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Topic: [mechanics] .223 Pistol  (Read 2686 times)

mrx

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[mechanics] .223 Pistol
« on: October 13, 2013, 10:07:17 pm »
This pistol ignore DR.

I tested it hitting target with no armor and then with combat armor MKII.

Difference in dmg was about 2-3 dmg.
So i purely ignore the 55% DR of CA MK2.

Bug or wrong wiki description of penetrate perk? (it claims it penetrate only DT)

Boon

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Re: [mechanics] .223 Pistol
« Reply #1 on: October 14, 2013, 02:43:34 am »
I tested and it appears to be working fine. No bug here.
Wasteland is harsh.

mojuk

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Re: [mechanics] .223 Pistol
« Reply #2 on: October 14, 2013, 07:50:59 am »
My bet is you had armor with realy low condition (deterioration) and recived a partial baypass. Check if your armor is at more than 50%.
:facepalm

mrx

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Re: [mechanics] .223 Pistol
« Reply #3 on: October 14, 2013, 03:58:16 pm »
with fast shot max dmg is 45

I achieved this dmg on target without armor - it is ok.

Then I put CA MK2 (85%).
Now I have DT 6 and DR 40%

after penetrate + ammo mods:
10% DR
2 DT

lets calculate max dmg now:
(45-2)*0.9 = 38.7

and sample 4 hits:
41
37
39
36

I could believe that 39 is possible OK.
But 41?

Something is purely broken. Or I am missing some mechanic element.

Nark

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Re: [mechanics] .223 Pistol
« Reply #4 on: October 16, 2013, 09:51:03 pm »
Did you take into account that Fast Shot's +5 damage is added after all the DR/DT calculations? Do the math for the max damage of the .223 pistol to 85% ca mk2 then add the 5 from fast shot at the very end.

E.g. If you shoot a Hardened Power Armor dude with a BB Gun with Fast Shot, you will be doing 5 damage every time.

EDIT: Actually I'm probably wrong as well because running the numbers for that gives me 39.2

Shot in the dark here, is your .223 pistol crafted and has any max damage bonus at all?
« Last Edit: October 16, 2013, 10:03:28 pm by Nark »
Quote from: Zogra
THIS IS NOT BETA THIS IS SPARTA
ARWH. Scummers to the end.

Wallace

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Re: [mechanics] .223 Pistol
« Reply #5 on: October 16, 2013, 11:44:17 pm »
Fastshot giving +5 bonus damage and 50-% partial armor bypass? Where can i get an info about that?
Desert Drifters

Mars Sultan

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Re: [mechanics] .223 Pistol
« Reply #6 on: October 17, 2013, 06:47:59 am »
Damage and armor modifiers are handled by integers so the decimals don't mean anything. What you're probably missing is the bonuses of More Ranged Damage or Bonus Ranged Damage.

So the base damage is 30-40.
More Ranged Damage gives you 33-43.
2 DT gives you 31-41.
10% DR is applied and rounded down, you're at 27-36.
Fast shot adds 5, leaving you with 32-41.

You gave no information about any relevant perks or weapon mods that would affect the damage, so I'm gonna have to assume you took some ranged damage perks because otherwise something is awry. Either way, this is not a bug - only some confusion about the various hidden oddities in the combat script (understandably so).

mrx

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Re: [mechanics] .223 Pistol
« Reply #7 on: October 17, 2013, 03:12:28 pm »
Damage and armor modifiers are handled by integers so the decimals don't mean anything. What you're probably missing is the bonuses of More Ranged Damage or Bonus Ranged Damage.

So the base damage is 30-40.
More Ranged Damage gives you 33-43.
2 DT gives you 31-41.
10% DR is applied and rounded down, you're at 27-36.
Fast shot adds 5, leaving you with 32-41.

You gave no information about any relevant perks or weapon mods that would affect the damage, so I'm gonna have to assume you took some ranged damage perks because otherwise something is awry. Either way, this is not a bug - only some confusion about the various hidden oddities in the combat script (understandably so).

I gave all needed info.

1. shoting character has no bonus dmg perks
2. attacked character has no defensive perks
3. pistol was found in cave - 0 bonuses

And still imo people are abusing this weapon because it is much better than stats says.

Kilgore

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Re: [mechanics] .223 Pistol
« Reply #8 on: October 27, 2013, 08:35:18 am »
There is no hidden mechanics involving .223 Pistol.