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Messages - Kilgore

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31
Closed bugs / Re: [Items] Missing icon for water barrels
« on: September 19, 2020, 09:58:45 pm »
They work ok now.

32
News and Announcements / Changelog 19/09/2020
« on: September 19, 2020, 04:25:53 pm »
Changelog 19/09/2020
FOClassic v7, Reloaded rev 1008

- Three new old Special Encounters added,
- New command ~online which displays the number of currently connected characters available,
- Heavy Handed will cause a bit less of knockdowns when combined with Spiked Knuckles, Power Fist, and Mega Power Fist (from 60% to 50% for knuckles, 70% to 60% for Power Fist, 80% to 70% for Mega Power Fist),
- Lowered fire resistance for some armors (Power Armor 60->50, Combat Armor 25->20, Brotherhood Armor 50->35, Advanced Power Armor 70->60, Combat Armor Mark II 30->25, Bridgekeeper's Robe 30->25, Enclave Armor 30->25, Robes 30->25, Desert Combat Armor 25->20, Black Robe 40->35, NCR Combat Armor 30->25),
- Base value of all Blueprints decreased by 90% when selling,
- Fixed a bug where starting location would not reflect current day time,
- Fixed a bug where you could join a caravan without a proper equipment,
- Minor changes in Hub,
- Some armor/helmet names changed for consistency,
- Changed/removed few boring messages.

Updating client is not required.

33
Toxic Caves / FOnline Engine support
« on: May 09, 2020, 02:19:47 pm »
Hello everyone,

As some of you know, every existing FOnline server is using engine created by cvet. This guy is working on it since 2006, and we are using his creation for free ever since FOnline: Reloaded was launched. He even released engine source for FOnline developers (and everybody else) few years ago, allowing for further modifications.

Unfortunately, last stable engine version is very old, and every long-running FOnline server uses it, sometimes modded a bit. We could surely use something new.

Now cvet is asking us to join his effort to upgrade FOnline games to the new and shiny engine version and he's planning to release stable engine version soon which is a big news. But to dedicate most of his time to this project, he needs support, so he doesn't rely on some side jobs that reduce the time he can work on FOnline.

I decided to support cvet on Patreon, and I encourage you to do it as well - of course if you have some spare bucks to support FOnline. In my opinion, this is much more important than donations to FOnline: Reloaded or any other FOnline server. We simply owe it to him, and whole FOnline community may benefit from it greatly.

Let's support cvet in order to make FOnline great again!

Here's link to his Patreon: https://www.patreon.com/fonline

34
Closed suggestions / Re: Fighting Caravans 1
« on: May 02, 2020, 08:34:07 am »
Soooooo. You just want some free loot, right?

35
Game Help / Re: Reloaded WIKI
« on: April 05, 2020, 06:45:59 pm »
MediaWiki upgraded to last stable version (1.34.1).

ShortURLs were enabled so instead of:
https://www.fonline-reloaded.net/wiki/index.php?title=Character

we have
https://www.fonline-reloaded.net/wiki/Character

Old links don't work so please update wiki links in your guides etc.

36
Suggestions / Re: Hub Police Cars.
« on: September 28, 2019, 01:58:05 pm »
Sounds cool.

37
Closed suggestions / Re: Increase the speed of motorcycles
« on: September 28, 2019, 01:52:51 pm »
Sounds good, added to todo.

38
News and Announcements / Changelog 28/09/2019
« on: September 28, 2019, 12:27:40 pm »
Changelog 28/09/2019
FOClassic v7, Reloaded rev 1002

- Players drop all items upon death in Glow - watch out!
- Modified weather mechanics in Dayglow,
- Player farm cost decreased from 300.000 to 50.000 bottle caps,
- You can no longer earn bottle caps and experience from player farm,
- Alien Blaster and Bridgekeeper's Robe added to random encounter caves,
- Bridgekeeper's Robe (non-statted) removed from Dayglow spawner,
- (Poisoned) Throwing knives can be used in melee mode,
- Knife and throwing knife damage increased slightly,
- Chosen tabs visible on worldmap,
- You can use /art/intrface/factionIcons/test.png to test faction icon on your factionless character,
- Motorcycle speed increased from 65 to 120,
- Changed music in menu.

