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The Thunderdome / Re: A Cease To Petty Hostilities
« on: August 22, 2016, 07:28:55 pm »
+1
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"The infiltration took a huge toll on my physical and mental health; I was haunted by nightmares of being exposed to the faction I was infiltrating, other nightmares being of Mengelito." -Lash 2016"The infiltration took a huge toll on my physical and mental health; I was haunted by nightmares of being exposed to the faction I was infiltrating, other nightmares being of Mengelito." -Lash 2016"The infiltration took a huge toll on my physical and mental health; I was haunted by nightmares of being exposed to the faction I was infiltrating, other nightmares being of Mengelito." -Lash 2016"The infiltration took a huge toll on my physical and mental health; I was haunted by nightmares of being exposed to the faction I was infiltrating, other nightmares being of Mengelito." -Lash 2016"The infiltration took a huge toll on my physical and mental health; I was haunted by nightmares of being exposed to the faction I was infiltrating, other nightmares being of Mengelito." -Lash 2016
"The infiltration took a huge toll on my physical and mental health; I was haunted by nightmares of being exposed to the faction I was infiltrating, other nightmares being of Mengelito." -Lash 2016
"The infiltration took a huge toll on my physical and mental health; I was haunted by nightmares of being exposed to the faction I was infiltrating, other nightmares being of Mengelito." -Lash 2016
"The infiltration took a huge toll on my physical and mental health; I was haunted by nightmares of being exposed to the faction I was infiltrating, other nightmares being of Mengelito." -Lash 2016
probably more pvp zones = less pvpthat's a good point, it all depends on how many players will play post wipe
as the decision, players from one team can go at the same turndidn't fallout tactics have something like that where all teammates would have their turn at the same time? could feel like RT without AP regen and AP cost for moving for the team who's turn it is. a factions sequence could be added up and then divided by how many members are present in the zone, then factionless players have their turns after all factions based on their individual sequence?