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Messages - elemenope

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31
The Thunderdome / Re: A Cease To Petty Hostilities
« on: August 22, 2016, 07:28:55 pm »
+1  :D

32
Toxic Caves / Re: Looking for faction
« on: August 21, 2016, 08:06:47 am »
"The infiltration took a huge toll on my physical and mental health; I was haunted by nightmares of being exposed to the faction I was infiltrating, other nightmares being of Mengelito." -Lash 2016
"The infiltration took a huge toll on my physical and mental health; I was haunted by nightmares of being exposed to the faction I was infiltrating, other nightmares being of Mengelito." -Lash 2016
"The infiltration took a huge toll on my physical and mental health; I was haunted by nightmares of being exposed to the faction I was infiltrating, other nightmares being of Mengelito." -Lash 2016
"The infiltration took a huge toll on my physical and mental health; I was haunted by nightmares of being exposed to the faction I was infiltrating, other nightmares being of Mengelito." -Lash 2016
"The infiltration took a huge toll on my physical and mental health; I was haunted by nightmares of being exposed to the faction I was infiltrating, other nightmares being of Mengelito." -Lash 2016

"The infiltration took a huge toll on my physical and mental health; I was haunted by nightmares of being exposed to the faction I was infiltrating, other nightmares being of Mengelito." -Lash 2016

"The infiltration took a huge toll on my physical and mental health; I was haunted by nightmares of being exposed to the faction I was infiltrating, other nightmares being of Mengelito." -Lash 2016

"The infiltration took a huge toll on my physical and mental health; I was haunted by nightmares of being exposed to the faction I was infiltrating, other nightmares being of Mengelito." -Lash 2016

"The infiltration took a huge toll on my physical and mental health; I was haunted by nightmares of being exposed to the faction I was infiltrating, other nightmares being of Mengelito." -Lash 2016

33
Toxic Caves / Re: Hardened Difficulty Critter Special Loot Drop Proposal
« on: August 18, 2016, 11:19:40 am »
yea i thought about the problem of items/vehicles/players left behind when the game tries to change the map, but i don't have a good solution either...

34
Toxic Caves / Re: Zek's Workshop
« on: August 18, 2016, 11:10:10 am »
pissing on the devs in forum is probably one of the least helpfull things you can do  :facepalm

35
Toxic Caves / Re: Hardened Difficulty Critter Special Loot Drop Proposal
« on: August 17, 2016, 02:05:55 pm »
keep in mind that my knowledge of how to actually implement many of my ideas is very limitied.
i was thinking people need to invest materials (wood metal, parts, junk, etc.) in order to upgrade the farm, so would it be possible to tie how it looks into how many ressources are currently invested in it (corpses everywhere, burnt corn fields, broken buildings or nice looking farm houses, more or less healthy animals, NPCs (children?) living there) basically load several versions of the ghost farm map depending on how well it is doing...
when it gets raided the attackers would steal some of the ressources invested in the farm thus making the game load a vesion of the map that's in a bad shape. i guess somebody would have to code some way to interact with whatever it is that people can invest in, to break it down back into basic materials. should take some time too to give the defenders a chance to take the farm back before much can be stolen and it adds a risk-reward aspect for the attackers when they need to consider for how much longer they can stick around. hope this isn't crazy ambitious  ::)

36
Closed suggestions / Re: More pvp zones
« on: August 17, 2016, 01:44:59 pm »
probably more pvp zones = less pvp
that's a good point, it all depends on how many players will play post wipe

as the decision, players from one team can go at the same turn
didn't fallout tactics have something like that where all teammates would have their turn at the same time? could feel like RT without AP regen and AP cost for moving for the team who's turn it is. a factions sequence could be added up and then divided by how many members are present in the zone, then factionless players have their turns after all factions based on their individual sequence?

37
News and Announcements / Re: Changelog 19/06/2016
« on: August 17, 2016, 11:19:34 am »
wipe working on wipe, too meta  :o

38
Closed suggestions / Re: More pvp zones
« on: August 17, 2016, 11:12:24 am »
originaly wanted to make a own thread for this but whatever, i'll just post it here...
i would like to see more encouragement for TB pvp, i had two things in mind:
"TB TC" a location that is allways set to turn based, ofc needs a warning if combat is going on before you spawn in. factions can take these locations just like the northern towns, though maybe there should be some sort of objective other than stand there for about 10 minutes so the defenders don't drag out their turns. you could fight over control of things like trading routes, supply lines, caravan outposts, etc.

"TB Airdrops" comparable to the shiny boxes falling from the sky in various FPS pvp survival games. show up on wm in random locations. preferably on land, unless there will be boats  :P, visible for everybody within a radius of several zones (5-10?), could also give a server message, allways set to turn based, no warning needed, you should be expecting a fight anyways. inside you could see a shadown on the ground and maybe a timer, eventually the box spawns in, if somebody can be bothered an animation would be sweet, i imagine the box parachuting down and as it lands the parachute covers it up partially. then it's just a question of fighting your way towards the locker and making it out with the loot. imagine 3 or more teams fighting over it, one team camping inside, 2 more waiting on wm with sneakers relaying info, as the box appears 1 team spawns in and kills whoever grabbed the loot so now everybody is fighting over that corpse. this keeps repeating as people regear and the loot slowly wanders towards the exit grid untill somebody can finally take it out. or both teams just get wiped and it's done in 10 minutes, who knows  ::)

39
Toxic Caves / Re: Hardened Difficulty Critter Special Loot Drop Proposal
« on: August 17, 2016, 10:49:38 am »
i think the ghost farm is actually a pretty cool location, when i went there to check it out i missed the little manhole to go underground and only read about it on the wiki a bit later. so i can see why she doesn't want to just turn it into a dungeon and be done with it. implementing some of your ideas from fonline shelter could work rather well, though i never built up my farm in that game, mostly explored the world with some other khans and helped establish a supply of decent gear. of course at this point i have to ask, will we be able to raid this community farm? if so players might start guarding it, maybe they'll hire some mercs and pay them with the profits from the farm... we have the same "fake corpses" at the khan HQ, that got me thinking, the way the farm looks could represent what state it's in. players can build it up from what it's like now, but if they don't protect it well enough we might just return it to it's current state, or worse... there should be some sort of npc guards though, so a single sneak or two burster or whatever can't just roll in when nobody is on and completely mess it up. even if it's just angry farmers with shotguns and pitchforks, then again it's pretty easy to solo reno sewers  ???

40
Toxic Caves / Re: Hardened Difficulty Critter Special Loot Drop Proposal
« on: August 16, 2016, 11:56:31 am »
some more locations that deserve some attention are ghost farm, the crater, necropolis and the allready mentioned talchem california HQ.
as far as i know there is nothing to do there except for getting dead man walking in necropolis

41
Toxic Caves / Re: The Muhosransk City
« on: August 10, 2016, 09:02:21 am »

42
News and Announcements / Re: Changelog 19/06/2016
« on: August 09, 2016, 04:00:38 pm »
i hope you won't wipe till 3 months from now so i'll have all the freetime i need  ::)
if you need some help with testing i have a tendency to run into bugs in games.
could probably also help out the media campaign with some posters/banners/etc...

43
Buy / Re: Clothes and Nemean Implants
« on: August 06, 2016, 06:54:14 am »
the world has to know!

44
Toxic Caves / Re: Hardened Difficulty Critter Special Loot Drop Proposal
« on: August 04, 2016, 07:51:03 pm »
i suggest adding brotherhood patrols to the list

45
Suggestions / Re: Add tent name and nickname on cursor hover
« on: August 04, 2016, 07:44:42 pm »
+1

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