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General Game Discussion / PVP town control
« on: March 31, 2017, 02:22:32 pm »
I for some time to return to the game but... I noticed that in Towncontrol PVP game mechanics is not balance. There are 2 problems.
1.Problem - Evening server time high activity PVP torncontrol. But the winner own city have 1-2 hours maximum. Players go to sleep. And all cities take a numb fraction that does not play at PVP !!! On the next 10-15 hours !!!
2.Problem - Alliance. Players who are not able to protect their city in PVP fight. Administrative agreements with +1+2 other fractions for help and protection. Traveling around Temspeak room 20-40 minutes and begging. Then come in huge numbers mixing fractions. Mutually then divides the other cities and each other to provide protection. No other faction can not ability to fight against 3 fractions that play together.
I suggest a simple solution.
Six Militia super-elit. But every hour a 1 person militia to leave the city alone. Militia needs the same strongest just Warenhouse Boss or Ares Boss. This will solve two issues.
1. If a fraction not resist their city under occupation 15 minutes, does not eligible own for town. And this 1 city fix for winner PVP has for several hours. (I think it deserves.) No more stealing city for one hour later because the winner must sleep.
2. Militia super-elit short time is able for durability versus huge members aliance (mixing fractions for unfair one team).
1.Problem - Evening server time high activity PVP torncontrol. But the winner own city have 1-2 hours maximum. Players go to sleep. And all cities take a numb fraction that does not play at PVP !!! On the next 10-15 hours !!!
2.Problem - Alliance. Players who are not able to protect their city in PVP fight. Administrative agreements with +1+2 other fractions for help and protection. Traveling around Temspeak room 20-40 minutes and begging. Then come in huge numbers mixing fractions. Mutually then divides the other cities and each other to provide protection. No other faction can not ability to fight against 3 fractions that play together.
I suggest a simple solution.
Six Militia super-elit. But every hour a 1 person militia to leave the city alone. Militia needs the same strongest just Warenhouse Boss or Ares Boss. This will solve two issues.
1. If a fraction not resist their city under occupation 15 minutes, does not eligible own for town. And this 1 city fix for winner PVP has for several hours. (I think it deserves.) No more stealing city for one hour later because the winner must sleep.
2. Militia super-elit short time is able for durability versus huge members aliance (mixing fractions for unfair one team).