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Reworked Gecko
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Topic: Reworked Gecko (Read 2066 times)
Urukhai
Posts: 254
Reworked Gecko
«
on:
May 01, 2014, 12:33:13 am »
So, this endless problem of zoom is fixed.
I hope you will like this version. There is a spawn point lost, but I think, we can put one behind the reactor ^^
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Daryl
Guest
Re: Reworked Gecko
«
Reply #1 on:
May 02, 2014, 04:16:18 pm »
nice work man
it does get annoying when u are by reactor and cant move the mouse
good job
can you solve the broken hills aswell behind the flc is the same problem when sometimes u cannot move the screen by the alley next the the flc on the right
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Urukhai
Posts: 254
Re: Reworked Gecko
«
Reply #2 on:
May 02, 2014, 05:34:42 pm »
Check carefully all threads. Gekko, Klamath and Broken Hills are already fixed
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Daryl
Guest
Re: Reworked Gecko
«
Reply #3 on:
May 02, 2014, 07:49:00 pm »
oh i havnt been reading man
good job though
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Cerberix
Posts: 178
Re: Reworked Gecko
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Reply #4 on:
May 04, 2014, 12:32:51 pm »
You should add door to power plant/reactor same as the smaller one has.
Also, it would be nice to have some trees behind.
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Urukhai
Posts: 254
Re: Reworked Gecko
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Reply #5 on:
May 04, 2014, 12:49:07 pm »
It's already finished =) with trees and another little building. There is no door in the reactor for the moment. Kilgore will add on, if there is any need.
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dskpnk
Supporter
Posts: 243
Re: Reworked Gecko
«
Reply #6 on:
May 04, 2014, 05:31:32 pm »
Can u make quick update in order we try those maps killgore ?
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Kilgore
Administrator
Posts: 1339
Re: Reworked Gecko
«
Reply #7 on:
May 05, 2014, 06:43:08 pm »
Nope. Reworked maps will be available in closed beta shortly before next session starts.
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