Please run updater to get new faction.ini file in reloaded002.zip.

39
Game Help / Re: Servers down or IP Bans?
« on: August 03, 2019, 06:43:45 am »
Server is up and there were no IP bans issued since a long time. Do you still have problems with connection?

40
News and Announcements / Changelog 01/04/2019
« on: April 01, 2019, 04:29:43 pm »
Changelog 01/04/2019
FOClassic v7, Reloaded rev 994

Fixes:
- Changed client message about client being outdated to something more appropriate.
- Fixed a bug where container filters would not work when caps are inside.
- Fixed missing T-Ray dialogue.
- Fixed a bug where a character that died on worldmap would not respawn.
- There is a message info when character cannot equip weapon with current skin/armor.
- More strict Day Pass check in Vault City.

41
Suggestions / Re: Let players help fixing stuff?
« on: March 22, 2019, 05:43:34 pm »
I don't see any point in releasing current Reloaded source simply because bad outcome exceeds good outcome (which is next to none).

I'm going to follow 2238 policy as far as source is concerned, so in case that project is closed some day, it will be released for anybody that wants to do something with it, or continue it, or whatever.

I think that atm if someone wants to do anything (map, dialogues, quests, new feature, item, whatever) then he/she has lots of tools to complete it. mojuk even made a version based on FOClassic if someone wants to base a game around it... what else is needed, really? I know that a-bit-outdated-by-now version of Reloaded S3 was leaked but I don't support it and I don't approve it, especially in the form it was posted.

And yeah if 2238 source wasn't released then there would be no Reloaded but please also remember that while 2238 was running, no parts of it were shared that I know of.

42
News and Announcements / Changelog 21/03/2019
« on: March 21, 2019, 08:34:30 pm »
Changelog 21/03/2019

Engine updated to FOClassic v7.

- Some quest errors fixed.
- Removed groups with 3d critters from worldmap.
- Dialog/barter timer is not used anymore.
- Fixed doubled node in campfire "dialogue" when having Outdoorsman skill = 50%.
- Added proper check if end-turn hotkey is pressed.
- Decreased chance of finding quest encounters (Injured Brahmin etc.).
- Bottle caps should be always on top of player/npc inventory.
- Newer implementation of smart cursor.
- Slaver tattoo is visible when wearing helmets not covering forehead.
- Character stats should not be bugged anymore if server rollback happens.

Important note:
- You need to update the game client via Updater.exe.


43
Tools and Modifications / Fallout 1 interface
« on: January 06, 2019, 12:44:51 pm »
A simple modification that makes default interface look more like classic Fallout 1 interface:

Spoiler: show


Note:
- it displays 13 Action points instead of 10,
- MAP button is not present as in Fallout 1.

Installation:
1. Download modification here and copy .zip file into client main directory.
2. Add following line to DataFilesReloaded.cfg:

Code: [Select]
fo1_interface.zip

44
News and Announcements / Changelog 06/01/2019
« on: January 06, 2019, 10:20:19 am »
Changelog 06/01/2019

Engine updated to FOClassic v5.

Important notes:
- You need to update the game via Updater.exe and delete /data/cache directory before launching the game.
If you have problems with that, you can redownload client from client download link.
- Custom interfaces need to be modified: find & replace all "Gmap" entries to "Worldmap" in default.ini and faction.ini files.

Fixed a bug with armors being not displayed properly.
Fixed a bug affecting Scout perk, FOV etc. when game chat was inactive.

45
Closed bugs / Re: Fort Seth NPCs Possible Exploit
« on: January 05, 2019, 11:30:32 pm »
Fixed.

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