i suggested are filled with NPC to kill first so it's PVE, the fact is it's unsafe PVE cause some other players can come and attack, i don't rly see what is PVE ? If you are PVE addict and don't wana met players it's just playing Fallout 2 solo.
Title: Re: Global game suggestions for a better tomorow
Post by: Corax on April 16, 2014, 08:05:20 am
You missunderstood my point.
You propose making warzone in resource source(Waterworks and Tabacco Farm) why didn't you propose mines? Because these not safe places are for getting resources not make regular wars.
I don't see why so peacefull nation like Followers of the Apocalipse should fight.

If you are PVE addict and don't wana met players it's just playing Fallout 2 solo.

Sorry i never say that. And i want even somenthing opose. I love meeting other players but your suggestion to make warzones everywhere make it harder.
We should have so many PvP places as possible and needed but no more.
If on the server would be 1k+ players maybe i would agree with your suggestion, but with at most 200(only after WIPE) PvP players it should be more concentrated that you propose.
Title: Re: Global game suggestions for a better tomorow
Post by: dskpnk on April 16, 2014, 09:08:18 am
Ho yeah corax you are true on that point, but are there players really farming at those places ? Not Rly sure about that, waterworks have a rly nice large map, so in my point of view the fact that it's a farm point is a waste for such a map.

+ i don't rly like the idea of free farm aera, and yeah i didn't though about mines, but yes in my idea it should be small TC zone ^^
Title: Re: Global game suggestions for a better tomorow
Post by: Gorishimo on April 16, 2014, 10:23:33 am
All the place i suggested are filled with NPC to kill first so it's PVE, the fact is it's unsafe PVE cause some other players can come and attack, i don't rly see what is PVE ? If you are PVE addict and don't wana met players it's just playing Fallout 2 solo.
Not everyone plays this game for the PvP. My self and my buddies for example play this purely for nostalgia reasons. We used to play Fallout when were but teenagers and to now be able to play the game to gether is a lot of fun. We do not care for PVP, at least not in this game. We play other games for that. And to say that if you only care for PVE that you should just play Fallout 2 is retarded. You really want to make this server die out do don't you?
Title: Re: Global game suggestions for a better tomorow
Post by: Corax on April 16, 2014, 10:46:20 am
Ho yeah corax you are true on that point, but are there players really farming at those places ? Not Rly sure about that, waterworks have a rly nice large map, so in my point of view the fact that it's a farm point is a waste for such a map.

+ i don't rly like the idea of free farm aera, and yeah i didn't though about mines, but yes in my idea it should be small TC zone ^^

Ok, maybe i am the only one who gathers there chemical components:)
Good to hear we agree with each other:)
Of course that map is great for PvP. But for now it is only source of chemical components i know. but that propably will be changed after WIPE. If yes then make from that place the biggest warzone what wasteland ever seen:)
free farm area? no, but farm area inside warzone is useless:)
Title: Re: Global game suggestions for a better tomorow
Post by: Mona on April 17, 2014, 12:33:06 am
Not the only one :) I like to go to Themepark to craft some Nuka, Junkyard for ep, Waterworks for chem components, making cigarettes at Tobacco farm - I even met others there and we didn't kill each other at first sight.

Since gathering on bases will come to an end, more ppl will go out for resources without militia there. I'm ok with some troll suicide bombers but coming with an army of friends to fight for resources, is a bit nonsense.

I think Kilgore's reason was to make ppl come out of their bases/tents, for other reason than tc, and do some fun together.
I even met one of my friends while waiting for the still at Hub. He was making like 500 rot gut there so we begin to talk and became friends. He even took me to Junkyard to buy my first car :)
So it's a good idea, opportunity to meet others, I hope it will be used well.
Title: Re: Global game suggestions for a better tomorow
Post by: Strike on April 17, 2014, 12:52:02 pm
Quote
I think Kilgore's reason was to make ppl come out of their bases/tents, for other reason than tc, and do some fun together.
Yeah, I think that is enough good reason.
Title: Re: Global game suggestions for a better tomorow
Post by: dskpnk on April 18, 2014, 02:58:37 am
I agreed for tobaco farm maybe, even if i think smaller challenge for smaller taem is good, but i think keeping a goop map like waterworks only for farm chemicals is wasted.